Starship/tools
petrie911 8f695918e3
More decomp, organization of variables.h (#21)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on

* graph complete?

* format and such

* decomp and such

* small cleanup
2023-11-15 00:34:10 -03:00
..
asm-differ@e8bddb0257 add asm-differ submodule 2023-10-14 05:10:23 -03:00
asm-processor@fed1e3ddb9 add asm-processor 2023-09-21 19:26:26 -03:00
ido_recomp/linux ido_recomp 2023-10-12 13:50:08 -03:00
splat@0b0bfa6c99 Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
.gitignore git ignore settings 2023-09-21 19:26:35 -03:00
check_format.sh check_format correction 2023-10-16 16:02:23 -03:00
comptool.py More decomp, organization of variables.h (#21) 2023-11-15 00:34:10 -03:00
find_duplicates.py find duplicates script 2023-10-06 10:57:24 -03:00
format.py Add formatter 2023-10-07 04:38:28 -03:00
gfxdis.f3dex correct version of gfxdis (#6) 2023-10-19 13:40:37 -05:00
m2ctx.py Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
mio0 mio0 + libultra symbols 2023-10-10 00:22:11 -03:00
permuter_settings.toml sf_hud functions + code organization (#8) 2023-10-23 11:01:29 -05:00
requirements-python.txt python requirements 2023-10-12 14:00:52 -03:00
set_o32abi_bit.py set o32abi bit patch 2023-10-17 18:50:51 -03:00