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https://github.com/hydralauncher/hydra.git
synced 2025-02-03 00:33:49 +03:00
feat: remove notification spam
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parent
d7c05247c3
commit
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@ -227,7 +227,8 @@
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"repack_count_other": "{{count}} repacks added",
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"new_update_available": "Version {{version}} available",
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"restart_to_install_update": "Restart Hydra to install the update",
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"game_achievement_unlocked": "{{game}} achievement unlocked"
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"notification_achievement_unlocked_title": "Achievement unlocked for {{game}}",
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"notification_achievement_unlocked_body": "{{achievement}} and other {{count}} were unlocked"
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},
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"system_tray": {
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"open": "Open Hydra",
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@ -8,7 +8,7 @@ import { getFileBase64 } from "@main/helpers";
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import { steamGamesWorker } from "@main/workers";
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import { createGame } from "@main/services/library-sync";
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import { steamUrlBuilder } from "@shared";
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import { saveAllLocalSteamAchivements } from "@main/services/achievements/save-all-local-steam-achivements";
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import { updateLocalUnlockedAchivements } from "@main/services/achievements/update-local-unlocked-achivements";
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const addGameToLibrary = async (
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_event: Electron.IpcMainInvokeEvent,
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@ -53,9 +53,7 @@ const addGameToLibrary = async (
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});
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}
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// TODO: search for achievements only from this game
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console.log("Searching for achievements", title);
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saveAllLocalSteamAchivements();
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updateLocalUnlockedAchivements(true, objectID);
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const game = await gameRepository.findOne({ where: { objectID } });
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@ -25,7 +25,7 @@ const processAchievementFile = async (game: Game, file: AchievementFile) => {
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console.log(unlockedAchievements);
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if (unlockedAchievements.length) {
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mergeAchievements(game.objectID, game.shop, unlockedAchievements);
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mergeAchievements(game.objectID, game.shop, unlockedAchievements, true);
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}
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}
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};
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21
src/main/services/achievements/get-game-achievement-data.ts
Normal file
21
src/main/services/achievements/get-game-achievement-data.ts
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@ -0,0 +1,21 @@
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import { userPreferencesRepository } from "@main/repository";
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import { HydraApi } from "../hydra-api";
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export const getGameAchievementData = async (
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objectId: string,
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shop: string
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) => {
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const userPreferences = await userPreferencesRepository.findOne({
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where: { id: 1 },
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});
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return HydraApi.get(
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"/games/achievements",
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{
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shop,
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objectId,
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language: userPreferences?.language || "en",
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},
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{ needsAuth: false }
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);
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};
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@ -22,12 +22,15 @@ const saveAchievementsOnLocal = async (
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export const mergeAchievements = async (
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objectId: string,
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shop: string,
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achievements: UnlockedAchievement[]
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achievements: UnlockedAchievement[],
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publishNotification: boolean
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) => {
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const game = await gameRepository.findOne({
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where: { objectID: objectId, shop: shop as GameShop },
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});
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if (!game) return;
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const localGameAchievement = await gameAchievementRepository.findOne({
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where: {
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objectId,
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@ -53,20 +56,20 @@ export const mergeAchievements = async (
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);
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}
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for (const achievement of newAchievements.slice(0, 3)) {
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const completeAchievement = JSON.parse(
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if (newAchievements.length > 0 && publishNotification) {
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const achievement = newAchievements.pop()!;
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const achievementInfo = JSON.parse(
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localGameAchievement?.achievements || "[]"
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).find((steamAchievement) => {
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return achievement.name === steamAchievement.name;
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});
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if (completeAchievement) {
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publishNewAchievementNotification(
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game?.title || " ",
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completeAchievement.displayName,
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completeAchievement.icon
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);
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}
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publishNewAchievementNotification(
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game.title ?? "",
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achievementInfo.displayName,
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achievementInfo.icon,
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newAchievements.length
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);
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}
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const mergedLocalAchievements = unlockedAchievements.concat(newAchievements);
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@ -1,21 +1,16 @@
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import {
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gameAchievementRepository,
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gameRepository,
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userPreferencesRepository,
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} from "@main/repository";
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import { gameAchievementRepository, gameRepository } from "@main/repository";
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import { findSteamGameAchievementFiles } from "./find-steam-game-achivement-files";
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import { parseAchievementFile } from "./parse-achievement-file";
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import { HydraApi } from "@main/services";
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import { checkUnlockedAchievements } from "./check-unlocked-achievements";
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import { mergeAchievements } from "./merge-achievements";
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import type { UnlockedAchievement } from "@types";
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import { getGameAchievementData } from "./get-game-achievement-data";
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export const saveAllLocalSteamAchivements = async () => {
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const userPreferences = await userPreferencesRepository.findOne({
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where: { id: 1 },
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});
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const gameAchievementFiles = findSteamGameAchievementFiles();
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export const updateLocalUnlockedAchivements = async (
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publishNotification: boolean,
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objectId?: string
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) => {
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const gameAchievementFiles = findSteamGameAchievementFiles(objectId);
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for (const objectId of gameAchievementFiles.keys()) {
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const [game, localAchievements] = await Promise.all([
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@ -36,15 +31,7 @@ export const saveAllLocalSteamAchivements = async () => {
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);
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if (!localAchievements || !localAchievements.achievements) {
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await HydraApi.get(
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"/games/achievements",
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{
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shop: "steam",
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objectId,
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language: userPreferences?.language || "en",
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},
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{ needsAuth: false }
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)
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await getGameAchievementData(objectId, "steam")
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.then((achievements) => {
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return gameAchievementRepository.upsert(
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{
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@ -75,6 +62,11 @@ export const saveAllLocalSteamAchivements = async () => {
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}
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}
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mergeAchievements(objectId, "steam", unlockedAchievements);
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mergeAchievements(
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objectId,
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"steam",
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unlockedAchievements,
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publishNotification
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);
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}
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};
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@ -4,7 +4,7 @@ import { IsNull } from "typeorm";
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import { HydraApi } from "../hydra-api";
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import { mergeWithRemoteGames } from "./merge-with-remote-games";
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import { WindowManager } from "../window-manager";
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import { saveAllLocalSteamAchivements } from "../achievements/save-all-local-steam-achivements";
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import { updateLocalUnlockedAchivements } from "../achievements/update-local-unlocked-achivements";
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export const uploadGamesBatch = async () => {
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const games = await gameRepository.find({
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@ -29,7 +29,7 @@ export const uploadGamesBatch = async () => {
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await mergeWithRemoteGames();
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await saveAllLocalSteamAchivements();
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await updateLocalUnlockedAchivements(false);
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if (WindowManager.mainWindow)
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WindowManager.mainWindow.webContents.send("on-library-batch-complete");
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@ -99,7 +99,8 @@ const downloadImage = async (url: string, iconPath: string) => {
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export const publishNewAchievementNotification = async (
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game: string,
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name: string,
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iconUrl: string
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iconUrl: string,
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count: number
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) => {
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const iconPath = path.join(
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app.getPath("temp"),
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@ -108,14 +109,29 @@ export const publishNewAchievementNotification = async (
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await downloadImage(iconUrl, iconPath).catch(() => {});
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new Notification({
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title: t("game_achievement_unlocked", {
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ns: "notifications",
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game,
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}),
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body: name,
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icon: iconPath,
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}).show();
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if (count > 1) {
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new Notification({
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title: t("notification_achievement_unlocked_title", {
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ns: "notifications",
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game: game,
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}),
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body: t("notification_achievement_unlocked_body", {
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ns: "notifications",
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achievement: name,
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count,
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}),
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icon: iconPath,
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}).show();
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} else {
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new Notification({
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title: t("notification_achievement_unlocked_title", {
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ns: "notifications",
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game: game,
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}),
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body: name,
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icon: iconPath,
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}).show();
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}
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};
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export const publishNewFriendRequestNotification = async () => {};
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