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refactor: streamline resetGameAchievements with a single try catch
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bfdc2787d4
commit
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@ -10,47 +10,44 @@ const resetGameAchievements = async (
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_event: Electron.IpcMainInvokeEvent,
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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gameId: number
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) => {
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) => {
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const game = await gameRepository.findOne({ where: { id: gameId } });
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try {
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const game = await gameRepository.findOne({ where: { id: gameId } });
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if (!game) return;
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if (!game) return;
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const achievementFiles = findAchievementFiles(game);
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const achievementFiles = findAchievementFiles(game);
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if (achievementFiles.length) {
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if (achievementFiles.length) {
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try {
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await Promise.all(
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await Promise.all(
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achievementFiles.map(async (achievementFile) => {
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achievementFiles.map(async (achievementFile) => {
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await fs.promises.rm(achievementFile.filePath, { recursive: true });
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await fs.promises.rm(achievementFile.filePath, { recursive: true });
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})
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})
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);
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);
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} catch (error) {
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console.error(error);
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}
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}
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}
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await gameAchievementRepository.update(
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await gameAchievementRepository.update(
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{ objectId: game.objectID },
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{ objectId: game.objectID },
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{
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{
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unlockedAchievements: null,
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unlockedAchievements: null,
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}
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}
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);
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);
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try {
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await HydraApi.delete(`/profile/games/${game.remoteId}/achievements`);
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await HydraApi.delete(`/profile/games/${game.remoteId}/achievements`);
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const gameAchievements = await getUnlockedAchievements(
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game.objectID,
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game.shop,
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true
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);
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WindowManager.mainWindow?.webContents.send(
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`on-update-achievements-${game.objectID}-${game.shop}`,
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gameAchievements
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);
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} catch (error) {
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} catch (error) {
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console.error(error);
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console.error(error);
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}
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}
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const gameAchievements = await getUnlockedAchievements(
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game.objectID,
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game.shop,
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true
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);
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WindowManager.mainWindow?.webContents.send(
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`on-update-achievements-${game.objectID}-${game.shop}`,
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gameAchievements
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);
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};
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};
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registerEvent("resetGameAchievements", resetGameAchievements);
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registerEvent("resetGameAchievements", resetGameAchievements);
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