Starship/src/sys/sys_main.c

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#include "sys.h"
#include "sf64audio_external.h"
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s32 sGammaMode = 1;
SPTask* gCurrentTask;
SPTask* sAudioTasks[1];
SPTask* sGfxTasks[2];
SPTask* sNewAudioTasks[1];
SPTask* sNewGfxTasks[2];
u32 gSegments[16]; // 800E1FD0
OSMesgQueue gPiMgrCmdQueue; // 800E2010
OSMesg sPiMgrCmdBuff[50]; // 800E2028
OSMesgQueue gDmaMsgQueue;
void* sDmaMsgBuff[1];
OSIoMesg gDmaIOMsg;
OSMesgQueue gSerialEventQueue;
void* sSerialEventBuff[1];
OSMesgQueue gMainThreadMsgQueue;
void* sMainThreadMsgBuff[32];
OSMesgQueue gTaskMsgQueue;
void* sTaskMsgBuff[16];
OSMesgQueue gAudioVImsgQueue;
void* sAudioVImsgBuff[1];
OSMesgQueue gAudioTaskMsgQueue;
void* sAudioTaskMsgBuff[1];
OSMesgQueue gGfxVImsgQueue;
void* sGfxVImsgBuff[4];
OSMesgQueue gGfxTaskMsgQueue;
void* sGfxTaskMsgBuff[2];
OSMesgQueue gSerialThreadMsgQueue;
void* sSerialThreadMsgBuff[8];
OSMesgQueue gControllerMsgQueue;
void* sControllerMsgBuff[1];
OSMesgQueue gSaveMsgQueue;
void* sSaveMsgBuff[1];
OSMesgQueue gTimerTaskMsgQueue;
void* sTimerTaskMsgBuff[16];
OSMesgQueue gTimerWaitMsgQueue;
void* sTimerWaitMsgBuff[1];
GfxPool gGfxPools[2];
GfxPool* gGfxPool;
SPTask* gGfxTask;
Vp* gViewport;
Mtx* gGfxMtx;
Gfx* gUnkDisp1;
Gfx* gMasterDisp;
Gfx* gUnkDisp2;
Lightsn* gLight;
FrameBuffer* gFrameBuffer;
u16* gTextureRender;
u8 D_80137E78;
u32 gSysFrameCount;
u8 gStartNMI;
u8 gStopTasks;
u8 D_80137E84[4];
u16 gFillScreenColor;
u16 gFillScreen;
u8 gUnusedStack[0x1000];
OSThread sIdleThread; // 80138E90
u8 sIdleThreadStack[0x1000]; // 801390A0
OSThread gMainThread; // 8013A040
u8 sMainThreadStack[0x1000]; // 8013A1F0
OSThread gAudioThread; // 8013B1F0
u8 gAudioThreadStack[0x1000]; // 800DDAA0
OSThread gGraphicsThread; // 800DEAA0
u8 gGraphicsThreadStack[0x1000]; // 800DEC50
OSThread gTimerThread; // 800DFC50
u8 gTimerThreadStack[0x1000]; // 800DFE00
OSThread gSerialThread; // 800E0E00
u8 gSerialThreadStack[0x1000]; // 800E0FB0
void Main_Initialize(void) {
u8 i;
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D_80137E78 = 0;
gSysFrameCount = 0;
gStartNMI = false;
gStopTasks = false;
gFillScreenColor = 0;
gFillScreen = false;
gCurrentTask = NULL;
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for (i = 0; i < ARRAY_COUNT(sAudioTasks); i += 1) {
sAudioTasks[i] = NULL;
}
for (i = 0; i < ARRAY_COUNT(sGfxTasks); i += 1) {
sGfxTasks[i] = NULL;
}
for (i = 0; i < ARRAY_COUNT(sNewAudioTasks); i += 1) {
sNewAudioTasks[i] = NULL;
}
for (i = 0; i < ARRAY_COUNT(sNewGfxTasks); i += 1) {
sNewGfxTasks[i] = NULL;
}
}
void Audio_ThreadEntry(void* arg0) {
SPTask* task;
AudioLoad_Init();
Audio_InitSounds();
task = AudioThread_CreateTask();
if (task != NULL) {
task->msgQueue = &gAudioTaskMsgQueue;
task->msg = OS_MESG_32(TASK_MESG_1);
osWritebackDCacheAll();
osSendMesg(&gTaskMsgQueue, OS_MESG_PTR(task), OS_MESG_PRI_NORMAL);
}
while (1) {
task = AudioThread_CreateTask();
if (task != NULL) {
task->msgQueue = &gAudioTaskMsgQueue;
task->msg = OS_MESG_32(TASK_MESG_1);
osWritebackDCacheAll();
}
osRecvMesg(&gAudioTaskMsgQueue, NULL, OS_MESG_NOBLOCK);
if (task != NULL) {
osSendMesg(&gTaskMsgQueue, OS_MESG_PTR(task), OS_MESG_PRI_NORMAL);
}
osRecvMesg(&gAudioVImsgQueue, NULL, OS_MESG_BLOCK);
}
}
void Graphics_SetTask(void) {
// gGfxTask->msgQueue = &gGfxTaskMsgQueue;
// gGfxTask->msg = (OSMesg) TASK_MESG_2;
// gGfxTask->task.t.type = M_GFXTASK;
// gGfxTask->task.t.flags = 0;
// gGfxTask->task.t.ucode_boot = rspbootTextStart;
// gGfxTask->task.t.ucode_boot_size = (uintptr_t) rspbootTextEnd - (uintptr_t) rspbootTextStart;
// gGfxTask->task.t.ucode = gspF3DEX_fifoTextStart;
// gGfxTask->task.t.ucode_size = SP_UCODE_SIZE;
// gGfxTask->task.t.ucode_data = (u64*) &gspF3DEX_fifoDataStart;
// gGfxTask->task.t.ucode_data_size = SP_UCODE_DATA_SIZE;
// gGfxTask->task.t.dram_stack = gDramStack;
// gGfxTask->task.t.dram_stack_size = SP_DRAM_STACK_SIZE8;
// gGfxTask->task.t.output_buff = (u64*) gTaskOutputBuffer;
// gGfxTask->task.t.output_buff_size = (u64*) gAudioHeap;
// gGfxTask->task.t.data_ptr = (u64*) gGfxPool->masterDL;
// gGfxTask->task.t.data_size = (gMasterDisp - gGfxPool->masterDL) * sizeof(Gfx);
// gGfxTask->task.t.yield_data_ptr = (u64*) &gOSYieldData;
// gGfxTask->task.t.yield_data_size = OS_YIELD_DATA_SIZE;
// osWritebackDCacheAll();
// osSendMesg(&gTaskMsgQueue, gGfxTask, OS_MESG_PRI_NORMAL);
}
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void Graphics_InitializeTask(u32 frameCount) {
gGfxPool = &gGfxPools[frameCount % 2];
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gGfxTask = &gGfxPool->task;
gViewport = gGfxPool->viewports;
gGfxMtx = gGfxPool->mtx;
gUnkDisp1 = gGfxPool->unkDL1;
gMasterDisp = gGfxPool->masterDL;
gUnkDisp2 = gGfxPool->unkDL2;
gLight = gGfxPool->lights;
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gFrameBuffer = &gFrameBuffers[frameCount % 3];
gTextureRender = &gTextureRenderBuffer[0];
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gGfxMatrix = &sGfxMatrixStack[0];
gCalcMatrix = &sCalcMatrixStack[0];
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D_80178710 = &D_80178580[0];
}
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void Main_SetVIMode(void) {
if ((gControllerHold[0].button & D_JPAD) && (gControllerHold[1].button & D_JPAD) &&
(gControllerHold[2].button & D_JPAD) && (gControllerHold[3].button & L_TRIG) &&
(gControllerHold[3].button & R_TRIG) && (gControllerHold[3].button & Z_TRIG)) {
sGammaMode = 1 - sGammaMode;
}
// switch (osTvType) {
// case OS_TV_PAL:
// osViSetMode(&osViModePalLan1);
// break;
// case OS_TV_MPAL:
// osViSetMode(&osViModeMpalLan1);
// break;
// default:
// case OS_TV_NTSC:
// osViSetMode(&osViModeNtscLan1);
// break;
// }
// if (sGammaMode != 0) {
// osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_ON | OS_VI_GAMMA_DITHER_ON);
// } else {
// osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_OFF | OS_VI_GAMMA_DITHER_OFF);
// }
}
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void SerialInterface_ThreadEntry(void* arg0) {
OSMesg sp34;
Controller_Init();
while (1) {
osRecvMesg(&gSerialThreadMsgQueue, &sp34, OS_MESG_BLOCK);
switch (sp34.data32) {
case SI_READ_CONTROLLER:
Controller_ReadData();
break;
case SI_READ_SAVE:
Save_ReadData();
break;
case SI_WRITE_SAVE:
Save_WriteData();
break;
case SI_RUMBLE:
Controller_Rumble();
break;
}
}
}
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void Timer_ThreadEntry(void* arg0) {
OSMesg sp24;
while (1) {
osRecvMesg(&gTimerTaskMsgQueue, &sp24, OS_MESG_BLOCK);
Timer_CompleteTask(sp24.ptr);
}
}
void Graphics_ThreadEntry(void* arg0) {
u8 i;
u8 var_v1;
u8 var_v2;
Game_Initialize();
osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_READ_CONTROLLER), OS_MESG_PRI_NORMAL);
Graphics_InitializeTask(gSysFrameCount);
{
gSPSegment(gUnkDisp1++, 0, 0);
gSPDisplayList(gMasterDisp++, gGfxPool->unkDL1);
Game_Update();
gSPEndDisplayList(gUnkDisp1++);
gSPEndDisplayList(gUnkDisp2++);
gSPDisplayList(gMasterDisp++, gGfxPool->unkDL2);
gDPFullSync(gMasterDisp++);
gSPEndDisplayList(gMasterDisp++);
}
Graphics_SetTask();
while (1) {
gSysFrameCount++;
Graphics_InitializeTask(gSysFrameCount);
osRecvMesg(&gControllerMsgQueue, NULL, OS_MESG_BLOCK);
osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_RUMBLE), OS_MESG_PRI_NORMAL);
Controller_UpdateInput();
osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_READ_CONTROLLER), OS_MESG_PRI_NORMAL);
if (gControllerPress[3].button & U_JPAD) {
Main_SetVIMode();
}
{
gSPSegment(gUnkDisp1++, 0, 0);
gSPDisplayList(gMasterDisp++, gGfxPool->unkDL1);
Game_Update();
if (gStartNMI == 1) {
Graphics_NMIWipe();
}
gSPEndDisplayList(gUnkDisp1++);
gSPEndDisplayList(gUnkDisp2++);
gSPDisplayList(gMasterDisp++, gGfxPool->unkDL2);
gDPFullSync(gMasterDisp++);
gSPEndDisplayList(gMasterDisp++);
}
osRecvMesg(&gGfxTaskMsgQueue, NULL, OS_MESG_BLOCK);
Graphics_SetTask();
if (gFillScreen == 0) {
osViSwapBuffer(&gFrameBuffers[(gSysFrameCount - 1) % 3]);
}
// func_80007FE4(&gFrameBuffers[(gSysFrameCount - 1) % 3], SCREEN_WIDTH, 16);
var_v1 = MIN(D_80137E78, 4);
var_v2 = MAX(var_v1, gGfxVImsgQueue.validCount + 1);
for (i = 0; i < var_v2; i += 1) { // Can't be ++
osRecvMesg(&gGfxVImsgQueue, NULL, OS_MESG_BLOCK);
}
Audio_Update();
}
}
void Main_InitMesgQueues(void) {
osCreateMesgQueue(&gDmaMsgQueue, sDmaMsgBuff, ARRAY_COUNT(sDmaMsgBuff));
osCreateMesgQueue(&gTaskMsgQueue, sTaskMsgBuff, ARRAY_COUNT(sTaskMsgBuff));
osCreateMesgQueue(&gAudioVImsgQueue, sAudioVImsgBuff, ARRAY_COUNT(sAudioVImsgBuff));
osCreateMesgQueue(&gAudioTaskMsgQueue, sAudioTaskMsgBuff, ARRAY_COUNT(sAudioTaskMsgBuff));
osCreateMesgQueue(&gGfxVImsgQueue, sGfxVImsgBuff, ARRAY_COUNT(sGfxVImsgBuff));
osCreateMesgQueue(&gGfxTaskMsgQueue, sGfxTaskMsgBuff, ARRAY_COUNT(sGfxTaskMsgBuff));
osCreateMesgQueue(&gSerialEventQueue, sSerialEventBuff, ARRAY_COUNT(sSerialEventBuff));
osSetEventMesg(OS_EVENT_SI, &gSerialEventQueue, OS_MESG_PTR(NULL));
osCreateMesgQueue(&gMainThreadMsgQueue, sMainThreadMsgBuff, ARRAY_COUNT(sMainThreadMsgBuff));
osViSetEvent(&gMainThreadMsgQueue, OS_MESG_32(EVENT_MESG_VI), 1);
osSetEventMesg(OS_EVENT_SP, &gMainThreadMsgQueue, OS_MESG_32(EVENT_MESG_SP));
osSetEventMesg(OS_EVENT_DP, &gMainThreadMsgQueue, OS_MESG_32(EVENT_MESG_DP));
osSetEventMesg(OS_EVENT_PRENMI, &gMainThreadMsgQueue, OS_MESG_32(EVENT_MESG_PRENMI));
osCreateMesgQueue(&gTimerTaskMsgQueue, sTimerTaskMsgBuff, ARRAY_COUNT(sTimerTaskMsgBuff));
osCreateMesgQueue(&gTimerWaitMsgQueue, sTimerWaitMsgBuff, ARRAY_COUNT(sTimerWaitMsgBuff));
osCreateMesgQueue(&gSerialThreadMsgQueue, sSerialThreadMsgBuff, ARRAY_COUNT(sSerialThreadMsgBuff));
osCreateMesgQueue(&gControllerMsgQueue, sControllerMsgBuff, ARRAY_COUNT(sControllerMsgBuff));
osCreateMesgQueue(&gSaveMsgQueue, sSaveMsgBuff, ARRAY_COUNT(sSaveMsgBuff));
}
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void Main_HandleRDP(void) {
SPTask** var_v1 = sGfxTasks;
u8 i;
if ((*var_v1)->msgQueue != NULL) {
osSendMesg((*var_v1)->msgQueue, (*var_v1)->msg, OS_MESG_PRI_NORMAL);
}
(*var_v1)->state = SPTASK_STATE_FINISHED_DP;
for (i = 0; i < ARRAY_COUNT(sGfxTasks) - 1; i += 1, var_v1++) {
*var_v1 = *(var_v1 + 1);
}
*var_v1 = NULL;
}
void Main_HandleRSP(void) {
// SPTask* task = gCurrentTask;
//
// gCurrentTask = NULL;
// if (task->state == SPTASK_STATE_INTERRUPTED) {
// if (osSpTaskYielded(&task->task) == 0) {
// task->state = SPTASK_STATE_FINISHED;
// }
// } else {
// task->state = SPTASK_STATE_FINISHED;
// if (task->task.t.type == M_AUDTASK) {
// if (task->msgQueue != NULL) {
// osSendMesg(task->msgQueue, task->msg, OS_MESG_PRI_NORMAL);
// }
// sAudioTasks[0] = NULL;
// }
// }
}
void Main_GetNewTasks(void) {
u8 i;
SPTask** var_a0;
SPTask** var_a1;
SPTask** var_s0_2;
SPTask** var_s1_2;
OSMesg sp40;
SPTask* sp3C;
var_s0_2 = sNewAudioTasks;
var_s1_2 = sNewGfxTasks;
for (i = 0; i < ARRAY_COUNT(sNewAudioTasks); i += 1) {
*(var_s0_2++) = NULL;
}
for (i = 0; i < ARRAY_COUNT(sNewGfxTasks); i += 1) {
*(var_s1_2++) = NULL;
}
var_s0_2 = sNewAudioTasks;
var_s1_2 = sNewGfxTasks;
while (osRecvMesg(&gTaskMsgQueue, &sp40, OS_MESG_NOBLOCK) != MSG_QUEUE_EMPTY) {
sp3C = (SPTask*) sp40.ptr;
sp3C->state = SPTASK_STATE_NOT_STARTED;
switch (sp3C->task.t.type) {
case M_AUDTASK:
*(var_s0_2++) = sp3C;
break;
case M_GFXTASK:
*(var_s1_2++) = sp3C;
break;
}
}
var_s0_2 = sNewAudioTasks;
var_s1_2 = sNewGfxTasks;
var_a0 = sAudioTasks;
var_a1 = sGfxTasks;
for (i = 0; i < ARRAY_COUNT(sAudioTasks); i += 1, var_a0++) {
if (*var_a0 == NULL) {
break;
}
}
for (i; i < ARRAY_COUNT(sAudioTasks); i += 1) {
*(var_a0++) = *(var_s0_2++);
}
for (i = 0; i < ARRAY_COUNT(sGfxTasks); i += 1, var_a1++) {
if (*var_a1 == NULL) {
break;
}
}
for (i; i < ARRAY_COUNT(sGfxTasks); i += 1) {
*(var_a1++) = *(var_s1_2++);
}
}
void Main_StartNextTask(void) {
if (sAudioTasks[0] != NULL) {
if (gCurrentTask != NULL) {
if (gCurrentTask->task.t.type == M_GFXTASK) {
gCurrentTask->state = SPTASK_STATE_INTERRUPTED;
// osSpTaskYield();
}
} else {
gCurrentTask = sAudioTasks[0];
// osSpTaskLoad(&gCurrentTask->task);
// osSpTaskStartGo(&gCurrentTask->task);
gCurrentTask->state = SPTASK_STATE_RUNNING;
}
} else if ((gCurrentTask == NULL) && (sGfxTasks[0] != NULL) && (sGfxTasks[0]->state != SPTASK_STATE_FINISHED)) {
gCurrentTask = sGfxTasks[0];
// osDpSetStatus(DPC_CLR_TMEM_CTR | DPC_CLR_PIPE_CTR | DPC_CLR_CMD_CTR | DPC_CLR_CLOCK_CTR);
// osSpTaskLoad(&gCurrentTask->task);
// osSpTaskStartGo(&gCurrentTask->task);
gCurrentTask->state = SPTASK_STATE_RUNNING;
}
}
void Main_ThreadEntry(void* arg0) {
OSMesg ogMsg;
u32 mesg;
// osCreateThread(&gAudioThread, THREAD_ID_AUDIO, Audio_ThreadEntry, arg0,
// gAudioThreadStack + sizeof(gAudioThreadStack), 80);
// osStartThread(&gAudioThread);
// osCreateThread(&gGraphicsThread, THREAD_ID_GRAPHICS, Graphics_ThreadEntry, arg0,
// gGraphicsThreadStack + sizeof(gGraphicsThreadStack), 40);
// osStartThread(&gGraphicsThread);
// osCreateThread(&gTimerThread, THREAD_ID_TIMER, Timer_ThreadEntry, arg0,
// gTimerThreadStack + sizeof(gTimerThreadStack), 60);
// osStartThread(&gTimerThread);
// osCreateThread(&gSerialThread, THREAD_ID_SERIAL, SerialInterface_ThreadEntry, arg0,
// gSerialThreadStack + sizeof(gSerialThreadStack), 20);
// osStartThread(&gSerialThread);
Main_InitMesgQueues();
while (true) {
osRecvMesg(&gMainThreadMsgQueue, &ogMsg, OS_MESG_BLOCK);
mesg = ogMsg.data32;
switch (mesg) {
case EVENT_MESG_VI:
osSendMesg(&gAudioVImsgQueue, OS_MESG_32(EVENT_MESG_VI), OS_MESG_PRI_NORMAL);
osSendMesg(&gGfxVImsgQueue, OS_MESG_32(EVENT_MESG_VI), OS_MESG_PRI_NORMAL);
Main_GetNewTasks();
break;
case EVENT_MESG_SP:
Main_HandleRSP();
break;
case EVENT_MESG_DP:
Main_HandleRDP();
break;
case EVENT_MESG_PRENMI:
gStartNMI = 1;
break;
}
if (gStopTasks == 0) {
Main_StartNextTask();
}
}
}
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void Idle_ThreadEntry(void* arg0) {
// TODO: Implement idle thread
// osCreateViManager(OS_PRIORITY_VIMGR);
// Main_SetVIMode();
// Lib_FillScreen(1);
// osCreatePiManager(OS_PRIORITY_PIMGR, &gPiMgrCmdQueue, sPiMgrCmdBuff, ARRAY_COUNT(sPiMgrCmdBuff));
// osCreateThread(&gMainThread, THREAD_ID_MAIN, &Main_ThreadEntry, arg0, sMainThreadStack + sizeof(sMainThreadStack),
// 100);
// osStartThread(&gMainThread);
// Fault_Init();
// osSetThreadPri(NULL, OS_PRIORITY_IDLE);
// loop_1:
// goto loop_1;
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}
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void bootproc(void) {
// RdRam_CheckIPL3();
// osInitialize();
Main_Initialize();
// osCreateThread(&sIdleThread, THREAD_ID_IDLE, &Idle_ThreadEntry, NULL, sIdleThreadStack + sizeof(sIdleThreadStack),
// 255);
// osStartThread(&sIdleThread);
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}