fix: ensure ipcHandles are loaded before create window

This commit is contained in:
Zamitto 2025-01-02 17:12:35 -03:00
parent ce76bc5b6b
commit bf4c07241f
3 changed files with 3 additions and 2 deletions

View File

@ -13,7 +13,7 @@ import { Downloader } from "@shared";
import { IsNull, Not } from "typeorm";
const loadState = async (userPreferences: UserPreferences | null) => {
import("./events");
await import("./events");
Aria2.spawn();

View File

@ -42,7 +42,7 @@ export const getGameAchievementData = async (
if (err instanceof UserNotLoggedInError) {
throw err;
}
logger.error("Failed to get game achievements", err);
logger.error("Failed to get game achievements for", objectId, err);
return gameAchievementRepository
.findOne({
where: { objectId, shop },

View File

@ -45,6 +45,7 @@ Sentry.init({
tracesSampleRate: 1.0,
replaysSessionSampleRate: 0.1,
replaysOnErrorSampleRate: 1.0,
release: await window.electron.getVersion(),
});
console.log = logger.log;