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fix: adjust when calling /games/download
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@ -2,7 +2,7 @@ import { registerEvent } from "../register-event";
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import type { StartGameDownloadPayload } from "@types";
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import { getFileBase64 } from "@main/helpers";
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import { DownloadManager } from "@main/services";
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import { DownloadManager, HydraApi, logger } from "@main/services";
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import { Not } from "typeorm";
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import { steamGamesWorker } from "@main/workers";
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@ -101,6 +101,17 @@ const startGameDownload = async (
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createGame(updatedGame!).catch(() => {});
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HydraApi.post(
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"/games/download",
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{
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objectId: updatedGame!.objectID,
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shop: updatedGame!.shop,
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},
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{ needsAuth: false }
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).catch((err) => {
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logger.error("Failed to create game download", err);
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});
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await DownloadManager.cancelDownload(updatedGame!.id);
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await DownloadManager.startDownload(updatedGame!);
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@ -1,20 +1,8 @@
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import { Game } from "@main/entity";
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import { HydraApi } from "../hydra-api";
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import { gameRepository } from "@main/repository";
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import { logger } from "../logger";
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export const createGame = async (game: Game) => {
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HydraApi.post(
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"/games/download",
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{
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objectId: game.objectID,
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shop: game.shop,
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},
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{ needsAuth: false }
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).catch((err) => {
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logger.error("Failed to create game download", err);
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});
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return HydraApi.post(`/profile/games`, {
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objectId: game.objectID,
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playTimeInMilliseconds: Math.trunc(game.playTimeInMilliseconds),
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