feat: added debounce to the launch options input and removed unnecessary fragment in the clear button

This commit is contained in:
Davi Souto 2024-12-27 00:53:13 -03:00
parent c098d8ffcf
commit 423693040b

View File

@ -1,4 +1,4 @@
import { useContext, useState } from "react"; import { useContext, useRef, useState } from "react";
import { useTranslation } from "react-i18next"; import { useTranslation } from "react-i18next";
import { Button, Modal, TextField } from "@renderer/components"; import { Button, Modal, TextField } from "@renderer/components";
import type { Game } from "@types"; import type { Game } from "@types";
@ -8,6 +8,7 @@ import { DeleteGameModal } from "@renderer/pages/downloads/delete-game-modal";
import { useDownload, useToast } from "@renderer/hooks"; import { useDownload, useToast } from "@renderer/hooks";
import { RemoveGameFromLibraryModal } from "./remove-from-library-modal"; import { RemoveGameFromLibraryModal } from "./remove-from-library-modal";
import { FileDirectoryIcon, FileIcon } from "@primer/octicons-react"; import { FileDirectoryIcon, FileIcon } from "@primer/octicons-react";
import { debounce } from "lodash-es";
export interface GameOptionsModalProps { export interface GameOptionsModalProps {
visible: boolean; visible: boolean;
@ -45,6 +46,13 @@ export function GameOptionsModal({
const isGameDownloading = const isGameDownloading =
game.status === "active" && lastPacket?.game.id === game.id; game.status === "active" && lastPacket?.game.id === game.id;
const debounceUpdateLaunchOptions = useRef(
debounce(async (value: string) => {
await window.electron.updateLaunchOptions(game.id, value);
updateGame();
}, 1000)
).current;
const handleRemoveGameFromLibrary = async () => { const handleRemoveGameFromLibrary = async () => {
if (isGameDownloading) { if (isGameDownloading) {
await cancelDownload(game.id); await cancelDownload(game.id);
@ -121,8 +129,7 @@ export function GameOptionsModal({
const value = event.target.value; const value = event.target.value;
setLaunchOptions(value); setLaunchOptions(value);
debounceUpdateLaunchOptions(value);
window.electron.updateLaunchOptions(game.id, value).then(updateGame);
}; };
const handleClearLaunchOptions = async () => { const handleClearLaunchOptions = async () => {
@ -256,16 +263,11 @@ export function GameOptionsModal({
placeholder={t("launch_options_placeholder")} placeholder={t("launch_options_placeholder")}
onChange={handleChangeLaunchOptions} onChange={handleChangeLaunchOptions}
rightContent={ rightContent={
<> game.launchOptions && (
{game.launchOptions && ( <Button onClick={handleClearLaunchOptions} theme="outline">
<Button
onClick={handleClearLaunchOptions}
theme="outline"
>
{t("clear")} {t("clear")}
</Button> </Button>
)} )
</>
} }
/> />
</div> </div>