import pyworld import numpy as np from const import PitchExtractorType from voice_changer.DiffusionSVC.pitchExtractor.PitchExtractor import PitchExtractor from voice_changer.utils.VoiceChangerModel import AudioInOut class DioPitchExtractor(PitchExtractor): def __init__(self): super().__init__() self.pitchExtractorType: PitchExtractorType = "dio" self.f0_min = 50 self.f0_max = 1100 # self.sapmle_rate = 44100 # self.sapmle_rate = 16000 self.uv_interp = True def extract(self, audio: AudioInOut, sr: int, block_size: int, model_sr: int, pitch, f0_up_key, silence_front=0): silence_front: int = 0. # TODO: chunkサイズが小さいときに音程を取れなくなる対策 hop_size = block_size * sr / model_sr offset_frame_number = silence_front * sr start_frame = int(offset_frame_number / hop_size) # frame real_silence_front = start_frame * hop_size / sr # 秒 audio = audio[int(np.round(real_silence_front * sr)):] _f0, t = pyworld.dio( audio.astype(np.double), sr, f0_floor=self.f0_min, f0_ceil=self.f0_max, channels_in_octave=2, frame_period=(1000 * hop_size / sr) ) f0 = pyworld.stonemask(audio.astype(np.double), _f0, t, sr) pitch[-f0.shape[0]:] = f0[:pitch.shape[0]] f0 = pitch if self.uv_interp: uv = f0 == 0 if len(f0[~uv]) > 0: f0[uv] = np.interp(np.where(uv)[0], np.where(~uv)[0], f0[~uv]) f0[f0 < self.f0_min] = self.f0_min f0 = f0 * 2 ** (float(f0_up_key) / 12) return f0