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https://github.com/hydralauncher/hydra.git
synced 2025-02-09 03:37:45 +03:00
refactor: changed if elses ti early return
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@ -3,7 +3,7 @@ import { generateYML } from "../misc/generate-lutris-yaml";
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import path from "node:path";
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import fs from "node:fs";
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import { writeFile } from "node:fs/promises";
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import { spawn, spawnSync } from "node:child_process";
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import { spawnSync, exec } from "node:child_process";
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import { registerEvent } from "../register-event";
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import { shell } from "electron";
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@ -15,48 +15,42 @@ const openGame = async (
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) => {
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const game = await gameRepository.findOne({ where: { id: gameId } });
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if (!game) return;
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if (!game) return true;
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const gamePath = path.join(
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game.downloadPath ?? (await getDownloadsPath()),
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game.folderName
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);
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if (fs.existsSync(gamePath)) {
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const setupPath = path.join(gamePath, "setup.exe");
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console.log(setupPath);
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if (fs.existsSync(setupPath)) {
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if (process.platform === "win32") {
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shell.openExternal(setupPath);
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}
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if (process.platform === "linux") {
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if (spawnSync('which', ['lutris']).status === 0) {
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const ymlPath = path.join(gamePath, "setup.yml");
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console.log(ymlPath)
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await writeFile(ymlPath, generateYML(game));
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const lutris = spawn('lutris', ['--install', `"${ymlPath}"`], {
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shell: true,
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detached: true,
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stdio: 'ignore'
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});
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lutris.unref();
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} else {
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const wine = spawn('wine', [`"${setupPath}"`], {
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shell: true,
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detached: true,
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stdio: 'ignore'
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});
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wine.unref();
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}
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}
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} else {
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shell.openPath(gamePath);
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}
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} else {
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await gameRepository.delete({
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id: gameId,
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});
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if (!fs.existsSync(gamePath)) {
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await gameRepository.delete({ id: gameId, });
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return true;
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}
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const setupPath = path.join(gamePath, "setup.exe");
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if (!fs.existsSync(setupPath)) {
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shell.openPath(gamePath);
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return true;
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}
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if (process.platform === "win32") {
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shell.openExternal(setupPath);
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return true;
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}
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if (spawnSync("which", ["lutris"]).status === 0) {
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const ymlPath = path.join(gamePath, "setup.yml");
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await writeFile(ymlPath, generateYML(game));
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exec(`lutris --install "${ymlPath}"`);
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return true;
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}
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if (spawnSync("which", ["wine"]).status === 0) {
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exec(`wine "${setupPath}"`);
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return true;
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}
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return false;
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};
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registerEvent(openGame, {
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@ -1,21 +1,21 @@
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import { Document as YMLDocument } from 'yaml';
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import { Game } from '@main/entity';
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import { Document as YMLDocument } from "yaml";
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import { Game } from "@main/entity";
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import path from "node:path";
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export function generateYML(game: Game) {
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const slugfiedGameTitle = game.title.replace(/\s/g, '-').toLocaleLowerCase();
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export const generateYML = (game: Game) => {
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const slugifiedGameTitle = game.title.replace(/\s/g, "-").toLocaleLowerCase();
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const doc = new YMLDocument({
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name: game.title,
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game_slug: slugfiedGameTitle,
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slug: `${slugfiedGameTitle}-installer`,
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version: 'Installer',
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runner: 'wine',
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game_slug: slugifiedGameTitle,
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slug: `${slugifiedGameTitle}-installer`,
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version: "Installer",
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runner: "wine",
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script: {
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game: {
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prefix: '$GAMEDIR',
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arch: 'win64',
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working_dir: '$GAMEDIR'
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prefix: "$GAMEDIR",
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arch: "win64",
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working_dir: "$GAMEDIR"
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},
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installer: [{
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task: {
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@ -25,7 +25,7 @@ export function generateYML(game: Game) {
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}
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}, {
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task: {
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executable: path.join(game.downloadPath, game.folderName, 'setup.exe'),
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executable: path.join(game.downloadPath, game.folderName, "setup.exe"),
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name: "wineexec",
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prefix: "$GAMEDIR"
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}
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