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UI: Compat: Unload compatibility entries when the window closes.
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@ -28,7 +28,9 @@ namespace Ryujinx.Ava.Utilities.Compat
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public class CompatibilityCsv
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{
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static CompatibilityCsv()
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static CompatibilityCsv() => Load();
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public static void Load()
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{
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using Stream csvStream = Assembly.GetExecutingAssembly()
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.GetManifestResourceStream("RyujinxGameCompatibilityList")!;
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@ -37,15 +39,31 @@ namespace Ryujinx.Ava.Utilities.Compat
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using SepReader reader = Sep.Reader().From(csvStream);
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ColumnIndices columnIndices = new(reader.Header.IndexOf);
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Entries = reader
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_entries = reader
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.Enumerate(row => new CompatibilityEntry(ref columnIndices, row))
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.OrderBy(it => it.GameName)
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.ToArray();
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Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.", "LoadCompatCsv");
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Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.", "LoadCompatibility");
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}
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public static CompatibilityEntry[] Entries { get; private set; }
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public static void Unload()
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{
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_entries = null;
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}
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private static CompatibilityEntry[] _entries;
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public static CompatibilityEntry[] Entries
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{
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get
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{
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if (_entries == null)
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Load();
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return _entries;
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}
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}
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}
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public class CompatibilityEntry
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@ -1,11 +1,8 @@
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using Avalonia.Controls;
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using Avalonia.Styling;
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using FluentAvalonia.UI.Controls;
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using nietras.SeparatedValues;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Helpers;
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using System.IO;
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using System.Reflection;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.Utilities.Compat
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@ -35,6 +32,8 @@ namespace Ryujinx.Ava.Utilities.Compat
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contentDialog.Styles.Add(closeButtonParent);
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await ContentDialogHelper.ShowAsync(contentDialog);
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CompatibilityCsv.Unload();
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}
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public CompatibilityList()
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