feat: refactor

This commit is contained in:
Zamitto 2024-07-02 15:42:23 -03:00
parent c9c585f820
commit b8bd786c45
2 changed files with 69 additions and 71 deletions

View File

@ -4,61 +4,61 @@ import { steamGamesWorker } from "@main/workers";
import { getSteamAppAsset } from "@main/helpers";
export const mergeWithRemoteGames = async () => {
try {
const games = await HydraApi.get("/games");
for (const game of games.data) {
const localGame = await gameRepository.findOne({
where: {
objectID: game.objectId,
},
});
if (localGame) {
const updatedLastTimePlayed =
localGame.lastTimePlayed == null ||
(game.lastTimePlayed &&
new Date(game.lastTimePlayed) > localGame.lastTimePlayed)
? game.lastTimePlayed
: localGame.lastTimePlayed;
const updatedPlayTime =
localGame.playTimeInMilliseconds < game.playTimeInMilliseconds
? game.playTimeInMilliseconds
: localGame.playTimeInMilliseconds;
gameRepository.update(
{
return HydraApi.get("/games")
.then(async (response) => {
for (const game of response.data) {
const localGame = await gameRepository.findOne({
where: {
objectID: game.objectId,
shop: "steam",
},
{
remoteId: game.id,
lastTimePlayed: updatedLastTimePlayed,
playTimeInMilliseconds: updatedPlayTime,
}
);
} else {
const steamGame = await steamGamesWorker.run(Number(game.objectId), {
name: "getById",
});
if (steamGame) {
const iconUrl = steamGame?.clientIcon
? getSteamAppAsset("icon", game.objectId, steamGame.clientIcon)
: null;
if (localGame) {
const updatedLastTimePlayed =
localGame.lastTimePlayed == null ||
(game.lastTimePlayed &&
new Date(game.lastTimePlayed) > localGame.lastTimePlayed)
? game.lastTimePlayed
: localGame.lastTimePlayed;
gameRepository.insert({
objectID: game.objectId,
title: steamGame?.name,
remoteId: game.id,
shop: game.shop,
iconUrl,
lastTimePlayed: game.lastTimePlayed,
playTimeInMilliseconds: game.playTimeInMilliseconds,
const updatedPlayTime =
localGame.playTimeInMilliseconds < game.playTimeInMilliseconds
? game.playTimeInMilliseconds
: localGame.playTimeInMilliseconds;
gameRepository.update(
{
objectID: game.objectId,
shop: "steam",
},
{
remoteId: game.id,
lastTimePlayed: updatedLastTimePlayed,
playTimeInMilliseconds: updatedPlayTime,
}
);
} else {
const steamGame = await steamGamesWorker.run(Number(game.objectId), {
name: "getById",
});
if (steamGame) {
const iconUrl = steamGame?.clientIcon
? getSteamAppAsset("icon", game.objectId, steamGame.clientIcon)
: null;
gameRepository.insert({
objectID: game.objectId,
title: steamGame?.name,
remoteId: game.id,
shop: game.shop,
iconUrl,
lastTimePlayed: game.lastTimePlayed,
playTimeInMilliseconds: game.playTimeInMilliseconds,
});
}
}
}
}
} catch (err) {}
})
.catch();
};

View File

@ -6,30 +6,28 @@ import { mergeWithRemoteGames } from "./merge-with-remote-games";
import { WindowManager } from "../window-manager";
export const uploadGamesBatch = async () => {
try {
const games = await gameRepository.find({
where: { remoteId: IsNull(), isDeleted: false },
});
const games = await gameRepository.find({
where: { remoteId: IsNull(), isDeleted: false },
});
const gamesChunks = chunk(games, 200);
const gamesChunks = chunk(games, 200);
for (const chunk of gamesChunks) {
await HydraApi.post(
"/games/batch",
chunk.map((game) => {
return {
objectId: game.objectID,
playTimeInMilliseconds: Math.trunc(game.playTimeInMilliseconds),
shop: game.shop,
lastTimePlayed: game.lastTimePlayed,
};
})
).catch();
}
for (const chunk of gamesChunks) {
await HydraApi.post(
"/games/batch",
chunk.map((game) => {
return {
objectId: game.objectID,
playTimeInMilliseconds: Math.trunc(game.playTimeInMilliseconds),
shop: game.shop,
lastTimePlayed: game.lastTimePlayed,
};
})
).catch();
}
await mergeWithRemoteGames();
await mergeWithRemoteGames();
if (WindowManager.mainWindow)
WindowManager.mainWindow.webContents.send("on-library-batch-complete");
} catch (err) {}
if (WindowManager.mainWindow)
WindowManager.mainWindow.webContents.send("on-library-batch-complete");
};