mirror of
https://github.com/hydralauncher/hydra.git
synced 2025-02-02 16:23:48 +03:00
feat: migrating games to leveldb
This commit is contained in:
parent
c115040e90
commit
1f0e195854
@ -1,19 +1,14 @@
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import { registerEvent } from "../register-event";
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import type { GameShop } from "@types";
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import { Ludusavi } from "@main/services";
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import { gameRepository } from "@main/repository";
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import { gamesSublevel, levelKeys } from "@main/level";
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const getGameBackupPreview = async (
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_event: Electron.IpcMainInvokeEvent,
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objectId: string,
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shop: GameShop
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) => {
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const game = await gameRepository.findOne({
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where: {
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objectID: objectId,
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shop,
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},
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});
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const game = await gamesSublevel.get(levelKeys.game(shop, objectId));
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return Ludusavi.getBackupPreview(shop, objectId, game?.winePrefixPath);
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};
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@ -10,7 +10,8 @@ import os from "node:os";
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import { backupsPath } from "@main/constants";
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import { app } from "electron";
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import { normalizePath } from "@main/helpers";
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import { gameRepository } from "@main/repository";
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import { gamesSublevel } from "@main/level";
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import { levelKeys } from "@main/level";
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const bundleBackup = async (
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shop: GameShop,
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@ -46,12 +47,7 @@ const uploadSaveGame = async (
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shop: GameShop,
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downloadOptionTitle: string | null
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) => {
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const game = await gameRepository.findOne({
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where: {
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objectID: objectId,
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shop,
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},
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});
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const game = await gamesSublevel.get(levelKeys.game(shop, objectId));
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const bundleLocation = await bundleBackup(
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shop,
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@ -2,18 +2,19 @@ import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import type { GameShop } from "@types";
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import type { Game, GameShop } from "@types";
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import { steamGamesWorker } from "@main/workers";
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import { createGame } from "@main/services/library-sync";
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import { steamUrlBuilder } from "@shared";
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import { updateLocalUnlockedAchivements } from "@main/services/achievements/update-local-unlocked-achivements";
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import { gamesSublevel, levelKeys } from "@main/level";
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const addGameToLibrary = async (
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_event: Electron.IpcMainInvokeEvent,
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shop: GameShop,
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objectId: string,
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title: string,
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shop: GameShop
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title: string
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) => {
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return gameRepository
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.update(
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@ -36,17 +37,15 @@ const addGameToLibrary = async (
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? steamUrlBuilder.icon(objectId, steamGame.clientIcon)
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: null;
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await gameRepository.insert({
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const game: Game = {
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title,
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iconUrl,
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objectID: objectId,
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objectId,
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shop,
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});
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}
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};
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const game = await gameRepository.findOne({
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where: { objectID: objectId },
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});
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await gamesSublevel.put(levelKeys.game(shop, objectId), game);
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}
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updateLocalUnlockedAchivements(game!);
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@ -1,10 +1,11 @@
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import { logger } from "@main/services";
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import sudo from "sudo-prompt";
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import { app } from "electron";
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import { PythonRPC } from "@main/services/python-rpc";
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import { ProcessPayload } from "@main/services/download/types";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { GameShop } from "@types";
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const getKillCommand = (pid: number) => {
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if (process.platform == "win32") {
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@ -16,15 +17,14 @@ const getKillCommand = (pid: number) => {
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const closeGame = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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shop: GameShop,
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objectId: string
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) => {
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const processes =
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(await PythonRPC.rpc.get<ProcessPayload[] | null>("/process-list")).data ||
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[];
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const game = await gameRepository.findOne({
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where: { id: gameId, isDeleted: false },
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});
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const game = await gamesSublevel.get(levelKeys.game(shop, objectId));
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if (!game) return;
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@ -1,18 +1,18 @@
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import { IsNull, Not } from "typeorm";
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import createDesktopShortcut from "create-desktop-shortcuts";
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import path from "node:path";
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import { app } from "electron";
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import { removeSymbolsFromName } from "@shared";
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import { GameShop } from "@types";
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import { gamesSublevel, levelKeys } from "@main/level";
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const createGameShortcut = async (
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_event: Electron.IpcMainInvokeEvent,
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id: number
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shop: GameShop,
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objectId: string
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): Promise<boolean> => {
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const game = await gameRepository.findOne({
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where: { id, executablePath: Not(IsNull()) },
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});
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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if (game) {
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const filePath = game.executablePath;
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@ -1,37 +1,27 @@
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import path from "node:path";
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import fs from "node:fs";
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import { gameRepository } from "@main/repository";
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import { getDownloadsPath } from "../helpers/get-downloads-path";
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import { logger } from "@main/services";
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import { registerEvent } from "../register-event";
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import { GameShop } from "@types";
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import { downloadsSublevel, levelKeys } from "@main/level";
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const deleteGameFolder = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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shop: GameShop,
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objectId: string
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): Promise<void> => {
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const game = await gameRepository.findOne({
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where: [
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{
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id: gameId,
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isDeleted: false,
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status: "removed",
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},
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{
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id: gameId,
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progress: 1,
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isDeleted: false,
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},
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],
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});
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const downloadKey = levelKeys.game(shop, objectId);
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if (!game) return;
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const download = await downloadsSublevel.get(downloadKey);
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if (game.folderName) {
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if (!download) return;
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if (download.folderName) {
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const folderPath = path.join(
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game.downloadPath ?? (await getDownloadsPath()),
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game.folderName
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download.downloadPath ?? (await getDownloadsPath()),
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download.folderName
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);
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if (fs.existsSync(folderPath)) {
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@ -52,10 +42,7 @@ const deleteGameFolder = async (
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}
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}
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await gameRepository.update(
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{ id: gameId },
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{ downloadPath: null, folderName: null, status: null, progress: 0 }
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);
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await downloadsSublevel.del(downloadKey);
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};
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registerEvent("deleteGameFolder", deleteGameFolder);
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@ -1,16 +1,17 @@
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import { levelKeys } from "@main/level";
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import { gamesSublevel } from "@main/level";
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import type { GameShop } from "@types";
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const getGameByObjectId = async (
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_event: Electron.IpcMainInvokeEvent,
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shop: GameShop,
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objectId: string
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) =>
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gameRepository.findOne({
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where: {
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objectID: objectId,
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isDeleted: false,
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},
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});
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) => {
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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return game;
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};
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registerEvent("getGameByObjectId", getGameByObjectId);
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@ -1,17 +1,14 @@
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import { gamesSublevel } from "@main/level";
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const getLibrary = async () =>
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gameRepository.find({
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where: {
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isDeleted: false,
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},
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relations: {
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downloadQueue: true,
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},
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order: {
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createdAt: "desc",
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},
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});
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const getLibrary = async () => {
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// TODO: Add sorting
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return gamesSublevel
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.values()
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.all()
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.then((results) => {
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return results.filter((game) => game.isDeleted === false);
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});
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};
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registerEvent("getLibrary", getLibrary);
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@ -1,14 +1,14 @@
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import { shell } from "electron";
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { GameShop } from "@types";
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const openGameExecutablePath = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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shop: GameShop,
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objectId: string
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) => {
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const game = await gameRepository.findOne({
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where: { id: gameId, isDeleted: false },
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});
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const game = await gamesSublevel.get(levelKeys.game(shop, objectId));
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if (!game || !game.executablePath) return;
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@ -1,16 +1,16 @@
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import { shell } from "electron";
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import path from "node:path";
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import { gameRepository } from "@main/repository";
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import { getDownloadsPath } from "../helpers/get-downloads-path";
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import { registerEvent } from "../register-event";
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import { GameShop } from "@types";
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import { gamesSublevel, levelKeys } from "@main/level";
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const openGameInstallerPath = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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shop: GameShop,
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objectId: string
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) => {
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const game = await gameRepository.findOne({
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where: { id: gameId, isDeleted: false },
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});
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const game = await gamesSublevel.get(levelKeys.game(shop, objectId));
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if (!game || !game.folderName || !game.downloadPath) return true;
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@ -4,11 +4,11 @@ import fs from "node:fs";
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import { writeFile } from "node:fs/promises";
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import { spawnSync, exec } from "node:child_process";
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import { gameRepository } from "@main/repository";
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import { generateYML } from "../helpers/generate-lutris-yaml";
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import { getDownloadsPath } from "../helpers/get-downloads-path";
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import { registerEvent } from "../register-event";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { GameShop } from "@types";
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const executeGameInstaller = (filePath: string) => {
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if (process.platform === "win32") {
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@ -26,13 +26,12 @@ const executeGameInstaller = (filePath: string) => {
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const openGameInstaller = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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shop: GameShop,
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objectId: string
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) => {
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const game = await gameRepository.findOne({
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where: { id: gameId, isDeleted: false },
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});
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const game = await gamesSublevel.get(levelKeys.game(shop, objectId));
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if (!game || !game.folderName) return true;
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if (!game || game.isDeleted || !game.folderName) return true;
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const gamePath = path.join(
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game.downloadPath ?? (await getDownloadsPath()),
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@ -40,7 +39,8 @@ const openGameInstaller = async (
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);
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if (!fs.existsSync(gamePath)) {
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await gameRepository.update({ id: gameId }, { status: null });
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// TODO: LEVELDB Remove download?
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// await gameRepository.update({ id: gameId }, { status: null });
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return true;
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}
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|
@ -1,26 +1,27 @@
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import { registerEvent } from "../register-event";
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import { gameRepository } from "../../repository";
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import { HydraApi, logger } from "@main/services";
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import { HydraApi } from "@main/services";
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import { levelKeys } from "@main/level";
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import { gamesSublevel } from "@main/level";
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import type { GameShop } from "@types";
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const removeGameFromLibrary = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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shop: GameShop,
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objectId: string
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) => {
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gameRepository.update(
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{ id: gameId },
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{ isDeleted: true, executablePath: null }
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);
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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removeRemoveGameFromLibrary(gameId).catch((err) => {
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logger.error("removeRemoveGameFromLibrary", err);
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});
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};
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if (game) {
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await gamesSublevel.put(gameKey, {
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...game,
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isDeleted: true,
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executablePath: null,
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});
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const removeRemoveGameFromLibrary = async (gameId: number) => {
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const game = await gameRepository.findOne({ where: { id: gameId } });
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if (game?.remoteId) {
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HydraApi.delete(`/profile/games/${game.remoteId}`).catch(() => {});
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if (game?.remoteId) {
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HydraApi.delete(`/profile/games/${game.remoteId}`).catch(() => {});
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}
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}
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};
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|
@ -1,21 +1,15 @@
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import { registerEvent } from "../register-event";
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import { gameRepository } from "../../repository";
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import { downloadsSublevel } from "@main/level";
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import { GameShop } from "@types";
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import { levelKeys } from "@main/level";
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const removeGame = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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shop: GameShop,
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objectId: string
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) => {
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await gameRepository.update(
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{
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id: gameId,
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},
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{
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status: "removed",
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downloadPath: null,
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bytesDownloaded: 0,
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progress: 0,
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}
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);
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const downloadKey = levelKeys.game(shop, objectId);
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await downloadsSublevel.del(downloadKey);
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};
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registerEvent("removeGame", removeGame);
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|
@ -1,17 +1,22 @@
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import { findAchievementFiles } from "@main/services/achievements/find-achivement-files";
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import fs from "fs";
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import { achievementsLogger, HydraApi, WindowManager } from "@main/services";
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import { getUnlockedAchievements } from "../user/get-unlocked-achievements";
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import { gameAchievementsSublevel, levelKeys } from "@main/level";
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import {
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gameAchievementsSublevel,
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gamesSublevel,
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levelKeys,
|
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} from "@main/level";
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import type { GameShop } from "@types";
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|
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const resetGameAchievements = async (
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_event: Electron.IpcMainInvokeEvent,
|
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gameId: number
|
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shop: GameShop,
|
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objectId: string
|
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) => {
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try {
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const game = await gameRepository.findOne({ where: { id: gameId } });
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const game = await gamesSublevel.get(levelKeys.game(shop, objectId));
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|
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if (!game) return;
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@ -24,37 +29,34 @@ const resetGameAchievements = async (
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}
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}
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const levelKey = levelKeys.game(game.shop, game.objectID);
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const levelKey = levelKeys.game(game.shop, game.objectId);
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await gameAchievementsSublevel
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.get(levelKey)
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.then(async (gameAchievements) => {
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if (gameAchievements) {
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await gameAchievementsSublevel.put(
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levelKeys.game(game.shop, game.objectID),
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{
|
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...gameAchievements,
|
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unlockedAchievements: [],
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}
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);
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await gameAchievementsSublevel.put(levelKey, {
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...gameAchievements,
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unlockedAchievements: [],
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});
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}
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});
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|
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await HydraApi.delete(`/profile/games/achievements/${game.remoteId}`).then(
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() =>
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achievementsLogger.log(
|
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`Deleted achievements from ${game.remoteId} - ${game.objectID} - ${game.title}`
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`Deleted achievements from ${game.remoteId} - ${game.objectId} - ${game.title}`
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)
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);
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const gameAchievements = await getUnlockedAchievements(
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game.objectID,
|
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game.objectId,
|
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game.shop,
|
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true
|
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);
|
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|
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WindowManager.mainWindow?.webContents.send(
|
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`on-update-achievements-${game.objectID}-${game.shop}`,
|
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`on-update-achievements-${game.objectId}-${game.shop}`,
|
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gameAchievements
|
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);
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} catch (error) {
|
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|
@ -1,13 +1,24 @@
|
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import { gameRepository } from "@main/repository";
|
||||
|
||||
import { registerEvent } from "../register-event";
|
||||
import { gamesSublevel } from "@main/level";
|
||||
import { levelKeys } from "@main/level";
|
||||
import type { GameShop } from "@types";
|
||||
|
||||
const selectGameWinePrefix = async (
|
||||
_event: Electron.IpcMainInvokeEvent,
|
||||
id: number,
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
winePrefixPath: string | null
|
||||
) => {
|
||||
return gameRepository.update({ id }, { winePrefixPath: winePrefixPath });
|
||||
const gameKey = levelKeys.game(shop, objectId);
|
||||
|
||||
const game = await gamesSublevel.get(gameKey);
|
||||
|
||||
if (!game) return;
|
||||
|
||||
await gamesSublevel.put(gameKey, {
|
||||
...game,
|
||||
winePrefixPath: winePrefixPath,
|
||||
});
|
||||
};
|
||||
|
||||
registerEvent("selectGameWinePrefix", selectGameWinePrefix);
|
||||
|
@ -1,25 +1,27 @@
|
||||
import { gameRepository } from "@main/repository";
|
||||
|
||||
import { registerEvent } from "../register-event";
|
||||
import { parseExecutablePath } from "../helpers/parse-executable-path";
|
||||
import { gamesSublevel, levelKeys } from "@main/level";
|
||||
import type { GameShop } from "@types";
|
||||
|
||||
const updateExecutablePath = async (
|
||||
_event: Electron.IpcMainInvokeEvent,
|
||||
id: number,
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
executablePath: string | null
|
||||
) => {
|
||||
const parsedPath = executablePath
|
||||
? parseExecutablePath(executablePath)
|
||||
: null;
|
||||
|
||||
return gameRepository.update(
|
||||
{
|
||||
id,
|
||||
},
|
||||
{
|
||||
executablePath: parsedPath,
|
||||
}
|
||||
);
|
||||
const gameKey = levelKeys.game(shop, objectId);
|
||||
|
||||
const game = await gamesSublevel.get(gameKey);
|
||||
if (!game) return;
|
||||
|
||||
await gamesSublevel.put(gameKey, {
|
||||
...game,
|
||||
executablePath: parsedPath,
|
||||
});
|
||||
};
|
||||
|
||||
registerEvent("updateExecutablePath", updateExecutablePath);
|
||||
|
@ -1,19 +1,24 @@
|
||||
import { gameRepository } from "@main/repository";
|
||||
import { registerEvent } from "../register-event";
|
||||
import { levelKeys } from "@main/level";
|
||||
import { gamesSublevel } from "@main/level";
|
||||
import { GameShop } from "@types";
|
||||
|
||||
const updateLaunchOptions = async (
|
||||
_event: Electron.IpcMainInvokeEvent,
|
||||
id: number,
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
launchOptions: string | null
|
||||
) => {
|
||||
return gameRepository.update(
|
||||
{
|
||||
id,
|
||||
},
|
||||
{
|
||||
const gameKey = levelKeys.game(shop, objectId);
|
||||
|
||||
const game = await gamesSublevel.get(gameKey);
|
||||
|
||||
if (game) {
|
||||
await gamesSublevel.put(gameKey, {
|
||||
...game,
|
||||
launchOptions: launchOptions?.trim() != "" ? launchOptions : null,
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
registerEvent("updateLaunchOptions", updateLaunchOptions);
|
||||
|
@ -1,13 +1,17 @@
|
||||
import { gameRepository } from "@main/repository";
|
||||
import { registerEvent } from "../register-event";
|
||||
import { gamesSublevel } from "@main/level";
|
||||
|
||||
const verifyExecutablePathInUse = async (
|
||||
_event: Electron.IpcMainInvokeEvent,
|
||||
executablePath: string
|
||||
) => {
|
||||
return gameRepository.findOne({
|
||||
where: { executablePath },
|
||||
});
|
||||
for await (const game of gamesSublevel.values()) {
|
||||
if (game.executablePath === executablePath) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
registerEvent("verifyExecutablePathInUse", verifyExecutablePathInUse);
|
||||
|
@ -1,3 +1,4 @@
|
||||
export * from "./downloads";
|
||||
export * from "./games";
|
||||
export * from "./game-shop-cache";
|
||||
export * from "./game-achievements";
|
||||
|
@ -9,4 +9,5 @@ export const levelKeys = {
|
||||
gameShopCacheItem: (shop: GameShop, objectId: string, language: string) =>
|
||||
`${shop}:${objectId}:${language}`,
|
||||
gameAchievements: "gameAchievements",
|
||||
downloads: "downloads",
|
||||
};
|
||||
|
@ -1,16 +1,13 @@
|
||||
import { DownloadManager, Ludusavi, startMainLoop } from "./services";
|
||||
import {
|
||||
downloadQueueRepository,
|
||||
gameRepository,
|
||||
userPreferencesRepository,
|
||||
} from "./repository";
|
||||
import { userPreferencesRepository } from "./repository";
|
||||
import { UserPreferences } from "./entity";
|
||||
import { RealDebridClient } from "./services/download/real-debrid";
|
||||
import { HydraApi } from "./services/hydra-api";
|
||||
import { uploadGamesBatch } from "./services/library-sync";
|
||||
import { Aria2 } from "./services/aria2";
|
||||
import { downloadsSublevel } from "./level/sublevels/downloads";
|
||||
import { sortBy } from "lodash-es";
|
||||
import { Downloader } from "@shared";
|
||||
import { IsNull, Not } from "typeorm";
|
||||
|
||||
const loadState = async (userPreferences: UserPreferences | null) => {
|
||||
import("./events");
|
||||
@ -27,25 +24,24 @@ const loadState = async (userPreferences: UserPreferences | null) => {
|
||||
uploadGamesBatch();
|
||||
});
|
||||
|
||||
const [nextQueueItem] = await downloadQueueRepository.find({
|
||||
order: {
|
||||
id: "DESC",
|
||||
},
|
||||
relations: {
|
||||
game: true,
|
||||
},
|
||||
});
|
||||
const downloads = await downloadsSublevel
|
||||
.values()
|
||||
.all()
|
||||
.then((games) => {
|
||||
return sortBy(games, "timestamp", "DESC");
|
||||
});
|
||||
|
||||
const seedList = await gameRepository.find({
|
||||
where: {
|
||||
shouldSeed: true,
|
||||
downloader: Downloader.Torrent,
|
||||
progress: 1,
|
||||
uri: Not(IsNull()),
|
||||
},
|
||||
});
|
||||
const [nextItemOnQueue] = downloads;
|
||||
|
||||
await DownloadManager.startRPC(nextQueueItem?.game, seedList);
|
||||
const downloadsToSeed = downloads.filter(
|
||||
(download) =>
|
||||
download.shouldSeed &&
|
||||
download.downloader === Downloader.Torrent &&
|
||||
download.progress === 1 &&
|
||||
download.uri !== null
|
||||
);
|
||||
|
||||
await DownloadManager.startRPC(nextItemOnQueue, downloadsToSeed);
|
||||
|
||||
startMainLoop();
|
||||
};
|
||||
|
@ -14,16 +14,16 @@ import { achievementsLogger } from "../logger";
|
||||
import { Cracker } from "@shared";
|
||||
import { IsNull, Not } from "typeorm";
|
||||
import { publishCombinedNewAchievementNotification } from "../notifications";
|
||||
import { gamesSublevel } from "@main/level";
|
||||
|
||||
const fileStats: Map<string, number> = new Map();
|
||||
const fltFiles: Map<string, Set<string>> = new Map();
|
||||
|
||||
const watchAchievementsWindows = async () => {
|
||||
const games = await gameRepository.find({
|
||||
where: {
|
||||
isDeleted: false,
|
||||
},
|
||||
});
|
||||
const games = await gamesSublevel
|
||||
.values()
|
||||
.all()
|
||||
.then((games) => games.filter((game) => !game.isDeleted));
|
||||
|
||||
if (games.length === 0) return;
|
||||
|
||||
@ -32,7 +32,7 @@ const watchAchievementsWindows = async () => {
|
||||
for (const game of games) {
|
||||
const gameAchievementFiles: AchievementFile[] = [];
|
||||
|
||||
for (const objectId of getAlternativeObjectIds(game.objectID)) {
|
||||
for (const objectId of getAlternativeObjectIds(game.objectId)) {
|
||||
gameAchievementFiles.push(...(achievementFiles.get(objectId) || []));
|
||||
|
||||
gameAchievementFiles.push(
|
||||
|
@ -3,8 +3,8 @@ import fs from "node:fs";
|
||||
import { app } from "electron";
|
||||
import type { AchievementFile } from "@types";
|
||||
import { Cracker } from "@shared";
|
||||
import { Game } from "@main/entity";
|
||||
import { achievementsLogger } from "../logger";
|
||||
import type { Game } from "@types";
|
||||
|
||||
const getAppDataPath = () => {
|
||||
if (process.platform === "win32") {
|
||||
|
@ -7,7 +7,7 @@ import {
|
||||
userPreferencesRepository,
|
||||
} from "@main/repository";
|
||||
import { publishDownloadCompleteNotification } from "../notifications";
|
||||
import type { DownloadProgress } from "@types";
|
||||
import type { Download, DownloadProgress } from "@types";
|
||||
import { GofileApi, QiwiApi, DatanodesApi } from "../hosters";
|
||||
import { PythonRPC } from "../python-rpc";
|
||||
import {
|
||||
@ -20,16 +20,20 @@ import { QueryDeepPartialEntity } from "typeorm/query-builder/QueryPartialEntity
|
||||
import { RealDebridClient } from "./real-debrid";
|
||||
import path from "path";
|
||||
import { logger } from "../logger";
|
||||
import { downloadsSublevel, levelKeys } from "@main/level";
|
||||
|
||||
export class DownloadManager {
|
||||
private static downloadingGameId: number | null = null;
|
||||
|
||||
public static async startRPC(game?: Game, initialSeeding?: Game[]) {
|
||||
public static async startRPC(
|
||||
download?: Download,
|
||||
downloadsToSeed?: Download[]
|
||||
) {
|
||||
PythonRPC.spawn(
|
||||
game?.status === "active"
|
||||
? await this.getDownloadPayload(game).catch(() => undefined)
|
||||
download?.status === "active"
|
||||
? await this.getDownloadPayload(download).catch(() => undefined)
|
||||
: undefined,
|
||||
initialSeeding?.map((game) => ({
|
||||
downloadsToSeed?.map((download) => ({
|
||||
game_id: game.id,
|
||||
url: game.uri!,
|
||||
save_path: game.downloadPath!,
|
||||
@ -105,6 +109,7 @@ export class DownloadManager {
|
||||
const game = await gameRepository.findOne({
|
||||
where: { id: gameId, isDeleted: false },
|
||||
});
|
||||
|
||||
const userPreferences = await userPreferencesRepository.findOneBy({
|
||||
id: 1,
|
||||
});
|
||||
@ -141,7 +146,8 @@ export class DownloadManager {
|
||||
this.cancelDownload(gameId);
|
||||
}
|
||||
|
||||
await downloadQueueRepository.delete({ game });
|
||||
await downloadsSublevel.del(levelKeys.game(game.shop, game.objectId));
|
||||
|
||||
const [nextQueueItem] = await downloadQueueRepository.find({
|
||||
order: {
|
||||
id: "DESC",
|
||||
|
@ -1,5 +1,16 @@
|
||||
import { gameRepository } from "@main/repository";
|
||||
import { gamesSublevel, levelKeys } from "@main/level";
|
||||
|
||||
export const clearGamesRemoteIds = () => {
|
||||
return gameRepository.update({}, { remoteId: null });
|
||||
export const clearGamesRemoteIds = async () => {
|
||||
const games = await gamesSublevel.values().all();
|
||||
|
||||
await gamesSublevel.batch(
|
||||
games.map((game) => ({
|
||||
type: "put",
|
||||
key: levelKeys.game(game.shop, game.objectId),
|
||||
value: {
|
||||
...game,
|
||||
remoteId: null,
|
||||
},
|
||||
}))
|
||||
);
|
||||
};
|
||||
|
@ -1,19 +1,21 @@
|
||||
import { Game } from "@main/entity";
|
||||
import type { Game } from "@types";
|
||||
import { HydraApi } from "../hydra-api";
|
||||
import { gameRepository } from "@main/repository";
|
||||
import { gamesSublevel, levelKeys } from "@main/level";
|
||||
|
||||
export const createGame = async (game: Game) => {
|
||||
return HydraApi.post(`/profile/games`, {
|
||||
objectId: game.objectID,
|
||||
objectId: game.objectId,
|
||||
playTimeInMilliseconds: Math.trunc(game.playTimeInMilliseconds),
|
||||
shop: game.shop,
|
||||
lastTimePlayed: game.lastTimePlayed,
|
||||
}).then((response) => {
|
||||
const { id: remoteId, playTimeInMilliseconds, lastTimePlayed } = response;
|
||||
|
||||
gameRepository.update(
|
||||
{ objectID: game.objectID },
|
||||
{ remoteId, playTimeInMilliseconds, lastTimePlayed }
|
||||
);
|
||||
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
|
||||
...game,
|
||||
remoteId,
|
||||
playTimeInMilliseconds,
|
||||
lastTimePlayed,
|
||||
});
|
||||
});
|
||||
};
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Game } from "@main/entity";
|
||||
import type { Game } from "@types";
|
||||
import { HydraApi } from "../hydra-api";
|
||||
|
||||
export const updateGamePlaytime = async (
|
||||
|
@ -1,15 +1,19 @@
|
||||
import { gameRepository } from "@main/repository";
|
||||
import { chunk } from "lodash-es";
|
||||
import { IsNull } from "typeorm";
|
||||
import { HydraApi } from "../hydra-api";
|
||||
import { mergeWithRemoteGames } from "./merge-with-remote-games";
|
||||
import { WindowManager } from "../window-manager";
|
||||
import { AchievementWatcherManager } from "../achievements/achievement-watcher-manager";
|
||||
import { gamesSublevel } from "@main/level";
|
||||
|
||||
export const uploadGamesBatch = async () => {
|
||||
const games = await gameRepository.find({
|
||||
where: { remoteId: IsNull(), isDeleted: false },
|
||||
});
|
||||
const games = await gamesSublevel
|
||||
.values()
|
||||
.all()
|
||||
.then((results) => {
|
||||
return results.filter(
|
||||
(game) => !game.isDeleted && game.remoteId === null
|
||||
);
|
||||
});
|
||||
|
||||
const gamesChunks = chunk(games, 200);
|
||||
|
||||
@ -18,7 +22,7 @@ export const uploadGamesBatch = async () => {
|
||||
"/profile/games/batch",
|
||||
chunk.map((game) => {
|
||||
return {
|
||||
objectId: game.objectID,
|
||||
objectId: game.objectId,
|
||||
playTimeInMilliseconds: Math.trunc(game.playTimeInMilliseconds),
|
||||
shop: game.shop,
|
||||
lastTimePlayed: game.lastTimePlayed,
|
||||
|
@ -1,12 +1,11 @@
|
||||
import { gameRepository } from "@main/repository";
|
||||
import { WindowManager } from "./window-manager";
|
||||
import { createGame, updateGamePlaytime } from "./library-sync";
|
||||
import type { GameRunning } from "@types";
|
||||
import type { Game, GameRunning } from "@types";
|
||||
import { PythonRPC } from "./python-rpc";
|
||||
import { Game } from "@main/entity";
|
||||
import axios from "axios";
|
||||
import { exec } from "child_process";
|
||||
import { ProcessPayload } from "./download/types";
|
||||
import { gamesSublevel, levelKeys } from "@main/level";
|
||||
|
||||
const commands = {
|
||||
findWineDir: `lsof -c wine 2>/dev/null | grep '/drive_c/windows$' | head -n 1 | awk '{for(i=9;i<=NF;i++) printf "%s ", $i; print ""}'`,
|
||||
@ -14,7 +13,7 @@ const commands = {
|
||||
};
|
||||
|
||||
export const gamesPlaytime = new Map<
|
||||
number,
|
||||
string,
|
||||
{ lastTick: number; firstTick: number; lastSyncTick: number }
|
||||
>();
|
||||
|
||||
@ -82,23 +81,28 @@ const findGamePathByProcess = (
|
||||
const pathSet = processMap.get(executable.exe);
|
||||
|
||||
if (pathSet) {
|
||||
pathSet.forEach((path) => {
|
||||
pathSet.forEach(async (path) => {
|
||||
if (path.toLowerCase().endsWith(executable.name)) {
|
||||
gameRepository.update(
|
||||
{ objectID: gameId, shop: "steam" },
|
||||
{ executablePath: path }
|
||||
);
|
||||
const gameKey = levelKeys.game("steam", gameId);
|
||||
const game = await gamesSublevel.get(gameKey);
|
||||
|
||||
if (game) {
|
||||
gamesSublevel.put(gameKey, {
|
||||
...game,
|
||||
executablePath: path,
|
||||
});
|
||||
}
|
||||
|
||||
if (isLinuxPlatform) {
|
||||
exec(commands.findWineDir, (err, out) => {
|
||||
if (err) return;
|
||||
|
||||
gameRepository.update(
|
||||
{ objectID: gameId, shop: "steam" },
|
||||
{
|
||||
if (game) {
|
||||
gamesSublevel.put(gameKey, {
|
||||
...game,
|
||||
winePrefixPath: out.trim().replace("/drive_c/windows", ""),
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -159,11 +163,12 @@ const getSystemProcessMap = async () => {
|
||||
};
|
||||
|
||||
export const watchProcesses = async () => {
|
||||
const games = await gameRepository.find({
|
||||
where: {
|
||||
isDeleted: false,
|
||||
},
|
||||
});
|
||||
const games = await gamesSublevel
|
||||
.values()
|
||||
.all()
|
||||
.then((results) => {
|
||||
return results.filter((game) => game.isDeleted === false);
|
||||
});
|
||||
|
||||
if (!games.length) return;
|
||||
|
||||
@ -172,8 +177,8 @@ export const watchProcesses = async () => {
|
||||
for (const game of games) {
|
||||
const executablePath = game.executablePath;
|
||||
if (!executablePath) {
|
||||
if (gameExecutables[game.objectID]) {
|
||||
findGamePathByProcess(processMap, game.objectID);
|
||||
if (gameExecutables[game.objectId]) {
|
||||
findGamePathByProcess(processMap, game.objectId);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@ -185,12 +190,12 @@ export const watchProcesses = async () => {
|
||||
const hasProcess = processMap.get(executable)?.has(executablePath);
|
||||
|
||||
if (hasProcess) {
|
||||
if (gamesPlaytime.has(game.id)) {
|
||||
if (gamesPlaytime.has(`${game.shop}-${game.objectId}`)) {
|
||||
onTickGame(game);
|
||||
} else {
|
||||
onOpenGame(game);
|
||||
}
|
||||
} else if (gamesPlaytime.has(game.id)) {
|
||||
} else if (gamesPlaytime.has(`${game.shop}-${game.objectId}`)) {
|
||||
onCloseGame(game);
|
||||
}
|
||||
}
|
||||
@ -215,7 +220,7 @@ export const watchProcesses = async () => {
|
||||
function onOpenGame(game: Game) {
|
||||
const now = performance.now();
|
||||
|
||||
gamesPlaytime.set(game.id, {
|
||||
gamesPlaytime.set(`${game.shop}-${game.objectId}`, {
|
||||
lastTick: now,
|
||||
firstTick: now,
|
||||
lastSyncTick: now,
|
||||
@ -230,16 +235,23 @@ function onOpenGame(game: Game) {
|
||||
|
||||
function onTickGame(game: Game) {
|
||||
const now = performance.now();
|
||||
const gamePlaytime = gamesPlaytime.get(game.id)!;
|
||||
const gamePlaytime = gamesPlaytime.get(`${game.shop}-${game.objectId}`)!;
|
||||
|
||||
const delta = now - gamePlaytime.lastTick;
|
||||
|
||||
gameRepository.update(game.id, {
|
||||
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
|
||||
...game,
|
||||
playTimeInMilliseconds: game.playTimeInMilliseconds + delta,
|
||||
lastTimePlayed: new Date(),
|
||||
});
|
||||
|
||||
gamesPlaytime.set(game.id, {
|
||||
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
|
||||
...game,
|
||||
playTimeInMilliseconds: game.playTimeInMilliseconds + delta,
|
||||
lastTimePlayed: new Date(),
|
||||
});
|
||||
|
||||
gamesPlaytime.set(`${game.shop}-${game.objectId}`, {
|
||||
...gamePlaytime,
|
||||
lastTick: now,
|
||||
});
|
||||
@ -255,7 +267,7 @@ function onTickGame(game: Game) {
|
||||
|
||||
gamePromise
|
||||
.then(() => {
|
||||
gamesPlaytime.set(game.id, {
|
||||
gamesPlaytime.set(`${game.shop}-${game.objectId}`, {
|
||||
...gamePlaytime,
|
||||
lastSyncTick: now,
|
||||
});
|
||||
@ -265,8 +277,8 @@ function onTickGame(game: Game) {
|
||||
}
|
||||
|
||||
const onCloseGame = (game: Game) => {
|
||||
const gamePlaytime = gamesPlaytime.get(game.id)!;
|
||||
gamesPlaytime.delete(game.id);
|
||||
const gamePlaytime = gamesPlaytime.get(`${game.shop}-${game.objectId}`)!;
|
||||
gamesPlaytime.delete(`${game.shop}-${game.objectId}`);
|
||||
|
||||
if (game.remoteId) {
|
||||
updateGamePlaytime(
|
||||
|
@ -22,16 +22,16 @@ contextBridge.exposeInMainWorld("electron", {
|
||||
/* Torrenting */
|
||||
startGameDownload: (payload: StartGameDownloadPayload) =>
|
||||
ipcRenderer.invoke("startGameDownload", payload),
|
||||
cancelGameDownload: (gameId: number) =>
|
||||
ipcRenderer.invoke("cancelGameDownload", gameId),
|
||||
pauseGameDownload: (gameId: number) =>
|
||||
ipcRenderer.invoke("pauseGameDownload", gameId),
|
||||
resumeGameDownload: (gameId: number) =>
|
||||
ipcRenderer.invoke("resumeGameDownload", gameId),
|
||||
pauseGameSeed: (gameId: number) =>
|
||||
ipcRenderer.invoke("pauseGameSeed", gameId),
|
||||
resumeGameSeed: (gameId: number) =>
|
||||
ipcRenderer.invoke("resumeGameSeed", gameId),
|
||||
cancelGameDownload: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("cancelGameDownload", shop, objectId),
|
||||
pauseGameDownload: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("pauseGameDownload", shop, objectId),
|
||||
resumeGameDownload: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("resumeGameDownload", shop, objectId),
|
||||
pauseGameSeed: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("pauseGameSeed", shop, objectId),
|
||||
resumeGameSeed: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("resumeGameSeed", shop, objectId),
|
||||
onDownloadProgress: (cb: (value: DownloadProgress) => void) => {
|
||||
const listener = (
|
||||
_event: Electron.IpcRendererEvent,
|
||||
@ -98,40 +98,61 @@ contextBridge.exposeInMainWorld("electron", {
|
||||
ipcRenderer.invoke("putDownloadSource", objectIds),
|
||||
|
||||
/* Library */
|
||||
addGameToLibrary: (objectId: string, title: string, shop: GameShop) =>
|
||||
ipcRenderer.invoke("addGameToLibrary", objectId, title, shop),
|
||||
createGameShortcut: (id: number) =>
|
||||
ipcRenderer.invoke("createGameShortcut", id),
|
||||
updateExecutablePath: (id: number, executablePath: string | null) =>
|
||||
ipcRenderer.invoke("updateExecutablePath", id, executablePath),
|
||||
updateLaunchOptions: (id: number, launchOptions: string | null) =>
|
||||
ipcRenderer.invoke("updateLaunchOptions", id, launchOptions),
|
||||
selectGameWinePrefix: (id: number, winePrefixPath: string | null) =>
|
||||
ipcRenderer.invoke("selectGameWinePrefix", id, winePrefixPath),
|
||||
addGameToLibrary: (shop: GameShop, objectId: string, title: string) =>
|
||||
ipcRenderer.invoke("addGameToLibrary", shop, objectId, title),
|
||||
createGameShortcut: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("createGameShortcut", shop, objectId),
|
||||
updateExecutablePath: (
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
executablePath: string | null
|
||||
) =>
|
||||
ipcRenderer.invoke("updateExecutablePath", shop, objectId, executablePath),
|
||||
updateLaunchOptions: (
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
launchOptions: string | null
|
||||
) => ipcRenderer.invoke("updateLaunchOptions", shop, objectId, launchOptions),
|
||||
selectGameWinePrefix: (
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
winePrefixPath: string | null
|
||||
) =>
|
||||
ipcRenderer.invoke("selectGameWinePrefix", shop, objectId, winePrefixPath),
|
||||
verifyExecutablePathInUse: (executablePath: string) =>
|
||||
ipcRenderer.invoke("verifyExecutablePathInUse", executablePath),
|
||||
getLibrary: () => ipcRenderer.invoke("getLibrary"),
|
||||
openGameInstaller: (gameId: number) =>
|
||||
ipcRenderer.invoke("openGameInstaller", gameId),
|
||||
openGameInstallerPath: (gameId: number) =>
|
||||
ipcRenderer.invoke("openGameInstallerPath", gameId),
|
||||
openGameExecutablePath: (gameId: number) =>
|
||||
ipcRenderer.invoke("openGameExecutablePath", gameId),
|
||||
openGameInstaller: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("openGameInstaller", shop, objectId),
|
||||
openGameInstallerPath: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("openGameInstallerPath", shop, objectId),
|
||||
openGameExecutablePath: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("openGameExecutablePath", shop, objectId),
|
||||
openGame: (
|
||||
gameId: number,
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
executablePath: string,
|
||||
launchOptions: string | null
|
||||
) => ipcRenderer.invoke("openGame", gameId, executablePath, launchOptions),
|
||||
closeGame: (gameId: number) => ipcRenderer.invoke("closeGame", gameId),
|
||||
removeGameFromLibrary: (gameId: number) =>
|
||||
ipcRenderer.invoke("removeGameFromLibrary", gameId),
|
||||
removeGame: (gameId: number) => ipcRenderer.invoke("removeGame", gameId),
|
||||
deleteGameFolder: (gameId: number) =>
|
||||
ipcRenderer.invoke("deleteGameFolder", gameId),
|
||||
) =>
|
||||
ipcRenderer.invoke(
|
||||
"openGame",
|
||||
shop,
|
||||
objectId,
|
||||
executablePath,
|
||||
launchOptions
|
||||
),
|
||||
closeGame: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("closeGame", shop, objectId),
|
||||
removeGameFromLibrary: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("removeGameFromLibrary", shop, objectId),
|
||||
removeGame: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("removeGame", shop, objectId),
|
||||
deleteGameFolder: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("deleteGameFolder", shop, objectId),
|
||||
getGameByObjectId: (objectId: string) =>
|
||||
ipcRenderer.invoke("getGameByObjectId", objectId),
|
||||
resetGameAchievements: (gameId: number) =>
|
||||
ipcRenderer.invoke("resetGameAchievements", gameId),
|
||||
resetGameAchievements: (shop: GameShop, objectId: string) =>
|
||||
ipcRenderer.invoke("resetGameAchievements", shop, objectId),
|
||||
onGamesRunning: (
|
||||
cb: (
|
||||
gamesRunning: Pick<GameRunning, "id" | "sessionDurationInMillis">[]
|
||||
|
52
src/renderer/src/declaration.d.ts
vendored
52
src/renderer/src/declaration.d.ts
vendored
@ -40,11 +40,11 @@ declare global {
|
||||
interface Electron {
|
||||
/* Torrenting */
|
||||
startGameDownload: (payload: StartGameDownloadPayload) => Promise<void>;
|
||||
cancelGameDownload: (gameId: number) => Promise<void>;
|
||||
pauseGameDownload: (gameId: number) => Promise<void>;
|
||||
resumeGameDownload: (gameId: number) => Promise<void>;
|
||||
pauseGameSeed: (gameId: number) => Promise<void>;
|
||||
resumeGameSeed: (gameId: number) => Promise<void>;
|
||||
cancelGameDownload: (shop: GameShop, objectId: string) => Promise<void>;
|
||||
pauseGameDownload: (shop: GameShop, objectId: string) => Promise<void>;
|
||||
resumeGameDownload: (shop: GameShop, objectId: string) => Promise<void>;
|
||||
pauseGameSeed: (shop: GameShop, objectId: string) => Promise<void>;
|
||||
resumeGameSeed: (shop: GameShop, objectId: string) => Promise<void>;
|
||||
onDownloadProgress: (
|
||||
cb: (value: DownloadProgress) => void
|
||||
) => () => Electron.IpcRenderer;
|
||||
@ -82,45 +82,55 @@ declare global {
|
||||
|
||||
/* Library */
|
||||
addGameToLibrary: (
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
title: string,
|
||||
shop: GameShop
|
||||
title: string
|
||||
) => Promise<void>;
|
||||
createGameShortcut: (id: number) => Promise<boolean>;
|
||||
createGameShortcut: (shop: GameShop, objectId: string) => Promise<boolean>;
|
||||
updateExecutablePath: (
|
||||
id: number,
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
executablePath: string | null
|
||||
) => Promise<void>;
|
||||
updateLaunchOptions: (
|
||||
id: number,
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
launchOptions: string | null
|
||||
) => Promise<void>;
|
||||
selectGameWinePrefix: (
|
||||
id: number,
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
winePrefixPath: string | null
|
||||
) => Promise<void>;
|
||||
verifyExecutablePathInUse: (executablePath: string) => Promise<Game>;
|
||||
getLibrary: () => Promise<Game[]>;
|
||||
openGameInstaller: (gameId: number) => Promise<boolean>;
|
||||
openGameInstallerPath: (gameId: number) => Promise<boolean>;
|
||||
openGameExecutablePath: (gameId: number) => Promise<void>;
|
||||
openGameInstaller: (shop: GameShop, objectId: string) => Promise<boolean>;
|
||||
openGameInstallerPath: (
|
||||
shop: GameShop,
|
||||
objectId: string
|
||||
) => Promise<boolean>;
|
||||
openGameExecutablePath: (shop: GameShop, objectId: string) => Promise<void>;
|
||||
openGame: (
|
||||
gameId: number,
|
||||
shop: GameShop,
|
||||
objectId: string,
|
||||
executablePath: string,
|
||||
launchOptions: string | null
|
||||
) => Promise<void>;
|
||||
closeGame: (gameId: number) => Promise<boolean>;
|
||||
removeGameFromLibrary: (gameId: number) => Promise<void>;
|
||||
removeGame: (gameId: number) => Promise<void>;
|
||||
deleteGameFolder: (gameId: number) => Promise<unknown>;
|
||||
getGameByObjectId: (objectId: string) => Promise<Game | null>;
|
||||
closeGame: (shop: GameShop, objectId: string) => Promise<boolean>;
|
||||
removeGameFromLibrary: (shop: GameShop, objectId: string) => Promise<void>;
|
||||
removeGame: (shop: GameShop, objectId: string) => Promise<void>;
|
||||
deleteGameFolder: (shop: GameShop, objectId: string) => Promise<unknown>;
|
||||
getGameByObjectId: (
|
||||
shop: GameShop,
|
||||
objectId: string
|
||||
) => Promise<Game | null>;
|
||||
onGamesRunning: (
|
||||
cb: (
|
||||
gamesRunning: Pick<GameRunning, "id" | "sessionDurationInMillis">[]
|
||||
) => void
|
||||
) => () => Electron.IpcRenderer;
|
||||
onLibraryBatchComplete: (cb: () => void) => () => Electron.IpcRenderer;
|
||||
resetGameAchievements: (gameId: number) => Promise<void>;
|
||||
resetGameAchievements: (shop: GameShop, objectId: string) => Promise<void>;
|
||||
/* User preferences */
|
||||
getUserPreferences: () => Promise<UserPreferences | null>;
|
||||
updateUserPreferences: (
|
||||
|
@ -1,4 +1,5 @@
|
||||
import type { Game, GameStatus } from "./game.types";
|
||||
import type { GameStatus } from "./game.types";
|
||||
import { Game } from "./level.types";
|
||||
|
||||
export interface DownloadProgress {
|
||||
downloadSpeed: number;
|
||||
|
@ -1,5 +1,3 @@
|
||||
import type { Downloader } from "@shared";
|
||||
|
||||
export type GameStatus =
|
||||
| "active"
|
||||
| "waiting"
|
||||
@ -11,33 +9,6 @@ export type GameStatus =
|
||||
|
||||
export type GameShop = "steam" | "epic";
|
||||
|
||||
export interface Game {
|
||||
// TODO: To be depreacted
|
||||
id: number;
|
||||
title: string;
|
||||
iconUrl: string;
|
||||
status: GameStatus | null;
|
||||
folderName: string;
|
||||
downloadPath: string | null;
|
||||
progress: number;
|
||||
bytesDownloaded: number;
|
||||
playTimeInMilliseconds: number;
|
||||
downloader: Downloader;
|
||||
winePrefixPath: string | null;
|
||||
executablePath: string | null;
|
||||
launchOptions: string | null;
|
||||
lastTimePlayed: Date | null;
|
||||
uri: string | null;
|
||||
fileSize: number;
|
||||
objectID: string;
|
||||
shop: GameShop;
|
||||
// downloadQueue: DownloadQueue | null;
|
||||
downloadQueue: any | null;
|
||||
shouldSeed: boolean;
|
||||
createdAt: Date;
|
||||
updatedAt: Date;
|
||||
}
|
||||
|
||||
export interface UnlockedAchievement {
|
||||
name: string;
|
||||
unlockTime: number;
|
||||
|
@ -1,4 +1,10 @@
|
||||
import type { SteamAchievement, UnlockedAchievement } from "./game.types";
|
||||
import type { Downloader } from "@shared";
|
||||
import type {
|
||||
GameShop,
|
||||
GameStatus,
|
||||
SteamAchievement,
|
||||
UnlockedAchievement,
|
||||
} from "./game.types";
|
||||
|
||||
export type SubscriptionStatus = "active" | "pending" | "cancelled";
|
||||
|
||||
@ -24,6 +30,37 @@ export interface User {
|
||||
subscription: Subscription | null;
|
||||
}
|
||||
|
||||
export interface Game {
|
||||
title: string;
|
||||
iconUrl: string | null;
|
||||
status: GameStatus | null;
|
||||
playTimeInMilliseconds: number;
|
||||
lastTimePlayed: Date | null;
|
||||
objectId: string;
|
||||
shop: GameShop;
|
||||
remoteId: string | null;
|
||||
isDeleted: boolean;
|
||||
winePrefixPath?: string | null;
|
||||
executablePath?: string | null;
|
||||
launchOptions?: string | null;
|
||||
}
|
||||
|
||||
export interface Download {
|
||||
shop: GameShop;
|
||||
objectId: string;
|
||||
uri: string;
|
||||
folderName: string;
|
||||
downloadPath: string;
|
||||
progress: number;
|
||||
downloader: Downloader;
|
||||
bytesDownloaded: number;
|
||||
playTimeInMilliseconds: number;
|
||||
lastTimePlayed: Date | null;
|
||||
fileSize: number;
|
||||
shouldSeed: boolean;
|
||||
timestamp: number;
|
||||
}
|
||||
|
||||
export interface GameAchievement {
|
||||
achievements: SteamAchievement[];
|
||||
unlockedAchievements: UnlockedAchievement[];
|
||||
|
Loading…
Reference in New Issue
Block a user