..
assets
WIP on script documentation, some cleanup ( #194 )
2024-04-01 19:04:22 -03:00
libc
Initial GCC Support ( #212 )
2024-04-15 20:15:45 -03:00
libultra
Further docs on script, various other things ( #204 )
2024-04-08 19:25:56 -03:00
PR
Fix out-of-bound loop UB ( #218 )
2024-04-20 18:47:46 -03:00
alignment.h
Improve audio docs and partial audio disassembly support ( #268 )
2024-07-07 14:43:41 -03:00
audioseq_cmd.h
Improve audio docs and partial audio disassembly support ( #268 )
2024-07-07 14:43:41 -03:00
audiothread_cmd.h
Improve audio docs and partial audio disassembly support ( #268 )
2024-07-07 14:43:41 -03:00
bgm.h
Use SF3DS BGM names, some other audio-related cleanup. ( #235 )
2024-05-08 12:32:05 -03:00
buffers.h
Decomp audio_load. Add names for audio context fields and audio_heap ( #143 )
2024-02-23 22:56:08 -03:00
common.h
func_80189208_EC18C8 matching
2023-10-18 19:54:19 -03:00
context.h
General docs ( #269 )
2024-08-12 11:58:54 -03:00
dbgdefs.h
Fully split and name libultra, and also decomp 3404 ( #16 )
2023-11-04 19:45:03 -03:00
dbgproto.h
Fully split and name libultra, and also decomp 3404 ( #16 )
2023-11-04 19:45:03 -03:00
fox_co.h
General docs ( #269 )
2024-08-12 11:58:54 -03:00
fox_map.h
docs and such ( #137 )
2024-02-19 10:05:11 -03:00
fox_option.h
Actor Docs ( #270 )
2024-08-24 19:36:53 -03:00
functions.h
Actor Docs ( #270 )
2024-08-24 19:36:53 -03:00
gfx.h
Fix some names, use setup DL enum, add dma offsets to srcjp ( #254 )
2024-05-17 14:22:51 -03:00
global.h
General docs ( #269 )
2024-08-12 11:58:54 -03:00
i1.h
General docs ( #269 )
2024-08-12 11:58:54 -03:00
i2.h
General docs ( #269 )
2024-08-12 11:58:54 -03:00
i3.h
General docs ( #269 )
2024-08-12 11:58:54 -03:00
i4.h
General docs ( #269 )
2024-08-12 11:58:54 -03:00
i5.h
actor docs
2024-08-15 11:54:53 -03:00
i6.h
Actor Docs ( #270 )
2024-08-24 19:36:53 -03:00
macro.inc
macro.inc
2023-10-03 04:20:11 -03:00
macros.h
Sector Z, Fortuna & General Docs ( #261 )
2024-07-06 09:47:49 -03:00
mods.h
actor docs
2024-08-15 05:20:30 -03:00
osint.h
Non-audio threads. Some data importation. ( #17 )
2023-11-07 19:32:09 -03:00
piint.h
Libultra headers and some decomp ( #14 )
2023-10-29 18:19:30 -03:00
prevent_bss_reordering2.h
fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build ( #71 )
2024-01-10 11:55:08 -06:00
prevent_bss_reordering3.h
Further docs on script, various other things ( #204 )
2024-04-08 19:25:56 -03:00
prevent_bss_reordering.h
Area 6 decomp, Object_408 -> boss, more overlay symbols in main ( #70 )
2024-01-06 19:39:23 -03:00
prevent_context_reordering.h
Actor Docs ( #270 )
2024-08-24 19:36:53 -03:00
rmonint.h
Match Libultra ( #120 )
2024-02-14 12:24:31 -03:00
sf64audio_external.h
Use SF3DS BGM names, some other audio-related cleanup. ( #235 )
2024-05-08 12:32:05 -03:00
sf64audio_provisional.h
General docs ( #269 )
2024-08-12 11:58:54 -03:00
sf64dma.h
give EU a symbol addrs file ( #256 )
2024-05-19 01:27:17 -03:00
sf64event.h
Actor Docs ( #270 )
2024-08-24 19:36:53 -03:00
sf64level.h
Actor Docs ( #270 )
2024-08-24 19:36:53 -03:00
sf64math.h
More docs and renames, fox_bg now mostly figured out ( #220 )
2024-04-22 23:51:20 -03:00
sf64mesg.h
Implement common data in EU and JP and clean up US data ( #258 )
2024-05-23 20:40:42 -03:00
sf64object.h
Actor Docs ( #270 )
2024-08-24 19:36:53 -03:00
sf64player.h
Actor Docs ( #270 )
2024-08-24 19:36:53 -03:00
sf64save.h
Import main, context, and option bss. Refactor headers. Some enum cleanup. ( #130 )
2024-02-16 19:04:22 -03:00
sf64thread.h
More actor docs. starting on event IDs ( #238 )
2024-05-11 17:53:37 -03:00
sfx.h
General docs ( #269 )
2024-08-12 11:58:54 -03:00
siint.h
Libultra headers and some decomp ( #14 )
2023-10-29 18:19:30 -03:00
sys.h
General docs ( #269 )
2024-08-12 11:58:54 -03:00
variables.h
Actor Docs ( #270 )
2024-08-24 19:36:53 -03:00