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https://github.com/w-okada/voice-changer.git
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save server config
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.gitignore
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@ -16,7 +16,7 @@ server/in.wav
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server/out.wav
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server/G_*.pth
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server/train_config.json
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server/stored_setting.json
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# v.1.3.xテスト用モデルフォルダ
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server/v13
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@ -21,6 +21,7 @@ ModelType: TypeAlias = Literal[
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"RVC",
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]
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STORED_SETTING_FILE = "stored_setting.json"
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tmpdir = tempfile.TemporaryDirectory()
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SSL_KEY_DIR = os.path.join(tmpdir.name, "keys") if hasattr(sys, "_MEIPASS") else "keys"
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@ -7,7 +7,7 @@ from voice_changer.Local.ServerDevice import ServerDevice, ServerDeviceCallbacks
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from voice_changer.ModelSlotManager import ModelSlotManager
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from voice_changer.RVC.RVCModelMerger import RVCModelMerger
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from voice_changer.VoiceChanger import VoiceChanger
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from const import UPLOAD_DIR, ModelType
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from const import STORED_SETTING_FILE, UPLOAD_DIR, ModelType
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from voice_changer.utils.LoadModelParams import LoadModelParamFile, LoadModelParams
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from voice_changer.utils.ModelMerger import MergeElement, ModelMergerRequest
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from voice_changer.utils.VoiceChangerModel import AudioInOut
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@ -69,6 +69,28 @@ class VoiceChangerManager(ServerDeviceCallbacks):
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# thread = threading.Thread(target=self.serverDevice.start, args=())
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# thread.start()
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# 設定保存用情報
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self.stored_setting: dict[str, str | int | float] = {}
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if os.path.exists(STORED_SETTING_FILE):
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self.stored_setting = json.load(open(STORED_SETTING_FILE, "r", encoding="utf-8"))
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for key, val in self.stored_setting.items():
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self.update_settings(key, val)
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def store_setting(self, key: str, val: str | int | float):
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saveItemForServerDevice = ["enableServerAudio", "serverInputDeviceId", "serverOutputDeviceId", "serverReadChunkSize", "serverInputAudioGain", "serverOutputAudioGain"]
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saveItemForVoiceChanger = ["crossFadeOffsetRate", "crossFadeEndRate", "crossFadeOverlapSize"]
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saveItemForVoiceChangerManager = ["modelSlotIndex"]
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saveItemForRVC = ["extraConvertSize", "gpu", "silentThreshold"]
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saveItem = []
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saveItem.extend(saveItemForServerDevice)
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saveItem.extend(saveItemForVoiceChanger)
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saveItem.extend(saveItemForVoiceChangerManager)
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saveItem.extend(saveItemForRVC)
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if key in saveItem:
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self.stored_setting[key] = val
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json.dump(self.stored_setting, open(STORED_SETTING_FILE, "w"))
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def _get_gpuInfos(self):
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devCount = torch.cuda.device_count()
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gpus = []
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@ -83,7 +105,7 @@ class VoiceChangerManager(ServerDeviceCallbacks):
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def get_instance(cls, params: VoiceChangerParams):
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if cls._instance is None:
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cls._instance = cls(params)
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cls._instance.voiceChanger = VoiceChanger(params)
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# cls._instance.voiceChanger = VoiceChanger(params)
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return cls._instance
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def loadModel(self, params: LoadModelParams):
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@ -149,12 +171,11 @@ class VoiceChangerManager(ServerDeviceCallbacks):
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info = self.serverDevice.get_info()
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data.update(info)
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if hasattr(self, "voiceChanger"):
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if self.voiceChanger is not None:
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info = self.voiceChanger.get_info()
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data.update(info)
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return data
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else:
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return {"status": "ERROR", "msg": "no model loaded"}
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return data
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def get_performance(self):
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if hasattr(self, "voiceChanger"):
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@ -209,12 +230,19 @@ class VoiceChangerManager(ServerDeviceCallbacks):
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return
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def update_settings(self, key: str, val: str | int | float):
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self.store_setting(key, val)
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if key in self.settings.intData:
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newVal = int(val)
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if key == "modelSlotIndex":
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newVal = newVal % 1000
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print(f"[Voice Changer] model slot is changed {self.settings.modelSlotIndex} -> {newVal}")
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self.generateVoiceChanger(newVal)
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# キャッシュ設定の反映
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for k, v in self.stored_setting.items():
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if k != "modelSlotIndex":
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self.update_settings(k, v)
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setattr(self.settings, key, newVal)
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else:
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