class VoiceChangerWorkletProcessor extends AudioWorkletProcessor { private BLOCK_SIZE = 128 private initialized = false; private volume = 0 playBuffer: Float32Array[] = [] /** * @constructor */ constructor() { super(); this.initialized = true; this.port.onmessage = this.handleMessage.bind(this); } handleMessage(event: any) { // noop const arrayBuffer = event.data.data as ArrayBuffer // データは(int16)で受信 const i16Data = new Int16Array(arrayBuffer) const f32Data = new Float32Array(i16Data.length) // console.log(`[worklet] f32DataLength${f32Data.length} i16DataLength${i16Data.length}`) i16Data.forEach((x, i) => { const float = (x >= 0x8000) ? -(0x10000 - x) / 0x8000 : x / 0x7FFF; f32Data[i] = float }) if (this.playBuffer.length > 50) { console.log("[worklet] Buffer truncated") while (this.playBuffer.length > 2) { this.playBuffer.shift() } } // アップサンプリングしてPlayバッファに蓄積 let f32Block: Float32Array for (let i = 0; i < f32Data.length; i++) { const frameIndexInBlock = (i * 2) % this.BLOCK_SIZE // if (frameIndexInBlock === 0) { f32Block = new Float32Array(this.BLOCK_SIZE) } const currentFrame = f32Data[i] const nextFrame = i + 1 < f32Data.length ? f32Data[i + 1] : f32Data[i] f32Block![frameIndexInBlock] = currentFrame f32Block![frameIndexInBlock + 1] = (currentFrame + nextFrame) / 2 if (f32Block!.length === frameIndexInBlock + 2) { this.playBuffer.push(f32Block!) } } } process(_inputs: Float32Array[][], outputs: Float32Array[][], _parameters: Record) { if (!this.initialized) { console.warn("[worklet] worklet_process not ready"); return true; } if (this.playBuffer.length === 0) { // console.log("[worklet] no play buffer") return true } const data = this.playBuffer.shift()! const sum = data.reduce((prev, cur) => { return prev + cur * cur }, 0) const rms = Math.sqrt(sum / data.length) this.volume = Math.max(rms, this.volume * 0.95) this.port.postMessage({ volume: this.volume }); outputs[0][0].set(data) return true; } } registerProcessor("voice-changer-worklet-processor", VoiceChangerWorkletProcessor);