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Merge pull request #1301 from hydralauncher/feature/reset-achievements
feat: add reset achievements modal
This commit is contained in:
commit
385db5c936
@ -179,7 +179,12 @@
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"backup_from": "Backup from {{date}}",
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"custom_backup_location_set": "Custom backup location set",
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"no_directory_selected": "No directory selected",
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"no_write_permission": "Cannot download into this directory. Click here to learn more."
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"no_write_permission": "Cannot download into this directory. Click here to learn more.",
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"reset_achievements": "Reset achievements",
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"reset_achievements_description": "This will reset all achievements for {{game}}",
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"reset_achievements_title": "Are you sure?",
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"reset_achievements_success": "Achievements successfully reset",
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"reset_achievements_error": "Failed to reset achievements"
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},
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"activation": {
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"title": "Activate Hydra",
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@ -168,7 +168,11 @@
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"manage_files_description": "Gerencie quais arquivos serão feitos backup",
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"clear": "Limpar",
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"no_directory_selected": "Nenhum diretório selecionado",
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"no_write_permission": "O download não pode ser feito neste diretório. Clique aqui para saber mais."
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"reset_achievements": "Resetar conquistas",
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"reset_achievements_description": "Isso irá resetar todas as conquistas de {{game}}",
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"reset_achievements_title": "Tem certeza?",
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"reset_achievements_success": "Conquistas resetadas com sucesso",
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"reset_achievements_error": "Falha ao resetar conquistas"
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},
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"activation": {
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"title": "Ativação",
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@ -28,6 +28,7 @@ import "./library/verify-executable-path";
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import "./library/remove-game";
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import "./library/remove-game-from-library";
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import "./library/select-game-wine-prefix";
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import "./library/reset-game-achievements";
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import "./misc/open-checkout";
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import "./misc/open-external";
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import "./misc/show-open-dialog";
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56
src/main/events/library/reset-game-achievements.ts
Normal file
56
src/main/events/library/reset-game-achievements.ts
Normal file
@ -0,0 +1,56 @@
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import { gameAchievementRepository, gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import { findAchievementFiles } from "@main/services/achievements/find-achivement-files";
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import fs from "fs";
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import { achievementsLogger, HydraApi, WindowManager } from "@main/services";
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import { getUnlockedAchievements } from "../user/get-unlocked-achievements";
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const resetGameAchievements = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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) => {
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try {
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const game = await gameRepository.findOne({ where: { id: gameId } });
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if (!game) return;
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const achievementFiles = findAchievementFiles(game);
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if (achievementFiles.length) {
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for (const achievementFile of achievementFiles) {
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achievementsLogger.log(`deleting ${achievementFile.filePath}`);
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await fs.promises.rm(achievementFile.filePath);
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}
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}
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await gameAchievementRepository.update(
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{ objectId: game.objectID },
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{
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unlockedAchievements: null,
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}
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);
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await HydraApi.delete(`/profile/games/achievements/${game.remoteId}`).then(
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() =>
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achievementsLogger.log(
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`Deleted achievements from ${game.remoteId} - ${game.objectID} - ${game.title}`
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)
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);
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const gameAchievements = await getUnlockedAchievements(
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game.objectID,
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game.shop,
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true
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);
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WindowManager.mainWindow?.webContents.send(
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`on-update-achievements-${game.objectID}-${game.shop}`,
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gameAchievements
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);
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} catch (error) {
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achievementsLogger.error(error);
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throw error;
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}
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};
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registerEvent("resetGameAchievements", resetGameAchievements);
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@ -130,6 +130,8 @@ contextBridge.exposeInMainWorld("electron", {
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ipcRenderer.invoke("deleteGameFolder", gameId),
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getGameByObjectId: (objectId: string) =>
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ipcRenderer.invoke("getGameByObjectId", objectId),
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resetGameAchievements: (gameId: number) =>
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ipcRenderer.invoke("resetGameAchievements", gameId),
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onGamesRunning: (
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cb: (
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gamesRunning: Pick<GameRunning, "id" | "sessionDurationInMillis">[]
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2
src/renderer/src/declaration.d.ts
vendored
2
src/renderer/src/declaration.d.ts
vendored
@ -122,7 +122,7 @@ declare global {
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) => void
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) => () => Electron.IpcRenderer;
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onLibraryBatchComplete: (cb: () => void) => () => Electron.IpcRenderer;
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resetGameAchievements: (gameId: number) => Promise<void>;
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/* User preferences */
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getUserPreferences: () => Promise<UserPreferences | null>;
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updateUserPreferences: (
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@ -5,8 +5,9 @@ import type { Game } from "@types";
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import * as styles from "./game-options-modal.css";
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import { gameDetailsContext } from "@renderer/context";
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import { DeleteGameModal } from "@renderer/pages/downloads/delete-game-modal";
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import { useDownload, useToast } from "@renderer/hooks";
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import { useDownload, useToast, useUserDetails } from "@renderer/hooks";
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import { RemoveGameFromLibraryModal } from "./remove-from-library-modal";
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import { ResetAchievementsModal } from "./reset-achievements-modal";
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import { FileDirectoryIcon, FileIcon } from "@primer/octicons-react";
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import { debounce } from "lodash-es";
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@ -25,12 +26,20 @@ export function GameOptionsModal({
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const { showSuccessToast, showErrorToast } = useToast();
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const { updateGame, setShowRepacksModal, repacks, selectGameExecutable } =
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useContext(gameDetailsContext);
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const {
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updateGame,
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setShowRepacksModal,
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repacks,
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selectGameExecutable,
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achievements,
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} = useContext(gameDetailsContext);
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const [showDeleteModal, setShowDeleteModal] = useState(false);
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const [showRemoveGameModal, setShowRemoveGameModal] = useState(false);
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const [launchOptions, setLaunchOptions] = useState(game.launchOptions ?? "");
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const [showResetAchievementsModal, setShowResetAchievementsModal] =
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useState(false);
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const [isDeletingAchievements, setIsDeletingAchievements] = useState(false);
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const {
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removeGameInstaller,
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@ -39,6 +48,12 @@ export function GameOptionsModal({
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cancelDownload,
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} = useDownload();
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const { userDetails } = useUserDetails();
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const hasAchievements =
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(achievements?.filter((achievement) => achievement.unlocked).length ?? 0) >
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0;
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const deleting = isGameDeleting(game.id);
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const { lastPacket } = useDownload();
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@ -141,6 +156,19 @@ export function GameOptionsModal({
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const shouldShowWinePrefixConfiguration =
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window.electron.platform === "linux";
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const handleResetAchievements = async () => {
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setIsDeletingAchievements(true);
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try {
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await window.electron.resetGameAchievements(game.id);
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await updateGame();
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showSuccessToast(t("reset_achievements_success"));
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} catch (error) {
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showErrorToast(t("reset_achievements_error"));
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} finally {
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setIsDeletingAchievements(false);
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}
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};
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const shouldShowLaunchOptionsConfiguration = false;
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return (
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@ -158,6 +186,13 @@ export function GameOptionsModal({
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game={game}
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/>
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<ResetAchievementsModal
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visible={showResetAchievementsModal}
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onClose={() => setShowResetAchievementsModal(false)}
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resetAchievements={handleResetAchievements}
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game={game}
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/>
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<Modal
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visible={visible}
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title={game.title}
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@ -313,6 +348,20 @@ export function GameOptionsModal({
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>
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{t("remove_from_library")}
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</Button>
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<Button
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onClick={() => setShowResetAchievementsModal(true)}
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theme="danger"
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disabled={
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deleting ||
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isDeletingAchievements ||
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!hasAchievements ||
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!userDetails
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}
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>
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{t("reset_achievements")}
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</Button>
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<Button
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onClick={() => {
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setShowDeleteModal(true);
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@ -0,0 +1,48 @@
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import { useTranslation } from "react-i18next";
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import { Button, Modal } from "@renderer/components";
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import * as styles from "./remove-from-library-modal.css";
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import type { Game } from "@types";
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type ResetAchievementsModalProps = Readonly<{
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visible: boolean;
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game: Game;
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onClose: () => void;
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resetAchievements: () => Promise<void>;
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}>;
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export function ResetAchievementsModal({
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onClose,
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game,
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visible,
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resetAchievements,
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}: ResetAchievementsModalProps) {
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const { t } = useTranslation("game_details");
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const handleResetAchievements = async () => {
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try {
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await resetAchievements();
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} finally {
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onClose();
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}
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};
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return (
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<Modal
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visible={visible}
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onClose={onClose}
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title={t("reset_achievements_title")}
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description={t("reset_achievements_description", {
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game: game.title,
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})}
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>
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<div className={styles.deleteActionsButtonsCtn}>
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<Button onClick={handleResetAchievements} theme="outline">
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{t("reset_achievements")}
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</Button>
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<Button onClick={onClose} theme="primary">
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{t("cancel")}
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</Button>
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</div>
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</Modal>
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);
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}
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