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https://github.com/hydralauncher/hydra.git
synced 2025-02-03 00:33:49 +03:00
feat: accumulate ticks when request to update playtime fails
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parent
f439b6809c
commit
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@ -54,7 +54,7 @@ const addGameToLibrary = async (
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const game = await gameRepository.findOne({ where: { objectID } });
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createGame(game!);
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createGame(game!).catch(() => {});
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});
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};
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@ -97,7 +97,7 @@ const startGameDownload = async (
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},
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});
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createGame(updatedGame!);
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createGame(updatedGame!).catch(() => {});
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await downloadQueueRepository.delete({ game: { id: updatedGame!.id } });
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await downloadQueueRepository.insert({ game: { id: updatedGame!.id } });
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@ -15,19 +15,17 @@ export const createGame = async (game: Game) => {
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logger.error("Failed to create game download", err);
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});
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HydraApi.post(`/profile/games`, {
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return HydraApi.post(`/profile/games`, {
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objectId: game.objectID,
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playTimeInMilliseconds: Math.trunc(game.playTimeInMilliseconds),
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shop: game.shop,
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lastTimePlayed: game.lastTimePlayed,
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})
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.then((response) => {
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const { id: remoteId, playTimeInMilliseconds, lastTimePlayed } = response;
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}).then((response) => {
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const { id: remoteId, playTimeInMilliseconds, lastTimePlayed } = response;
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gameRepository.update(
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{ objectID: game.objectID },
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{ remoteId, playTimeInMilliseconds, lastTimePlayed }
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);
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})
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.catch(() => {});
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gameRepository.update(
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{ objectID: game.objectID },
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{ remoteId, playTimeInMilliseconds, lastTimePlayed }
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);
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});
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};
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@ -6,8 +6,8 @@ export const updateGamePlaytime = async (
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deltaInMillis: number,
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lastTimePlayed: Date
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) => {
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HydraApi.put(`/profile/games/${game.remoteId}`, {
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return HydraApi.put(`/profile/games/${game.remoteId}`, {
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playTimeDeltaInSeconds: Math.trunc(deltaInMillis / 1000),
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lastTimePlayed,
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}).catch(() => {});
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});
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};
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@ -70,9 +70,9 @@ function onOpenGame(game: Game) {
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});
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if (game.remoteId) {
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updateGamePlaytime(game, 0, new Date());
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updateGamePlaytime(game, 0, new Date()).catch(() => {});
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} else {
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createGame({ ...game, lastTimePlayed: new Date() });
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createGame({ ...game, lastTimePlayed: new Date() }).catch(() => {});
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}
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}
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@ -93,20 +93,22 @@ function onTickGame(game: Game) {
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});
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if (currentTick % TICKS_TO_UPDATE_API === 0) {
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if (game.remoteId) {
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updateGamePlaytime(
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game,
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now - gamePlaytime.lastSyncTick,
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game.lastTimePlayed!
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);
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} else {
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createGame(game);
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}
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const gamePromise = game.remoteId
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? updateGamePlaytime(
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game,
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now - gamePlaytime.lastSyncTick,
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game.lastTimePlayed!
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)
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: createGame(game);
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gamesPlaytime.set(game.id, {
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...gamePlaytime,
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lastSyncTick: now,
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});
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gamePromise
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.then(() => {
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gamesPlaytime.set(game.id, {
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...gamePlaytime,
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lastSyncTick: now,
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});
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})
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.catch(() => {});
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}
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}
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@ -119,8 +121,8 @@ const onCloseGame = (game: Game) => {
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game,
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performance.now() - gamePlaytime.firstTick,
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game.lastTimePlayed!
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);
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).catch(() => {});
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} else {
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createGame(game);
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createGame(game).catch(() => {});
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}
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};
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