mirror of
https://github.com/hydralauncher/hydra.git
synced 2025-01-23 21:44:55 +03:00
Merge branch 'main' into fix/description-image-sizing
This commit is contained in:
commit
872b7f38ce
@ -1,27 +1,40 @@
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import shuffle from "lodash/shuffle";
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import { getRandomSteam250List } from "@main/services";
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import { Steam250Game, getSteam250List } from "@main/services";
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import { registerEvent } from "../register-event";
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import { searchGames, searchRepacks } from "../helpers/search-games";
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import { formatName } from "@main/helpers";
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const state = { games: Array<Steam250Game>(), index: 0 };
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const getRandomGame = async (_event: Electron.IpcMainInvokeEvent) => {
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return getRandomSteam250List().then(async (games) => {
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const shuffledList = shuffle(games);
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if (state.games.length == 0) {
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const steam250List = await getSteam250List();
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for (const game of shuffledList) {
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const repacks = searchRepacks(formatName(game.title));
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const filteredSteam250List = steam250List.filter((game) => {
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const repacks = searchRepacks(game.title);
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const catalogue = searchGames({ query: game.title });
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if (repacks.length) {
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const results = await searchGames({ query: game.title });
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return repacks.length && catalogue.length;
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});
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if (results.length) {
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return results[0].objectID;
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}
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}
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}
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});
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state.games = shuffle(filteredSteam250List);
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}
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if (state.games.length == 0) {
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return "";
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}
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const resultObjectId = state.games[state.index].objectID;
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state.index += 1;
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if (state.index == state.games.length) {
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state.index = 0;
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state.games = shuffle(state.games);
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}
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return resultObjectId;
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};
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registerEvent(getRandomGame, {
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@ -1,11 +1,15 @@
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import { registerEvent } from "../register-event";
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import { searchGames } from "../helpers/search-games";
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import { CatalogueEntry } from "@types";
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registerEvent(
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(_event: Electron.IpcMainInvokeEvent, query: string) =>
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searchGames({ query, take: 12 }),
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{
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name: "searchGames",
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memoize: true,
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}
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);
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const searchGamesEvent = async (
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_event: Electron.IpcMainInvokeEvent,
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query: string
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): Promise<CatalogueEntry[]> => {
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return searchGames({ query, take: 12 });
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};
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registerEvent(searchGamesEvent, {
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name: "searchGames",
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memoize: true,
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});
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@ -42,11 +42,11 @@ export interface SearchGamesArgs {
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skip?: number;
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}
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export const searchGames = async ({
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export const searchGames = ({
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query,
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take,
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skip,
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}: SearchGamesArgs): Promise<CatalogueEntry[]> => {
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}: SearchGamesArgs): CatalogueEntry[] => {
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const results = steamGamesIndex
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.search(formatName(query || ""), { limit: take, offset: skip })
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.map((index) => {
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@ -61,11 +61,9 @@ export const searchGames = async ({
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};
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});
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return Promise.all(results).then((resultsWithRepacks) =>
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orderBy(
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resultsWithRepacks,
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[({ repacks }) => repacks.length, "repacks"],
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["desc"]
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)
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return orderBy(
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results,
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[({ repacks }) => repacks.length, "repacks"],
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["desc"]
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);
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};
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@ -1,24 +1,31 @@
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import axios from "axios";
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import { JSDOM } from "jsdom";
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import shuffle from "lodash/shuffle";
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export interface Steam250Game {
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title: string;
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objectID: string;
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}
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export const requestSteam250 = async (path: string) => {
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return axios.get(`https://steam250.com${path}`).then((response) => {
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const { window } = new JSDOM(response.data);
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const { document } = window;
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return axios
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.get(`https://steam250.com${path}`)
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.then((response) => {
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const { window } = new JSDOM(response.data);
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const { document } = window;
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return Array.from(document.querySelectorAll(".appline .title a")).map(
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($title: HTMLAnchorElement) => {
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const steamGameUrl = $title.href;
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if (!steamGameUrl) return null;
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return Array.from(document.querySelectorAll(".appline .title a"))
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.map(($title: HTMLAnchorElement) => {
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const steamGameUrl = $title.href;
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if (!steamGameUrl) return null;
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return {
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title: $title.textContent,
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objectID: steamGameUrl.split("/").pop(),
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};
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}
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);
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});
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return {
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title: $title.textContent,
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objectID: steamGameUrl.split("/").pop(),
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} as Steam250Game;
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})
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.filter((game) => game != null);
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})
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.catch((_) => [] as Steam250Game[]);
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};
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const steam250Paths = [
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@ -28,7 +35,15 @@ const steam250Paths = [
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"/most_played",
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];
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export const getRandomSteam250List = async () => {
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const [path] = shuffle(steam250Paths);
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return requestSteam250(path);
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export const getSteam250List = async () => {
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const gamesList = (
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await Promise.all(steam250Paths.map((path) => requestSteam250(path)))
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).flat();
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const gamesMap: Map<string, Steam250Game> = gamesList.reduce((map, item) => {
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map.set(item.objectID, item);
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return map;
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}, new Map());
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return [...gamesMap.values()];
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};
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@ -1,6 +1,6 @@
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import Color from "color";
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import { average } from "color.js";
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import { useCallback, useEffect, useRef, useState } from "react";
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import { useCallback, useEffect, useState } from "react";
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import { useNavigate, useParams, useSearchParams } from "react-router-dom";
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import type {
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@ -33,6 +33,7 @@ export function GameDetails() {
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const { objectID, shop } = useParams();
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const [isLoading, setIsLoading] = useState(false);
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const [isLoadingRandomGame, setIsLoadingRandomGame] = useState(false);
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const [color, setColor] = useState("");
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const [gameDetails, setGameDetails] = useState<ShopDetails | null>(null);
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const [howLongToBeat, setHowLongToBeat] = useState<{
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@ -53,18 +54,10 @@ export function GameDetails() {
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const [showRepacksModal, setShowRepacksModal] = useState(false);
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const [showSelectFolderModal, setShowSelectFolderModal] = useState(false);
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const randomGameObjectID = useRef<string | null>(null);
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const dispatch = useAppDispatch();
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const { game: gameDownloading, startDownload, isDownloading } = useDownload();
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const getRandomGame = useCallback(() => {
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window.electron.getRandomGame().then((objectID) => {
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randomGameObjectID.current = objectID;
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});
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}, []);
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const handleImageSettled = useCallback((url: string) => {
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average(url, { amount: 1, format: "hex" })
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.then((color) => {
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@ -89,8 +82,6 @@ export function GameDetails() {
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setIsGamePlaying(false);
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dispatch(setHeaderTitle(""));
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getRandomGame();
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window.electron
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.getGameShopDetails(objectID, "steam", getSteamLanguage(i18n.language))
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.then((result) => {
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@ -107,6 +98,7 @@ export function GameDetails() {
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setGameDetails(result);
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dispatch(setHeaderTitle(result.name));
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setIsLoadingRandomGame(false);
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})
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.finally(() => {
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setIsLoading(false);
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@ -114,7 +106,7 @@ export function GameDetails() {
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getGame();
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setHowLongToBeat({ isLoading: true, data: null });
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}, [getGame, getRandomGame, dispatch, navigate, objectID, i18n.language]);
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}, [getGame, dispatch, navigate, objectID, i18n.language]);
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const isGameDownloading = isDownloading && gameDownloading?.id === game?.id;
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@ -158,16 +150,15 @@ export function GameDetails() {
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});
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};
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const handleRandomizerClick = () => {
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if (!randomGameObjectID.current) return;
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const handleRandomizerClick = async () => {
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setIsLoadingRandomGame(true);
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const randomGameObjectID = await window.electron.getRandomGame();
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const searchParams = new URLSearchParams({
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fromRandomizer: "1",
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});
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navigate(
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`/game/steam/${randomGameObjectID.current}?${searchParams.toString()}`
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);
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navigate(`/game/steam/${randomGameObjectID}?${searchParams.toString()}`);
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};
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const fromRandomizer = searchParams.get("fromRandomizer");
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@ -281,6 +272,7 @@ export function GameDetails() {
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className={styles.randomizerButton}
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onClick={handleRandomizerClick}
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theme="outline"
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disabled={isLoadingRandomGame}
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>
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<div style={{ width: 16, height: 16, position: "relative" }}>
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<Lottie
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const getRandomGame = useCallback(() => {
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setIsLoadingRandomGame(true);
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window.electron
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.getRandomGame()
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.then((objectID) => {
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window.electron.getRandomGame().then((objectID) => {
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if (objectID) {
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randomGameObjectID.current = objectID;
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})
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.finally(() => {
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setIsLoadingRandomGame(false);
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});
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}
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});
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}, []);
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const handleRandomizerClick = () => {
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