mirror of
https://github.com/HarbourMasters/Starship.git
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50 lines
1.2 KiB
C
50 lines
1.2 KiB
C
#ifndef GLOBAL_H
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#define GLOBAL_H
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#include "sys.h"
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typedef enum OverlayCalls {
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/* 90 */ OVLCALL_FO_CS_COMPLETE = 90,
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/* 91 */ OVLCALL_BO_BASE_UPDATE,
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/* 92 */ OVLCALL_BO_BASE_DRAW,
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/* 93 */ OVLCALL_BO_BASE_SHIELD_UPDATE,
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/* 94 */ OVLCALL_BO_BASE_SHIELD_DRAW,
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/* 95 */ OVLCALL_BO_SHIELD_REACTOR_UPDATE,
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/* 96 */ OVLCALL_BO_SHIELD_REACTOR_DRAW,
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/* 97 */ OVLCALL_BO_LASER_CANNON_UPDATE,
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/* 98 */ OVLCALL_BO_LASER_CANNON_DRAW,
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/* 103 */ OVLCALL_TITLE_UPDATE = 103,
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/* 104 */ OVLCALL_TITLE_DRAW,
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/* 105 */ OVLCALL_MAP_UPDATE,
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/* 106 */ OVLCALL_MAP_DRAW,
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/* 107 */ OVLCALL_OPTION_UPDATE,
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/* 108 */ OVLCALL_OPTION_DRAW,
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/* 109 */ OVLCALL_GAME_OVER_UPDATE,
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/* 110 */ OVLCALL_UNKMAP_DRAW,
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} OverlayCalls;
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#include "sf64audio_external.h"
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#include "functions.h"
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#include "variables.h"
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#include "sf64context.h"
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#include "sf64mesg.h"
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#include "assets/ast_radio.h"
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#include "sf64object.h"
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#include "sf64level.h"
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#include "sf64event.h"
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#include "sf64player.h"
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#include "i1.h"
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#include "i2.h"
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#include "i3.h"
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#include "i4.h"
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#include "i5.h"
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#include "i6.h"
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#include "libc/math.h"
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#include "assets/ast_common.h"
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#include "gfx_dimensions.h"
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#include <libultraship.h>
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#endif // GLOBAL_H
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