fix: ensure ipcHandles are loaded before create window

This commit is contained in:
Zamitto 2025-01-02 17:12:35 -03:00
parent ce76bc5b6b
commit bf4c07241f
3 changed files with 3 additions and 2 deletions

View File

@ -13,7 +13,7 @@ import { Downloader } from "@shared";
import { IsNull, Not } from "typeorm"; import { IsNull, Not } from "typeorm";
const loadState = async (userPreferences: UserPreferences | null) => { const loadState = async (userPreferences: UserPreferences | null) => {
import("./events"); await import("./events");
Aria2.spawn(); Aria2.spawn();

View File

@ -42,7 +42,7 @@ export const getGameAchievementData = async (
if (err instanceof UserNotLoggedInError) { if (err instanceof UserNotLoggedInError) {
throw err; throw err;
} }
logger.error("Failed to get game achievements", err); logger.error("Failed to get game achievements for", objectId, err);
return gameAchievementRepository return gameAchievementRepository
.findOne({ .findOne({
where: { objectId, shop }, where: { objectId, shop },

View File

@ -45,6 +45,7 @@ Sentry.init({
tracesSampleRate: 1.0, tracesSampleRate: 1.0,
replaysSessionSampleRate: 0.1, replaysSessionSampleRate: 0.1,
replaysOnErrorSampleRate: 1.0, replaysOnErrorSampleRate: 1.0,
release: await window.electron.getVersion(),
}); });
console.log = logger.log; console.log = logger.log;