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https://github.com/HarbourMasters/Starship.git
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3fbfdf01d2
* threads galore * something's up * try this * I don't even * who knows * I can't stop it * let's try data for fun * ok I think I've gone far enough * well maybe a little more * visual assets somewhat documented * just keeps going * forgot formatting * let 's try bss * too much? * one fix * even more things * one quick thing * oh come on * graph complete? * format and such * decomp and such * small cleanup * 6 and such * more overlay fixes * more of them * again * and done
18 lines
544 B
C
18 lines
544 B
C
#ifndef MACROS_H
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#define MACROS_H
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#define SEGMENTED_TO_VIRTUAL(segment) ((void*)OS_PHYSICAL_TO_K0(gSegments[((uintptr_t)(segment)<<4)>>0x1C]+(((uintptr_t)(segment))&0xFFFFFF)))
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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#define SQ(x) ((x) * (x))
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#define VEC3F_SQ(vec) (SQ((vec).x) + SQ((vec).y) + SQ((vec).z))
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#define USEC_TO_CYCLES(n) (((u64)(n)*(osClockRate/15625LL))/(1000000LL/15625LL))
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#define MSEC_TO_CYCLES(n) (USEC_TO_CYCLES((n) * 1000LL))
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#endif // MACROS_H
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