Update emulinker.cfg
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@ -4,6 +4,12 @@
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# Any line that starts with # is considered a comment and will not be processed
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# Any line that starts with # is considered a comment and will not be processed
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# CHARSET CONFIGURATION
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# =====================
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# Do not use UTF-8, cause standard clients do not support it.
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# Cyrillic - Cp1251; Latin - Cp1252; Korean - Cp949 etc.
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emulinker.charset=Cp1251
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# NETWORKING CONFIGURATION
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# NETWORKING CONFIGURATION
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# ========================
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# ========================
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# This is the main port your server will listen on for new connections
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# This is the main port your server will listen on for new connections
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@ -31,9 +37,9 @@ controllers.v086.clientTypes.clientType=0.83
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game.bufferSize=1024
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game.bufferSize=1024
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# Maximum number of milliseconds to wait for other player's data before a
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# Maximum number of milliseconds to wait for other player's data before a
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# timeout retry is generated.
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# timeout retry is generated.
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game.timeoutMillis=1000
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game.timeoutMillis=100
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# Number of consecutive timeouts before a player is considered desynched.
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# Number of consecutive timeouts before a player is considered desynched.
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game.desynchTimeouts=8
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game.desynchTimeouts=120
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# AUTOFIRE DETECTION CONFIGURATION
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# AUTOFIRE DETECTION CONFIGURATION
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# ================================
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# ================================
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@ -54,22 +60,23 @@ game.desynchTimeouts=8
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# autofire users but could produce false
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# autofire users but could produce false
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# alerts for people with very fast fingers
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# alerts for people with very fast fingers
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#
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#
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game.defaultAutoFireSensitivity=1
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game.defaultAutoFireSensitivity=0
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# MASTER LIST CONFIGURATION
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# MASTER LIST CONFIGURATION
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# =========================
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# =========================
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# Server name to display in the master lists
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# Server name to display in the master lists
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masterList.serverName=Test Server
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masterList.serverName=New EmuLinkerSF Server
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# Location of the server to display in the master lists
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# Location of the server to display in the master lists
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masterList.serverLocation=
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masterList.serverLocation=Unknown
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# Website of the server to display in the master lists
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# Website of the server to display in the master lists
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masterList.serverWebsite=
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masterList.serverWebsite=https://github.com/god-weapon
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# Explicit connect address in cases where your server uses NAT. Leave this
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# Explicit connect address in cases where your server uses NAT. Leave this
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# blank unless required by your firewall.
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# blank unless required by your firewall.
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masterList.serverConnectAddress=
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masterList.serverConnectAddress=
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# Set to true to list your server on the original kaillera.com master.
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# Set to true to list your server on the original kaillera.com master.
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masterList.touchKaillera=false
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masterList.touchKaillera=true
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# Set to true to list your server on the emulinker.org/anti3d.com master
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# Set to true to list your server on the emulinker.org/anti3d.com master
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# !No longer exist. Keep this false, to not show errors in the log.
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masterList.touchEmulinker=false
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masterList.touchEmulinker=false
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# Set both of the above to false to run a private server!
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# Set both of the above to false to run a private server!
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@ -81,7 +88,7 @@ server.maxPing=250
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# 1 = LAN, 2 = Excellent, 3 = Good, 4 = Average, 5 = Low, 6 = Bad
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# 1 = LAN, 2 = Excellent, 3 = Good, 4 = Average, 5 = Low, 6 = Bad
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server.allowedConnectionTypes=1,2,3,4,5,6
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server.allowedConnectionTypes=1,2,3,4,5,6
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# Max number of users allowed to connect at a time, 0 to disable
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# Max number of users allowed to connect at a time, 0 to disable
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server.maxUsers=140
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server.maxUsers=100
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# Max number of games allowed on the server at a time, 0 to disable
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# Max number of games allowed on the server at a time, 0 to disable
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server.maxGames=0
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server.maxGames=0
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# Set to false to prevent users from playing single player
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# Set to false to prevent users from playing single player
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@ -90,25 +97,27 @@ server.allowSinglePlayer=true
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server.allowMultipleConnections=true
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server.allowMultipleConnections=true
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# Seconds of no activity before a user is removed for a Ping Timeout
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# Seconds of no activity before a user is removed for a Ping Timeout
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# Should not need adjustment
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# Should not need adjustment
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server.keepAliveTimeout=70
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server.keepAliveTimeout=190
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# Seconds of inactivity before a user is removed for a Idle Timeout
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# Seconds of inactivity before a user is removed for a Idle Timeout
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# 900 = 15 minutes of idling before being removed, 0 to disable
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# 900 = 15 minutes of idling before being removed, 0 to disable
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server.idleTimeout=0
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server.idleTimeout=900
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# FLOOD CONTROL AND HACKER PREVENTION CONFIGURATION
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# FLOOD CONTROL AND HACKER PREVENTION CONFIGURATION
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# =================================================
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# =================================================
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# Minimum number of seconds between chat messages, 0 to disable
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# Minimum number of seconds between chat messages, 0 to disable
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server.chatFloodTime=3
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server.chatFloodTime=2
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# Minimum number of seconds between created games, 0 to disable
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# Minimum number of seconds between created games, 0 to disable
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server.createGameFloodTime=2
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server.createGameFloodTime=2
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# Maximum user name length, 0 to disable
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# Maximum user name length, 0 to disable
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server.maxUserNameLength=31
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server.maxUserNameLength=31
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# Maximum emulator (client) name length, 0 to disable
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# Maximum emulator (client) name length, 0 to disable
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server.maxClientNameLength=128
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server.maxClientNameLength=127
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# Maximum chat message length, 0 to disable
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# Maximum chat message length, 0 to disable
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server.maxChatLength=150
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server.maxChatLength=150
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# Maximum game chat message length, 0 to disable
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server.maxGameChatLength=320
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# Maximum game (ROM) name length, 0 to disable
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# Maximum game (ROM) name length, 0 to disable
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server.maxGameNameLength=128
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server.maxGameNameLength=127
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# Maximum quit message length, 0 to disable
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# Maximum quit message length, 0 to disable
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server.maxQuitMessageLength=75
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server.maxQuitMessageLength=100
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