Merge pull request #1354 from hydralauncher/feat/game-card-animation

feat: game card stats animation
This commit is contained in:
Zamitto 2024-12-28 12:50:02 -03:00 committed by GitHub
commit 3bef2633fd
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GPG Key ID: B5690EEEBB952194
5 changed files with 288 additions and 187 deletions

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@ -244,7 +244,7 @@ export class DownloadManager {
private static async getDownloadPayload(game: Game) { private static async getDownloadPayload(game: Game) {
switch (game.downloader) { switch (game.downloader) {
case Downloader.Gofile: { case Downloader.Gofile: {
const id = game!.uri!.split("/").pop(); const id = game.uri!.split("/").pop();
const token = await GofileApi.authorize(); const token = await GofileApi.authorize();
const downloadLink = await GofileApi.getDownloadLink(id!); const downloadLink = await GofileApi.getDownloadLink(id!);
@ -258,7 +258,7 @@ export class DownloadManager {
}; };
} }
case Downloader.PixelDrain: { case Downloader.PixelDrain: {
const id = game!.uri!.split("/").pop(); const id = game.uri!.split("/").pop();
return { return {
action: "start", action: "start",

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@ -2,14 +2,17 @@ import type { GameShop } from "@types";
import Color from "color"; import Color from "color";
export const formatDownloadProgress = (progress?: number) => { export const formatDownloadProgress = (
progress?: number,
fractionDigits?: number
) => {
if (!progress) return "0%"; if (!progress) return "0%";
const progressPercentage = progress * 100; const progressPercentage = progress * 100;
if (Number(progressPercentage.toFixed(2)) % 1 === 0) if (Number(progressPercentage.toFixed(fractionDigits ?? 2)) % 1 === 0)
return `${Math.floor(progressPercentage)}%`; return `${Math.floor(progressPercentage)}%`;
return `${progressPercentage.toFixed(2)}%`; return `${progressPercentage.toFixed(fractionDigits ?? 2)}%`;
}; };
export const getSteamLanguage = (language: string) => { export const getSteamLanguage = (language: string) => {

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@ -228,3 +228,11 @@ export const link = style({
cursor: "pointer", cursor: "pointer",
}, },
}); });
export const gameCardStats = style({
width: "100%",
height: "100%",
transition: "transform 0.5s ease-in-out",
flexShrink: "0",
flexGrow: "0",
});

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@ -1,31 +1,27 @@
import { userProfileContext } from "@renderer/context"; import { userProfileContext } from "@renderer/context";
import { useCallback, useContext, useEffect, useMemo } from "react"; import { useContext, useEffect, useMemo, useRef, useState } from "react";
import { ProfileHero } from "../profile-hero/profile-hero"; import { ProfileHero } from "../profile-hero/profile-hero";
import { useAppDispatch, useFormat } from "@renderer/hooks"; import { useAppDispatch, useFormat } from "@renderer/hooks";
import { setHeaderTitle } from "@renderer/features"; import { setHeaderTitle } from "@renderer/features";
import { steamUrlBuilder } from "@shared"; import { SPACING_UNIT } from "@renderer/theme.css";
import { SPACING_UNIT, vars } from "@renderer/theme.css";
import * as styles from "./profile-content.css"; import * as styles from "./profile-content.css";
import { ClockIcon, TelescopeIcon, TrophyIcon } from "@primer/octicons-react"; import { TelescopeIcon } from "@primer/octicons-react";
import { useTranslation } from "react-i18next"; import { useTranslation } from "react-i18next";
import { useNavigate } from "react-router-dom"; import { useNavigate } from "react-router-dom";
import { LockedProfile } from "./locked-profile"; import { LockedProfile } from "./locked-profile";
import { ReportProfile } from "../report-profile/report-profile"; import { ReportProfile } from "../report-profile/report-profile";
import { FriendsBox } from "./friends-box"; import { FriendsBox } from "./friends-box";
import { RecentGamesBox } from "./recent-games-box"; import { RecentGamesBox } from "./recent-games-box";
import type { UserGame } from "@types";
import {
buildGameAchievementPath,
buildGameDetailsPath,
formatDownloadProgress,
} from "@renderer/helpers";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { UserStatsBox } from "./user-stats-box"; import { UserStatsBox } from "./user-stats-box";
import HydraIcon from "@renderer/assets/icons/hydra.svg?react"; import { UserLibraryGameCard } from "./user-library-game-card";
const GAME_STATS_ANIMATION_DURATION_IN_MS = 3500;
export function ProfileContent() { export function ProfileContent() {
const { userProfile, isMe, userStats } = useContext(userProfileContext); const { userProfile, isMe, userStats } = useContext(userProfileContext);
const [statsIndex, setStatsIndex] = useState(0);
const [isAnimationRunning, setIsAnimationRunning] = useState(true);
const statsAnimation = useRef(-1);
const dispatch = useAppDispatch(); const dispatch = useAppDispatch();
@ -39,6 +35,35 @@ export function ProfileContent() {
} }
}, [userProfile, dispatch]); }, [userProfile, dispatch]);
const handleOnMouseEnterGameCard = () => {
setIsAnimationRunning(false);
};
const handleOnMouseLeaveGameCard = () => {
setIsAnimationRunning(true);
};
useEffect(() => {
let zero = performance.now();
if (!isAnimationRunning) return;
statsAnimation.current = requestAnimationFrame(
function animateGameStats(time) {
if (time - zero <= GAME_STATS_ANIMATION_DURATION_IN_MS) {
statsAnimation.current = requestAnimationFrame(animateGameStats);
} else {
setStatsIndex((index) => index + 1);
zero = performance.now();
statsAnimation.current = requestAnimationFrame(animateGameStats);
}
}
);
return () => {
cancelAnimationFrame(statsAnimation.current);
};
}, [setStatsIndex, isAnimationRunning]);
const { numberFormatter } = useFormat(); const { numberFormatter } = useFormat();
const navigate = useNavigate(); const navigate = useNavigate();
@ -47,42 +72,6 @@ export function ProfileContent() {
return userProfile?.relation?.status === "ACCEPTED"; return userProfile?.relation?.status === "ACCEPTED";
}, [userProfile]); }, [userProfile]);
const buildUserGameDetailsPath = useCallback(
(game: UserGame) => {
if (!userProfile?.hasActiveSubscription || game.achievementCount === 0) {
return buildGameDetailsPath({
...game,
objectId: game.objectId,
});
}
const userParams = userProfile
? {
userId: userProfile.id,
}
: undefined;
return buildGameAchievementPath({ ...game }, userParams);
},
[userProfile]
);
const formatPlayTime = useCallback(
(playTimeInSeconds = 0) => {
const minutes = playTimeInSeconds / 60;
if (minutes < MAX_MINUTES_TO_SHOW_IN_PLAYTIME) {
return t("amount_minutes", {
amount: minutes.toFixed(0),
});
}
const hours = minutes / 60;
return t("amount_hours", { amount: numberFormatter.format(hours) });
},
[numberFormatter, t]
);
const content = useMemo(() => { const content = useMemo(() => {
if (!userProfile) return null; if (!userProfile) return null;
@ -129,137 +118,13 @@ export function ProfileContent() {
<ul className={styles.gamesGrid}> <ul className={styles.gamesGrid}>
{userProfile?.libraryGames?.map((game) => ( {userProfile?.libraryGames?.map((game) => (
<li <UserLibraryGameCard
game={game}
key={game.objectId} key={game.objectId}
style={{ statIndex={statsIndex}
borderRadius: 4, onMouseEnter={handleOnMouseEnterGameCard}
overflow: "hidden", onMouseLeave={handleOnMouseLeaveGameCard}
position: "relative",
display: "flex",
}}
title={game.title}
className={styles.game}
>
<button
type="button"
style={{
cursor: "pointer",
}}
className={styles.gameCover}
onClick={() => navigate(buildUserGameDetailsPath(game))}
>
<div
style={{
position: "absolute",
display: "flex",
flexDirection: "column",
alignItems: "flex-start",
justifyContent: "space-between",
height: "100%",
width: "100%",
background:
"linear-gradient(0deg, rgba(0, 0, 0, 0.75) 25%, transparent 100%)",
padding: 8,
}}
>
<small
style={{
backgroundColor: vars.color.background,
color: vars.color.muted,
border: `solid 1px ${vars.color.border}`,
borderRadius: 4,
display: "flex",
alignItems: "center",
gap: 4,
padding: "4px",
}}
>
<ClockIcon size={11} />
{formatPlayTime(game.playTimeInSeconds)}
</small>
{userProfile.hasActiveSubscription &&
game.achievementCount > 0 && (
<div
style={{
color: "#fff",
width: "100%",
display: "flex",
flexDirection: "column",
}}
>
{game.achievementsPointsEarnedSum > 0 && (
<div
style={{
display: "flex",
justifyContent: "start",
gap: 8,
marginBottom: 4,
color: vars.color.muted,
}}
>
<HydraIcon width={16} height={16} />
{numberFormatter.format(
game.achievementsPointsEarnedSum
)}
</div>
)}
<div
style={{
display: "flex",
justifyContent: "space-between",
marginBottom: 8,
color: vars.color.muted,
}}
>
<div
style={{
display: "flex",
alignItems: "center",
gap: 8,
}}
>
<TrophyIcon size={13} />
<span>
{game.unlockedAchievementCount} /{" "}
{game.achievementCount}
</span>
</div>
<span>
{formatDownloadProgress(
game.unlockedAchievementCount /
game.achievementCount
)}
</span>
</div>
<progress
max={1}
value={
game.unlockedAchievementCount /
game.achievementCount
}
className={styles.achievementsProgressBar}
/> />
</div>
)}
</div>
<img
src={steamUrlBuilder.cover(game.objectId)}
alt={game.title}
style={{
objectFit: "cover",
borderRadius: 4,
width: "100%",
height: "100%",
minWidth: "100%",
minHeight: "100%",
}}
/>
</button>
</li>
))} ))}
</ul> </ul>
</> </>
@ -271,7 +136,6 @@ export function ProfileContent() {
<UserStatsBox /> <UserStatsBox />
<RecentGamesBox /> <RecentGamesBox />
<FriendsBox /> <FriendsBox />
<ReportProfile /> <ReportProfile />
</div> </div>
)} )}
@ -284,9 +148,8 @@ export function ProfileContent() {
userStats, userStats,
numberFormatter, numberFormatter,
t, t,
buildUserGameDetailsPath,
formatPlayTime,
navigate, navigate,
statsIndex,
]); ]);
return ( return (

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@ -0,0 +1,227 @@
import { UserGame } from "@types";
import * as styles from "./profile-content.css";
import HydraIcon from "@renderer/assets/icons/hydra.svg?react";
import { useFormat } from "@renderer/hooks";
import { useNavigate } from "react-router-dom";
import { useCallback, useContext } from "react";
import {
buildGameAchievementPath,
buildGameDetailsPath,
formatDownloadProgress,
} from "@renderer/helpers";
import { userProfileContext } from "@renderer/context";
import { vars } from "@renderer/theme.css";
import { ClockIcon, TrophyIcon } from "@primer/octicons-react";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { useTranslation } from "react-i18next";
import { steamUrlBuilder } from "@shared";
interface UserLibraryGameCardProps {
game: UserGame;
statIndex: number;
onMouseEnter: () => void;
onMouseLeave: () => void;
}
export function UserLibraryGameCard({
game,
statIndex,
onMouseEnter,
onMouseLeave,
}: UserLibraryGameCardProps) {
const { userProfile } = useContext(userProfileContext);
const { t } = useTranslation("user_profile");
const { numberFormatter } = useFormat();
const navigate = useNavigate();
const getStatsItemCount = useCallback(() => {
let statsCount = 1;
if (game.achievementsPointsEarnedSum > 0) statsCount++;
return statsCount;
}, [game]);
const buildUserGameDetailsPath = useCallback(
(game: UserGame) => {
if (!userProfile?.hasActiveSubscription || game.achievementCount === 0) {
return buildGameDetailsPath({
...game,
objectId: game.objectId,
});
}
const userParams = userProfile
? {
userId: userProfile.id,
}
: undefined;
return buildGameAchievementPath({ ...game }, userParams);
},
[userProfile]
);
const formatAchievementPoints = (number: number) => {
if (number < 100_000) return numberFormatter.format(number);
if (number < 1_000_000) return `${(number / 1000).toFixed(1)}K`;
return `${(number / 1_000_000).toFixed(1)}M`;
};
const formatPlayTime = useCallback(
(playTimeInSeconds = 0) => {
const minutes = playTimeInSeconds / 60;
if (minutes < MAX_MINUTES_TO_SHOW_IN_PLAYTIME) {
return t("amount_minutes", {
amount: minutes.toFixed(0),
});
}
const hours = minutes / 60;
return t("amount_hours", { amount: numberFormatter.format(hours) });
},
[numberFormatter, t]
);
return (
<li
onMouseEnter={onMouseEnter}
onMouseLeave={onMouseLeave}
style={{
borderRadius: 4,
overflow: "hidden",
position: "relative",
display: "flex",
}}
title={game.title}
className={styles.game}
>
<button
type="button"
style={{
cursor: "pointer",
}}
className={styles.gameCover}
onClick={() => navigate(buildUserGameDetailsPath(game))}
>
<div
style={{
position: "absolute",
display: "flex",
flexDirection: "column",
alignItems: "flex-start",
justifyContent: "space-between",
height: "100%",
width: "100%",
background:
"linear-gradient(0deg, rgba(0, 0, 0, 0.70) 20%, transparent 100%)",
padding: 8,
}}
>
<small
style={{
backgroundColor: vars.color.background,
color: vars.color.muted,
border: `solid 1px ${vars.color.border}`,
borderRadius: 4,
display: "flex",
alignItems: "center",
gap: 4,
padding: "4px",
}}
>
<ClockIcon size={11} />
{formatPlayTime(game.playTimeInSeconds)}
</small>
{userProfile?.hasActiveSubscription && game.achievementCount > 0 && (
<div
style={{
width: "100%",
display: "flex",
flexDirection: "column",
}}
>
<div
style={{
display: "flex",
justifyContent: "space-between",
marginBottom: 8,
color: vars.color.muted,
overflow: "hidden",
height: 18,
}}
>
<div
style={{
display: "flex",
flexDirection: "column",
}}
>
<div
className={styles.gameCardStats}
style={{
display: "flex",
alignItems: "center",
gap: 8,
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
}}
>
<TrophyIcon size={13} />
<span>
{game.unlockedAchievementCount} / {game.achievementCount}
</span>
</div>
{game.achievementsPointsEarnedSum > 0 && (
<div
className={styles.gameCardStats}
style={{
display: "flex",
gap: 5,
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
alignItems: "center",
}}
>
<HydraIcon width={16} height={16} />
{formatAchievementPoints(
game.achievementsPointsEarnedSum
)}
</div>
)}
</div>
<span>
{formatDownloadProgress(
game.unlockedAchievementCount / game.achievementCount,
1
)}
</span>
</div>
<progress
max={1}
value={game.unlockedAchievementCount / game.achievementCount}
className={styles.achievementsProgressBar}
/>
</div>
)}
</div>
<img
src={steamUrlBuilder.cover(game.objectId)}
alt={game.title}
style={{
objectFit: "cover",
borderRadius: 4,
width: "100%",
height: "100%",
minWidth: "100%",
minHeight: "100%",
}}
/>
</button>
</li>
);
}