chore: sync with main

This commit is contained in:
Chubby Granny Chaser 2024-09-13 01:04:38 +01:00
commit 383578bca2
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6 changed files with 61 additions and 45 deletions

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@ -0,0 +1,22 @@
import { registerEvent } from "../register-event";
import { HydraApi } from "@main/services";
import { userPreferencesRepository } from "@main/repository";
import { TrendingGame } from "@types";
const getTrendingGames = async (_event: Electron.IpcMainInvokeEvent) => {
const userPreferences = await userPreferencesRepository.findOne({
where: { id: 1 },
});
const language = userPreferences?.language || "en";
const trendingGames = await HydraApi.get<TrendingGame[]>(
"/games/trending",
{ language },
{ needsAuth: false }
).catch(() => []);
return trendingGames;
};
registerEvent("getTrendingGames", getTrendingGames);

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@ -9,6 +9,7 @@ import "./catalogue/get-random-game";
import "./catalogue/search-games";
import "./catalogue/search-game-repacks";
import "./catalogue/get-game-stats";
import "./catalogue/get-trending-games";
import "./hardware/get-disk-free-space";
import "./library/add-game-to-library";
import "./library/create-game-shortcut";

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@ -48,6 +48,7 @@ contextBridge.exposeInMainWorld("electron", {
ipcRenderer.invoke("searchGameRepacks", query),
getGameStats: (objectId: string, shop: GameShop) =>
ipcRenderer.invoke("getGameStats", objectId, shop),
getTrendingGames: () => ipcRenderer.invoke("getTrendingGames"),
/* User preferences */
getUserPreferences: () => ipcRenderer.invoke("getUserPreferences"),

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@ -1,17 +1,14 @@
import { useNavigate } from "react-router-dom";
import * as styles from "./hero.css";
import { useEffect, useState } from "react";
import { ShopDetails } from "@types";
import { buildGameDetailsPath, getSteamLanguage } from "@renderer/helpers";
import { TrendingGame } from "@types";
import { useTranslation } from "react-i18next";
import { steamUrlBuilder } from "@shared";
const FEATURED_GAME_TITLE = "ELDEN RING";
const FEATURED_GAME_ID = "1245620";
import Skeleton from "react-loading-skeleton";
export function Hero() {
const [featuredGameDetails, setFeaturedGameDetails] =
useState<ShopDetails | null>(null);
const [featuredGameDetails, setFeaturedGameDetails] = useState<
TrendingGame[] | null
>(null);
const [isLoading, setIsLoading] = useState(false);
const { i18n } = useTranslation();
@ -22,11 +19,7 @@ export function Hero() {
setIsLoading(true);
window.electron
.getGameShopDetails(
FEATURED_GAME_ID,
"steam",
getSteamLanguage(i18n.language)
)
.getTrendingGames()
.then((result) => {
setFeaturedGameDetails(result);
})
@ -35,41 +28,32 @@ export function Hero() {
});
}, [i18n.language]);
return (
<button
type="button"
onClick={() =>
navigate(
buildGameDetailsPath({
title: FEATURED_GAME_TITLE,
objectID: FEATURED_GAME_ID,
shop: "steam",
})
)
}
className={styles.hero}
>
<div className={styles.backdrop}>
<img
src="https://cdn2.steamgriddb.com/hero/95eb39b541856d43649b208b65b6ca9f.jpg"
alt={FEATURED_GAME_TITLE}
className={styles.heroMedia}
/>
if (isLoading) {
return <Skeleton className={styles.hero} />;
}
<div className={styles.content}>
if (featuredGameDetails?.length) {
return featuredGameDetails.map((game, index) => (
<button
type="button"
onClick={() => navigate(game.uri)}
className={styles.hero}
key={index}
>
<div className={styles.backdrop}>
<img
src={steamUrlBuilder.logo(FEATURED_GAME_ID)}
width="250px"
alt={FEATURED_GAME_TITLE}
src={game.background}
alt={game.description}
className={styles.heroMedia}
/>
{!isLoading && featuredGameDetails && (
<p className={styles.description}>
{featuredGameDetails?.short_description}
</p>
)}
<div className={styles.content}>
<p className={styles.description}>{game.description}</p>
</div>
</div>
</div>
</button>
);
</button>
));
}
return null;
}

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@ -21,6 +21,7 @@ import type {
UserBlocks,
UpdateProfileRequest,
GameStats,
TrendingGame,
} from "@types";
import type { DiskSpace } from "check-disk-space";
@ -60,6 +61,7 @@ declare global {
) => Promise<{ results: CatalogueEntry[]; cursor: number }>;
searchGameRepacks: (query: string) => Promise<GameRepack[]>;
getGameStats: (objectId: string, shop: GameShop) => Promise<GameStats>;
getTrendingGames: () => Promise<TrendingGame[]>;
/* Library */
addGameToLibrary: (

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@ -345,3 +345,9 @@ export interface GameStats {
downloadCount: number;
playerCount: number;
}
export interface TrendingGame {
uri: string;
description: string;
background: string;
}