improve web edition gui

This commit is contained in:
w-okada 2023-11-23 06:20:54 +09:00
parent b895bdec4f
commit 6fd61b9591
4 changed files with 207 additions and 195 deletions

View File

@ -125,10 +125,10 @@ const f0ModelUrl: { [modelType in VoiceChangerType]: { [inputLength in InputLeng
};
export const useWebInfo = (props: UseWebInfoProps): WebInfoStateAndMethod => {
const initVoiceChangerType: VoiceChangerType = "rvcv1";
const initVoiceChangerType: VoiceChangerType = "rvcv2";
const initInputLength: InputLengthKey = "24000";
const initUseF0 = false;
const initSampleRate: ModelSampleRateStr = "40k";
const initSampleRate: ModelSampleRateStr = "32k";
const progressCallback = (data: ProgreeeUpdateCallbcckInfo) => {
if (data.progressUpdateType === ProgressUpdateType.loadPreprocessModel) {

View File

@ -142,21 +142,37 @@ export const CharacterArea = (_props: CharacterAreaProps) => {
throw new Error("invalid webModelLoadingState");
}
} else {
return (
<div className="character-area-control">
<div className="character-area-control-buttons">
<div onClick={onStartClicked} className={startClassName}>
start
</div>
<div onClick={onStopClicked} className={stopClassName}>
stop
</div>
<div onClick={onPassThroughClicked} className={passThruClassName}>
passthru
if (webEdition) {
return (
<div className="character-area-control">
<div className="character-area-control-buttons">
<div onClick={onStartClicked} className={startClassName}>
start
</div>
<div onClick={onStopClicked} className={stopClassName}>
stop
</div>
</div>
</div>
</div>
);
);
} else {
return (
<div className="character-area-control">
<div className="character-area-control-buttons">
<div onClick={onStartClicked} className={startClassName}>
start
</div>
<div onClick={onStopClicked} className={stopClassName}>
stop
</div>
<div onClick={onPassThroughClicked} className={passThruClassName}>
passthru
</div>
</div>
</div>
);
}
}
}, [guiState.isConverting, start, stop, serverSetting.serverSetting, serverSetting.updateServerSettings, webInfoState.progressLoadPreprocess, webInfoState.progressLoadVCModel, webInfoState.progressWarmup, webInfoState.webModelLoadingState]);

View File

@ -4,6 +4,7 @@ import { fileSelectorAsDataURL, useIndexedDB } from "@dannadori/voice-changer-cl
import { useGuiState } from "../001_GuiStateProvider";
import { AUDIO_ELEMENT_FOR_PLAY_MONITOR, AUDIO_ELEMENT_FOR_PLAY_RESULT, AUDIO_ELEMENT_FOR_TEST_CONVERTED, AUDIO_ELEMENT_FOR_TEST_CONVERTED_ECHOBACK, AUDIO_ELEMENT_FOR_TEST_ORIGINAL, INDEXEDDB_KEY_AUDIO_MONITR, INDEXEDDB_KEY_AUDIO_OUTPUT } from "../../../const";
import { isDesktopApp } from "../../../const";
import { useAppRoot } from "../../../001_provider/001_AppRootProvider";
export type DeviceAreaProps = {};
@ -19,8 +20,19 @@ export const DeviceArea = (_props: DeviceAreaProps) => {
const { getItem, setItem } = useIndexedDB({ clientType: null });
const [outputRecordingStarted, setOutputRecordingStarted] = useState<boolean>(false);
const { appGuiSettingState } = useAppRoot();
const webEdition = appGuiSettingState.edition.indexOf("web") >= 0;
// (1) Audio Mode
const deviceModeRow = useMemo(() => {
if (webEdition) {
return (
<div className="config-sub-area-control">
<div className="config-sub-area-control-title">AUDIO:</div>
<div className="config-sub-area-control-field"></div>
</div>
);
}
const enableServerAudio = serverSetting.serverSetting.enableServerAudio;
const clientChecked = enableServerAudio == 1 ? false : true;
const serverChecked = enableServerAudio == 1 ? true : false;

View File

@ -1,207 +1,191 @@
export const RequestType = {
voice: "voice",
config: "config",
start: "start",
stop: "stop",
trancateBuffer: "trancateBuffer",
voice: "voice",
config: "config",
start: "start",
stop: "stop",
trancateBuffer: "trancateBuffer",
} as const;
export type RequestType = (typeof RequestType)[keyof typeof RequestType];
export const ResponseType = {
volume: "volume",
inputData: "inputData",
start_ok: "start_ok",
stop_ok: "stop_ok",
volume: "volume",
inputData: "inputData",
start_ok: "start_ok",
stop_ok: "stop_ok",
} as const;
export type ResponseType = (typeof ResponseType)[keyof typeof ResponseType];
export type VoiceChangerWorkletProcessorRequest = {
requestType: RequestType;
voice: Float32Array;
numTrancateTreshold: number;
volTrancateThreshold: number;
volTrancateLength: number;
requestType: RequestType;
voice: Float32Array;
numTrancateTreshold: number;
volTrancateThreshold: number;
volTrancateLength: number;
};
export type VoiceChangerWorkletProcessorResponse = {
responseType: ResponseType;
volume?: number;
recordData?: Float32Array[];
inputData?: Float32Array;
responseType: ResponseType;
volume?: number;
recordData?: Float32Array[];
inputData?: Float32Array;
};
class VoiceChangerWorkletProcessor extends AudioWorkletProcessor {
private BLOCK_SIZE = 128;
private initialized = false;
private volume = 0;
// private numTrancateTreshold = 100;
// private volTrancateThreshold = 0.0005
// private volTrancateLength = 32
// private volTrancateCount = 0
private BLOCK_SIZE = 128;
private initialized = false;
private volume = 0;
// private numTrancateTreshold = 100;
// private volTrancateThreshold = 0.0005
// private volTrancateLength = 32
// private volTrancateCount = 0
private isRecording = false;
private isRecording = false;
playBuffer: Float32Array[] = [];
unpushedF32Data: Float32Array = new Float32Array(0);
/**
* @constructor
*/
constructor() {
super();
console.log("[AudioWorkletProcessor] created.");
this.initialized = true;
this.port.onmessage = this.handleMessage.bind(this);
}
calcVol = (data: Float32Array, prevVol: number) => {
const sum = data.reduce((prev, cur) => {
return prev + cur * cur;
}, 0);
const rms = Math.sqrt(sum / data.length);
return Math.max(rms, prevVol * 0.95);
};
trancateBuffer = () => {
console.log("[worklet] Buffer truncated");
while (this.playBuffer.length > 2) {
this.playBuffer.shift();
}
};
handleMessage(event: any) {
const request = event.data as VoiceChangerWorkletProcessorRequest;
if (request.requestType === "config") {
// this.numTrancateTreshold = request.numTrancateTreshold;
// this.volTrancateLength = request.volTrancateLength
// this.volTrancateThreshold = request.volTrancateThreshold
console.log("[worklet] worklet configured", request);
return;
} else if (request.requestType === "start") {
if (this.isRecording) {
console.warn("[worklet] recoring is already started");
return;
}
this.isRecording = true;
const startResponse: VoiceChangerWorkletProcessorResponse = {
responseType: "start_ok",
};
this.port.postMessage(startResponse);
return;
} else if (request.requestType === "stop") {
if (!this.isRecording) {
console.warn("[worklet] recoring is not started");
return;
}
this.isRecording = false;
const stopResponse: VoiceChangerWorkletProcessorResponse = {
responseType: "stop_ok",
};
this.port.postMessage(stopResponse);
return;
} else if (request.requestType === "trancateBuffer") {
this.trancateBuffer();
return;
playBuffer: Float32Array[] = [];
unpushedF32Data: Float32Array = new Float32Array(0);
/**
* @constructor
*/
constructor() {
super();
console.log("[AudioWorkletProcessor] created.");
this.initialized = true;
this.port.onmessage = this.handleMessage.bind(this);
}
const f32Data = request.voice;
// if (this.playBuffer.length > this.numTrancateTreshold) {
// console.log(`[worklet] Truncate ${this.playBuffer.length} > ${this.numTrancateTreshold}`);
// this.trancateBuffer();
// }
if (this.playBuffer.length > (f32Data.length / this.BLOCK_SIZE) * 1.5) {
console.log(
`[worklet] Truncate ${this.playBuffer.length} > ${
f32Data.length / this.BLOCK_SIZE
}`
);
this.trancateBuffer();
}
const concatedF32Data = new Float32Array(
this.unpushedF32Data.length + f32Data.length
);
concatedF32Data.set(this.unpushedF32Data);
concatedF32Data.set(f32Data, this.unpushedF32Data.length);
const chunkNum = Math.floor(concatedF32Data.length / this.BLOCK_SIZE);
for (let i = 0; i < chunkNum; i++) {
const block = concatedF32Data.slice(
i * this.BLOCK_SIZE,
(i + 1) * this.BLOCK_SIZE
);
this.playBuffer.push(block);
}
this.unpushedF32Data = concatedF32Data.slice(chunkNum * this.BLOCK_SIZE);
}
pushData = (inputData: Float32Array) => {
const volumeResponse: VoiceChangerWorkletProcessorResponse = {
responseType: ResponseType.inputData,
inputData: inputData,
calcVol = (data: Float32Array, prevVol: number) => {
const sum = data.reduce((prev, cur) => {
return prev + cur * cur;
}, 0);
const rms = Math.sqrt(sum / data.length);
return Math.max(rms, prevVol * 0.95);
};
this.port.postMessage(volumeResponse);
};
process(
_inputs: Float32Array[][],
outputs: Float32Array[][],
_parameters: Record<string, Float32Array>
) {
if (!this.initialized) {
console.warn("[worklet] worklet_process not ready");
return true;
trancateBuffer = () => {
console.log("[worklet] Buffer truncated");
while (this.playBuffer.length > 2) {
this.playBuffer.shift();
}
};
handleMessage(event: any) {
const request = event.data as VoiceChangerWorkletProcessorRequest;
if (request.requestType === "config") {
// this.numTrancateTreshold = request.numTrancateTreshold;
// this.volTrancateLength = request.volTrancateLength
// this.volTrancateThreshold = request.volTrancateThreshold
console.log("[worklet] worklet configured", request);
return;
} else if (request.requestType === "start") {
if (this.isRecording) {
console.warn("[worklet] recoring is already started");
return;
}
this.isRecording = true;
const startResponse: VoiceChangerWorkletProcessorResponse = {
responseType: "start_ok",
};
this.port.postMessage(startResponse);
return;
} else if (request.requestType === "stop") {
if (!this.isRecording) {
console.warn("[worklet] recoring is not started");
return;
}
this.isRecording = false;
const stopResponse: VoiceChangerWorkletProcessorResponse = {
responseType: "stop_ok",
};
this.port.postMessage(stopResponse);
return;
} else if (request.requestType === "trancateBuffer") {
this.trancateBuffer();
return;
}
const f32Data = request.voice;
// if (this.playBuffer.length > this.numTrancateTreshold) {
// console.log(`[worklet] Truncate ${this.playBuffer.length} > ${this.numTrancateTreshold}`);
// this.trancateBuffer();
// }
if (this.playBuffer.length > (f32Data.length / this.BLOCK_SIZE) * 1.5) {
console.log(`[worklet] Truncate ${this.playBuffer.length} > ${f32Data.length / this.BLOCK_SIZE}`);
this.trancateBuffer();
}
const concatedF32Data = new Float32Array(this.unpushedF32Data.length + f32Data.length);
concatedF32Data.set(this.unpushedF32Data);
concatedF32Data.set(f32Data, this.unpushedF32Data.length);
const chunkNum = Math.floor(concatedF32Data.length / this.BLOCK_SIZE);
for (let i = 0; i < chunkNum; i++) {
const block = concatedF32Data.slice(i * this.BLOCK_SIZE, (i + 1) * this.BLOCK_SIZE);
this.playBuffer.push(block);
}
this.unpushedF32Data = concatedF32Data.slice(chunkNum * this.BLOCK_SIZE);
}
if (this.isRecording) {
if (_inputs.length > 0 && _inputs[0].length > 0) {
this.pushData(_inputs[0][0]);
}
}
pushData = (inputData: Float32Array) => {
const volumeResponse: VoiceChangerWorkletProcessorResponse = {
responseType: ResponseType.inputData,
inputData: inputData,
};
this.port.postMessage(volumeResponse);
};
if (this.playBuffer.length === 0) {
// console.log("[worklet] no play buffer");
return true;
}
// console.log("[worklet] play buffer");
//// 一定期間無音状態が続いている場合はスキップ。
// let voice: Float32Array | undefined
// while (true) {
// voice = this.playBuffer.shift()
// if (!voice) {
// break
// }
// this.volume = this.calcVol(voice, this.volume)
// if (this.volume < this.volTrancateThreshold) {
// this.volTrancateCount += 1
// } else {
// this.volTrancateCount = 0
// }
process(_inputs: Float32Array[][], outputs: Float32Array[][], _parameters: Record<string, Float32Array>) {
if (!this.initialized) {
console.warn("[worklet] worklet_process not ready");
return true;
}
// // V.1.5.0よりsilent skipで音飛びするようになったので無効化
// if (this.volTrancateCount < this.volTrancateLength || this.volTrancateLength < 0) {
// break
// } else {
// break
// // console.log("silent...skip")
// }
// }
let voice = this.playBuffer.shift();
if (voice) {
this.volume = this.calcVol(voice, this.volume);
const volumeResponse: VoiceChangerWorkletProcessorResponse = {
responseType: ResponseType.volume,
volume: this.volume,
};
this.port.postMessage(volumeResponse);
outputs[0][0].set(voice);
if (outputs[0].length == 2) {
outputs[0][1].set(voice);
}
}
if (this.isRecording) {
if (_inputs.length > 0 && _inputs[0].length > 0) {
this.pushData(_inputs[0][0]);
}
}
return true;
}
if (this.playBuffer.length === 0) {
// console.log("[worklet] no play buffer");
return true;
}
// console.log("[worklet] play buffer");
//// 一定期間無音状態が続いている場合はスキップ。
// let voice: Float32Array | undefined
// while (true) {
// voice = this.playBuffer.shift()
// if (!voice) {
// break
// }
// this.volume = this.calcVol(voice, this.volume)
// if (this.volume < this.volTrancateThreshold) {
// this.volTrancateCount += 1
// } else {
// this.volTrancateCount = 0
// }
// // V.1.5.0よりsilent skipで音飛びするようになったので無効化
// if (this.volTrancateCount < this.volTrancateLength || this.volTrancateLength < 0) {
// break
// } else {
// break
// // console.log("silent...skip")
// }
// }
let voice = this.playBuffer.shift();
if (voice) {
this.volume = this.calcVol(voice, this.volume);
const volumeResponse: VoiceChangerWorkletProcessorResponse = {
responseType: ResponseType.volume,
volume: this.volume,
};
this.port.postMessage(volumeResponse);
outputs[0][0].set(voice);
if (outputs[0].length == 2) {
outputs[0][1].set(voice);
}
}
return true;
}
}
registerProcessor(
"voice-changer-worklet-processor",
VoiceChangerWorkletProcessor
);
registerProcessor("voice-changer-worklet-processor", VoiceChangerWorkletProcessor);