feat: adjustments on clear button

This commit is contained in:
Zamitto 2024-12-09 17:18:37 -03:00
parent 56247eaf7b
commit 0dea700479
8 changed files with 62 additions and 40 deletions

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@ -167,7 +167,8 @@
"manage_files_description": "Manage which files will be backed up and restored", "manage_files_description": "Manage which files will be backed up and restored",
"select_folder": "Select folder", "select_folder": "Select folder",
"backup_from": "Backup from {{date}}", "backup_from": "Backup from {{date}}",
"custom_backup_location_set": "Custom backup location set" "custom_backup_location_set": "Custom backup location set",
"no_directory_selected": "No directory selected"
}, },
"activation": { "activation": {
"title": "Activate Hydra", "title": "Activate Hydra",

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@ -100,7 +100,7 @@
"open_screenshot": "Abrir captura {{number}}", "open_screenshot": "Abrir captura {{number}}",
"download_settings": "Ajustes de descarga", "download_settings": "Ajustes de descarga",
"downloader": "Método de descarga", "downloader": "Método de descarga",
"select_executable": "Seleccionar ejecutable", "select_executable": "Seleccionar",
"no_executable_selected": "No se seleccionó un ejecutable", "no_executable_selected": "No se seleccionó un ejecutable",
"open_folder": "Abrir carpeta", "open_folder": "Abrir carpeta",
"open_download_location": "Ver archivos descargados", "open_download_location": "Ver archivos descargados",
@ -166,7 +166,9 @@
"manage_files_description": "Gestiona los archivos que serán respaldados y restaurados", "manage_files_description": "Gestiona los archivos que serán respaldados y restaurados",
"select_folder": "Seleccionar carpeta", "select_folder": "Seleccionar carpeta",
"backup_from": "Copia de seguridad de {{date}}", "backup_from": "Copia de seguridad de {{date}}",
"custom_backup_location_set": "Se configuró la carpeta de copia de seguridad" "custom_backup_location_set": "Se configuró la carpeta de copia de seguridad",
"clear": "Limpiar",
"no_directory_selected": "No se seleccionó un directório"
}, },
"activation": { "activation": {
"title": "Activar Hydra", "title": "Activar Hydra",

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@ -162,7 +162,9 @@
"backup_from": "Backup de {{date}}", "backup_from": "Backup de {{date}}",
"custom_backup_location_set": "Localização customizada selecionada", "custom_backup_location_set": "Localização customizada selecionada",
"select_folder": "Selecione a pasta", "select_folder": "Selecione a pasta",
"manage_files_description": "Gerencie quais arquivos serão feitos backup" "manage_files_description": "Gerencie quais arquivos serão feitos backup",
"clear": "Limpar",
"no_directory_selected": "Nenhum diretório selecionado"
}, },
"activation": { "activation": {
"title": "Ativação", "title": "Ativação",

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@ -5,9 +5,9 @@ import { registerEvent } from "../register-event";
const selectGameWinePrefix = async ( const selectGameWinePrefix = async (
_event: Electron.IpcMainInvokeEvent, _event: Electron.IpcMainInvokeEvent,
id: number, id: number,
winePrefixPath: string winePrefixPath: string | null
) => { ) => {
return gameRepository.update({ id }, { winePrefixPath }); return gameRepository.update({ id }, { winePrefixPath: winePrefixPath });
}; };
registerEvent("selectGameWinePrefix", selectGameWinePrefix); registerEvent("selectGameWinePrefix", selectGameWinePrefix);

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@ -6,14 +6,18 @@ import { parseExecutablePath } from "../helpers/parse-executable-path";
const updateExecutablePath = async ( const updateExecutablePath = async (
_event: Electron.IpcMainInvokeEvent, _event: Electron.IpcMainInvokeEvent,
id: number, id: number,
executablePath: string executablePath: string | null
) => { ) => {
const parsedPath = executablePath
? parseExecutablePath(executablePath)
: null;
return gameRepository.update( return gameRepository.update(
{ {
id, id,
}, },
{ {
executablePath: parseExecutablePath(executablePath), executablePath: parsedPath,
} }
); );
}; };

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@ -87,9 +87,9 @@ contextBridge.exposeInMainWorld("electron", {
ipcRenderer.invoke("addGameToLibrary", objectId, title, shop), ipcRenderer.invoke("addGameToLibrary", objectId, title, shop),
createGameShortcut: (id: number) => createGameShortcut: (id: number) =>
ipcRenderer.invoke("createGameShortcut", id), ipcRenderer.invoke("createGameShortcut", id),
updateExecutablePath: (id: number, executablePath: string) => updateExecutablePath: (id: number, executablePath: string | null) =>
ipcRenderer.invoke("updateExecutablePath", id, executablePath), ipcRenderer.invoke("updateExecutablePath", id, executablePath),
selectGameWinePrefix: (id: number, winePrefixPath: string) => selectGameWinePrefix: (id: number, winePrefixPath: string | null) =>
ipcRenderer.invoke("selectGameWinePrefix", id, winePrefixPath), ipcRenderer.invoke("selectGameWinePrefix", id, winePrefixPath),
verifyExecutablePathInUse: (executablePath: string) => verifyExecutablePathInUse: (executablePath: string) =>
ipcRenderer.invoke("verifyExecutablePathInUse", executablePath), ipcRenderer.invoke("verifyExecutablePathInUse", executablePath),

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@ -80,8 +80,14 @@ declare global {
shop: GameShop shop: GameShop
) => Promise<void>; ) => Promise<void>;
createGameShortcut: (id: number) => Promise<boolean>; createGameShortcut: (id: number) => Promise<boolean>;
updateExecutablePath: (id: number, executablePath: string) => Promise<void>; updateExecutablePath: (
selectGameWinePrefix: (id: number, winePrefixPath: string) => Promise<void>; id: number,
executablePath: string | null
) => Promise<void>;
selectGameWinePrefix: (
id: number,
winePrefixPath: string | null
) => Promise<void>;
verifyExecutablePathInUse: (executablePath: string) => Promise<Game>; verifyExecutablePathInUse: (executablePath: string) => Promise<Game>;
getLibrary: () => Promise<LibraryGame[]>; getLibrary: () => Promise<LibraryGame[]>;
openGameInstaller: (gameId: number) => Promise<boolean>; openGameInstaller: (gameId: number) => Promise<boolean>;

View File

@ -96,7 +96,7 @@ export function GameOptionsModal({
}; };
const handleClearExecutablePath = async () => { const handleClearExecutablePath = async () => {
await window.electron.updateExecutablePath(game.id, ""); await window.electron.updateExecutablePath(game.id, null);
updateGame(); updateGame();
}; };
@ -112,7 +112,7 @@ export function GameOptionsModal({
}; };
const handleClearWinePrefixPath = async () => { const handleClearWinePrefixPath = async () => {
await window.electron.selectGameWinePrefix(game.id, ""); await window.electron.selectGameWinePrefix(game.id, null);
updateGame(); updateGame();
}; };
@ -155,14 +155,21 @@ export function GameOptionsModal({
disabled disabled
placeholder={t("no_executable_selected")} placeholder={t("no_executable_selected")}
rightContent={ rightContent={
<Button <>
type="button" <Button
theme="outline" type="button"
onClick={handleChangeExecutableLocation} theme="outline"
> onClick={handleChangeExecutableLocation}
<FileIcon /> >
{t("select_executable")} <FileIcon />
</Button> {t("select_executable")}
</Button>
{game.executablePath && (
<Button onClick={handleClearExecutablePath} theme="outline">
{t("clear")}
</Button>
)}
</>
} }
/> />
@ -178,9 +185,6 @@ export function GameOptionsModal({
<Button onClick={handleCreateShortcut} theme="outline"> <Button onClick={handleCreateShortcut} theme="outline">
{t("create_shortcut")} {t("create_shortcut")}
</Button> </Button>
<Button onClick={handleClearExecutablePath} theme="outline">
{t("clear")}
</Button>
</div> </div>
)} )}
@ -199,23 +203,26 @@ export function GameOptionsModal({
disabled disabled
placeholder={t("no_directory_selected")} placeholder={t("no_directory_selected")}
rightContent={ rightContent={
<Button <>
type="button" <Button
theme="outline" type="button"
onClick={handleChangeWinePrefixPath} theme="outline"
> onClick={handleChangeWinePrefixPath}
<FileDirectoryIcon /> >
{t("select_executable")} <FileDirectoryIcon />
</Button> {t("select_executable")}
</Button>
{game.winePrefixPath && (
<Button
onClick={handleClearWinePrefixPath}
theme="outline"
>
{t("clear")}
</Button>
)}
</>
} }
/> />
{game.winePrefixPath && (
<div className={styles.gameOptionRow}>
<Button onClick={handleClearWinePrefixPath} theme="outline">
{t("clear")}
</Button>
</div>
)}
</div> </div>
)} )}