feat: animation and number format

This commit is contained in:
Zamitto 2024-12-26 18:43:06 -03:00
parent ec289fe4c7
commit 16eaf4261a
4 changed files with 119 additions and 95 deletions

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@ -2,14 +2,17 @@ import type { GameShop } from "@types";
import Color from "color";
export const formatDownloadProgress = (progress?: number) => {
export const formatDownloadProgress = (
progress?: number,
fractionDigits?: number
) => {
if (!progress) return "0%";
const progressPercentage = progress * 100;
if (Number(progressPercentage.toFixed(2)) % 1 === 0)
if (Number(progressPercentage.toFixed(fractionDigits ?? 2)) % 1 === 0)
return `${Math.floor(progressPercentage)}%`;
return `${progressPercentage.toFixed(2)}%`;
return `${progressPercentage.toFixed(fractionDigits ?? 2)}%`;
};
export const getSteamLanguage = (language: string) => {

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@ -228,3 +228,11 @@ export const link = style({
cursor: "pointer",
},
});
export const gameCardStats = style({
width: "100%",
height: "100%",
transition: "transform 0.5s ease-in-out",
flexShrink: "0",
flexGrow: "0",
});

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@ -1,5 +1,5 @@
import { userProfileContext } from "@renderer/context";
import { useCallback, useContext, useEffect, useMemo } from "react";
import { useContext, useEffect, useMemo, useRef, useState } from "react";
import { ProfileHero } from "../profile-hero/profile-hero";
import { useAppDispatch, useFormat } from "@renderer/hooks";
import { setHeaderTitle } from "@renderer/features";
@ -12,12 +12,16 @@ import { LockedProfile } from "./locked-profile";
import { ReportProfile } from "../report-profile/report-profile";
import { FriendsBox } from "./friends-box";
import { RecentGamesBox } from "./recent-games-box";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { UserStatsBox } from "./user-stats-box";
import { UserLibraryGameCard } from "./user-library-game-card";
const GAME_STAT_ANIMATION_DURATION_IN_MS = 3500;
export function ProfileContent() {
const { userProfile, isMe, userStats } = useContext(userProfileContext);
const [statsIndex, setStatsIndex] = useState(0);
const [isAnimationRunning, setIsAnimationRunning] = useState(true);
const statsAnimation = useRef(-1);
const dispatch = useAppDispatch();
@ -31,6 +35,35 @@ export function ProfileContent() {
}
}, [userProfile, dispatch]);
const handleOnMouseEnterGameCard = () => {
setIsAnimationRunning(false);
};
const handleOnMouseLeaveGameCard = () => {
setIsAnimationRunning(true);
};
useEffect(() => {
let zero = performance.now();
if (!isAnimationRunning) return;
statsAnimation.current = requestAnimationFrame(
function animateClosing(time) {
if (time - zero <= GAME_STAT_ANIMATION_DURATION_IN_MS) {
statsAnimation.current = requestAnimationFrame(animateClosing);
} else {
setStatsIndex((index) => index + 1);
zero = performance.now();
statsAnimation.current = requestAnimationFrame(animateClosing);
}
}
);
return () => {
cancelAnimationFrame(statsAnimation.current);
};
}, [setStatsIndex, isAnimationRunning]);
const { numberFormatter } = useFormat();
const navigate = useNavigate();
@ -39,22 +72,6 @@ export function ProfileContent() {
return userProfile?.relation?.status === "ACCEPTED";
}, [userProfile]);
const formatPlayTime = useCallback(
(playTimeInSeconds = 0) => {
const minutes = playTimeInSeconds / 60;
if (minutes < MAX_MINUTES_TO_SHOW_IN_PLAYTIME) {
return t("amount_minutes", {
amount: minutes.toFixed(0),
});
}
const hours = minutes / 60;
return t("amount_hours", { amount: numberFormatter.format(hours) });
},
[numberFormatter, t]
);
const content = useMemo(() => {
if (!userProfile) return null;
@ -101,7 +118,13 @@ export function ProfileContent() {
<ul className={styles.gamesGrid}>
{userProfile?.libraryGames?.map((game) => (
<UserLibraryGameCard game={game} key={game.objectId} />
<UserLibraryGameCard
game={game}
key={game.objectId}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
))}
</ul>
</>
@ -125,8 +148,8 @@ export function ProfileContent() {
userStats,
numberFormatter,
t,
formatPlayTime,
navigate,
statsIndex,
]);
return (

View File

@ -3,7 +3,7 @@ import * as styles from "./profile-content.css";
import HydraIcon from "@renderer/assets/icons/hydra.svg?react";
import { useFormat } from "@renderer/hooks";
import { useNavigate } from "react-router-dom";
import { useCallback, useContext, useEffect, useState } from "react";
import { useCallback, useContext } from "react";
import {
buildGameAchievementPath,
buildGameDetailsPath,
@ -18,43 +18,27 @@ import { steamUrlBuilder } from "@shared";
interface UserLibraryGameCardProps {
game: UserGame;
statIndex: number;
onMouseEnter: () => void;
onMouseLeave: () => void;
}
export function UserLibraryGameCard({ game }: UserLibraryGameCardProps) {
export function UserLibraryGameCard({
game,
statIndex,
onMouseEnter,
onMouseLeave,
}: UserLibraryGameCardProps) {
const { userProfile } = useContext(userProfileContext);
const { t } = useTranslation("user_profile");
const { numberFormatter } = useFormat();
const navigate = useNavigate();
const [mediaIndex, setMediaIndex] = useState(0);
const statsItemCount =
Number(Boolean(game.achievementsPointsEarnedSum)) +
Number(Boolean(game.unlockedAchievementCount));
console.log(game.title, statsItemCount);
useEffect(() => {
if (statsItemCount <= 1) return;
let zero = performance.now();
const animation = requestAnimationFrame(function animateClosing(time) {
if (time - zero <= 4000) {
requestAnimationFrame(animateClosing);
} else {
setMediaIndex((index) => {
if (index === statsItemCount - 1) return 0;
return index + 1;
});
zero = performance.now();
requestAnimationFrame(animateClosing);
}
});
return () => {
cancelAnimationFrame(animation);
};
}, [setMediaIndex, statsItemCount]);
const getStatsItemCount = useCallback(() => {
let statsCount = 1;
if (game.achievementsPointsEarnedSum > 0) statsCount++;
return statsCount;
}, [game]);
const buildUserGameDetailsPath = useCallback(
(game: UserGame) => {
@ -76,6 +60,14 @@ export function UserLibraryGameCard({ game }: UserLibraryGameCardProps) {
[userProfile]
);
const formatAchievementPoints = (number: number) => {
if (number < 100_000) return numberFormatter.format(number);
if (number < 1_000_000) return `${(number / 1000).toFixed(1)}K`;
return `${(number / 1_000_000).toFixed(1)}M`;
};
const formatPlayTime = useCallback(
(playTimeInSeconds = 0) => {
const minutes = playTimeInSeconds / 60;
@ -94,7 +86,8 @@ export function UserLibraryGameCard({ game }: UserLibraryGameCardProps) {
return (
<li
key={game.objectId}
onMouseEnter={onMouseEnter}
onMouseLeave={onMouseLeave}
style={{
borderRadius: 4,
overflow: "hidden",
@ -122,7 +115,7 @@ export function UserLibraryGameCard({ game }: UserLibraryGameCardProps) {
height: "100%",
width: "100%",
background:
"linear-gradient(0deg, rgba(0, 0, 0, 0.75) 25%, transparent 100%)",
"linear-gradient(0deg, rgba(0, 0, 0, 0.70) 20%, transparent 100%)",
padding: 8,
}}
>
@ -147,33 +140,32 @@ export function UserLibraryGameCard({ game }: UserLibraryGameCardProps) {
style={{
width: "100%",
display: "flex",
overflow: "hidden",
flexDirection: "column",
}}
>
<div
style={{
width: "100%",
display: "flex",
flexDirection: "column",
transition: "translate 0.5s ease-in-out",
flexShrink: "0",
flexGrow: "0",
translate: `${-100 * mediaIndex}%`,
justifyContent: "space-between",
marginBottom: 8,
color: vars.color.muted,
overflow: "hidden",
height: 18,
}}
>
<div
style={{
display: "flex",
justifyContent: "space-between",
marginBottom: 8,
color: vars.color.muted,
flexDirection: "column",
}}
>
<div
className={styles.gameCardStats}
style={{
display: "flex",
alignItems: "center",
gap: 8,
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
}}
>
<TrophyIcon size={13} />
@ -182,39 +174,37 @@ export function UserLibraryGameCard({ game }: UserLibraryGameCardProps) {
</span>
</div>
<span>
{formatDownloadProgress(
game.unlockedAchievementCount / game.achievementCount
)}
</span>
{game.achievementsPointsEarnedSum > 0 && (
<div
className={styles.gameCardStats}
style={{
display: "flex",
gap: 5,
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
alignItems: "center",
}}
>
<HydraIcon width={16} height={16} />
{formatAchievementPoints(
game.achievementsPointsEarnedSum
)}
</div>
)}
</div>
<progress
max={1}
value={game.unlockedAchievementCount / game.achievementCount}
className={styles.achievementsProgressBar}
/>
<span>
{formatDownloadProgress(
game.unlockedAchievementCount / game.achievementCount,
1
)}
</span>
</div>
{game.achievementsPointsEarnedSum > 0 && (
<div
style={{
display: "flex",
justifyContent: "start",
gap: 8,
width: "100%",
translate: `${-100 * mediaIndex}%`,
transition: "translate 0.5s ease-in-out",
alignItems: "center",
color: vars.color.muted,
flexShrink: "0",
flexGrow: "0",
}}
>
<HydraIcon width={16} height={16} />
{numberFormatter.format(game.achievementsPointsEarnedSum)}
</div>
)}
<progress
max={1}
value={game.unlockedAchievementCount / game.achievementCount}
className={styles.achievementsProgressBar}
/>
</div>
)}
</div>