Update emulinker.cfg

This commit is contained in:
Jgunishka 2019-08-21 21:19:54 +03:00
parent b36057b708
commit 402710a22c

View File

@ -4,6 +4,12 @@
# Any line that starts with # is considered a comment and will not be processed # Any line that starts with # is considered a comment and will not be processed
# CHARSET CONFIGURATION
# =====================
# Do not use UTF-8, cause standard clients do not support it.
# Cyrillic - Cp1251; Latin - Cp1252; Korean - Cp949 etc.
emulinker.charset=Cp1251
# NETWORKING CONFIGURATION # NETWORKING CONFIGURATION
# ======================== # ========================
# This is the main port your server will listen on for new connections # This is the main port your server will listen on for new connections
@ -31,9 +37,9 @@ controllers.v086.clientTypes.clientType=0.83
game.bufferSize=1024 game.bufferSize=1024
# Maximum number of milliseconds to wait for other player's data before a # Maximum number of milliseconds to wait for other player's data before a
# timeout retry is generated. # timeout retry is generated.
game.timeoutMillis=1000 game.timeoutMillis=100
# Number of consecutive timeouts before a player is considered desynched. # Number of consecutive timeouts before a player is considered desynched.
game.desynchTimeouts=8 game.desynchTimeouts=120
# AUTOFIRE DETECTION CONFIGURATION # AUTOFIRE DETECTION CONFIGURATION
# ================================ # ================================
@ -54,22 +60,23 @@ game.desynchTimeouts=8
# autofire users but could produce false # autofire users but could produce false
# alerts for people with very fast fingers # alerts for people with very fast fingers
# #
game.defaultAutoFireSensitivity=1 game.defaultAutoFireSensitivity=0
# MASTER LIST CONFIGURATION # MASTER LIST CONFIGURATION
# ========================= # =========================
# Server name to display in the master lists # Server name to display in the master lists
masterList.serverName=Test Server masterList.serverName=New EmuLinkerSF Server
# Location of the server to display in the master lists # Location of the server to display in the master lists
masterList.serverLocation= masterList.serverLocation=Unknown
# Website of the server to display in the master lists # Website of the server to display in the master lists
masterList.serverWebsite= masterList.serverWebsite=https://github.com/god-weapon
# Explicit connect address in cases where your server uses NAT. Leave this # Explicit connect address in cases where your server uses NAT. Leave this
# blank unless required by your firewall. # blank unless required by your firewall.
masterList.serverConnectAddress= masterList.serverConnectAddress=
# Set to true to list your server on the original kaillera.com master. # Set to true to list your server on the original kaillera.com master.
masterList.touchKaillera=false masterList.touchKaillera=true
# Set to true to list your server on the emulinker.org/anti3d.com master # Set to true to list your server on the emulinker.org/anti3d.com master
# !No longer exist. Keep this false, to not show errors in the log.
masterList.touchEmulinker=false masterList.touchEmulinker=false
# Set both of the above to false to run a private server! # Set both of the above to false to run a private server!
@ -81,7 +88,7 @@ server.maxPing=250
# 1 = LAN, 2 = Excellent, 3 = Good, 4 = Average, 5 = Low, 6 = Bad # 1 = LAN, 2 = Excellent, 3 = Good, 4 = Average, 5 = Low, 6 = Bad
server.allowedConnectionTypes=1,2,3,4,5,6 server.allowedConnectionTypes=1,2,3,4,5,6
# Max number of users allowed to connect at a time, 0 to disable # Max number of users allowed to connect at a time, 0 to disable
server.maxUsers=140 server.maxUsers=100
# Max number of games allowed on the server at a time, 0 to disable # Max number of games allowed on the server at a time, 0 to disable
server.maxGames=0 server.maxGames=0
# Set to false to prevent users from playing single player # Set to false to prevent users from playing single player
@ -90,25 +97,27 @@ server.allowSinglePlayer=true
server.allowMultipleConnections=true server.allowMultipleConnections=true
# Seconds of no activity before a user is removed for a Ping Timeout # Seconds of no activity before a user is removed for a Ping Timeout
# Should not need adjustment # Should not need adjustment
server.keepAliveTimeout=70 server.keepAliveTimeout=190
# Seconds of inactivity before a user is removed for a Idle Timeout # Seconds of inactivity before a user is removed for a Idle Timeout
# 900 = 15 minutes of idling before being removed, 0 to disable # 900 = 15 minutes of idling before being removed, 0 to disable
server.idleTimeout=0 server.idleTimeout=900
# FLOOD CONTROL AND HACKER PREVENTION CONFIGURATION # FLOOD CONTROL AND HACKER PREVENTION CONFIGURATION
# ================================================= # =================================================
# Minimum number of seconds between chat messages, 0 to disable # Minimum number of seconds between chat messages, 0 to disable
server.chatFloodTime=3 server.chatFloodTime=2
# Minimum number of seconds between created games, 0 to disable # Minimum number of seconds between created games, 0 to disable
server.createGameFloodTime=2 server.createGameFloodTime=2
# Maximum user name length, 0 to disable # Maximum user name length, 0 to disable
server.maxUserNameLength=31 server.maxUserNameLength=31
# Maximum emulator (client) name length, 0 to disable # Maximum emulator (client) name length, 0 to disable
server.maxClientNameLength=128 server.maxClientNameLength=127
# Maximum chat message length, 0 to disable # Maximum chat message length, 0 to disable
server.maxChatLength=150 server.maxChatLength=150
# Maximum game chat message length, 0 to disable
server.maxGameChatLength=320
# Maximum game (ROM) name length, 0 to disable # Maximum game (ROM) name length, 0 to disable
server.maxGameNameLength=128 server.maxGameNameLength=127
# Maximum quit message length, 0 to disable # Maximum quit message length, 0 to disable
server.maxQuitMessageLength=75 server.maxQuitMessageLength=100