Starship/include/i6.h
Alejandro Asenjo Nitti 0251769d16
General docs (#269)
* fox_display.c DOCS

* PRINTF

* actor->destroy boolean

* corneria docs

* Boss->unk_04C to Boss->animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj->this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD
2024-08-12 11:58:54 -03:00

73 lines
2.2 KiB
C

#ifndef I6_H
#define I6_H
#include "libc/stdbool.h"
#include "sf64object.h"
#include "sf64thread.h"
#include "sf64player.h"
#include "sf64mesg.h"
extern f32 D_Andross_801A7F58;
extern f32 D_Andross_801A7F60;
extern f32 D_Andross_801A7F68;
extern f32 D_Andross_801A7F70;
extern f32 D_Andross_801A7F78;
void Andross_80187530(Actor*);
void Andross_80193C4C(Player*);
void Andross_80195E44(Actor*);
void Venom2_LevelStart(Player*);
void Venom2_LevelComplete(Player*);
void SectorY_LevelComplete(Player*);
void SectorY_8019FF00(Actor*);
void SectorY_801A0AC0(Player*);
void Andross_8018769C(Actor*);
void OvlI6_CallFunction(u32 mode, void* ptr);
void Andross_801878A8(void);
void Andross_801888F4(Actor *);
void Andross_80189214(void);
void Andross_8018BDD8(void);
void Andross_8018C390(Player*);
void Andross_AndAndross_Init(Boss *);
void Andross_801961AC(void);
void Venom2_UpdateEvents(Actor*);
void Venom2_LoadLevelObjects(void);
void SectorY_SyShogun_Init(Boss *);
void SectorY_SyRobot_Update(Actor*);
void SectorY_SyRobot_Draw(Actor*);
void Turret_Update(Player*);
void Turret_UpdateCamera(Player*);
void Turret_Draw(Player *);
void Andross_Actor199_Update(Actor*);
void Andross_Actor199_Draw(Actor*);
void Andross_AndBrainWaste_Update(Actor*);
void Andross_AndBrainWaste_Draw(Actor*);
void Andross_AndBossTimer_Update(Actor*);
void Andross_AndRadio_Update(Actor*);
void Andross_AndJamesTrigger_Update(Actor*);
void Andross_AndExplosion_Update(Actor*);
void Andross_AndBrain_Update(Boss*);
void Andross_AndBrain_Draw(Boss*);
void Andross_Effect396_Update(Effect*);
void Andross_Effect396_Draw(Effect*);
void Andross_AndAndross_Update(Boss*);
void Andross_AndAndross_Draw(Boss*);
void Andross_AndLaserEmitter_Update(Actor*);
void Andross_AndLaserEmitter_Draw(Actor*);
void Andross_AndDoor_Update(Scenery*);
void Andross_AndDoor_Draw(Scenery*);
void Andross_AndPassage_Update(Scenery*);
void Andross_AndPassage_Draw(Scenery*);
void Venom2_Ve2Base_Update(Boss*);
void Venom2_Ve2Base_Draw(Boss*);
void SectorY_Effect354_Draw(Effect*);
void SectorY_Scenery156_Draw(Scenery*);
void SectorY_SyShogun_Update(Boss*);
void SectorY_SyShogun_Draw(Boss*);
void SectorY_SyShip3Destroyed_Update(Scenery*);
void SectorY_SyShip4Destroyed_Update(Scenery*);
#endif