2023-11-16 05:14:33 +03:00
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#include "global.h"
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2024-03-29 22:09:14 +03:00
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#include "assets/ast_corneria.h"
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2024-03-15 00:31:03 +03:00
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#include "assets/ast_sector_x.h"
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2024-03-27 07:07:41 +03:00
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#include "assets/ast_sector_y.h"
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#include "assets/ast_sector_z.h"
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2024-04-01 19:54:47 +03:00
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#include "assets/ast_venom_1.h"
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2024-04-02 03:08:01 +03:00
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#include "assets/ast_venom_2.h"
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#include "assets/ast_katina.h"
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#include "assets/ast_fortuna.h"
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2024-03-15 00:31:03 +03:00
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#include "assets/ast_aquas.h"
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2024-04-01 04:04:45 +03:00
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#include "assets/ast_bolse.h"
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#include "assets/ast_meteo.h"
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2024-04-02 03:08:01 +03:00
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#include "assets/ast_solar.h"
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2024-03-29 20:40:09 +03:00
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#include "assets/ast_macbeth.h"
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2024-03-28 17:13:34 +03:00
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#include "assets/ast_titania.h"
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2024-03-15 00:31:03 +03:00
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#include "assets/ast_andross.h"
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2024-03-17 07:06:28 +03:00
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#include "assets/ast_area_6.h"
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#include "assets/ast_training.h"
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2024-03-30 02:19:29 +03:00
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#include "assets/ast_versus.h"
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2024-04-01 21:17:46 +03:00
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#include "assets/ast_zoness.h"
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2023-11-16 05:14:33 +03:00
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2024-04-03 02:20:08 +03:00
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s32 D_enmy_Timer_80161670[4];
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2024-04-09 01:25:56 +03:00
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s32 gLastPathChange;
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u8 gMissedZoSearchlight;
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2023-12-09 21:53:24 +03:00
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2024-04-09 01:25:56 +03:00
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ObjectInit* gLevelObjectInits[] = {
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2024-04-01 04:53:09 +03:00
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D_CO_60371A4, D_ME_6026CC4, D_SX_602A164, D_A6_6023F64, D_A6_60287A4, D_SY_602E4F4, D_VE1_6007E74,
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D_SO_601F234, D_ZO_6026714, D_ANDROSS_C035154, D_TR_6006AA4, D_MA_6031000, D_TI_6006C60, D_AQ_602E5C8,
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2024-04-02 03:08:01 +03:00
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D_FO_600EAD4, NULL, D_KA_6011044, D_BO_600FF74, D_SZ_6006EB4, D_VE2_6014D94, D_versus_302DE3C,
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2023-11-27 00:27:05 +03:00
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};
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2024-04-03 02:20:08 +03:00
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static s32 D_enmy_800CFDF4[] = {
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2024-04-23 05:51:20 +03:00
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/* 0 */ OBJ_SCENERY_0,
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2024-04-05 23:11:36 +03:00
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/* 1 */ OBJ_ITEM_SILVER_RING,
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/* 2 */ OBJ_ITEM_SILVER_RING,
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/* 3 */ OBJ_ITEM_SILVER_RING,
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/* 4 */ OBJ_ITEM_SILVER_RING,
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/* 5 */ OBJ_ITEM_BOMB,
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/* 6 */ OBJ_ITEM_BOMB,
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/* 7 */ OBJ_ITEM_BOMB,
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/* 8 */ OBJ_ITEM_BOMB,
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/* 9 */ OBJ_ITEM_LASERS,
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/* 10 */ OBJ_ITEM_LASERS,
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/* 11 */ OBJ_ITEM_LASERS,
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/* 12 */ OBJ_ITEM_LASERS,
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/* 13 */ OBJ_ITEM_1UP,
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/* 14 */ OBJ_ITEM_GOLD_RING,
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/* 15 */ OBJ_ITEM_GOLD_RING,
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/* 16 */ OBJ_ITEM_GOLD_RING,
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/* 17 */ OBJ_ITEM_GOLD_RING,
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/* 18 */ OBJ_ITEM_GOLD_RING,
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/* 19 */ OBJ_ITEM_LASERS,
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/* 20 */ OBJ_ITEM_BOMB,
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/* 21 */ OBJ_ITEM_SILVER_RING,
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/* 22 */ OBJ_ITEM_SILVER_RING,
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/* 23 */ OBJ_ITEM_WING_REPAIR,
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2024-04-23 05:51:20 +03:00
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/* 24 */ OBJ_SCENERY_0,
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2024-04-05 23:11:36 +03:00
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/* 25 */ OBJ_ITEM_SILVER_STAR,
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2023-11-27 00:27:05 +03:00
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};
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2024-04-03 02:20:08 +03:00
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static f32 D_enmy_800CFE5C[] = {
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2023-11-27 00:27:05 +03:00
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0.0f, 1.0f, 0.5f, 0.33f, 0.25f, 1.0f, 0.5f, 0.33f, 0.25f, 1.0f, 0.5f, 0.33f, 0.25f,
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1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f,
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};
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2024-04-03 02:20:08 +03:00
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static Vec3f D_enmy_800CFEC4[] = {
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2023-11-27 00:27:05 +03:00
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{ 0.0f, 0.0f, 50.0f }, { -50.0f, 0.0f, 0.0f }, { 50.0f, 0.0f, 0.0f },
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{ 0.0f, 50.0f, 0.0f }, { 0.0f, 0.0f, -50.0f }, { 0.0f, -50.0f, 0.0f },
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};
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2024-04-03 02:20:08 +03:00
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static Vec3f D_enmy_800CFF0C[] = {
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2023-11-27 00:27:05 +03:00
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{ 0.0f, 0.0f, 0.0f }, { 0.0f, -90.0f, 0.0f }, { 0.0f, 90.0f, 0.0f },
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{ -90.0f, 0.0f, 0.0f }, { 0.0f, 180.0f, 0.0f }, { 90.0f, 0.0f, 0.0f },
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};
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2024-04-26 01:01:25 +03:00
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u32 gWarpRingSfx[] = {
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2023-11-27 00:27:05 +03:00
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0x19404038, 0x19404139, 0x1940423A, 0x1940433B, 0x1940443C, 0x1940453D, 0x1940463E, 0x1940463E, 0x1940463E,
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};
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2024-05-05 00:24:24 +03:00
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void func_enmy_80060F30(f32* pos, u32 sfxId, s32 shotSource) {
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2024-03-27 07:07:41 +03:00
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PRINTF("CHIME SET \n");
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PRINTF("BOMB SET 1\n");
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PRINTF("BOMB SET 2\n");
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PRINTF("center_X %f\n");
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PRINTF("Enm->obj.pos.x %f\n");
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2023-12-20 22:32:50 +03:00
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if (!gVersusMode) {
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2024-03-01 21:57:44 +03:00
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AUDIO_PLAY_SFX(sfxId, gDefaultSfxSource, 4);
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2023-11-16 05:14:33 +03:00
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} else {
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2024-05-05 00:24:24 +03:00
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AUDIO_PLAY_SFX(sfxId, pos, shotSource);
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2023-11-16 05:14:33 +03:00
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}
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}
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2024-01-21 23:42:06 +03:00
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void Object_Kill(Object* obj, f32* sfxSrc) {
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obj->status = OBJ_FREE;
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2024-03-01 21:57:44 +03:00
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Audio_KillSfxBySource(sfxSrc);
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2023-11-16 05:14:33 +03:00
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}
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2024-04-03 02:20:08 +03:00
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bool func_enmy_80060FE4(Vec3f* arg0, f32 arg1) {
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2023-11-16 05:14:33 +03:00
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Vec3f sp2C;
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Vec3f sp20;
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2024-04-16 02:38:19 +03:00
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if ((gLevelMode != LEVELMODE_ALL_RANGE) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) {
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2023-12-04 21:50:52 +03:00
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return true;
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2023-11-16 05:14:33 +03:00
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}
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2024-04-16 02:38:19 +03:00
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Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].camYaw, MTXF_NEW);
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sp2C.x = arg0->x - gPlayer[gPlayerNum].cam.eye.x;
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2023-11-16 05:14:33 +03:00
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sp2C.y = 0.0f;
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2024-04-16 02:38:19 +03:00
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sp2C.z = arg0->z - gPlayer[gPlayerNum].cam.eye.z;
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2023-11-24 22:11:20 +03:00
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Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp2C, &sp20);
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2023-11-16 05:14:33 +03:00
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if ((sp20.z < 1000.0f) && (arg1 < sp20.z) && (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 2000.0f))) {
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2023-12-04 21:50:52 +03:00
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return true;
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2023-11-16 05:14:33 +03:00
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}
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2023-12-04 21:50:52 +03:00
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return false;
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2023-11-16 05:14:33 +03:00
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}
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2024-04-03 02:20:08 +03:00
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bool func_enmy_80061148(Vec3f* arg0, f32 arg1) {
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2023-11-16 05:14:33 +03:00
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Vec3f sp2C;
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Vec3f sp20;
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2023-12-24 22:28:35 +03:00
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if (gLevelMode != LEVELMODE_ALL_RANGE) {
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2023-12-04 21:50:52 +03:00
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return true;
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2023-11-16 05:14:33 +03:00
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}
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2024-04-16 02:38:19 +03:00
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if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) {
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2024-04-03 02:20:08 +03:00
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return func_enmy_80060FE4(arg0, arg1);
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2023-11-16 05:14:33 +03:00
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}
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2024-04-16 02:38:19 +03:00
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Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].camYaw, MTXF_NEW);
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sp2C.x = arg0->x - gPlayer[gPlayerNum].cam.eye.x;
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2023-11-16 05:14:33 +03:00
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sp2C.y = 0.0f;
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2024-04-16 02:38:19 +03:00
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sp2C.z = arg0->z - gPlayer[gPlayerNum].cam.eye.z;
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2023-11-24 22:11:20 +03:00
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Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp2C, &sp20);
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2023-11-16 05:14:33 +03:00
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if ((sp20.z < 0.0f) && (arg1 < sp20.z) && (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 500.0f))) {
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2023-12-04 21:50:52 +03:00
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return true;
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2023-11-16 05:14:33 +03:00
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}
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2023-12-04 21:50:52 +03:00
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return false;
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2023-11-16 05:14:33 +03:00
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}
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2023-12-20 22:32:50 +03:00
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void Object_SetInfo(ObjectInfo* info, u32 objId) {
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2024-05-05 00:24:24 +03:00
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*info = gObjectInfo[objId];
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info->hitbox = SEGMENTED_TO_VIRTUAL(gObjectInfo[objId].hitbox);
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2023-12-24 22:28:35 +03:00
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if (gLevelMode == LEVELMODE_UNK_2) {
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2024-05-02 23:46:51 +03:00
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info->cullDistance += 200.0f;
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2023-11-16 05:14:33 +03:00
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}
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}
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2024-04-23 05:51:20 +03:00
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void Scenery_Initialize(Scenery* scenery) {
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2023-11-16 05:14:33 +03:00
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s32 i;
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2024-04-23 05:51:20 +03:00
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u8* ptr = (u8*) scenery;
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2023-11-16 05:14:33 +03:00
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2024-04-23 05:51:20 +03:00
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for (i = 0; i < sizeof(Scenery); i++, ptr++) {
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2023-12-20 22:32:50 +03:00
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*ptr = 0;
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2023-11-16 05:14:33 +03:00
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}
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}
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2024-04-09 01:25:56 +03:00
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void Sprite_Initialize(Sprite* sprite) {
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2023-11-16 05:14:33 +03:00
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s32 i;
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2024-04-09 01:25:56 +03:00
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u8* ptr = (u8*) sprite;
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2023-11-16 05:14:33 +03:00
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2024-04-09 01:25:56 +03:00
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for (i = 0; i < sizeof(Sprite); i++, ptr++) {
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2023-12-20 22:32:50 +03:00
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*ptr = 0;
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2023-11-16 05:14:33 +03:00
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}
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}
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2024-01-14 01:45:37 +03:00
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void Actor_Initialize(Actor* actor) {
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2023-11-16 05:14:33 +03:00
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s32 i;
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2024-01-14 01:45:37 +03:00
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u8* ptr = (u8*) actor;
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2023-11-16 05:14:33 +03:00
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2024-01-14 01:45:37 +03:00
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for (i = 0; i < sizeof(Actor); i++, ptr++) {
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2023-12-20 22:32:50 +03:00
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*ptr = 0;
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2023-11-16 05:14:33 +03:00
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}
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2024-01-14 01:45:37 +03:00
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actor->scale = 1.0f;
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2023-11-16 05:14:33 +03:00
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}
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2024-01-07 01:39:23 +03:00
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void Boss_Initialize(Boss* boss) {
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2023-11-16 05:14:33 +03:00
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s32 i;
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2024-01-07 01:39:23 +03:00
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u8* ptr = (u8*) boss;
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2023-11-16 05:14:33 +03:00
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2024-01-07 01:39:23 +03:00
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for (i = 0; i < sizeof(Boss); i++, ptr++) {
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2023-12-20 22:32:50 +03:00
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*ptr = 0;
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2023-11-16 05:14:33 +03:00
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}
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2024-01-07 01:39:23 +03:00
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boss->unk_3F8 = 1.0f;
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2023-11-16 05:14:33 +03:00
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}
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2023-12-20 22:32:50 +03:00
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void Item_Initialize(Item* item) {
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2023-11-16 05:14:33 +03:00
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s32 i;
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2023-12-20 22:32:50 +03:00
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u8* ptr = (u8*) item;
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2023-11-16 05:14:33 +03:00
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2023-12-20 22:32:50 +03:00
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for (i = 0; i < sizeof(Item); i++, ptr++) {
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*ptr = 0;
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2023-11-16 05:14:33 +03:00
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}
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}
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2024-01-13 16:43:04 +03:00
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void Effect_Initialize(Effect* effect) {
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2023-11-16 05:14:33 +03:00
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s32 i;
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2024-01-13 16:43:04 +03:00
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u8* ptr = (u8*) effect;
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2023-11-16 05:14:33 +03:00
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2024-01-13 16:43:04 +03:00
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for (i = 0; i < sizeof(Effect); i++, ptr++) {
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2023-12-20 22:32:50 +03:00
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*ptr = 0;
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2023-11-16 05:14:33 +03:00
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}
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2024-01-13 16:43:04 +03:00
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effect->scale2 = 1.0f;
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2023-12-19 17:54:50 +03:00
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}
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2024-04-23 05:51:20 +03:00
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void Scenery_Load(Scenery* scenery, ObjectInit* objInit) {
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Scenery_Initialize(scenery);
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scenery->obj.status = OBJ_INIT;
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scenery->obj.pos.z = -objInit->zPos1;
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scenery->obj.pos.z += -3000.0f + objInit->zPos2;
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scenery->obj.pos.x = objInit->xPos;
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scenery->obj.pos.y = objInit->yPos;
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scenery->obj.rot.x = objInit->rot.x;
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scenery->obj.rot.y = objInit->rot.y;
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scenery->obj.rot.z = objInit->rot.z;
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scenery->obj.id = objInit->id;
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Object_SetInfo(&scenery->info, scenery->obj.id);
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2023-12-19 17:54:50 +03:00
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}
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2024-04-09 01:25:56 +03:00
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void Sprite_Load(Sprite* sprite, ObjectInit* objInit) {
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Sprite_Initialize(sprite);
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sprite->obj.status = OBJ_INIT;
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sprite->obj.pos.z = -objInit->zPos1;
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sprite->obj.pos.z += -3000.0f + objInit->zPos2;
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sprite->obj.pos.x = objInit->xPos;
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sprite->obj.pos.y = objInit->yPos;
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sprite->obj.rot.y = objInit->rot.y;
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sprite->obj.rot.x = objInit->rot.x;
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sprite->obj.rot.z = objInit->rot.z;
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sprite->obj.id = objInit->id;
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Object_SetInfo(&sprite->info, sprite->obj.id);
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2023-12-19 17:54:50 +03:00
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}
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|
|
|
2024-01-14 01:45:37 +03:00
|
|
|
void Actor_Load(Actor* actor, ObjectInit* objInit) {
|
|
|
|
Actor_Initialize(actor);
|
2024-01-21 23:42:06 +03:00
|
|
|
actor->obj.status = OBJ_INIT;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.pos.z = -objInit->zPos1;
|
|
|
|
actor->obj.pos.z += -3000.0f + objInit->zPos2;
|
|
|
|
actor->obj.pos.x = objInit->xPos;
|
|
|
|
actor->obj.pos.y = objInit->yPos;
|
2024-01-17 17:04:59 +03:00
|
|
|
actor->obj.rot.y = objInit->rot.y;
|
|
|
|
actor->obj.rot.x = objInit->rot.x;
|
|
|
|
actor->obj.rot.z = objInit->rot.z;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.id = objInit->id;
|
|
|
|
Object_SetInfo(&actor->info, actor->obj.id);
|
2023-12-19 17:54:50 +03:00
|
|
|
}
|
|
|
|
|
2024-01-07 01:39:23 +03:00
|
|
|
void Boss_Load(Boss* boss, ObjectInit* objInit) {
|
|
|
|
Boss_Initialize(boss);
|
2024-01-21 23:42:06 +03:00
|
|
|
boss->obj.status = OBJ_INIT;
|
2024-01-07 01:39:23 +03:00
|
|
|
boss->obj.pos.z = -objInit->zPos1;
|
|
|
|
boss->obj.pos.z += -3000.0f + objInit->zPos2;
|
|
|
|
boss->obj.pos.x = objInit->xPos;
|
|
|
|
boss->obj.pos.y = objInit->yPos;
|
2024-01-17 17:04:59 +03:00
|
|
|
boss->obj.rot.y = objInit->rot.y;
|
|
|
|
boss->obj.rot.x = objInit->rot.x;
|
|
|
|
boss->obj.rot.z = objInit->rot.z;
|
2024-01-07 01:39:23 +03:00
|
|
|
boss->obj.id = objInit->id;
|
|
|
|
Object_SetInfo(&boss->info, boss->obj.id);
|
2023-12-19 17:54:50 +03:00
|
|
|
}
|
|
|
|
|
2023-12-24 22:28:35 +03:00
|
|
|
void Item_Load(Item* item, ObjectInit* objInit) {
|
2023-12-20 22:32:50 +03:00
|
|
|
Item_Initialize(item);
|
2024-01-21 23:42:06 +03:00
|
|
|
item->obj.status = OBJ_INIT;
|
2023-12-20 22:32:50 +03:00
|
|
|
item->obj.pos.z = -objInit->zPos1;
|
|
|
|
item->obj.pos.z += -3000.0f + objInit->zPos2;
|
|
|
|
item->obj.pos.x = objInit->xPos;
|
|
|
|
item->obj.pos.y = objInit->yPos;
|
2024-01-17 17:04:59 +03:00
|
|
|
item->obj.rot.y = objInit->rot.y;
|
|
|
|
item->obj.rot.x = objInit->rot.x;
|
|
|
|
item->obj.rot.z = objInit->rot.z;
|
2023-12-20 22:32:50 +03:00
|
|
|
item->obj.id = objInit->id;
|
2024-05-02 23:46:51 +03:00
|
|
|
item->width = 1.0f;
|
2023-12-20 22:32:50 +03:00
|
|
|
Object_SetInfo(&item->info, item->obj.id);
|
2023-12-19 17:54:50 +03:00
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80061958(Effect* effect, f32 xPos, f32 yPos, f32 zPos) {
|
2024-01-13 16:43:04 +03:00
|
|
|
Effect_Initialize(effect);
|
2024-01-21 23:42:06 +03:00
|
|
|
effect->obj.status = OBJ_INIT;
|
2024-01-13 16:43:04 +03:00
|
|
|
effect->obj.id = OBJ_EFFECT_346;
|
|
|
|
effect->timer_50 = 50;
|
|
|
|
effect->scale2 = 0.2f;
|
2023-12-14 17:41:43 +03:00
|
|
|
if (gCurrentLevel == LEVEL_AQUAS) {
|
2024-01-13 16:43:04 +03:00
|
|
|
effect->timer_50 = 200;
|
|
|
|
effect->scale2 = 0.3f;
|
2024-01-29 00:27:23 +03:00
|
|
|
effect->scale1 = RAND_FLOAT(255.0f);
|
2024-01-13 16:43:04 +03:00
|
|
|
}
|
|
|
|
effect->obj.pos.x = xPos;
|
|
|
|
effect->obj.pos.y = yPos;
|
|
|
|
effect->obj.pos.z = zPos;
|
2024-01-29 00:27:23 +03:00
|
|
|
effect->obj.rot.z = RAND_FLOAT(360.0f);
|
2024-01-13 16:43:04 +03:00
|
|
|
Object_SetInfo(&effect->info, effect->obj.id);
|
2023-12-24 22:28:35 +03:00
|
|
|
if (gLevelType == LEVELTYPE_PLANET) {
|
2024-05-02 23:46:51 +03:00
|
|
|
effect->info.cullDistance = 100.0f;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80061A4C(void) {
|
2023-11-16 05:14:33 +03:00
|
|
|
s32 i;
|
2023-12-19 17:54:50 +03:00
|
|
|
f32 x;
|
|
|
|
f32 y;
|
|
|
|
f32 z;
|
2023-11-16 05:14:33 +03:00
|
|
|
|
2024-01-13 16:43:04 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gEffects[i].obj.status == OBJ_FREE) {
|
2024-01-29 00:27:23 +03:00
|
|
|
x = gPlayer[0].pos.x + RAND_FLOAT_CENTERED(400.0f) + (5.0f * gPlayer[0].vel.x);
|
|
|
|
y = gPlayer[0].pos.y + RAND_FLOAT_CENTERED(400.0f) + (5.0f * gPlayer[0].vel.y);
|
2024-05-02 23:46:51 +03:00
|
|
|
z = -gPathProgress - 500.0f;
|
|
|
|
if (gPathVelZ < 0.0f) {
|
|
|
|
z = -gPathProgress + 500.0f;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_80061958(&gEffects[i], x, y, z);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80061B68(void) {
|
2023-11-16 05:14:33 +03:00
|
|
|
s32 i;
|
2023-12-19 17:54:50 +03:00
|
|
|
f32 x;
|
|
|
|
f32 y;
|
|
|
|
f32 z;
|
2023-11-16 05:14:33 +03:00
|
|
|
|
2024-01-13 16:43:04 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gEffects[i].obj.status == OBJ_FREE) {
|
2023-11-16 05:14:33 +03:00
|
|
|
|
2024-01-29 00:27:23 +03:00
|
|
|
x = gPlayer[0].pos.x + RAND_FLOAT_CENTERED(2000.0f) + (5.0f * gPlayer[0].vel.x);
|
2023-12-19 17:54:50 +03:00
|
|
|
y = 0;
|
2024-04-23 05:51:20 +03:00
|
|
|
while (y <= gGroundHeight) {
|
2024-01-29 00:27:23 +03:00
|
|
|
y = gPlayer[0].pos.y + RAND_FLOAT_CENTERED(2000.0f) + (5.0f * gPlayer[0].vel.y);
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
z = -gPathProgress - 3000.0f;
|
|
|
|
if (gPathVelZ < 0.0f) {
|
|
|
|
z = -gPathProgress + 1000.0f;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_80061958(&gEffects[i], x, y, z);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80061CD0(void) {
|
2023-11-16 05:14:33 +03:00
|
|
|
s32 i;
|
2023-12-19 17:54:50 +03:00
|
|
|
f32 x;
|
|
|
|
f32 y;
|
|
|
|
f32 z;
|
2023-11-16 05:14:33 +03:00
|
|
|
|
2024-01-13 16:43:04 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gEffects[i].obj.status == OBJ_FREE) {
|
2024-01-29 00:27:23 +03:00
|
|
|
x = gPlayer[gPlayerNum].pos.x + RAND_FLOAT_CENTERED(3000.0f) + (5.0f * gPlayer[gPlayerNum].vel.x);
|
|
|
|
y = gPlayer[gPlayerNum].pos.y + 1000.0f + RAND_FLOAT_CENTERED(500.0f) + (5.0f * gPlayer[gPlayerNum].vel.y);
|
2024-05-02 23:46:51 +03:00
|
|
|
z = -gPathProgress - RAND_FLOAT(2000.0f);
|
|
|
|
if (gPathVelZ < 0.0f) {
|
|
|
|
z = -gPathProgress + 1000.0f;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_80061958(&gEffects[i], x, y, z);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80061E48(Actor* actor, f32 xPos, f32 yPos, f32 zPos) {
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor_Initialize(actor);
|
2024-01-21 23:42:06 +03:00
|
|
|
actor->obj.status = OBJ_INIT;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.id = OBJ_ACTOR_181;
|
2023-11-16 05:14:33 +03:00
|
|
|
if (Rand_ZeroOne() < 0.5f) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.id = OBJ_ACTOR_186;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
if (Rand_ZeroOne() < 0.5f) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.id = OBJ_ACTOR_182;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.pos.x = xPos;
|
|
|
|
actor->obj.pos.y = yPos;
|
|
|
|
actor->obj.pos.z = zPos;
|
|
|
|
actor->vel.z = 10.0f;
|
|
|
|
Object_SetInfo(&actor->info, actor->obj.id);
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
|
2024-04-20 22:18:31 +03:00
|
|
|
void ActorEvent_Load(Actor* actor, ObjectInit* objInit, s32 index) {
|
2023-11-16 05:14:33 +03:00
|
|
|
Vec3f sp24;
|
|
|
|
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor_Initialize(actor);
|
2024-01-21 23:42:06 +03:00
|
|
|
actor->obj.status = OBJ_ACTIVE;
|
2024-04-09 01:25:56 +03:00
|
|
|
actor->index = index;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.pos.z = -objInit->zPos1;
|
|
|
|
actor->obj.pos.z += -3000.0f + objInit->zPos2;
|
|
|
|
actor->obj.pos.x = objInit->xPos;
|
|
|
|
actor->obj.pos.y = objInit->yPos;
|
2024-01-17 17:04:59 +03:00
|
|
|
actor->obj.rot.y = actor->unk_0F4.y = objInit->rot.y;
|
|
|
|
actor->obj.rot.x = actor->unk_0F4.x = objInit->rot.x;
|
|
|
|
actor->unk_0F4.z = objInit->rot.z;
|
2024-04-05 23:11:36 +03:00
|
|
|
actor->obj.id = OBJ_ACTOR_EVENT;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->timer_0C2 = 10;
|
2024-05-05 00:24:24 +03:00
|
|
|
actor->unk_0B4 = EVID_FFF;
|
2024-04-05 23:11:36 +03:00
|
|
|
actor->aiType = objInit->id - ACTOR_EVENT_ID;
|
2024-01-14 01:45:37 +03:00
|
|
|
|
|
|
|
Object_SetInfo(&actor->info, actor->obj.id);
|
2024-05-02 23:46:51 +03:00
|
|
|
actor->info.cullDistance = 3000.0f;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->fwork[25] = 20000.0f;
|
2024-04-11 19:55:32 +03:00
|
|
|
actor->iwork[1] = gPrevEventActorIndex;
|
|
|
|
actor->iwork[10] = gActors[gPrevEventActorIndex].aiType;
|
2024-04-26 01:01:25 +03:00
|
|
|
actor->fwork[22] = gArwingSpeed;
|
2024-05-05 00:24:24 +03:00
|
|
|
Matrix_RotateZ(gCalcMatrix, -gFormationInitRot.z * M_DTOR, MTXF_NEW);
|
|
|
|
Matrix_RotateX(gCalcMatrix, -gFormationInitRot.x * M_DTOR, MTXF_APPLY);
|
|
|
|
Matrix_RotateY(gCalcMatrix, -gFormationInitRot.y * M_DTOR, MTXF_APPLY);
|
|
|
|
sp24.x = actor->obj.pos.x - gFormationInitPos.x;
|
|
|
|
sp24.y = actor->obj.pos.y - gFormationInitPos.y;
|
|
|
|
sp24.z = actor->obj.pos.z - gFormationInitPos.z;
|
2024-01-14 01:45:37 +03:00
|
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp24, &actor->vwork[28]);
|
2024-05-05 00:24:24 +03:00
|
|
|
actor->iwork[9] = gFormationLeaderIndex;
|
2024-04-11 19:55:32 +03:00
|
|
|
gPrevEventActorIndex = index;
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor_Update(actor);
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Object_Load(ObjectInit* objInit, f32 xMax, f32 xMin, f32 yMax, f32 yMin) {
|
2023-11-16 05:14:33 +03:00
|
|
|
s32 i;
|
|
|
|
|
2024-05-02 23:46:51 +03:00
|
|
|
if ((xMax > objInit->xPos - gPlayer[0].xPath) && (objInit->xPos - gPlayer[0].xPath > xMin) &&
|
|
|
|
(yMax > objInit->yPos - gPlayer[0].yPath) && (objInit->yPos - gPlayer[0].yPath > yMin)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
if (objInit->id < OBJ_SPRITE_CO_POLE) {
|
2024-04-23 05:51:20 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gScenery); i++) {
|
|
|
|
if (gScenery[i].obj.status == OBJ_FREE) {
|
|
|
|
Scenery_Load(&gScenery[i], objInit);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if ((objInit->id >= OBJ_SPRITE_CO_POLE) && (objInit->id < OBJ_ACTOR_176)) {
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSprites); i++) {
|
|
|
|
if (gSprites[i].obj.status == OBJ_FREE) {
|
|
|
|
Sprite_Load(&gSprites[i], objInit);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
if ((objInit->id >= OBJ_ACTOR_176) && (objInit->id < OBJ_BOSS_292)) {
|
|
|
|
if ((objInit->id == OBJ_ACTOR_267) || (objInit->id == OBJ_ACTOR_254)) {
|
|
|
|
for (i = ARRAY_COUNT(gActors) - 1; i >= 0; i--) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gActors[i].obj.status == OBJ_FREE) {
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor_Load(&gActors[i], objInit);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2024-04-05 23:11:36 +03:00
|
|
|
} else if (objInit->id == OBJ_ACTOR_TEAM_BOSS) {
|
2023-11-16 05:14:33 +03:00
|
|
|
for (i = 0; i < 3; i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gActors[i].obj.status == OBJ_FREE) {
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor_Load(&gActors[i], objInit);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
2024-01-14 01:45:37 +03:00
|
|
|
for (i = 4; i < ARRAY_COUNT(gActors); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gActors[i].obj.status == OBJ_FREE) {
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor_Load(&gActors[i], objInit);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-01-07 01:39:23 +03:00
|
|
|
if ((objInit->id >= OBJ_BOSS_292) && (objInit->id < OBJ_ITEM_LASERS)) {
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gBosses); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gBosses[i].obj.status == OBJ_FREE) {
|
2024-01-07 01:39:23 +03:00
|
|
|
Boss_Load(&gBosses[i], objInit);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-05-05 23:23:49 +03:00
|
|
|
if ((objInit->id >= OBJ_ITEM_LASERS) && (objInit->id < OBJ_EFFECT_FIRE_SMOKE)) {
|
2023-12-20 22:32:50 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gItems); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gItems[i].obj.status == OBJ_FREE) {
|
2023-12-24 22:28:35 +03:00
|
|
|
Item_Load(&gItems[i], objInit);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-05-05 23:23:49 +03:00
|
|
|
if (objInit->id >= OBJ_EFFECT_FIRE_SMOKE && objInit->id <= OBJ_UNK_406) {
|
2023-12-19 17:54:50 +03:00
|
|
|
switch (objInit->id) {
|
2023-12-20 22:32:50 +03:00
|
|
|
case OBJ_UNK_403:
|
2024-04-03 02:20:08 +03:00
|
|
|
D_MA_801BA1E8 = 99;
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
2023-12-20 22:32:50 +03:00
|
|
|
case OBJ_UNK_404:
|
2024-04-03 02:20:08 +03:00
|
|
|
D_MA_801BA1E8 = 0;
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
2023-12-20 22:32:50 +03:00
|
|
|
case OBJ_UNK_405:
|
2024-04-03 02:20:08 +03:00
|
|
|
D_MA_801BA1E8 = 98;
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
2023-12-20 22:32:50 +03:00
|
|
|
case OBJ_UNK_402:
|
2024-04-03 02:20:08 +03:00
|
|
|
D_Andross_801A7F78 = objInit->rot.z * 0.1f;
|
|
|
|
D_Andross_801A7F60 = -(f32) objInit->rot.x;
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
2023-12-20 22:32:50 +03:00
|
|
|
case OBJ_UNK_400:
|
2024-04-03 02:20:08 +03:00
|
|
|
D_ctx_801782B8++;
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
2023-12-20 22:32:50 +03:00
|
|
|
case OBJ_UNK_401:
|
2024-04-03 02:20:08 +03:00
|
|
|
if (D_ctx_801782B8 > 0) {
|
|
|
|
D_ctx_801782B8--;
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2023-12-20 22:32:50 +03:00
|
|
|
if (objInit->id > OBJ_UNK_406) {
|
2024-01-14 01:45:37 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gActors[i].obj.status == OBJ_FREE) {
|
2024-04-20 22:18:31 +03:00
|
|
|
ActorEvent_Load(&gActors[i], objInit, i);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80062568(void) {
|
2024-04-09 01:25:56 +03:00
|
|
|
ObjectInit* objInit;
|
2023-11-16 05:14:33 +03:00
|
|
|
s32 var_s0;
|
2023-12-14 17:41:43 +03:00
|
|
|
s32 temp = gCurrentLevel; // seems fake
|
2023-11-16 05:14:33 +03:00
|
|
|
if (1) {}
|
2024-04-09 01:25:56 +03:00
|
|
|
gLevelObjects = SEGMENTED_TO_VIRTUAL(gLevelObjectInits[temp]);
|
2024-04-26 01:01:25 +03:00
|
|
|
var_s0 = gSavedObjectLoadIndex - 40;
|
2024-04-09 01:25:56 +03:00
|
|
|
objInit = &gLevelObjects[var_s0];
|
2023-11-16 05:14:33 +03:00
|
|
|
|
2024-04-26 01:01:25 +03:00
|
|
|
for (; var_s0 < gSavedObjectLoadIndex; var_s0++, objInit++) {
|
2024-04-09 01:25:56 +03:00
|
|
|
Object_Load(objInit, 4000.0f, -4000.0f, 4000.0f, -4000.0f);
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-26 01:01:25 +03:00
|
|
|
void Object_LoadLevelObjects(void) {
|
2023-12-19 17:54:50 +03:00
|
|
|
ObjectInit* objInit;
|
2024-04-09 01:25:56 +03:00
|
|
|
f32 xMax;
|
|
|
|
f32 xMin;
|
|
|
|
f32 yMax;
|
|
|
|
f32 yMin;
|
2023-11-16 05:14:33 +03:00
|
|
|
s32 i;
|
|
|
|
s32 j;
|
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
if ((gCurrentLevel == LEVEL_METEO) && (gLevelPhase == 1)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
gLevelObjects = SEGMENTED_TO_VIRTUAL(D_ME_602B148);
|
2024-04-23 05:51:20 +03:00
|
|
|
} else if ((gCurrentLevel == LEVEL_SECTOR_X) && (gLevelPhase == 1)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
gLevelObjects = SEGMENTED_TO_VIRTUAL(D_SX_602F18C);
|
2024-04-23 05:51:20 +03:00
|
|
|
} else if ((gCurrentLevel == LEVEL_VENOM_ANDROSS) && (gLevelPhase == 1)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
gLevelObjects = SEGMENTED_TO_VIRTUAL(D_ANDROSS_C0356A4);
|
2024-04-23 05:51:20 +03:00
|
|
|
} else if ((gCurrentLevel == LEVEL_VENOM_1) && (gLevelPhase == 1)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
gLevelObjects = SEGMENTED_TO_VIRTUAL(D_VE1_6010088);
|
2023-11-16 05:14:33 +03:00
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
gLevelObjects = SEGMENTED_TO_VIRTUAL(gLevelObjectInits[gCurrentLevel]);
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-03 02:20:08 +03:00
|
|
|
if (D_ctx_8017812C == 0) {
|
|
|
|
for (j = 0; j < D_ctx_801782B8; j++) {
|
2023-12-14 17:41:43 +03:00
|
|
|
if (gCurrentLevel == LEVEL_AQUAS) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_80061B68();
|
2023-11-16 05:14:33 +03:00
|
|
|
} else {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_80061A4C();
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-12-14 17:41:43 +03:00
|
|
|
if (gCurrentLevel == LEVEL_METEO) {
|
2024-04-09 01:25:56 +03:00
|
|
|
yMax = xMax = 10000.0f;
|
|
|
|
yMin = xMin = -10000.0f;
|
2023-12-14 17:41:43 +03:00
|
|
|
} else if (gCurrentLevel == LEVEL_SECTOR_Y) {
|
2024-04-09 01:25:56 +03:00
|
|
|
yMax = xMax = 6000.0f;
|
|
|
|
yMin = xMin = -6000.0f;
|
2023-12-14 17:41:43 +03:00
|
|
|
} else if (gCurrentLevel == LEVEL_VENOM_1) {
|
2024-04-09 01:25:56 +03:00
|
|
|
yMax = xMax = 3500.0f;
|
|
|
|
yMin = xMin = -3500.0f;
|
2023-11-16 05:14:33 +03:00
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
yMax = xMax = 4000.0f;
|
|
|
|
yMin = xMin = -4000.0f;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
|
2024-05-02 23:46:51 +03:00
|
|
|
if ((gPlayer[0].timer_210 != 0) && (gPlayer[0].yRot_118 < 0.0f)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
xMax = 10000.0f;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if ((gPlayer[0].timer_210 != 0) && (gPlayer[0].yRot_118 > 0.0f)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
xMin = -10000.0f;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
gLastPathChange = 0;
|
2023-11-16 05:14:33 +03:00
|
|
|
|
2024-04-26 01:01:25 +03:00
|
|
|
for (i = 0, objInit = &gLevelObjects[gObjectLoadIndex]; i < 10000; i++, gObjectLoadIndex++, objInit++) {
|
2024-05-02 23:46:51 +03:00
|
|
|
if ((objInit->id > OBJ_INVALID) && gPathProgress <= objInit->zPos1 &&
|
|
|
|
objInit->zPos1 <= gPathProgress + 200.0f) {
|
2024-04-05 23:11:36 +03:00
|
|
|
if ((gCurrentLevel == LEVEL_VENOM_1) && (objInit->id >= ACTOR_EVENT_ID)) {
|
2024-05-02 23:46:51 +03:00
|
|
|
if (((objInit->rot.y < 180.0f) && (objInit->xPos < gPlayer[0].xPath)) ||
|
|
|
|
((objInit->rot.y > 180.0f) && (gPlayer[0].xPath < objInit->xPos))) {
|
2024-04-09 01:25:56 +03:00
|
|
|
Object_Load(objInit, xMax, xMin, yMax, yMin);
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
Object_Load(objInit, xMax, xMin, yMax, yMin);
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80062B60(f32 xPos, f32 zPos, s32 state, f32 scale) {
|
2023-11-16 05:14:33 +03:00
|
|
|
s32 i;
|
|
|
|
|
2023-12-24 22:28:35 +03:00
|
|
|
if (gLevelType == LEVELTYPE_PLANET) {
|
2024-01-13 16:43:04 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gEffects[i].obj.status == OBJ_FREE) {
|
2024-01-13 16:43:04 +03:00
|
|
|
Effect_Initialize(&gEffects[i]);
|
2024-01-21 23:42:06 +03:00
|
|
|
gEffects[i].obj.status = OBJ_INIT;
|
2024-01-13 16:43:04 +03:00
|
|
|
gEffects[i].obj.id = OBJ_EFFECT_348;
|
|
|
|
gEffects[i].obj.pos.x = xPos;
|
2024-04-23 05:51:20 +03:00
|
|
|
gEffects[i].obj.pos.y = gGroundHeight + 3.0f;
|
2024-01-13 16:43:04 +03:00
|
|
|
gEffects[i].obj.pos.z = zPos;
|
|
|
|
gEffects[i].scale2 = 10.0f;
|
2024-01-24 17:45:55 +03:00
|
|
|
gEffects[i].scale1 = scale;
|
2024-01-13 16:43:04 +03:00
|
|
|
gEffects[i].unk_44 = 80;
|
2024-01-24 17:45:55 +03:00
|
|
|
gEffects[i].state = state;
|
2024-01-13 16:43:04 +03:00
|
|
|
Object_SetInfo(&gEffects[i].info, gEffects[i].obj.id);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80062C38(f32 xPos, f32 yPos) {
|
2023-11-16 05:14:33 +03:00
|
|
|
s32 i;
|
|
|
|
|
2023-12-24 22:28:35 +03:00
|
|
|
if (gLevelType == LEVELTYPE_PLANET) {
|
2024-01-13 16:43:04 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gEffects[i].obj.status == OBJ_FREE) {
|
2024-01-13 16:43:04 +03:00
|
|
|
Effect_Initialize(&gEffects[i]);
|
2024-01-21 23:42:06 +03:00
|
|
|
gEffects[i].obj.status = OBJ_INIT;
|
2024-01-13 16:43:04 +03:00
|
|
|
gEffects[i].obj.id = OBJ_EFFECT_349;
|
|
|
|
gEffects[i].obj.pos.x = xPos;
|
2024-04-23 05:51:20 +03:00
|
|
|
gEffects[i].obj.pos.y = gGroundHeight + 3.0f;
|
2024-01-13 16:43:04 +03:00
|
|
|
gEffects[i].obj.pos.z = yPos;
|
|
|
|
gEffects[i].scale2 = 1.0f;
|
|
|
|
gEffects[i].scale1 = 1.3f;
|
|
|
|
gEffects[i].unk_44 = 120;
|
|
|
|
Object_SetInfo(&gEffects[i].info, gEffects[i].obj.id);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80062D04(f32 xPos, f32 yPos) {
|
2023-11-16 05:14:33 +03:00
|
|
|
s32 i;
|
|
|
|
|
2024-01-13 16:43:04 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gEffects[i].obj.status == OBJ_FREE) {
|
2024-01-13 16:43:04 +03:00
|
|
|
Effect_Initialize(&gEffects[i]);
|
2024-01-21 23:42:06 +03:00
|
|
|
gEffects[i].obj.status = OBJ_INIT;
|
2024-01-13 16:43:04 +03:00
|
|
|
gEffects[i].obj.id = OBJ_EFFECT_350;
|
|
|
|
gEffects[i].obj.pos.x = xPos;
|
2024-04-23 05:51:20 +03:00
|
|
|
gEffects[i].obj.pos.y = gGroundHeight + 3.0f;
|
2024-01-13 16:43:04 +03:00
|
|
|
gEffects[i].obj.pos.z = yPos;
|
|
|
|
gEffects[i].scale2 = 3.0f;
|
|
|
|
gEffects[i].scale1 = 2.0f;
|
|
|
|
gEffects[i].unk_44 = 120;
|
|
|
|
Object_SetInfo(&gEffects[i].info, gEffects[i].obj.id);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-16 02:38:19 +03:00
|
|
|
bool Object_CheckHitboxCollision(Vec3f* pos, f32* hitboxData, Object* obj, f32 xRot, f32 yRot, f32 zRot) {
|
2023-12-20 22:32:50 +03:00
|
|
|
s32 i;
|
2023-12-19 17:54:50 +03:00
|
|
|
Vec3f hitRot;
|
|
|
|
Vec3f hitPos;
|
|
|
|
f32 rotate;
|
2023-12-20 22:32:50 +03:00
|
|
|
s32 count;
|
2023-11-16 05:14:33 +03:00
|
|
|
Vec3f sp80;
|
|
|
|
Vec3f sp74;
|
2023-12-19 17:54:50 +03:00
|
|
|
Hitbox* hitbox;
|
|
|
|
|
2023-12-20 22:32:50 +03:00
|
|
|
count = *hitboxData;
|
|
|
|
if (count != 0) {
|
|
|
|
hitboxData++;
|
|
|
|
for (i = 0; i < count; i++, hitboxData += 6) {
|
2023-12-19 17:54:50 +03:00
|
|
|
rotate = 0.0f;
|
|
|
|
hitRot.x = hitRot.y = hitRot.z = 0.0f;
|
2024-04-11 19:55:32 +03:00
|
|
|
if (*hitboxData >= HITBOX_SHADOW) {
|
2024-01-03 00:33:26 +03:00
|
|
|
return false;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-11 19:55:32 +03:00
|
|
|
if (*hitboxData == HITBOX_ROTATED) {
|
2023-12-19 17:54:50 +03:00
|
|
|
rotate = 1.0f;
|
2023-12-20 22:32:50 +03:00
|
|
|
hitRot.x = hitboxData[1];
|
|
|
|
hitRot.y = hitboxData[2];
|
|
|
|
hitRot.z = hitboxData[3];
|
|
|
|
hitboxData += 4;
|
2023-12-19 17:54:50 +03:00
|
|
|
}
|
|
|
|
if ((obj->rot.y == 0.0f) && (obj->rot.z == 0.0f) && (obj->rot.x == 0.0f) && (rotate == 0.0f)) {
|
|
|
|
hitPos.x = pos->x;
|
|
|
|
hitPos.y = pos->y;
|
|
|
|
hitPos.z = pos->z;
|
2023-11-16 05:14:33 +03:00
|
|
|
} else {
|
2024-04-16 02:38:19 +03:00
|
|
|
Matrix_RotateZ(gCalcMatrix, -hitRot.z * M_DTOR, MTXF_NEW);
|
|
|
|
Matrix_RotateX(gCalcMatrix, -hitRot.x * M_DTOR, MTXF_APPLY);
|
|
|
|
Matrix_RotateY(gCalcMatrix, -hitRot.y * M_DTOR, MTXF_APPLY);
|
|
|
|
Matrix_RotateZ(gCalcMatrix, -obj->rot.z * M_DTOR, MTXF_APPLY);
|
|
|
|
Matrix_RotateX(gCalcMatrix, -obj->rot.x * M_DTOR, MTXF_APPLY);
|
|
|
|
Matrix_RotateY(gCalcMatrix, -obj->rot.y * M_DTOR, MTXF_APPLY);
|
2023-12-19 17:54:50 +03:00
|
|
|
if ((xRot != 0.0f) || (yRot != 0.0f) || (zRot != 0.0f)) {
|
2024-04-16 02:38:19 +03:00
|
|
|
Matrix_RotateZ(gCalcMatrix, -zRot * M_DTOR, MTXF_APPLY);
|
|
|
|
Matrix_RotateX(gCalcMatrix, -xRot * M_DTOR, MTXF_APPLY);
|
|
|
|
Matrix_RotateY(gCalcMatrix, -yRot * M_DTOR, MTXF_APPLY);
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2023-12-19 17:54:50 +03:00
|
|
|
sp80.x = pos->x - obj->pos.x;
|
|
|
|
sp80.y = pos->y - obj->pos.y;
|
|
|
|
sp80.z = pos->z - obj->pos.z;
|
2023-11-24 22:11:20 +03:00
|
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp80, &sp74);
|
2023-12-19 17:54:50 +03:00
|
|
|
hitPos.x = obj->pos.x + sp74.x;
|
|
|
|
hitPos.y = obj->pos.y + sp74.y;
|
|
|
|
hitPos.z = obj->pos.z + sp74.z;
|
|
|
|
}
|
|
|
|
hitbox = (Hitbox*) hitboxData;
|
|
|
|
if (((hitbox->z.size + 20.0f) > fabsf(hitbox->z.offset + obj->pos.z - hitPos.z)) &&
|
|
|
|
((hitbox->x.size + 20.0f) > fabsf(hitbox->x.offset + obj->pos.x - hitPos.x)) &&
|
|
|
|
((hitbox->y.size + 10.0f) > fabsf(hitbox->y.offset + obj->pos.y - hitPos.y))) {
|
2023-12-04 21:50:52 +03:00
|
|
|
return true;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-12-04 21:50:52 +03:00
|
|
|
return false;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
|
2024-04-16 02:38:19 +03:00
|
|
|
bool Object_CheckSingleHitbox(Vec3f* checkPos, f32* hitboxData, Vec3f* hitboxPos) {
|
2023-12-19 17:54:50 +03:00
|
|
|
if ((s32) hitboxData[0] != 0) {
|
2024-04-16 02:38:19 +03:00
|
|
|
if ((fabsf(hitboxData[1] + hitboxPos->z - checkPos->z) < (hitboxData[2] + 20.0f)) &&
|
|
|
|
(fabsf(hitboxData[5] + hitboxPos->x - checkPos->x) < (hitboxData[6] + 20.0f)) &&
|
|
|
|
(fabsf(hitboxData[3] + hitboxPos->y - checkPos->y) < (hitboxData[4] + 20.0f))) {
|
2023-12-19 17:54:50 +03:00
|
|
|
return true;
|
|
|
|
}
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2023-12-04 21:50:52 +03:00
|
|
|
return false;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
|
2024-04-16 02:38:19 +03:00
|
|
|
bool Object_CheckPolyCollision(Vec3f* pos, Vec3f* vel, ObjectId objId, Object* obj) {
|
2023-11-16 05:14:33 +03:00
|
|
|
Vec3f sp74;
|
|
|
|
Vec3f sp68;
|
2024-04-16 02:38:19 +03:00
|
|
|
Vec3f relPos;
|
|
|
|
Vec3f objPos;
|
2023-11-16 05:14:33 +03:00
|
|
|
Vec3f sp44;
|
2024-01-03 00:33:26 +03:00
|
|
|
s32 colId;
|
2024-04-07 07:05:58 +03:00
|
|
|
s32 pad1[2];
|
|
|
|
f32 sp30[2];
|
2023-11-16 05:14:33 +03:00
|
|
|
s32 pad2;
|
|
|
|
|
2024-04-16 02:38:19 +03:00
|
|
|
sp74.x = pos->x - obj->pos.x;
|
|
|
|
sp74.z = pos->z - obj->pos.z;
|
2024-01-14 01:45:37 +03:00
|
|
|
if (((fabsf(sp74.x) < 1100.0f) && (fabsf(sp74.z) < 1100.0f)) || (objId == OBJ_ACTOR_180)) {
|
2024-04-16 02:38:19 +03:00
|
|
|
sp74.y = pos->y - obj->pos.y;
|
|
|
|
Matrix_RotateY(gCalcMatrix, -obj->rot.y * M_DTOR, MTXF_NEW);
|
2023-11-24 22:11:20 +03:00
|
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68);
|
2024-04-16 02:38:19 +03:00
|
|
|
relPos.x = obj->pos.x + sp68.x;
|
|
|
|
relPos.y = obj->pos.y + sp68.y;
|
|
|
|
relPos.z = obj->pos.z + sp68.z;
|
|
|
|
objPos.x = obj->pos.x;
|
|
|
|
objPos.y = obj->pos.y;
|
|
|
|
objPos.z = obj->pos.z;
|
2024-04-23 05:51:20 +03:00
|
|
|
if ((objId == OBJ_ACTOR_180) || (objId == OBJ_SCENERY_149) || (objId == OBJ_SCENERY_150) ||
|
|
|
|
(objId == OBJ_BOSS_308) || (objId == OBJ_BOSS_313) || (objId == OBJ_BOSS_312) || (objId == OBJ_BOSS_309) ||
|
2024-05-02 23:46:51 +03:00
|
|
|
(objId == OBJ_SCENERY_ME_TUNNEL)) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL1_0;
|
2024-01-07 01:39:23 +03:00
|
|
|
if (objId == OBJ_BOSS_312) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL1_9;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if (objId == OBJ_SCENERY_ME_TUNNEL) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL1_1;
|
2024-01-07 01:39:23 +03:00
|
|
|
} else if (objId == OBJ_BOSS_308) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL1_4;
|
2024-01-07 01:39:23 +03:00
|
|
|
} else if (objId == OBJ_BOSS_309) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL1_7;
|
2024-04-23 05:51:20 +03:00
|
|
|
} else if (objId == OBJ_SCENERY_149) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL1_5;
|
2024-04-23 05:51:20 +03:00
|
|
|
} else if (objId == OBJ_SCENERY_150) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL1_6;
|
2024-01-07 01:39:23 +03:00
|
|
|
} else if (objId == OBJ_BOSS_313) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL1_8;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-16 02:38:19 +03:00
|
|
|
if (func_col1_800998FC(&relPos, &objPos, vel, colId, &sp44, sp30) > 0) {
|
2023-12-04 21:50:52 +03:00
|
|
|
return true;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
} else {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL2_0;
|
2024-04-23 05:51:20 +03:00
|
|
|
if (objId == OBJ_SCENERY_2) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL2_2;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-23 05:51:20 +03:00
|
|
|
if (objId == OBJ_SCENERY_3) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL2_3;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-23 05:51:20 +03:00
|
|
|
if (objId == OBJ_SCENERY_140) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL2_4;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-23 05:51:20 +03:00
|
|
|
if (objId == OBJ_SCENERY_141) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL2_6;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-23 05:51:20 +03:00
|
|
|
if (objId == OBJ_SCENERY_117) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL2_14;
|
2024-04-23 05:51:20 +03:00
|
|
|
} else if ((objId == OBJ_SCENERY_4) || (objId == OBJ_SCENERY_5)) {
|
2024-01-03 00:33:26 +03:00
|
|
|
colId = COL2_1;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-16 02:38:19 +03:00
|
|
|
if (func_col2_800A3690(&relPos, &objPos, colId, &sp44)) {
|
2023-12-04 21:50:52 +03:00
|
|
|
return true;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-12-04 21:50:52 +03:00
|
|
|
return false;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
|
2024-04-16 02:38:19 +03:00
|
|
|
s32 Object_CheckCollision(s32 index, Vec3f* pos, Vec3f* vel, s32 mode) {
|
2024-04-23 05:51:20 +03:00
|
|
|
Scenery360* scenery360;
|
|
|
|
Scenery* scenery;
|
2024-04-09 01:25:56 +03:00
|
|
|
Sprite* sprite;
|
2024-01-07 01:39:23 +03:00
|
|
|
Boss* boss;
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor* actor;
|
2023-11-16 05:14:33 +03:00
|
|
|
Vec3f temp;
|
|
|
|
s32 i;
|
|
|
|
|
2023-12-24 22:28:35 +03:00
|
|
|
if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gCurrentLevel != LEVEL_KATINA)) {
|
2024-04-23 05:51:20 +03:00
|
|
|
scenery360 = gScenery360;
|
|
|
|
for (i = 0; i < 200; i++, scenery360++) {
|
|
|
|
if (scenery360->obj.status == OBJ_ACTIVE) {
|
|
|
|
if ((scenery360->obj.id == OBJ_SCENERY_1) || (scenery360->obj.id == OBJ_SCENERY_3) ||
|
|
|
|
(scenery360->obj.id == OBJ_SCENERY_117) || (scenery360->obj.id == OBJ_SCENERY_141) ||
|
|
|
|
(scenery360->obj.id == OBJ_SCENERY_150) || (scenery360->obj.id == OBJ_SCENERY_149) ||
|
|
|
|
(scenery360->obj.id == OBJ_SCENERY_148) || (scenery360->obj.id == OBJ_SCENERY_140)) {
|
|
|
|
if (Object_CheckPolyCollision(pos, vel, scenery360->obj.id, &scenery360->obj)) {
|
2023-11-16 05:14:33 +03:00
|
|
|
return 999;
|
|
|
|
}
|
2024-04-23 05:51:20 +03:00
|
|
|
} else if ((fabsf(pos->x - scenery360->obj.pos.x) < 2000.0f) &&
|
|
|
|
(fabsf(pos->z - scenery360->obj.pos.z) < 2000.0f)) {
|
|
|
|
if (Object_CheckHitboxCollision(pos, scenery360->info.hitbox, &scenery360->obj, 0.0f, 0.0f, 0.0f)) {
|
2023-11-16 05:14:33 +03:00
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-04-23 05:51:20 +03:00
|
|
|
scenery = gScenery;
|
|
|
|
for (i = 0; (i < ARRAY_COUNT(gScenery)) && (gLevelMode == LEVELMODE_ON_RAILS); i++, scenery++) {
|
|
|
|
if (scenery->obj.status == OBJ_ACTIVE) {
|
|
|
|
if ((scenery->obj.id == OBJ_SCENERY_1) || (scenery->obj.id == OBJ_SCENERY_4) ||
|
|
|
|
(scenery->obj.id == OBJ_SCENERY_5) || (scenery->obj.id == OBJ_SCENERY_2) ||
|
2024-05-02 23:46:51 +03:00
|
|
|
(scenery->obj.id == OBJ_SCENERY_ME_TUNNEL) || (scenery->obj.id == OBJ_SCENERY_3)) {
|
2024-04-23 05:51:20 +03:00
|
|
|
if (Object_CheckPolyCollision(pos, vel, scenery->obj.id, &scenery->obj)) {
|
2023-11-16 05:14:33 +03:00
|
|
|
return 2;
|
|
|
|
}
|
2024-04-23 05:51:20 +03:00
|
|
|
} else if ((fabsf(pos->x - scenery->obj.pos.x) < 2000.0f) &&
|
|
|
|
(fabsf(pos->z - scenery->obj.pos.z) < 2000.0f)) {
|
|
|
|
if (Object_CheckHitboxCollision(pos, scenery->info.hitbox, &scenery->obj, 0.0f, 0.0f, 0.0f)) {
|
2023-11-16 05:14:33 +03:00
|
|
|
return i + 10;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
sprite = gSprites;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSprites); i++, sprite++) {
|
|
|
|
if ((sprite->obj.status == OBJ_ACTIVE) && (fabsf(pos->x - sprite->obj.pos.x) < 500.0f) &&
|
|
|
|
(fabsf(pos->z - sprite->obj.pos.z) < 500.0f) &&
|
2024-04-16 02:38:19 +03:00
|
|
|
Object_CheckSingleHitbox(pos, sprite->info.hitbox, &sprite->obj.pos)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
if ((sprite->obj.id == OBJ_SPRITE_FO_POLE) || (sprite->obj.id == OBJ_SPRITE_CO_TREE) ||
|
|
|
|
(sprite->obj.id == OBJ_SPRITE_CO_TREE)) {
|
|
|
|
sprite->unk_46 = 1;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
2024-04-16 02:38:19 +03:00
|
|
|
if ((mode == 0) || (mode == 2) || (mode == 3)) {
|
|
|
|
if (mode != 2) {
|
2024-01-07 01:39:23 +03:00
|
|
|
boss = gBosses;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gBosses); i++, boss++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (boss->obj.status == OBJ_ACTIVE) {
|
2024-01-07 01:39:23 +03:00
|
|
|
if ((boss->obj.id == OBJ_BOSS_308) || (boss->obj.id == OBJ_BOSS_312) ||
|
|
|
|
(boss->obj.id == OBJ_BOSS_313) || (boss->obj.id == OBJ_BOSS_309)) {
|
2024-04-16 02:38:19 +03:00
|
|
|
if (Object_CheckPolyCollision(pos, vel, boss->obj.id, &boss->obj)) {
|
2023-11-16 05:14:33 +03:00
|
|
|
return 2;
|
|
|
|
}
|
2024-01-07 01:39:23 +03:00
|
|
|
} else if (boss->obj.id == OBJ_BOSS_310) {
|
|
|
|
temp.x = fabsf(boss->obj.pos.x - pos->x) * (5.0f / 6.0f);
|
|
|
|
temp.y = fabsf(boss->obj.pos.y - pos->y) * 2;
|
|
|
|
temp.z = fabsf(boss->obj.pos.z - pos->z) * (5.0f / 6.0f);
|
2024-03-12 22:46:25 +03:00
|
|
|
if ((VEC3F_MAG(&temp)) < 1500.0f) {
|
2024-01-14 04:09:13 +03:00
|
|
|
boss->dmgType = DMG_BEAM;
|
2023-11-16 05:14:33 +03:00
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
} else {
|
2024-01-07 01:39:23 +03:00
|
|
|
if (boss->obj.id == OBJ_BOSS_316) {
|
|
|
|
temp.x = fabsf(boss->obj.pos.x - pos->x);
|
|
|
|
temp.y = fabsf(boss->obj.pos.y - 300.0f - pos->y) * 7.42f;
|
|
|
|
temp.z = fabsf(boss->obj.pos.z - pos->z);
|
2024-03-12 22:46:25 +03:00
|
|
|
if ((VEC3F_MAG(&temp)) < 2700.0f) {
|
2023-11-16 05:14:33 +03:00
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
}
|
2024-01-07 01:39:23 +03:00
|
|
|
if ((fabsf(pos->x - boss->obj.pos.x) < 2000.0f) &&
|
|
|
|
(fabsf(pos->z - boss->obj.pos.z) < 2000.0f)) {
|
2024-04-16 02:38:19 +03:00
|
|
|
if (Object_CheckHitboxCollision(pos, boss->info.hitbox, &boss->obj, 0.0f, 0.0f, 0.0f)) {
|
2023-11-16 05:14:33 +03:00
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
actor = gActors;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gActors); i++, actor++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if ((actor->obj.status >= OBJ_ACTIVE) && (fabsf(pos->x - actor->obj.pos.x) < 1000.0f) &&
|
2024-01-14 01:45:37 +03:00
|
|
|
(fabsf(pos->z - actor->obj.pos.z) < 1500.0f) && (index != i) && (actor->info.unk_16 != 2) &&
|
2024-04-05 23:11:36 +03:00
|
|
|
!((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->aiType <= AI360_PEPPY)) && (actor->timer_0C2 == 0)) {
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->obj.id == OBJ_ACTOR_180) {
|
2024-04-16 02:38:19 +03:00
|
|
|
if (Object_CheckPolyCollision(pos, vel, actor->obj.id, &actor->obj)) {
|
2023-11-16 05:14:33 +03:00
|
|
|
return 2;
|
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
} else if (actor->scale < 0.0f) {
|
2024-04-16 02:38:19 +03:00
|
|
|
if (Object_CheckHitboxCollision(pos, actor->info.hitbox, &actor->obj, actor->vwork[29].x,
|
|
|
|
actor->vwork[29].y, actor->vwork[29].z + actor->unk_0F4.z)) {
|
2024-05-05 00:24:24 +03:00
|
|
|
actor->dmgType = DMG_BEAM;
|
2024-01-21 23:42:06 +03:00
|
|
|
actor->damage = 10;
|
2024-05-02 23:46:51 +03:00
|
|
|
actor->dmgPart = -1;
|
2024-04-23 05:51:20 +03:00
|
|
|
actor->hitPos.x = pos->x;
|
|
|
|
actor->hitPos.y = pos->y;
|
|
|
|
actor->hitPos.z = pos->z;
|
2023-11-16 05:14:33 +03:00
|
|
|
return 2;
|
|
|
|
}
|
2024-04-16 02:38:19 +03:00
|
|
|
} else if ((mode != 2) && (mode != 3)) {
|
|
|
|
if (Object_CheckSingleHitbox(pos, actor->info.hitbox, &actor->obj.pos)) {
|
2024-05-05 00:24:24 +03:00
|
|
|
actor->dmgType = DMG_BEAM;
|
2024-01-21 23:42:06 +03:00
|
|
|
actor->damage = 10;
|
2024-05-02 23:46:51 +03:00
|
|
|
actor->dmgPart = -1;
|
2024-04-05 23:11:36 +03:00
|
|
|
if (!(((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->iwork[12] != 0)) ||
|
|
|
|
((actor->obj.id == OBJ_ACTOR_ALLRANGE) &&
|
|
|
|
((actor->aiType < AI360_10) || (actor->aiType >= AI360_GREAT_FOX))))) {
|
2024-01-21 23:42:06 +03:00
|
|
|
actor->health = 0;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2024-04-23 05:51:20 +03:00
|
|
|
actor->hitPos.x = pos->x;
|
|
|
|
actor->hitPos.y = pos->y;
|
|
|
|
actor->hitPos.z = pos->z;
|
2023-12-15 23:09:49 +03:00
|
|
|
return 1;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-12-15 23:09:49 +03:00
|
|
|
return 0;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
void func_enmy_80063CAC(Scenery* scenery) {
|
2023-11-16 05:14:33 +03:00
|
|
|
s32 i;
|
|
|
|
|
2024-01-14 01:45:37 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gActors[i].obj.status == OBJ_FREE) {
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor_Initialize(&gActors[i]);
|
2024-01-21 23:42:06 +03:00
|
|
|
gActors[i].obj.status = OBJ_INIT;
|
2024-01-14 01:45:37 +03:00
|
|
|
gActors[i].obj.id = OBJ_ACTOR_193;
|
2024-04-23 05:51:20 +03:00
|
|
|
gActors[i].obj.pos.x = scenery->obj.pos.x;
|
|
|
|
gActors[i].obj.pos.y = scenery->obj.pos.y;
|
|
|
|
gActors[i].obj.pos.z = scenery->obj.pos.z;
|
2024-01-29 00:27:23 +03:00
|
|
|
gActors[i].obj.rot.y = RAND_FLOAT(360.0f);
|
2024-01-14 01:45:37 +03:00
|
|
|
Object_SetInfo(&gActors[i].info, gActors[i].obj.id);
|
2023-11-16 05:14:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
void func_enmy_80063D58(Scenery* scenery) {
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
scenery->obj.pos.y = gGroundHeight;
|
2024-04-09 01:25:56 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gSprites); i++) {
|
|
|
|
if (gSprites[i].obj.status == OBJ_FREE) {
|
|
|
|
Sprite_Initialize(&gSprites[i]);
|
|
|
|
gSprites[i].obj.status = OBJ_INIT;
|
|
|
|
gSprites[i].obj.id = OBJ_SPRITE_FOG_SHADOW;
|
2024-04-23 05:51:20 +03:00
|
|
|
gSprites[i].unk_45 = scenery->obj.id;
|
|
|
|
gSprites[i].obj.pos.x = scenery->obj.pos.x;
|
2024-04-09 01:25:56 +03:00
|
|
|
gSprites[i].obj.pos.y = 5.0f;
|
2024-04-23 05:51:20 +03:00
|
|
|
gSprites[i].obj.pos.z = scenery->obj.pos.z;
|
|
|
|
if ((scenery->obj.id == OBJ_SCENERY_0) || (scenery->obj.id == OBJ_SCENERY_6) ||
|
|
|
|
(scenery->obj.id == OBJ_SCENERY_7) || (scenery->obj.id == OBJ_SCENERY_56) ||
|
|
|
|
(scenery->obj.id == OBJ_SCENERY_20) || (scenery->obj.id == OBJ_SCENERY_21) ||
|
|
|
|
(scenery->obj.id == OBJ_SCENERY_22)) {
|
|
|
|
gSprites[i].obj.rot.y = scenery->obj.rot.y;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
gSprites[i].obj.rot.y = 44.9f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
Object_SetInfo(&gSprites[i].info, gSprites[i].obj.id);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
void func_enmy_80063E5C(Scenery* scenery, f32* hitboxData) {
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
2023-12-20 22:32:50 +03:00
|
|
|
Item* item;
|
2023-11-18 18:44:33 +03:00
|
|
|
|
2023-12-20 22:32:50 +03:00
|
|
|
for (i = 0, item = gItems; i < ARRAY_COUNT(gItems); i++, item++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (item->obj.status == OBJ_FREE) {
|
2023-12-20 22:32:50 +03:00
|
|
|
Item_Initialize(&gItems[i]);
|
2024-01-21 23:42:06 +03:00
|
|
|
item->obj.status = OBJ_INIT;
|
2024-04-09 01:25:56 +03:00
|
|
|
item->obj.id = OBJ_ITEM_RING_CHECK;
|
2024-04-23 05:51:20 +03:00
|
|
|
item->obj.pos.x = scenery->obj.pos.x;
|
|
|
|
item->obj.pos.y = scenery->obj.pos.y;
|
|
|
|
item->obj.pos.z = scenery->obj.pos.z;
|
|
|
|
item->obj.rot.y = scenery->obj.rot.y;
|
2023-12-20 22:32:50 +03:00
|
|
|
Object_SetInfo(&item->info, item->obj.id);
|
|
|
|
item->info.hitbox = SEGMENTED_TO_VIRTUAL(hitboxData);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80063F4C(s32 arg0) {
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80063F58(Item* item) {
|
2024-05-02 23:46:51 +03:00
|
|
|
item->width = item->obj.rot.z * 100.0f;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80063F74(Item* item) {
|
2024-05-02 23:46:51 +03:00
|
|
|
item->width = item->obj.rot.z * 100.0f;
|
2023-11-16 05:14:33 +03:00
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-01-03 00:33:26 +03:00
|
|
|
void Object_Init(s32 index, ObjectId objId) {
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 var_a0;
|
|
|
|
s32 var_a2;
|
|
|
|
f32 sp54;
|
|
|
|
f32 sp50;
|
|
|
|
f32 sp4C;
|
2023-12-19 17:54:50 +03:00
|
|
|
PosRot* var_v0;
|
2023-11-18 18:44:33 +03:00
|
|
|
|
2023-12-14 17:41:43 +03:00
|
|
|
switch (objId) {
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_SPRITE_CO_SMOKE:
|
|
|
|
func_effect_8007A6F0(&gSprites[index].obj.pos, 0x11000055);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_234:
|
2024-03-01 21:57:44 +03:00
|
|
|
AUDIO_PLAY_SFX(0x11030010, gActors[index].sfxSource, 0);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-23 05:51:20 +03:00
|
|
|
case OBJ_SCENERY_54:
|
|
|
|
AUDIO_PLAY_SFX(0x11000000, gScenery[index].sfxSource, 0);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-05 23:11:36 +03:00
|
|
|
case OBJ_ACTOR_TEAM_BOSS:
|
|
|
|
ActorTeamBoss_Init(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_235:
|
|
|
|
gActors[index].fwork[10] = fabsf(Math_ModF(gActors[index].obj.pos.x, 100.0f));
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_247:
|
2024-04-05 23:11:36 +03:00
|
|
|
Zoness_Actor247_Init(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-13 16:43:04 +03:00
|
|
|
case OBJ_EFFECT_368:
|
2023-12-14 17:41:43 +03:00
|
|
|
if (gCurrentLevel == LEVEL_TITANIA) {
|
2024-05-02 23:46:51 +03:00
|
|
|
Ground_801B6E20(gEffects[index].obj.pos.x, gEffects[index].obj.pos.z + gPathProgress, &sp54, &sp4C,
|
2024-04-03 02:20:08 +03:00
|
|
|
&sp50);
|
2024-01-13 16:43:04 +03:00
|
|
|
gEffects[index].obj.pos.y = sp4C + 3.0f;
|
2024-01-29 00:27:23 +03:00
|
|
|
gEffects[index].obj.rot.x = RAD_TO_DEG(sp54);
|
|
|
|
gEffects[index].obj.rot.z = RAD_TO_DEG(sp50);
|
2023-12-14 17:41:43 +03:00
|
|
|
} else if (gCurrentLevel == LEVEL_MACBETH) {
|
2024-01-21 23:42:06 +03:00
|
|
|
gEffects[index].obj.status = OBJ_FREE;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-05-02 23:46:51 +03:00
|
|
|
case OBJ_SCENERY_TI_RIB_0:
|
2024-04-23 05:51:20 +03:00
|
|
|
func_enmy_80063E5C(&gScenery[index], D_TI_6006940);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-05-02 23:46:51 +03:00
|
|
|
case OBJ_SCENERY_TI_RIB_1:
|
2024-04-23 05:51:20 +03:00
|
|
|
func_enmy_80063E5C(&gScenery[index], D_TI_600695C);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-05-02 23:46:51 +03:00
|
|
|
case OBJ_SCENERY_TI_RIB_2:
|
2024-04-23 05:51:20 +03:00
|
|
|
func_enmy_80063E5C(&gScenery[index], D_TI_6006978);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-05-02 23:46:51 +03:00
|
|
|
case OBJ_SCENERY_TI_RIB_3:
|
2024-04-23 05:51:20 +03:00
|
|
|
func_enmy_80063E5C(&gScenery[index], D_TI_6006994);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-05-02 23:46:51 +03:00
|
|
|
case OBJ_SCENERY_TI_RIB_4:
|
2024-04-23 05:51:20 +03:00
|
|
|
func_enmy_80063E5C(&gScenery[index], D_TI_60069B0);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-05-02 23:46:51 +03:00
|
|
|
case OBJ_SCENERY_TI_RIB_5:
|
2024-04-23 05:51:20 +03:00
|
|
|
func_enmy_80063E5C(&gScenery[index], D_TI_60069CC);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-05-02 23:46:51 +03:00
|
|
|
case OBJ_SCENERY_TI_RIB_6:
|
2024-04-23 05:51:20 +03:00
|
|
|
func_enmy_80063E5C(&gScenery[index], D_TI_60069E8);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-05-02 23:46:51 +03:00
|
|
|
case OBJ_SCENERY_TI_RIB_7:
|
2024-04-23 05:51:20 +03:00
|
|
|
func_enmy_80063E5C(&gScenery[index], D_TI_6006A04);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-05-02 23:46:51 +03:00
|
|
|
case OBJ_SCENERY_TI_RIB_8:
|
2024-04-23 05:51:20 +03:00
|
|
|
func_enmy_80063E5C(&gScenery[index], D_TI_6006A20);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-23 05:51:20 +03:00
|
|
|
case OBJ_SCENERY_23:
|
|
|
|
func_enmy_80063CAC(&gScenery[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2023-12-20 22:32:50 +03:00
|
|
|
case OBJ_ITEM_CHECKPOINT:
|
2024-04-26 01:01:25 +03:00
|
|
|
if (gSavedObjectLoadIndex != 0) {
|
2024-01-21 23:42:06 +03:00
|
|
|
gItems[index].obj.status = OBJ_FREE;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2023-12-20 22:32:50 +03:00
|
|
|
case OBJ_ITEM_METEO_WARP:
|
2024-04-09 01:25:56 +03:00
|
|
|
if (gRingPassCount < 0) {
|
2024-01-21 23:42:06 +03:00
|
|
|
gItems[index].obj.status = OBJ_FREE;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_ITEM_PATH_SPLIT_Y:
|
|
|
|
case OBJ_ITEM_PATH_TURN_UP:
|
|
|
|
case OBJ_ITEM_PATH_TURN_DOWN:
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_80063F74(&gItems[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_ITEM_PATH_SPLIT_X:
|
|
|
|
case OBJ_ITEM_PATH_TURN_LEFT:
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_80063F58(&gItems[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_ITEM_PATH_TURN_RIGHT:
|
|
|
|
if (((gRingPassCount >= 7) && (gCurrentLevel == LEVEL_CORNERIA) && (gTeamShields[TEAM_ID_FALCO] > 0)) ||
|
2023-12-14 17:41:43 +03:00
|
|
|
(gCurrentLevel != LEVEL_CORNERIA)) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_80063F58(&gItems[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-01-21 23:42:06 +03:00
|
|
|
gItems[index].obj.status = OBJ_FREE;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-04-23 05:51:20 +03:00
|
|
|
case OBJ_SCENERY_0:
|
|
|
|
func_enmy_80063E5C(&gScenery[index], gItemRingCheckHitbox);
|
2023-11-18 18:44:33 +03:00
|
|
|
/* fallthrough */
|
2024-04-23 05:51:20 +03:00
|
|
|
case OBJ_SCENERY_6:
|
|
|
|
case OBJ_SCENERY_7:
|
|
|
|
case OBJ_SCENERY_20:
|
|
|
|
case OBJ_SCENERY_21:
|
|
|
|
case OBJ_SCENERY_22:
|
|
|
|
case OBJ_SCENERY_56:
|
|
|
|
func_enmy_80063D58(&gScenery[index]);
|
2023-12-19 17:54:50 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_187:
|
|
|
|
gActors[index].fwork[0] = gActors[index].obj.pos.x;
|
|
|
|
gActors[index].fwork[1] = gActors[index].obj.pos.y;
|
|
|
|
gActors[index].obj.rot.z = gActors[index].obj.rot.x;
|
|
|
|
gActors[index].obj.rot.x = 0.0f;
|
2023-12-19 17:54:50 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_182:
|
|
|
|
case OBJ_ACTOR_186:
|
|
|
|
gActors[index].unk_046 = gFogRed;
|
|
|
|
gActors[index].unk_048 = gFogNear;
|
2024-01-29 00:27:23 +03:00
|
|
|
gActors[index].obj.rot.x = RAND_FLOAT(360.0f);
|
|
|
|
gActors[index].obj.rot.y = RAND_FLOAT(360.0f);
|
2023-12-19 17:54:50 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_181:
|
2024-01-29 00:27:23 +03:00
|
|
|
gActors[index].obj.rot.x = RAND_FLOAT(360.0f);
|
|
|
|
gActors[index].obj.rot.y = RAND_FLOAT(360.0f);
|
2024-01-21 23:42:06 +03:00
|
|
|
gActors[index].health = 200;
|
2023-12-19 17:54:50 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_202:
|
2024-01-21 23:42:06 +03:00
|
|
|
gActors[index].health = 30;
|
2023-12-19 17:54:50 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_252:
|
|
|
|
if (gPlayer[0].pos.z < gActors[index].obj.pos.z) {
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&gActors[index].obj, gActors[index].sfxSource);
|
2023-12-19 17:54:50 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_239:
|
2024-04-03 02:20:08 +03:00
|
|
|
gActors[index].iwork[0] = D_ctx_801784A4;
|
|
|
|
D_ctx_801784A4++;
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_236:
|
2024-04-03 02:20:08 +03:00
|
|
|
D_ctx_801784A4 = 0;
|
2024-01-14 01:45:37 +03:00
|
|
|
gActors[index].unk_0F4.x = gActors[index].obj.rot.x;
|
|
|
|
gActors[index].unk_0F4.y = gActors[index].obj.rot.y;
|
|
|
|
gActors[index].obj.rot.x = gActors[index].obj.rot.y = 0.0f;
|
|
|
|
gActors[index].fwork[2] = gActors[index].obj.pos.y;
|
2024-04-03 02:20:08 +03:00
|
|
|
var_v0 = D_ctx_801782C4;
|
2023-12-19 17:54:50 +03:00
|
|
|
for (var_a0 = 0; var_a0 < 200; var_a0++, var_v0++) {
|
2024-01-14 01:45:37 +03:00
|
|
|
var_v0->pos.x = gActors[index].obj.pos.x;
|
|
|
|
var_v0->pos.y = gActors[index].obj.pos.y;
|
|
|
|
var_v0->pos.z = gActors[index].obj.pos.z;
|
|
|
|
var_v0->rot.x = gActors[index].obj.rot.x;
|
|
|
|
var_v0->rot.y = gActors[index].obj.rot.y;
|
|
|
|
var_v0->rot.z = gActors[index].obj.rot.z;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_194:
|
|
|
|
gActors[index].unk_046 = 100;
|
2023-11-18 18:44:33 +03:00
|
|
|
for (var_a0 = 0; var_a0 < 2; var_a0++) {
|
2024-04-20 22:18:31 +03:00
|
|
|
if (gActor194Status[var_a0] == 0) {
|
|
|
|
gActor194Status[var_a0] = 1;
|
2024-01-14 01:45:37 +03:00
|
|
|
gActors[index].unk_046 = var_a0;
|
2023-11-18 18:44:33 +03:00
|
|
|
for (var_a2 = 0; var_a2 < 100; var_a2++) {
|
2024-04-20 22:18:31 +03:00
|
|
|
gActor194yPos[var_a0][var_a2] = gActors[index].obj.pos.y;
|
|
|
|
gActor194zPos[var_a0][var_a2] = gActors[index].obj.pos.z;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
if (gActors[index].unk_046 == 100) {
|
2024-01-21 23:42:06 +03:00
|
|
|
gActors[index].obj.status = OBJ_FREE;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_190:
|
|
|
|
case OBJ_ACTOR_191:
|
2024-03-01 21:57:44 +03:00
|
|
|
AUDIO_PLAY_SFX(0x31000012, gActors[index].sfxSource, 4);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_192:
|
|
|
|
gActors[index].unk_0C9 = 1;
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_320:
|
2024-04-05 23:11:36 +03:00
|
|
|
Andross_Boss320_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_316:
|
2024-05-05 23:23:49 +03:00
|
|
|
Katina_BossSetup(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_314:
|
2024-04-05 23:11:36 +03:00
|
|
|
SectorY_Boss314_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_205:
|
|
|
|
case OBJ_ACTOR_206:
|
|
|
|
case OBJ_ACTOR_208:
|
|
|
|
case OBJ_ACTOR_209:
|
|
|
|
case OBJ_ACTOR_210:
|
|
|
|
case OBJ_ACTOR_211:
|
|
|
|
case OBJ_ACTOR_212:
|
|
|
|
case OBJ_ACTOR_213:
|
2024-04-03 02:20:08 +03:00
|
|
|
Macbeth_80199F8C(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_207:
|
2024-04-03 02:20:08 +03:00
|
|
|
Macbeth_801A7D98(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_214:
|
2024-04-03 02:20:08 +03:00
|
|
|
Macbeth_801A3E70(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_215:
|
2024-04-03 02:20:08 +03:00
|
|
|
Macbeth_801A4660(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_223:
|
2024-04-03 02:20:08 +03:00
|
|
|
Macbeth_801A4AF8(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_216:
|
|
|
|
case OBJ_ACTOR_217:
|
2024-04-03 02:20:08 +03:00
|
|
|
Macbeth_801A5E2C(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_218:
|
2024-04-03 02:20:08 +03:00
|
|
|
Macbeth_801A6134(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-23 05:51:20 +03:00
|
|
|
case OBJ_SCENERY_65:
|
|
|
|
Macbeth_801A65E0(&gScenery[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_177:
|
|
|
|
case OBJ_ACTOR_178:
|
2024-04-03 02:20:08 +03:00
|
|
|
Corneria_8018B0B4(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
/* fallthrough */
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_176:
|
2024-01-21 23:42:06 +03:00
|
|
|
gActors[index].health = 24;
|
2024-03-01 21:57:44 +03:00
|
|
|
AUDIO_PLAY_SFX(0x31000016, gActors[index].sfxSource, 4);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_297:
|
2024-04-05 23:11:36 +03:00
|
|
|
Meteo_Boss297_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_299:
|
2024-04-05 23:11:36 +03:00
|
|
|
Boss299_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_300:
|
2024-04-05 23:11:36 +03:00
|
|
|
Boss300_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_292:
|
2024-04-05 23:11:36 +03:00
|
|
|
Corneria_Boss292_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_293:
|
2024-04-05 23:11:36 +03:00
|
|
|
Corneria_Boss293_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_A6:
|
2024-04-05 23:11:36 +03:00
|
|
|
Area6_BossA6_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_231:
|
2024-04-05 23:11:36 +03:00
|
|
|
Titania_Actor231_Init(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_232:
|
2024-04-03 02:20:08 +03:00
|
|
|
Titania_8018ADC4(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_233:
|
2024-04-03 02:20:08 +03:00
|
|
|
Titania_80189B80(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_229:
|
2024-04-03 02:20:08 +03:00
|
|
|
Titania_8018BFB0(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_227:
|
2024-04-03 02:20:08 +03:00
|
|
|
Titania_8018E3CC(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_228:
|
2024-04-03 02:20:08 +03:00
|
|
|
Titania_8018E5E8(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_SPRITE_TI_CACTUS:
|
|
|
|
Titania_8018EFF0(&gSprites[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_306:
|
2024-04-05 23:11:36 +03:00
|
|
|
Titania_Boss306_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_240:
|
2024-04-03 02:20:08 +03:00
|
|
|
Zoness_801915A4(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_241:
|
2024-04-03 02:20:08 +03:00
|
|
|
Zoness_80191BB8(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_ZO:
|
2024-04-05 23:11:36 +03:00
|
|
|
Zoness_BossZo_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_250:
|
2024-04-03 02:20:08 +03:00
|
|
|
Zoness_8019B1F0(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_251:
|
2024-04-03 02:20:08 +03:00
|
|
|
Zoness_8019B810(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_253:
|
2024-04-03 02:20:08 +03:00
|
|
|
Zoness_8019C200(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_255:
|
2024-04-03 02:20:08 +03:00
|
|
|
Aquas_801AD688(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_256:
|
2024-04-03 02:20:08 +03:00
|
|
|
Aquas_801AE3AC(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_257:
|
2024-04-03 02:20:08 +03:00
|
|
|
Aquas_801AF9FC(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_AQ:
|
2024-04-05 23:11:36 +03:00
|
|
|
Aquas_BossAq_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_259:
|
2024-04-03 02:20:08 +03:00
|
|
|
Aquas_801B6344(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_262:
|
2024-04-03 02:20:08 +03:00
|
|
|
Aquas_801B6E54(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_260:
|
2024-04-03 02:20:08 +03:00
|
|
|
Aquas_801B7AF0(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-23 05:51:20 +03:00
|
|
|
case OBJ_SCENERY_57:
|
|
|
|
Titania_8018F0D8(&gScenery[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_319:
|
2024-04-05 23:11:36 +03:00
|
|
|
Venom1_Boss319_Init(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_280:
|
2024-04-03 02:20:08 +03:00
|
|
|
Venom1_8019250C(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_281:
|
|
|
|
case OBJ_ACTOR_282:
|
2024-04-03 02:20:08 +03:00
|
|
|
Venom1_80192CB0(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_283:
|
2024-04-03 02:20:08 +03:00
|
|
|
Venom1_80192EA4(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_284:
|
2024-04-03 02:20:08 +03:00
|
|
|
Venom1_801933B4(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_265:
|
2024-04-03 02:20:08 +03:00
|
|
|
Aquas_801BA57C(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_267:
|
2024-04-03 02:20:08 +03:00
|
|
|
Aquas_801BB26C(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-05-02 23:46:51 +03:00
|
|
|
void Scenery_UpdateTitaniaBones(Scenery* scenery) {
|
2023-11-18 18:44:33 +03:00
|
|
|
f32 sp2C;
|
|
|
|
f32 sp28;
|
|
|
|
f32 sp24;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-26 01:01:25 +03:00
|
|
|
if ((gGroundType == 4) && (scenery->state == 0)) {
|
2024-05-02 23:46:51 +03:00
|
|
|
Ground_801B6E20(scenery->obj.pos.x, scenery->obj.pos.z + gPathProgress, &sp2C, &sp24, &sp28);
|
2024-04-23 05:51:20 +03:00
|
|
|
scenery->obj.pos.y = sp24 + 3.0f;
|
|
|
|
scenery->obj.rot.x = RAD_TO_DEG(sp2C);
|
|
|
|
scenery->obj.rot.z = RAD_TO_DEG(sp28);
|
|
|
|
scenery->state++;
|
2023-12-19 17:54:50 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80065380(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6) {
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor_Initialize(actor);
|
2024-01-21 23:42:06 +03:00
|
|
|
actor->obj.status = OBJ_ACTIVE;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.id = OBJ_ACTOR_182;
|
2024-01-29 00:27:23 +03:00
|
|
|
actor->timer_0BC = RAND_INT(10.0f) + 10;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->timer_0C2 = 30;
|
|
|
|
actor->vel.x = arg4;
|
|
|
|
actor->vel.y = arg5;
|
|
|
|
actor->vel.z = arg6;
|
|
|
|
actor->obj.pos.x = xPos;
|
|
|
|
actor->obj.pos.y = yPos;
|
|
|
|
actor->obj.pos.z = zPos;
|
2024-04-05 23:11:36 +03:00
|
|
|
actor->unk_046 = 255;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->unk_048 = 900;
|
2024-01-29 00:27:23 +03:00
|
|
|
actor->obj.rot.z = RAND_FLOAT(360.0f);
|
|
|
|
actor->obj.rot.y = RAND_FLOAT(360.0f);
|
2024-01-14 01:45:37 +03:00
|
|
|
Object_SetInfo(&actor->info, actor->obj.id);
|
2023-12-19 17:54:50 +03:00
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_8006546C(f32 xPos, f32 yPos, f32 zPos, f32 arg3, f32 arg4, f32 arg5) {
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-01-14 01:45:37 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gActors[i].obj.status == OBJ_FREE) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_80065380(&gActors[i], xPos, yPos, zPos, arg3, arg4, arg5);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_800654E4(Object* obj) {
|
2023-11-18 18:44:33 +03:00
|
|
|
f32 temp_fs0;
|
|
|
|
f32 temp_fs1;
|
|
|
|
s32 var_s1;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
func_effect_8007D2C8(obj->pos.x, obj->pos.y, obj->pos.z, 12.0f);
|
2023-11-18 18:44:33 +03:00
|
|
|
for (var_s1 = 0; var_s1 < 4; var_s1++) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_8006546C(obj->pos.x, obj->pos.y, obj->pos.z, RAND_FLOAT_CENTERED(40.0f), RAND_FLOAT_CENTERED(40.0f),
|
|
|
|
RAND_FLOAT(-20.0f));
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_800655C8(Actor* actor, f32 xPos, f32 yPos, f32 zPos, s32 arg4) {
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor_Initialize(actor);
|
2024-01-21 23:42:06 +03:00
|
|
|
actor->obj.status = OBJ_INIT;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.id = OBJ_ACTOR_190;
|
|
|
|
actor->obj.pos.x = xPos;
|
|
|
|
actor->obj.pos.y = yPos;
|
|
|
|
actor->obj.pos.z = zPos;
|
|
|
|
actor->unk_0B4 = arg4;
|
|
|
|
actor->timer_0BE = 50;
|
|
|
|
if (actor->unk_0B4 == 1) {
|
|
|
|
actor->timer_0BE = 30;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->fwork[5] = 15.0f;
|
|
|
|
Object_SetInfo(&actor->info, actor->obj.id);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_8006566C(f32 xPos, f32 yPos, f32 zPos, s32 arg3) {
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-01-14 01:45:37 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gActors[i].obj.status == OBJ_FREE) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_800655C8(&gActors[i], xPos, yPos, zPos, arg3);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_800656D4(Actor* actor) {
|
2024-02-12 03:47:23 +03:00
|
|
|
s32 i;
|
|
|
|
s32 j;
|
2023-11-18 18:44:33 +03:00
|
|
|
f32 spD4;
|
|
|
|
f32 spD0;
|
|
|
|
f32 spCC;
|
2024-02-12 03:47:23 +03:00
|
|
|
f32 var_fv0;
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 spC4;
|
2024-02-12 03:47:23 +03:00
|
|
|
s32 var_ra;
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 spB4[3];
|
|
|
|
s32 spA8[3];
|
2024-02-12 03:47:23 +03:00
|
|
|
s32 temp_a3_2;
|
2023-11-18 18:44:33 +03:00
|
|
|
Vec3f sp98;
|
|
|
|
Vec3f sp8C;
|
|
|
|
f32 sp88;
|
|
|
|
f32 sp84;
|
|
|
|
f32 sp80;
|
|
|
|
f32 sp7C;
|
|
|
|
f32 sp78;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-02-12 03:47:23 +03:00
|
|
|
var_ra = (gLevelMode == LEVELMODE_ALL_RANGE) ? 2 : 0;
|
|
|
|
|
|
|
|
if (actor->iwork[2] == 0) {
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->obj.id == OBJ_ACTOR_190) {
|
2024-02-12 03:47:23 +03:00
|
|
|
for (i = 0; i < 3; i++) {
|
|
|
|
spB4[i] = gTeamShields[i + 1];
|
|
|
|
spA8[i] = var_ra + i;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-02-12 03:47:23 +03:00
|
|
|
for (i = 0; i < 3; i++) {
|
|
|
|
for (j = i + 1; j < 3; j++) {
|
|
|
|
if (spB4[i] < spB4[j]) {
|
|
|
|
temp_a3_2 = spB4[j];
|
|
|
|
spB4[j] = spB4[i];
|
|
|
|
spB4[i] = temp_a3_2;
|
|
|
|
temp_a3_2 = spA8[j];
|
|
|
|
spA8[j] = spA8[i];
|
|
|
|
spA8[i] = temp_a3_2;
|
|
|
|
}
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-01-17 18:36:58 +03:00
|
|
|
switch (gGameFrameCount % 6U) {
|
2023-11-18 18:44:33 +03:00
|
|
|
case 0:
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
spC4 = spA8[2];
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
case 4:
|
|
|
|
spC4 = spA8[1];
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
spC4 = spA8[0];
|
|
|
|
break;
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2023-12-24 22:28:35 +03:00
|
|
|
if (gLevelMode == LEVELMODE_ALL_RANGE) {
|
2023-12-20 22:32:50 +03:00
|
|
|
if (gTeamShields[spC4 - 1] > 0) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->iwork[1] = spC4;
|
2023-12-14 20:58:53 +03:00
|
|
|
goto label;
|
|
|
|
} else {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->iwork[1] = 10000;
|
2023-12-14 20:58:53 +03:00
|
|
|
}
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2023-12-20 22:32:50 +03:00
|
|
|
if (gTeamShields[spC4 + 1] > 0) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->iwork[1] = spC4;
|
2023-12-14 20:58:53 +03:00
|
|
|
goto label;
|
|
|
|
} else {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->iwork[1] = 10000;
|
2023-12-14 20:58:53 +03:00
|
|
|
}
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->iwork[1] = 10000;
|
2023-12-14 20:58:53 +03:00
|
|
|
label:
|
2024-02-12 03:47:23 +03:00
|
|
|
actor->iwork[2] = 1;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
spC4 = actor->iwork[1];
|
2023-11-18 18:44:33 +03:00
|
|
|
if ((spC4 == var_ra) || ((var_ra + 1) == spC4) || ((var_ra + 2) == spC4)) {
|
2024-02-12 03:47:23 +03:00
|
|
|
actor->fwork[29] = gActors[spC4].obj.pos.z;
|
|
|
|
actor->fwork[28] = gActors[spC4].obj.pos.y;
|
|
|
|
actor->fwork[27] = gActors[spC4].obj.pos.x;
|
2024-01-14 01:45:37 +03:00
|
|
|
if ((fabsf(actor->obj.pos.x - gActors[spC4].obj.pos.x) < 400.0f) &&
|
|
|
|
(fabsf(actor->obj.pos.z - gActors[spC4].obj.pos.z) < 400.0f)) {
|
2024-01-29 00:27:23 +03:00
|
|
|
if (RAND_FLOAT(spC4 - 1) < 0.6f) {
|
2024-02-12 03:47:23 +03:00
|
|
|
gActors[spC4].iwork[10] = 1;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-05-02 23:46:51 +03:00
|
|
|
actor->fwork[29] = gPlayer[0].trueZpos;
|
2024-02-12 03:47:23 +03:00
|
|
|
actor->fwork[28] = gPlayer[0].pos.y;
|
|
|
|
actor->fwork[27] = gPlayer[0].pos.x;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->timer_0BC != 0) {
|
|
|
|
Math_SmoothStepToAngle(&actor->obj.rot.x, 0.0f, 0.3f, 4.0f, 0.001f);
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-02-12 03:47:23 +03:00
|
|
|
if ((actor->iwork[10] == 0) && ((fabsf(actor->fwork[27] - actor->obj.pos.x) > 300.0f) ||
|
|
|
|
(fabsf(actor->fwork[29] - actor->obj.pos.z) > 300.0f))) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->fwork[0] += 5.0f;
|
|
|
|
actor->fwork[1] += 8.0f;
|
2024-02-12 03:47:23 +03:00
|
|
|
sp88 = actor->fwork[27] - actor->obj.pos.x;
|
|
|
|
sp80 = actor->fwork[29] - actor->obj.pos.z;
|
|
|
|
sp80 = sqrtf(SQ(sp88) + SQ(sp80)) * 0.2f;
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->unk_0B4 == 1) {
|
2023-11-18 18:44:33 +03:00
|
|
|
sp80 = 0.1f;
|
|
|
|
}
|
2024-01-29 00:27:23 +03:00
|
|
|
spD0 = SIN_DEG(actor->fwork[0]) * sp80;
|
|
|
|
sp88 = COS_DEG(actor->fwork[1]) * sp80;
|
|
|
|
spD4 = COS_DEG(actor->obj.rot.y) * sp88;
|
|
|
|
spCC = -SIN_DEG(actor->obj.rot.y) * sp88;
|
2024-02-12 03:47:23 +03:00
|
|
|
|
|
|
|
sp88 = (actor->fwork[27] + spD4) - actor->obj.pos.x;
|
|
|
|
sp84 = (actor->fwork[28] + spD0) - actor->obj.pos.y;
|
|
|
|
sp80 = (actor->fwork[29] + spCC) - actor->obj.pos.z;
|
2023-11-30 05:44:42 +03:00
|
|
|
sp78 = Math_RadToDeg(Math_Atan2F(sp88, sp80));
|
2024-02-12 03:47:23 +03:00
|
|
|
sp80 = sqrtf(SQ(sp88) + SQ(sp80));
|
|
|
|
sp7C = Math_RadToDeg(-Math_Atan2F(sp84, sp80));
|
2024-01-14 01:45:37 +03:00
|
|
|
sp84 = Math_SmoothStepToAngle(&actor->obj.rot.y, sp78, 0.3f, 4.0f, 0.001f);
|
|
|
|
Math_SmoothStepToAngle(&actor->obj.rot.x, sp7C, 0.3f, 4.0f, 0.001f);
|
|
|
|
}
|
2024-02-12 03:47:23 +03:00
|
|
|
if ((fabsf(actor->fwork[27] - actor->obj.pos.x) < 60.0f) &&
|
|
|
|
(fabsf(actor->fwork[28] - actor->obj.pos.y) < 60.0f) &&
|
|
|
|
(fabsf(actor->fwork[29] - actor->obj.pos.z) < 60.0f) && ((spC4 == 2) || (spC4 == 3) || (spC4 == 4))) {
|
2024-05-05 00:24:24 +03:00
|
|
|
gActors[spC4].dmgType = DMG_BEAM;
|
2024-01-21 23:42:06 +03:00
|
|
|
gActors[spC4].damage = 20;
|
2024-05-05 00:24:24 +03:00
|
|
|
gActors[spC4].dmgSource = DMG_SRC_2;
|
2024-04-03 02:20:08 +03:00
|
|
|
func_effect_8007A6F0(&actor->obj.pos, 0x2903A008);
|
|
|
|
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f);
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&actor->obj, actor->sfxSource);
|
2024-01-14 01:45:37 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
Math_Vec3fFromAngles(&sp98, actor->obj.rot.x, actor->obj.rot.y, actor->fwork[5]);
|
|
|
|
actor->vel.x = sp98.x;
|
|
|
|
actor->vel.y = sp98.y;
|
2024-05-02 23:46:51 +03:00
|
|
|
actor->vel.z = sp98.z - gPathVelZ;
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->unk_0B4 == 0) {
|
|
|
|
actor->obj.rot.z += 5.0f;
|
|
|
|
}
|
|
|
|
if (actor->unk_0B4 == 1) {
|
|
|
|
if (actor->timer_0BE == 0) {
|
|
|
|
actor->timer_0BE = 30;
|
|
|
|
Math_Vec3fFromAngles(&sp98, actor->obj.rot.x, actor->obj.rot.y, 120.0f);
|
2024-04-09 01:25:56 +03:00
|
|
|
func_effect_8007F04C(OBJ_EFFECT_353, actor->obj.pos.x + sp98.x, actor->obj.pos.y + sp98.y,
|
|
|
|
actor->obj.pos.z + sp98.z, actor->obj.rot.x, actor->obj.rot.y, actor->obj.rot.z, 0.0f,
|
|
|
|
0.0f, 0.0f, sp98.x, sp98.y, sp98.z, 1.0f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
var_fv0 = 330.0f;
|
|
|
|
if (sp84 < 0.0f) {
|
|
|
|
var_fv0 = 30.0f;
|
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
Math_SmoothStepToAngle(&actor->obj.rot.z, var_fv0, 0.1f, 3.0f, 0.01f);
|
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if ((gGroundType == 4) && Ground_801B6AEC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z + gPathProgress)) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f);
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&actor->obj, actor->sfxSource);
|
2024-01-14 01:45:37 +03:00
|
|
|
}
|
|
|
|
sp8C.x = actor->vel.x;
|
|
|
|
sp8C.y = actor->vel.y;
|
|
|
|
sp8C.z = actor->vel.z;
|
2024-05-05 00:24:24 +03:00
|
|
|
if ((Object_CheckCollision(actor->index, &actor->obj.pos, &sp8C, 1) != 0) || (actor->dmgType != DMG_NONE) ||
|
2024-04-23 05:51:20 +03:00
|
|
|
(actor->obj.pos.y < (gGroundHeight + 10.0f)) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 3.0f);
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&actor->obj, actor->sfxSource);
|
2024-05-05 00:24:24 +03:00
|
|
|
if (actor->dmgType != DMG_NONE) {
|
2024-04-05 23:11:36 +03:00
|
|
|
actor->itemDrop = DROP_SILVER_RING_50p;
|
2023-12-14 17:41:43 +03:00
|
|
|
if ((gCurrentLevel == LEVEL_CORNERIA)) {
|
2023-12-24 22:28:35 +03:00
|
|
|
if (gLevelMode == LEVELMODE_ALL_RANGE) {
|
2024-04-05 23:11:36 +03:00
|
|
|
actor->itemDrop = DROP_SILVER_RING_50p;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-05 23:11:36 +03:00
|
|
|
actor->itemDrop = DROP_SILVER_RING_25p;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-12-14 17:41:43 +03:00
|
|
|
if (gCurrentLevel == LEVEL_AREA_6) {
|
2024-04-05 23:11:36 +03:00
|
|
|
actor->itemDrop = DROP_SILVER_RING_10p;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
Actor_Despawn(actor);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-03 02:20:08 +03:00
|
|
|
func_effect_8007A6F0(&actor->obj.pos, 0x2903A008);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-12-24 22:28:35 +03:00
|
|
|
if (gLevelMode == LEVELMODE_ON_RAILS) {
|
2024-05-02 23:46:51 +03:00
|
|
|
if (fabsf(actor->obj.pos.z - gPlayer[0].trueZpos) < 100.0f) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->iwork[10] = 1;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if (gPlayer[0].cam.eye.z < (actor->obj.pos.z + gPathProgress)) {
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&actor->obj, actor->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_800660F0(Actor* actor) {
|
2023-12-20 22:32:50 +03:00
|
|
|
Item* item = gItems;
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2023-12-20 22:32:50 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(gItems); i++, item++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (item->obj.status == OBJ_FREE) {
|
2023-12-20 22:32:50 +03:00
|
|
|
Item_Initialize(item);
|
2024-01-21 23:42:06 +03:00
|
|
|
item->obj.status = OBJ_INIT;
|
2024-04-05 23:11:36 +03:00
|
|
|
item->obj.id = D_enmy_800CFDF4[actor->itemDrop];
|
2024-01-14 01:45:37 +03:00
|
|
|
item->obj.pos.x = actor->obj.pos.x;
|
|
|
|
item->obj.pos.y = actor->obj.pos.y;
|
|
|
|
item->obj.pos.z = actor->obj.pos.z;
|
2023-12-24 22:28:35 +03:00
|
|
|
item->timer_4A = 8;
|
2023-12-20 22:32:50 +03:00
|
|
|
Object_SetInfo(&item->info, item->obj.id);
|
|
|
|
if ((item->obj.id == OBJ_ITEM_SILVER_RING) || (item->obj.id == OBJ_ITEM_BOMB) ||
|
|
|
|
(item->obj.id == OBJ_ITEM_LASERS)) {
|
|
|
|
item->unk_50 = 90.0f;
|
|
|
|
}
|
|
|
|
if ((item->obj.id >= OBJ_ITEM_GOLD_RING) || (item->obj.id == OBJ_ITEM_1UP)) {
|
|
|
|
item->unk_50 = 90.0f;
|
2024-03-01 21:57:44 +03:00
|
|
|
AUDIO_PLAY_SFX(0x4900000C, gDefaultSfxSource, 4);
|
2023-12-24 22:28:35 +03:00
|
|
|
item->timer_48 = 1000;
|
2023-12-20 22:32:50 +03:00
|
|
|
if (item->obj.id == OBJ_ITEM_WING_REPAIR) {
|
2024-03-01 21:57:44 +03:00
|
|
|
AUDIO_PLAY_SFX(0x1900302B, item->sfxSource, 0);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Actor_Despawn(Actor* actor) {
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor* otherActor;
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2023-12-20 22:32:50 +03:00
|
|
|
if (gVersusMode) {
|
2024-05-05 00:24:24 +03:00
|
|
|
if ((actor->dmgSource >= 1) && (actor->dmgSource < 4 + 1) &&
|
2024-04-03 02:20:08 +03:00
|
|
|
!((D_versus_80178768[0] == 0) && (D_versus_80178768[1] == 0) && (D_versus_80178768[2] == 0))) {
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayerScores[actor->dmgSource - 1] += actor->info.bonus;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
} else if (!((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->unk_0B6 == 1))) {
|
2024-05-05 00:24:24 +03:00
|
|
|
if ((actor->dmgSource == AI360_FOX + 1) && (actor->info.bonus != 0)) {
|
2024-01-14 01:45:37 +03:00
|
|
|
gHitCount += actor->info.bonus;
|
2024-04-03 02:20:08 +03:00
|
|
|
D_ctx_80177850 = 15;
|
2024-04-05 23:11:36 +03:00
|
|
|
if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gDropHitCountItem != 0)) {
|
|
|
|
switch (gDropHitCountItem) {
|
2023-11-18 18:44:33 +03:00
|
|
|
case 9:
|
2023-12-14 17:41:43 +03:00
|
|
|
if (gCurrentLevel == LEVEL_KATINA) {
|
2024-01-25 16:43:39 +03:00
|
|
|
Radio_PlayMessage(gMsg_ID_18031, RCID_BILL);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
/* fallthrough */
|
|
|
|
case 4:
|
|
|
|
case 19:
|
|
|
|
case 29:
|
2024-04-05 23:11:36 +03:00
|
|
|
actor->itemDrop = DROP_GOLD_RING_1;
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
case 14:
|
2024-04-05 23:11:36 +03:00
|
|
|
actor->itemDrop = DROP_LASERS;
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
2024-04-05 23:11:36 +03:00
|
|
|
gDropHitCountItem = 0;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-05 23:11:36 +03:00
|
|
|
if (actor->obj.id == OBJ_ACTOR_ALLRANGE) {
|
|
|
|
if ((actor->aiType >= AI360_WOLF) && (actor->aiType < AI360_KATT)) {
|
2024-04-16 02:38:19 +03:00
|
|
|
AllRange_GetStarWolfHits(actor);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-04-05 23:11:36 +03:00
|
|
|
if (actor->itemDrop) {
|
|
|
|
if (D_enmy_800CFE5C[actor->itemDrop] < 0.0f) {
|
2024-01-14 01:45:37 +03:00
|
|
|
otherActor = gActors;
|
|
|
|
for (i = 0, otherActor = gActors; i < ARRAY_COUNT(gActors); i++, otherActor++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if ((otherActor->obj.status != OBJ_FREE) && (otherActor->index != actor->index) &&
|
2024-01-14 01:45:37 +03:00
|
|
|
(otherActor->iwork[15] == actor->iwork[15])) {
|
2023-11-18 18:44:33 +03:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_800660F0(actor);
|
2024-03-01 21:57:44 +03:00
|
|
|
AUDIO_PLAY_SFX(0x4900000C, gDefaultSfxSource, 4);
|
2024-04-05 23:11:36 +03:00
|
|
|
} else if (actor->itemDrop == DROP_TEAM_MESG) {
|
2024-04-09 01:25:56 +03:00
|
|
|
if (gTeamShields[TEAM_ID_PEPPY] > 0) {
|
2024-01-25 16:43:39 +03:00
|
|
|
Radio_PlayMessage(gMsg_ID_20261, RCID_PEPPY);
|
2024-04-09 01:25:56 +03:00
|
|
|
} else if (gTeamShields[TEAM_ID_SLIPPY] > 0) {
|
2024-01-25 16:43:39 +03:00
|
|
|
Radio_PlayMessage(gMsg_ID_20263, RCID_SLIPPY);
|
2024-04-09 01:25:56 +03:00
|
|
|
} else if (gTeamShields[TEAM_ID_FALCO] > 0) {
|
2024-01-25 16:43:39 +03:00
|
|
|
Radio_PlayMessage(gMsg_ID_20262, RCID_FALCO);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-05 23:11:36 +03:00
|
|
|
} else if (Rand_ZeroOne() <= D_enmy_800CFE5C[actor->itemDrop]) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_800660F0(actor);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_8006654C(Actor* actor) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->gravity = 0.4f;
|
2024-04-23 05:51:20 +03:00
|
|
|
if (actor->obj.pos.y <= gGroundHeight + 130.0f) {
|
|
|
|
actor->obj.pos.y = gGroundHeight + 130.0f;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->vel.y = 0.0f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-01-29 00:27:23 +03:00
|
|
|
actor->vel.x = SIN_DEG(actor->obj.rot.y) * actor->fwork[0];
|
|
|
|
actor->vel.z = COS_DEG(actor->obj.rot.y) * actor->fwork[0];
|
2024-01-24 17:45:55 +03:00
|
|
|
switch (actor->state) {
|
2023-11-18 18:44:33 +03:00
|
|
|
case 0:
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->fwork[0] < 20.0f) {
|
|
|
|
actor->fwork[0] += 0.5f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->unk_0B6++;
|
2024-03-29 22:09:14 +03:00
|
|
|
if (Animation_GetFrameCount(&D_CO_6029528) < actor->unk_0B6) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->unk_0B6 = 0;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-05 23:11:36 +03:00
|
|
|
if ((actor->obj.rot.z < 15.0f) && (actor->unk_0B6 < 20)) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.rot.z += 1.0f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-05 23:11:36 +03:00
|
|
|
if ((actor->obj.rot.z > -15.0f) && (actor->unk_0B6 > 20)) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.rot.z -= 1.0f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-05 23:11:36 +03:00
|
|
|
if ((actor->unk_0B6 == 20) || (actor->unk_0B6 == 40)) {
|
2024-01-24 17:45:55 +03:00
|
|
|
actor->state++;
|
2024-04-05 23:11:36 +03:00
|
|
|
actor->timer_0BC = 20;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->obj.rot.z > 0.0f) {
|
|
|
|
actor->obj.rot.z -= 0.5f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->obj.rot.z < 0.0f) {
|
|
|
|
actor->obj.rot.z += 0.5f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->fwork[0] > 0.0f) {
|
|
|
|
actor->fwork[0] -= 0.3f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->timer_0BC == 0) {
|
2024-01-24 17:45:55 +03:00
|
|
|
actor->state = 0;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->scale = 0.8f;
|
2024-05-05 00:24:24 +03:00
|
|
|
if (actor->dmgType != DMG_NONE) {
|
2024-01-21 23:42:06 +03:00
|
|
|
actor->obj.status = OBJ_DYING;
|
2024-01-29 00:27:23 +03:00
|
|
|
actor->vel.y = RAND_FLOAT(5.0f) + 6.0f;
|
2024-05-05 00:24:24 +03:00
|
|
|
if (actor->dmgType == DMG_EXPLOSION) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->vel.y = -2.0f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->vel.z = -15.0f;
|
|
|
|
actor->gravity = 0.5f;
|
2024-04-03 02:20:08 +03:00
|
|
|
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, 13.0f);
|
2024-03-01 21:57:44 +03:00
|
|
|
AUDIO_PLAY_SFX(0x2903A008, actor->sfxSource, 4);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_8006684C(Actor* actor) {
|
2023-11-22 17:56:29 +03:00
|
|
|
s32 pad;
|
2023-11-18 18:44:33 +03:00
|
|
|
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->timer_0BE != 0) {
|
|
|
|
actor->vel.z = 0.0f;
|
|
|
|
actor->vel.x = 0.0f;
|
|
|
|
actor->vel.y = 0.0f;
|
|
|
|
if (actor->timer_0BE == 1) {
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&actor->obj, actor->sfxSource);
|
2024-04-05 23:11:36 +03:00
|
|
|
actor->itemDrop = DROP_SILVER_RING;
|
2024-04-09 01:25:56 +03:00
|
|
|
Actor_Despawn(actor);
|
2024-03-01 21:57:44 +03:00
|
|
|
AUDIO_PLAY_SFX(0x2903B009, actor->sfxSource, 4);
|
2024-01-24 17:45:55 +03:00
|
|
|
BonusText_Display(actor->obj.pos.x, actor->obj.pos.y + 250.0f, actor->obj.pos.z, 3);
|
2023-12-14 17:41:43 +03:00
|
|
|
gHitCount += 3;
|
2024-04-03 02:20:08 +03:00
|
|
|
D_ctx_80177850 = 15;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
} else {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.rot.x += 11.0f;
|
|
|
|
actor->obj.rot.y += 7.0f;
|
|
|
|
if (actor->vel.y < -3.0f) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_effect_8007BFFC(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 7.0f,
|
|
|
|
5);
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->timer_0BE = 3;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_800669A0(Actor* actor) {
|
2024-01-14 01:45:37 +03:00
|
|
|
if (actor->timer_0BC != 0) {
|
|
|
|
if (actor->timer_0BC == 1) {
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&actor->obj, actor->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
} else {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.rot.y += 5.0f;
|
2024-05-05 00:24:24 +03:00
|
|
|
if (actor->dmgType != DMG_NONE) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_effect_8007D0E0(actor->obj.pos.x, actor->obj.pos.y + 130.0f, actor->obj.pos.z, 8.0f);
|
|
|
|
func_effect_8007BFFC(actor->obj.pos.x, actor->obj.pos.y + 130.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 4.0f,
|
|
|
|
5);
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->timer_0BC = 4;
|
2024-04-03 02:20:08 +03:00
|
|
|
func_effect_8007A6F0(&actor->obj.pos, 0x1903400F);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80066A80(Actor* actor) {
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
void func_enmy_80066A8C(Scenery* scenery) {
|
2023-11-18 18:44:33 +03:00
|
|
|
Vec3f sp64;
|
|
|
|
Vec3f sp58;
|
|
|
|
f32 yf;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2023-11-18 18:44:33 +03:00
|
|
|
sp64.z = 0.0f;
|
|
|
|
sp64.x = -120.0f;
|
2024-04-23 05:51:20 +03:00
|
|
|
if (scenery->obj.rot.y > 90.0f) {
|
2023-11-18 18:44:33 +03:00
|
|
|
sp64.x = 120.0f;
|
|
|
|
}
|
|
|
|
for (yf = 0.0f; yf < 680.0f; yf += 100.0f) {
|
2024-04-23 05:51:20 +03:00
|
|
|
Matrix_RotateY(gCalcMatrix, scenery->obj.rot.y * M_DTOR, MTXF_NEW);
|
|
|
|
Matrix_RotateX(gCalcMatrix, scenery->obj.rot.x * M_DTOR, MTXF_APPLY);
|
2023-11-18 18:44:33 +03:00
|
|
|
sp64.y = yf;
|
2023-11-24 22:11:20 +03:00
|
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58);
|
2024-04-23 05:51:20 +03:00
|
|
|
func_effect_8007D0E0(scenery->obj.pos.x + sp58.x, scenery->obj.pos.y + sp58.y, scenery->obj.pos.z + sp58.z,
|
|
|
|
4.0f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
void func_enmy_80066C00(Scenery* scenery) {
|
2023-11-18 18:44:33 +03:00
|
|
|
Vec3f sp64;
|
|
|
|
Vec3f sp58;
|
|
|
|
f32 zf;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2023-11-18 18:44:33 +03:00
|
|
|
sp64.y = 30.0f;
|
|
|
|
sp64.x = -100.0f;
|
2024-04-23 05:51:20 +03:00
|
|
|
if (scenery->obj.rot.y > 90.0f) {
|
2023-11-18 18:44:33 +03:00
|
|
|
sp64.x = 100.0f;
|
|
|
|
}
|
2024-04-23 05:51:20 +03:00
|
|
|
Matrix_RotateY(gCalcMatrix, scenery->obj.rot.y * M_DTOR, MTXF_NEW);
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2023-11-18 18:44:33 +03:00
|
|
|
for (zf = -180.0f; zf <= 0.0f; zf += 30.0f) {
|
|
|
|
sp64.z = zf;
|
2023-11-24 22:11:20 +03:00
|
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58);
|
2024-04-23 05:51:20 +03:00
|
|
|
func_effect_8007D0E0(scenery->obj.pos.x + sp58.x, scenery->obj.pos.y + sp58.y, scenery->obj.pos.z + sp58.z,
|
2024-04-03 02:20:08 +03:00
|
|
|
RAND_FLOAT(1.0f) + 2.0f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
void func_enmy_80066D5C(Scenery* scenery) {
|
|
|
|
switch (scenery->state) {
|
2023-11-18 18:44:33 +03:00
|
|
|
case 1:
|
2024-04-23 05:51:20 +03:00
|
|
|
func_enmy_80066C00(scenery);
|
|
|
|
scenery->state++;
|
|
|
|
AUDIO_PLAY_SFX(0x2900300F, scenery->sfxSource, 4);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
case 2:
|
2024-04-23 05:51:20 +03:00
|
|
|
scenery->vel.x += 0.05f;
|
|
|
|
scenery->obj.rot.x += scenery->vel.x;
|
|
|
|
if (scenery->obj.rot.x >= 90.0f) {
|
|
|
|
scenery->obj.rot.x = 90.0f;
|
|
|
|
scenery->unk_44 = 40;
|
|
|
|
func_enmy_80066A8C(scenery);
|
|
|
|
scenery->state = 0;
|
2024-04-05 23:11:36 +03:00
|
|
|
gCameraShake = 25;
|
2024-04-23 05:51:20 +03:00
|
|
|
AUDIO_PLAY_SFX(0x19130003, scenery->sfxSource, 4);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 0:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
void func_enmy_80066E80(Scenery* scenery) {
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Sprite167_Update(Sprite167* this) {
|
|
|
|
this->obj.rot.y += 0.2f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
void func_enmy_80066EA8(Scenery* scenery) {
|
|
|
|
scenery->obj.rot.y = 0.0f;
|
|
|
|
if (gPlayer[0].cam.eye.x < scenery->obj.pos.x) {
|
|
|
|
scenery->obj.rot.y = 271.0f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void func_enmy_80066EE4(Sprite* sprite) {
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-05-02 23:46:51 +03:00
|
|
|
void Item_CheckBounds(Item* this) {
|
2023-11-18 18:44:33 +03:00
|
|
|
f32 var_fa1;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-16 02:38:19 +03:00
|
|
|
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY)) {
|
2024-05-02 23:46:51 +03:00
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if ((gLevelMode == LEVELMODE_ON_RAILS) && (gLastPathChange == 0)) {
|
2023-11-18 18:44:33 +03:00
|
|
|
var_fa1 = 900.0f;
|
2023-12-24 22:28:35 +03:00
|
|
|
if (gPlayer[0].form != FORM_ARWING) {
|
2023-11-18 18:44:33 +03:00
|
|
|
var_fa1 = 600.0f;
|
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if (this->obj.pos.x > gPlayer[0].xPath + var_fa1) {
|
|
|
|
Math_SmoothStepToF(&this->obj.pos.x, gPlayer[0].xPath + var_fa1, 0.1f, 10.0f, 0.01f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if (this->obj.pos.x < gPlayer[0].xPath - var_fa1) {
|
|
|
|
Math_SmoothStepToF(&this->obj.pos.x, gPlayer[0].xPath - var_fa1, 0.1f, 10.0f, 0.01f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if (this->obj.pos.y > 650.0f) {
|
|
|
|
Math_SmoothStepToF(&this->obj.pos.y, 650.0f, 0.1f, 10.0f, 0.01f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-12-24 22:28:35 +03:00
|
|
|
if (gLevelType == LEVELTYPE_PLANET) {
|
2024-05-02 23:46:51 +03:00
|
|
|
if (this->obj.pos.y < gGroundHeight + 70.0f) {
|
|
|
|
Math_SmoothStepToF(&this->obj.pos.y, gGroundHeight + 70.0f, 0.1f, 5.0f, 0.01f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-01-21 23:42:06 +03:00
|
|
|
if ((gCurrentLevel == LEVEL_AQUAS) && (gBossActive != 0)) {
|
2024-05-02 23:46:51 +03:00
|
|
|
this->obj.pos.z += 20.0f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
} else if (this->obj.pos.y < -500.0f) {
|
|
|
|
Math_SmoothStepToF(&this->obj.pos.y, -500.0f, 0.1f, 5.0f, 0.01f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if (gVersusMode && (this->index == 0) && (gItems[1].obj.status == OBJ_ACTIVE)) {
|
|
|
|
if (fabsf(this->obj.pos.x - gItems[1].obj.pos.x) < 200.0f) {
|
|
|
|
if (fabsf(this->obj.pos.z - gItems[1].obj.pos.z) < 200.0f) {
|
|
|
|
this->obj.pos.x = this->obj.pos.x - 5.0f;
|
|
|
|
this->obj.pos.z = this->obj.pos.z - 5.0f;
|
2023-12-20 22:32:50 +03:00
|
|
|
gItems[1].obj.pos.x += 5.0f;
|
|
|
|
gItems[1].obj.pos.z += 5.0f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-05-02 23:46:51 +03:00
|
|
|
void Item_SpinPickup(Item* this) {
|
|
|
|
s32 sparkleMask;
|
2023-11-18 18:44:33 +03:00
|
|
|
Vec3f sp40;
|
|
|
|
Vec3f sp34;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-05-02 23:46:51 +03:00
|
|
|
Math_SmoothStepToF(&this->unk_50, 10.0f, 1.0f, 2.0f, 0.0f);
|
|
|
|
if (this->unk_50 > 30.0f) {
|
|
|
|
sparkleMask = 1 - 1;
|
|
|
|
} else if (this->unk_50 > 20.0f) {
|
|
|
|
sparkleMask = 2 - 1;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-05-02 23:46:51 +03:00
|
|
|
sparkleMask = 8 - 1;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if (!(sparkleMask & gGameFrameCount)) {
|
2024-04-16 02:38:19 +03:00
|
|
|
Matrix_RotateY(gCalcMatrix, gGameFrameCount * 23.0f * M_DTOR, MTXF_NEW);
|
2023-11-18 18:44:33 +03:00
|
|
|
sp40.x = 50.0f;
|
2024-01-29 00:27:23 +03:00
|
|
|
sp40.y = RAND_FLOAT_CENTERED(120.0f);
|
2023-11-18 18:44:33 +03:00
|
|
|
sp40.z = 0.0f;
|
2023-11-24 22:11:20 +03:00
|
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp40, &sp34);
|
2024-05-02 23:46:51 +03:00
|
|
|
func_effect_80078E50(this->obj.pos.x + sp34.x, this->obj.pos.y + sp34.y, this->obj.pos.z + sp34.z, 3.0f);
|
2023-12-19 17:54:50 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
this->obj.rot.y += this->unk_50;
|
|
|
|
this->obj.rot.y = Math_ModF(this->obj.rot.y, 360.0f);
|
2023-12-19 17:54:50 +03:00
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80067348(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 arg6, f32 arg7, f32 arg8) {
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor_Initialize(actor);
|
2024-01-21 23:42:06 +03:00
|
|
|
actor->obj.status = OBJ_ACTIVE;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.id = OBJ_ACTOR_189;
|
2024-01-24 17:45:55 +03:00
|
|
|
actor->state = 70;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.pos.x = xPos;
|
|
|
|
actor->obj.pos.y = yPos;
|
|
|
|
actor->obj.pos.z = zPos;
|
|
|
|
actor->obj.rot.x = xRot;
|
|
|
|
actor->obj.rot.y = yRot;
|
|
|
|
actor->vel.x = arg6;
|
|
|
|
actor->vel.y = arg7;
|
|
|
|
actor->vel.z = arg8;
|
2024-01-29 00:27:23 +03:00
|
|
|
actor->timer_0BC = RAND_INT(15.0f) + 25.0f;
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->gravity = 0.5f;
|
|
|
|
Object_SetInfo(&actor->info, actor->obj.id);
|
2023-12-19 17:54:50 +03:00
|
|
|
}
|
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_800674B4(f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 arg5, f32 arg6, f32 arg7) {
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-05-05 23:29:59 +03:00
|
|
|
for (i = ARRAY_COUNT(gActors) - 1; i >= 50; i--) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (gActors[i].obj.status == OBJ_FREE) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_80067348(&gActors[i], xPos, yPos, zPos, xRot, yRot, arg5, arg6, arg7);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void ActorSupplies_Update(ActorSupplies* this) {
|
2024-01-07 01:39:23 +03:00
|
|
|
Player* player = &gPlayer[0];
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.rot.y += 1.0f;
|
2023-12-24 22:28:35 +03:00
|
|
|
if (gLevelMode == LEVELMODE_ALL_RANGE) {
|
2023-12-14 17:41:43 +03:00
|
|
|
if (gCurrentLevel == LEVEL_SECTOR_Z) {
|
2024-04-09 01:25:56 +03:00
|
|
|
Math_SmoothStepToF(&this->obj.pos.x, -2000.0f, 0.05f, 60.0f, 0.01f);
|
|
|
|
Math_SmoothStepToF(&this->obj.pos.y, -200.0f, 0.05f, 3.0f, 0.01f);
|
|
|
|
Math_SmoothStepToF(&this->obj.pos.z, 0.0f, 0.05f, 0.f, 0.01f);
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
Math_SmoothStepToF(&this->obj.pos.y, 300.0f, 0.05f, 50.0f, 0.01f);
|
2023-12-19 17:54:50 +03:00
|
|
|
}
|
|
|
|
}
|
2024-05-05 00:24:24 +03:00
|
|
|
if (this->dmgType != DMG_NONE) {
|
|
|
|
this->dmgType = DMG_NONE;
|
2024-04-09 01:25:56 +03:00
|
|
|
this->health -= this->damage;
|
|
|
|
if (this->health <= 0) {
|
|
|
|
func_effect_8007A6F0(&this->obj.pos, 0x2903A008);
|
|
|
|
func_effect_8007D2C8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 5.0f);
|
2023-12-20 22:32:50 +03:00
|
|
|
if (((player[0].wings.rightState <= WINGSTATE_BROKEN) || (player[0].wings.leftState <= WINGSTATE_BROKEN)) &&
|
2023-12-24 22:28:35 +03:00
|
|
|
(player[0].form != FORM_LANDMASTER)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
this->itemDrop = DROP_WING_REPAIR;
|
2024-01-03 00:33:26 +03:00
|
|
|
} else if (gPlayer[0].shields < 128) {
|
2024-04-09 01:25:56 +03:00
|
|
|
this->itemDrop = DROP_SILVER_STAR;
|
2024-01-03 00:33:26 +03:00
|
|
|
} else if ((gLaserStrength[0] == LASERS_SINGLE) && (player[0].form != FORM_LANDMASTER)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
this->itemDrop = DROP_LASERS;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
this->itemDrop = DROP_BOMB;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
Actor_Despawn(this);
|
2023-11-18 18:44:33 +03:00
|
|
|
for (i = 0; i < 6; i++) {
|
2024-04-09 01:25:56 +03:00
|
|
|
func_enmy_800674B4(D_enmy_800CFEC4[i].x + this->obj.pos.x, D_enmy_800CFEC4[i].y + this->obj.pos.y,
|
|
|
|
D_enmy_800CFEC4[i].z + this->obj.pos.z, D_enmy_800CFF0C[i].y + this->obj.rot.y,
|
|
|
|
D_enmy_800CFF0C[i].x + this->obj.rot.x, RAND_FLOAT_CENTERED(40.0f),
|
2024-04-03 02:20:08 +03:00
|
|
|
RAND_FLOAT(10.0f) + 10.0f, RAND_FLOAT_CENTERED(40.0f));
|
2024-04-09 01:25:56 +03:00
|
|
|
func_effect_800794CC(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 0.6f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-04-16 02:38:19 +03:00
|
|
|
gRadarMarks[63].status = 1;
|
|
|
|
gRadarMarks[63].type = 103;
|
2024-04-09 01:25:56 +03:00
|
|
|
gRadarMarks[63].pos.x = this->obj.pos.x;
|
|
|
|
gRadarMarks[63].pos.y = this->obj.pos.y;
|
|
|
|
gRadarMarks[63].pos.z = this->obj.pos.z;
|
2024-05-02 23:46:51 +03:00
|
|
|
gRadarMarks[63].yRot = 0.0f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
|
2024-04-05 23:11:36 +03:00
|
|
|
void ActorSupplies_Draw(Actor* actor) {
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
|
|
|
|
2023-11-24 22:11:20 +03:00
|
|
|
Lights_SetOneLight(&gMasterDisp, -60, -60, 60, 150, 150, 150, 20, 20, 20);
|
2023-11-18 18:44:33 +03:00
|
|
|
for (i = 0; i < 6; i++) {
|
2023-11-24 22:11:20 +03:00
|
|
|
Matrix_Push(&gGfxMatrix);
|
2024-04-16 02:38:19 +03:00
|
|
|
Matrix_Translate(gGfxMatrix, D_enmy_800CFEC4[i].x, D_enmy_800CFEC4[i].y, D_enmy_800CFEC4[i].z, MTXF_APPLY);
|
|
|
|
Matrix_RotateY(gGfxMatrix, D_enmy_800CFF0C[i].y * M_DTOR, MTXF_APPLY);
|
|
|
|
Matrix_RotateX(gGfxMatrix, D_enmy_800CFF0C[i].x * M_DTOR, MTXF_APPLY);
|
2023-11-18 18:44:33 +03:00
|
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
|
|
gSPDisplayList(gMasterDisp++, D_10177C0);
|
2023-11-24 22:11:20 +03:00
|
|
|
Matrix_Pop(&gGfxMatrix);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-12-14 17:41:43 +03:00
|
|
|
Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
|
|
|
|
gAmbientB);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy_80067A40(void) {
|
2024-03-01 21:57:44 +03:00
|
|
|
AUDIO_PLAY_SFX(0x09008023, gPlayer[0].sfxSource, 0);
|
2023-12-20 22:32:50 +03:00
|
|
|
if (gPlayer[0].wings.rightState <= WINGSTATE_BROKEN) {
|
2024-04-26 01:01:25 +03:00
|
|
|
gRightWingFlashTimer[0] = 1050;
|
2023-12-20 22:32:50 +03:00
|
|
|
gPlayer[0].wings.rightState = WINGSTATE_INTACT;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-12-20 22:32:50 +03:00
|
|
|
if (gPlayer[0].wings.leftState <= WINGSTATE_BROKEN) {
|
2024-04-26 01:01:25 +03:00
|
|
|
gLeftWingFlashTimer[0] = 1050;
|
2023-12-20 22:32:50 +03:00
|
|
|
gPlayer[0].wings.leftState = WINGSTATE_INTACT;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-12-07 03:16:49 +03:00
|
|
|
if (gExpertMode) {
|
2023-12-14 17:41:43 +03:00
|
|
|
gRightWingHealth[0] = gLeftWingHealth[0] = 10;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2023-12-14 17:41:43 +03:00
|
|
|
gRightWingHealth[0] = gLeftWingHealth[0] = 60;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Item1up_Update(Item1UP* this) {
|
2024-05-02 23:46:51 +03:00
|
|
|
Item_CheckBounds(this);
|
|
|
|
Item_SpinPickup(this);
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->collected) {
|
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
|
|
|
func_enmy_80060F30(gPlayer[this->playerNum].sfxSource, 0x4900C024, this->playerNum);
|
2023-12-14 17:41:43 +03:00
|
|
|
if (gCurrentLevel != LEVEL_TRAINING) {
|
2024-04-09 01:25:56 +03:00
|
|
|
gLifeCount[this->playerNum]++;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_48 == 1) {
|
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void ItemPickup_Update(Item* this) {
|
2024-05-02 23:46:51 +03:00
|
|
|
Item_CheckBounds(this);
|
|
|
|
Item_SpinPickup(this);
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->state == 0) {
|
|
|
|
switch (this->obj.id) {
|
2023-12-20 22:32:50 +03:00
|
|
|
case OBJ_ITEM_BOMB:
|
2024-05-02 23:46:51 +03:00
|
|
|
this->width = 18.0f;
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->collected) {
|
|
|
|
this->timer_4A = 50;
|
|
|
|
this->state = 1;
|
|
|
|
this->timer_48 = 20;
|
|
|
|
this->unk_50 = 60.0f;
|
|
|
|
gBombCount[this->playerNum]++;
|
|
|
|
func_enmy_80060F30(gPlayer[this->playerNum].sfxSource, 0x49002005, this->playerNum);
|
|
|
|
func_enmy_80060F30(gPlayer[this->playerNum].sfxSource, 0x49002006, this->playerNum);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2023-12-20 22:32:50 +03:00
|
|
|
case OBJ_ITEM_LASERS:
|
2024-05-02 23:46:51 +03:00
|
|
|
this->width = 18.0f;
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->collected) {
|
|
|
|
this->timer_4A = 50;
|
|
|
|
this->state = 1;
|
|
|
|
this->timer_48 = 20;
|
|
|
|
this->unk_50 = 60.0f;
|
|
|
|
gLaserStrength[this->playerNum]++;
|
|
|
|
if (gLaserStrength[this->playerNum] > LASERS_HYPER) {
|
|
|
|
gLaserStrength[this->playerNum] = LASERS_HYPER;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
func_enmy_80060F30(gPlayer[this->playerNum].sfxSource, 0x49002004, this->playerNum);
|
2023-12-07 03:16:49 +03:00
|
|
|
if (gExpertMode) {
|
2024-04-09 01:25:56 +03:00
|
|
|
gRightWingHealth[this->playerNum] = gLeftWingHealth[this->playerNum] = 10;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
gRightWingHealth[this->playerNum] = gLeftWingHealth[this->playerNum] = 60;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-26 01:01:25 +03:00
|
|
|
gRightWingFlashTimer[this->playerNum] = 1030;
|
|
|
|
gLeftWingFlashTimer[this->playerNum] = 1030;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
2024-05-02 23:46:51 +03:00
|
|
|
Math_SmoothStepToF(&this->width, 2.5f, 1.0f, 0.5f, 0.0f);
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.pos.x += (gPlayer[this->playerNum].pos.x - this->obj.pos.x) * 0.5f;
|
|
|
|
if (gPlayer[this->playerNum].form == FORM_LANDMASTER) {
|
|
|
|
this->obj.pos.y += ((gPlayer[this->playerNum].pos.y + 50.0f) - this->obj.pos.y) * 0.5f;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.pos.y += (gPlayer[this->playerNum].pos.y - this->obj.pos.y) * 0.5f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
this->obj.pos.z += (gPlayer[this->playerNum].trueZpos - this->obj.pos.z) * 0.5f;
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_48 == 0) {
|
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void ItemLasers_Update(ItemLasers* this) {
|
2024-01-03 00:33:26 +03:00
|
|
|
if (!gVersusMode &&
|
2023-12-20 22:32:50 +03:00
|
|
|
((gPlayer[0].wings.leftState <= WINGSTATE_BROKEN) || (gPlayer[0].wings.rightState <= WINGSTATE_BROKEN))) {
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.id = OBJ_ITEM_WING_REPAIR;
|
|
|
|
Object_SetInfo(&this->info, this->obj.id);
|
|
|
|
this->timer_48 = 2000;
|
|
|
|
AUDIO_PLAY_SFX(0x1900302B, this->sfxSource, 0);
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
ItemPickup_Update(this);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void ItemSupplyRing_Update(Item* this) {
|
2023-11-18 18:44:33 +03:00
|
|
|
Vec3f sp4C;
|
|
|
|
Vec3f sp40;
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
switch (this->state) {
|
2023-11-18 18:44:33 +03:00
|
|
|
case 0:
|
2024-05-02 23:46:51 +03:00
|
|
|
Math_SmoothStepToF(&this->width, 0.4f, 1.0f, 0.05f, 0.0f);
|
|
|
|
Item_CheckBounds(this);
|
|
|
|
Item_SpinPickup(this);
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->collected) {
|
|
|
|
this->state = 1;
|
|
|
|
this->timer_48 = 50;
|
|
|
|
if (this->obj.id == OBJ_ITEM_SILVER_RING) {
|
|
|
|
gPlayer[this->playerNum].heal += 32;
|
|
|
|
func_enmy_80060F30(gPlayer[this->playerNum].sfxSource, 0x4900200E, this->playerNum);
|
|
|
|
} else if (this->obj.id == OBJ_ITEM_GOLD_RING) {
|
2023-12-14 17:41:43 +03:00
|
|
|
gGoldRingCount[0]++;
|
|
|
|
if (gGoldRingCount[0] == 3) {
|
2024-04-09 01:25:56 +03:00
|
|
|
func_enmy_80060F30(gPlayer[this->playerNum].sfxSource, 0x49008015, this->playerNum);
|
2023-12-14 17:41:43 +03:00
|
|
|
} else if (gGoldRingCount[0] == 6) {
|
2024-04-09 01:25:56 +03:00
|
|
|
func_enmy_80060F30(gPlayer[this->playerNum].sfxSource, 0x4900C024, this->playerNum);
|
2023-12-14 17:41:43 +03:00
|
|
|
if (gCurrentLevel != LEVEL_TRAINING) {
|
2024-04-09 01:25:56 +03:00
|
|
|
gLifeCount[this->playerNum]++;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
gPlayer[this->playerNum].heal += 32;
|
|
|
|
BonusText_Display(gPlayer[this->playerNum].pos.x, gPlayer[this->playerNum].pos.y,
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[this->playerNum].trueZpos, BONUS_TEXT_1UP);
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
gPlayer[this->playerNum].heal += 32;
|
|
|
|
func_enmy_80060F30(gPlayer[this->playerNum].sfxSource, 0x49003013, this->playerNum);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
gPlayer[this->playerNum].heal += 128;
|
|
|
|
func_enmy_80060F30(gPlayer[this->playerNum].sfxSource, 0x4900200D, this->playerNum);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if ((this->obj.id == OBJ_ITEM_GOLD_RING) && (this->timer_48 == 1)) {
|
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_48 > 30) {
|
2024-05-02 23:46:51 +03:00
|
|
|
Math_SmoothStepToF(&this->width, 1.0f, 1.0f, 0.06f, 0.0f);
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-05-02 23:46:51 +03:00
|
|
|
Math_SmoothStepToF(&this->width, 0.0f, 1.0f, 0.06f, 0.0f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.pos.x += (gPlayer[this->playerNum].pos.x - this->obj.pos.x) * 0.5f;
|
|
|
|
if (gPlayer[this->playerNum].form == FORM_LANDMASTER) {
|
|
|
|
this->obj.pos.y += (gPlayer[this->playerNum].pos.y + 50.0f - this->obj.pos.y) * 0.5f;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.pos.y += (gPlayer[this->playerNum].pos.y - this->obj.pos.y) * 0.5f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-20 22:18:31 +03:00
|
|
|
if (gPlayer[0].cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
2024-05-02 23:46:51 +03:00
|
|
|
this->obj.pos.z += (gPlayer[this->playerNum].trueZpos - 300.0f - this->obj.pos.z) * 0.3f;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-05-02 23:46:51 +03:00
|
|
|
this->obj.pos.z += (gPlayer[this->playerNum].trueZpos - this->obj.pos.z) * 0.5f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.rot.z += 22.0f;
|
2024-04-16 02:38:19 +03:00
|
|
|
Math_SmoothStepToAngle(&this->obj.rot.y, Math_RadToDeg(-gPlayer[this->playerNum].camYaw), 0.2f, 10.0f,
|
2024-01-24 17:45:55 +03:00
|
|
|
0.0f);
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_48 == 0) {
|
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if (this->width > 0.3f) {
|
2024-04-16 02:38:19 +03:00
|
|
|
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_NEW);
|
|
|
|
Matrix_RotateZ(gCalcMatrix, gGameFrameCount * 37.0f * M_DTOR, MTXF_APPLY);
|
2023-11-18 18:44:33 +03:00
|
|
|
sp4C.x = 0.0f;
|
2024-05-02 23:46:51 +03:00
|
|
|
sp4C.y = this->width * 100.0f;
|
2023-11-18 18:44:33 +03:00
|
|
|
sp4C.z = 0.0f;
|
2023-11-24 22:11:20 +03:00
|
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp4C, &sp40);
|
2024-04-09 01:25:56 +03:00
|
|
|
func_effect_80078E50(this->obj.pos.x + sp40.x, this->obj.pos.y + sp40.y, this->obj.pos.z + sp40.z,
|
2024-04-03 02:20:08 +03:00
|
|
|
3.5f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void ItemSilverStar_Update(ItemSilverStar* this) {
|
|
|
|
ItemSupplyRing_Update(this);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void ItemGoldRing_Update(ItemGoldRing* this) {
|
|
|
|
ItemSupplyRing_Update(this);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void ItemWingRepair_Update(ItemWingRepair* this) {
|
2024-05-02 23:46:51 +03:00
|
|
|
Item_CheckBounds(this);
|
|
|
|
Item_SpinPickup(this);
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->collected) {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_80067A40();
|
2024-04-09 01:25:56 +03:00
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_48 == 1) {
|
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void ItemMeteoWarp_Update(ItemMeteoWarp* this) {
|
2024-05-02 23:46:51 +03:00
|
|
|
Item_CheckBounds(this);
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->state > 0) {
|
|
|
|
if (this->state == 1) {
|
|
|
|
this->obj.rot.z -= 10.0f;
|
|
|
|
this->obj.pos.x += (gPlayer[this->playerNum].pos.x - this->obj.pos.x) * 0.3f;
|
|
|
|
this->obj.pos.y += (gPlayer[this->playerNum].pos.y - this->obj.pos.y) * 0.3f;
|
2024-05-02 23:46:51 +03:00
|
|
|
this->obj.pos.z += (gPlayer[this->playerNum].trueZpos - this->obj.pos.z) * 0.3f;
|
|
|
|
this->width -= 5.0f;
|
|
|
|
if (this->width < 0.0f) {
|
|
|
|
this->width = 0.0f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
this->unk_44 -= 10;
|
|
|
|
if (this->unk_44 < 0) {
|
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
} else {
|
2024-05-02 23:46:51 +03:00
|
|
|
this->width = 100.0f;
|
2024-04-09 01:25:56 +03:00
|
|
|
if (gRingPassCount < 0) {
|
|
|
|
this->state = 2;
|
|
|
|
this->unk_44 = 255;
|
|
|
|
} else if (this->collected) {
|
|
|
|
this->state = 1;
|
|
|
|
this->unk_44 = 255;
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[this->playerNum].meteoWarpTimer = 100;
|
2024-04-26 01:01:25 +03:00
|
|
|
AUDIO_PLAY_SFX(gWarpRingSfx[gRingPassCount], gPlayer[0].sfxSource, 0);
|
2024-04-09 01:25:56 +03:00
|
|
|
if (gRingPassCount == 0) {
|
2024-04-26 01:01:25 +03:00
|
|
|
gPlayer[0].boostSpeed = 0.0f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
gRingPassCount++;
|
|
|
|
if (gRingPassCount >= 7) {
|
2024-04-16 02:38:19 +03:00
|
|
|
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_ENTER_WARP_ZONE;
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].csState = 0;
|
2024-03-01 21:57:44 +03:00
|
|
|
AUDIO_PLAY_SFX(0x1900602A, gDefaultSfxSource, 0);
|
2024-04-25 07:14:49 +03:00
|
|
|
gMissionStatus = MISSION_WARP;
|
|
|
|
gLeveLClearStatus[gCurrentLevel] = 1;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void ItemCheckpoint_Update(ItemCheckpoint* this) {
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-05-02 23:46:51 +03:00
|
|
|
Item_CheckBounds(this);
|
2024-04-09 01:25:56 +03:00
|
|
|
this->unk_58 -= this->unk_44;
|
|
|
|
if (this->state > 0) {
|
|
|
|
this->unk_44++;
|
|
|
|
this->obj.pos.x += (gPlayer[this->playerNum].pos.x - this->obj.pos.x) * 0.3f;
|
|
|
|
if (gPlayer[this->playerNum].form == FORM_LANDMASTER) {
|
|
|
|
this->obj.pos.y += (gPlayer[this->playerNum].pos.y + 50.0f - this->obj.pos.y) * 0.3f;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.pos.y += (gPlayer[this->playerNum].pos.y - this->obj.pos.y) * 0.3f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-20 22:18:31 +03:00
|
|
|
if (gPlayer[0].cockpitView) {
|
2024-05-02 23:46:51 +03:00
|
|
|
this->obj.pos.z += (gPlayer[this->playerNum].trueZpos - 200.0f - this->obj.pos.z) * 0.3f;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-05-02 23:46:51 +03:00
|
|
|
this->obj.pos.z += (gPlayer[this->playerNum].trueZpos - 100.0f - this->obj.pos.z) * 0.3f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_48 == 0) {
|
2024-05-02 23:46:51 +03:00
|
|
|
Math_SmoothStepToF(&this->width, 5.0f, 0.2f, 15.0f, 0.01f);
|
2024-04-09 01:25:56 +03:00
|
|
|
Math_SmoothStepToF(&this->unk_50, 0.0f, 0.1f, 0.03f, 0.0f);
|
|
|
|
Math_SmoothStepToF(&this->unk_54, 4.0f, 0.1f, 0.2f, 0.01f);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if (this->width <= 6.5f) {
|
2024-04-09 01:25:56 +03:00
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
} else {
|
2024-04-09 01:25:56 +03:00
|
|
|
this->unk_44 = 2;
|
|
|
|
this->unk_50 = 1.0f;
|
|
|
|
this->unk_54 = 1.0f;
|
2024-05-02 23:46:51 +03:00
|
|
|
this->width = 100.0f;
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->collected) {
|
|
|
|
gPlayer[this->playerNum].heal = 128;
|
|
|
|
this->state++;
|
|
|
|
this->timer_48 = 15;
|
2024-04-26 01:01:25 +03:00
|
|
|
gSavedGroundSurface = gGroundSurface;
|
2024-05-02 23:46:51 +03:00
|
|
|
gSavedPathProgress = -this->obj.pos.z;
|
|
|
|
gSavedPathProgress -= 250.0f;
|
2024-04-26 01:01:25 +03:00
|
|
|
gSavedObjectLoadIndex = gObjectLoadIndex;
|
2024-04-09 01:25:56 +03:00
|
|
|
gSavedZoSearchlightStatus = gMissedZoSearchlight;
|
2023-12-19 17:54:50 +03:00
|
|
|
gSavedHitCount = gHitCount;
|
2024-04-09 01:25:56 +03:00
|
|
|
for (i = TEAM_ID_FALCO; i <= TEAM_ID_PEPPY; i++) {
|
2023-12-20 22:32:50 +03:00
|
|
|
gSavedTeamShields[i] = gTeamShields[i];
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-03-01 21:57:44 +03:00
|
|
|
AUDIO_PLAY_SFX(0x4900400F, gDefaultSfxSource, 4);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-05-02 23:46:51 +03:00
|
|
|
void ItemRingCheck_Update(Item* this) {
|
|
|
|
if (this->collected) {
|
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2024-04-09 01:25:56 +03:00
|
|
|
gRingPassCount++;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void ItemPathChange_Update(Item* this) {
|
|
|
|
gLastPathChange = this->obj.id;
|
2024-04-16 02:38:19 +03:00
|
|
|
if (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ACTIVE) {
|
2024-04-09 01:25:56 +03:00
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2024-04-23 05:51:20 +03:00
|
|
|
} else if (((gCurrentLevel == LEVEL_METEO) || (gCurrentLevel == LEVEL_SECTOR_X)) && (gLevelPhase == 1)) {
|
2024-04-16 02:38:19 +03:00
|
|
|
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE;
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].csState = 0;
|
2024-04-09 01:25:56 +03:00
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2023-12-14 17:41:43 +03:00
|
|
|
} else if (gCurrentLevel == LEVEL_TRAINING) {
|
2024-04-16 02:38:19 +03:00
|
|
|
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_START_360;
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].csState = 0;
|
2024-04-09 01:25:56 +03:00
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
|
|
|
} else if (this->state == 0) {
|
2024-05-02 23:46:51 +03:00
|
|
|
if (((this->obj.pos.z + gPathProgress) > -2700.0f) && (fabsf(this->obj.pos.x - gPlayer[0].pos.x) < 1000.0f)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
switch (this->obj.id) {
|
|
|
|
case OBJ_ITEM_PATH_SPLIT_Y:
|
|
|
|
case OBJ_ITEM_PATH_TURN_UP:
|
|
|
|
case OBJ_ITEM_PATH_TURN_DOWN:
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_ITEM_PATH_SPLIT_X:
|
|
|
|
gPlayer[0].flags_228 = PFLAG_228_4 | PFLAG_228_5;
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_ITEM_PATH_TURN_LEFT:
|
|
|
|
gPlayer[0].flags_228 = PFLAG_228_5;
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_ITEM_PATH_TURN_RIGHT:
|
|
|
|
gPlayer[0].flags_228 = PFLAG_228_4;
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->collected) {
|
|
|
|
Object_Kill(&this->obj, this->sfxSource);
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].pathStep = 0.0f;
|
|
|
|
gPlayer[0].timer_210 = this->width * 0.05f;
|
2024-04-09 01:25:56 +03:00
|
|
|
switch (this->obj.id) {
|
|
|
|
case OBJ_ITEM_PATH_SPLIT_X:
|
|
|
|
if (this->obj.pos.x < gPlayer[0].pos.x) {
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].yRot_118 = -30.0f;
|
|
|
|
gPlayer[0].xPathTarget = gPlayer[0].xPath + this->width;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].yRot_118 = 30.0f;
|
|
|
|
gPlayer[0].xPathTarget = gPlayer[0].xPath - this->width;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_ITEM_PATH_TURN_LEFT:
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].yRot_118 = 30.0f;
|
|
|
|
gPlayer[0].xPathTarget = gPlayer[0].xPath - this->width;
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_ITEM_PATH_TURN_RIGHT:
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].yRot_118 = -30.0f;
|
|
|
|
gPlayer[0].xPathTarget = gPlayer[0].xPath + this->width;
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_ITEM_PATH_SPLIT_Y:
|
|
|
|
if (this->obj.pos.y < gPlayer[0].pos.y) {
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].xRot_124 = 30.0f;
|
|
|
|
gPlayer[0].yPathTarget = gPlayer[0].yPath + this->width;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].xRot_124 = -30.0f;
|
|
|
|
gPlayer[0].yPathTarget = gPlayer[0].yPath - this->width;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_ITEM_PATH_TURN_UP:
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].xRot_124 = 30.0f;
|
|
|
|
gPlayer[0].yPathTarget = gPlayer[0].yPath + this->width;
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_ITEM_PATH_TURN_DOWN:
|
2024-05-02 23:46:51 +03:00
|
|
|
gPlayer[0].xRot_124 = -30.0f;
|
|
|
|
gPlayer[0].yPathTarget = gPlayer[0].yPath - this->width;
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Sprite_UpdateDoodad(Sprite* this) {
|
2024-05-02 23:46:51 +03:00
|
|
|
this->obj.rot.y =
|
|
|
|
(Math_Atan2F(gPlayer[0].cam.eye.x - this->obj.pos.x, gPlayer[0].cam.eye.z - (this->obj.pos.z + gPathProgress)) *
|
|
|
|
180.0f) /
|
|
|
|
M_PI;
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->unk_46 != 0) {
|
|
|
|
this->obj.status = OBJ_FREE;
|
|
|
|
func_effect_8007A6F0(&this->obj.pos, 0x1903400F);
|
|
|
|
switch (this->obj.id) {
|
|
|
|
case OBJ_SPRITE_CO_POLE:
|
|
|
|
func_effect_8007D074(this->obj.pos.x, this->obj.pos.y + 160.0f, this->obj.pos.z, 4.0f);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
default:
|
2024-04-09 01:25:56 +03:00
|
|
|
case OBJ_SPRITE_TI_CACTUS:
|
|
|
|
func_effect_8007D074(this->obj.pos.x, this->obj.pos.y + 96.0f, this->obj.pos.z, 5.0f);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-10-19 18:57:03 +03:00
|
|
|
|
2024-04-05 23:11:36 +03:00
|
|
|
void Object_Dying(s32 index, ObjectId objId) {
|
2023-12-14 17:41:43 +03:00
|
|
|
switch (objId) {
|
2024-04-05 23:11:36 +03:00
|
|
|
case OBJ_ACTOR_EVENT:
|
|
|
|
ActorEvent_Dying(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-04-05 23:11:36 +03:00
|
|
|
case OBJ_ACTOR_ALLRANGE:
|
2023-12-24 22:28:35 +03:00
|
|
|
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
2024-04-03 02:20:08 +03:00
|
|
|
Andross_801888F4(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy2_800763A4(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_202:
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy2_800763A4(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_194:
|
2024-05-02 23:46:51 +03:00
|
|
|
Actor194_Dying(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_186:
|
2024-04-03 02:20:08 +03:00
|
|
|
Meteo_80187B08(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_181:
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&gActors[index].obj, gActors[index].sfxSource);
|
2024-04-03 02:20:08 +03:00
|
|
|
func_effect_8007D2C8(gActors[index].obj.pos.x, gActors[index].obj.pos.y, gActors[index].obj.pos.z, 20.0f);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_182:
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&gActors[index].obj, gActors[index].sfxSource);
|
2024-04-03 02:20:08 +03:00
|
|
|
func_effect_8007D2C8(gActors[index].obj.pos.x, gActors[index].obj.pos.y, gActors[index].obj.pos.z, 10.0f);
|
2024-04-09 01:25:56 +03:00
|
|
|
Actor_Despawn(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_192:
|
2024-04-03 02:20:08 +03:00
|
|
|
func_enmy_8006684C(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_306:
|
2024-04-03 02:20:08 +03:00
|
|
|
Titania_801990DC(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-14 01:45:37 +03:00
|
|
|
case OBJ_ACTOR_232:
|
2024-04-03 02:20:08 +03:00
|
|
|
Titania_8018B720(&gActors[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-07 01:39:23 +03:00
|
|
|
case OBJ_BOSS_319:
|
2024-04-03 02:20:08 +03:00
|
|
|
Venom1_80198594(&gBosses[index]);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Actor_Move(Actor* actor) {
|
2024-05-02 23:46:51 +03:00
|
|
|
f32 var_fv0;
|
|
|
|
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->obj.pos.x += actor->vel.x;
|
|
|
|
actor->obj.pos.z += actor->vel.z;
|
|
|
|
actor->obj.pos.y += actor->vel.y;
|
|
|
|
actor->vel.y -= actor->gravity;
|
2023-12-14 17:41:43 +03:00
|
|
|
|
2024-05-02 23:46:51 +03:00
|
|
|
if (!gCullObjects || (actor->obj.id == OBJ_ACTOR_TEAM_BOSS) ||
|
|
|
|
((gCurrentLevel == LEVEL_MACBETH) && (actor->obj.id != OBJ_ACTOR_EVENT))) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
var_fv0 = 4000.0f;
|
|
|
|
|
|
|
|
if ((actor->obj.id == OBJ_ACTOR_236) || (gCurrentLevel == LEVEL_MACBETH) ||
|
2024-05-05 00:24:24 +03:00
|
|
|
((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->unk_0B4 == EVID_56))) {
|
2024-05-02 23:46:51 +03:00
|
|
|
var_fv0 = 8000.0f;
|
|
|
|
} else if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ENTER_WARP_ZONE) {
|
|
|
|
var_fv0 = 100000.0f;
|
|
|
|
}
|
|
|
|
if (((gPlayer[0].cam.eye.z + actor->info.cullDistance) < (actor->obj.pos.z + gPathProgress)) ||
|
|
|
|
((actor->obj.pos.z + gPathProgress) < -15000.0f) || (actor->obj.pos.y < (gPlayer[0].yPath - var_fv0)) ||
|
|
|
|
((gPlayer[0].yPath + var_fv0) < actor->obj.pos.y) || ((gPlayer[0].xPath + var_fv0) < actor->obj.pos.x) ||
|
|
|
|
(actor->obj.pos.x < (gPlayer[0].xPath - var_fv0))) {
|
|
|
|
Object_Kill(&actor->obj, actor->sfxSource);
|
|
|
|
switch (actor->obj.id) {
|
|
|
|
case OBJ_ACTOR_236:
|
|
|
|
D_ctx_801784A4 = 0;
|
|
|
|
break;
|
|
|
|
case OBJ_ACTOR_229:
|
|
|
|
Titania_8018E3B0(actor);
|
|
|
|
break;
|
|
|
|
case OBJ_ACTOR_194:
|
|
|
|
gActor194Status[actor->unk_046] = 0;
|
|
|
|
break;
|
|
|
|
case OBJ_ACTOR_EVENT:
|
2024-05-05 00:24:24 +03:00
|
|
|
if ((actor->unk_0B4 >= EVID_200) && (actor->unk_0B4 < EVID_300)) {
|
2024-04-20 22:18:31 +03:00
|
|
|
gActor194Status[actor->unk_046] = 0;
|
2024-05-05 00:24:24 +03:00
|
|
|
} else if ((actor->unk_0B4 == EVID_38) && (actor->unk_046 != 2)) {
|
2024-05-02 23:46:51 +03:00
|
|
|
gRingPassCount = -1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OBJ_ACTOR_252:
|
|
|
|
gMissedZoSearchlight = true;
|
|
|
|
break;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Boss_Move(Boss* boss) {
|
2024-01-07 01:39:23 +03:00
|
|
|
boss->obj.pos.x += boss->vel.x;
|
|
|
|
boss->obj.pos.y += boss->vel.y;
|
|
|
|
boss->obj.pos.z += boss->vel.z;
|
|
|
|
boss->vel.y -= boss->gravity;
|
2024-05-02 23:46:51 +03:00
|
|
|
if (gCullObjects && ((boss->obj.pos.z + gPathProgress) > (boss->info.cullDistance - gPlayer[0].cam.eye.z))) {
|
2024-04-16 02:38:19 +03:00
|
|
|
if (gPlayer[0].cam.eye.z) {} // fake
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&boss->obj, boss->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
void Scenery_Move(Scenery* scenery) {
|
2024-04-16 02:38:19 +03:00
|
|
|
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) {
|
2024-04-23 05:51:20 +03:00
|
|
|
scenery->obj.pos.z += scenery->unk_60;
|
2024-05-02 23:46:51 +03:00
|
|
|
if (scenery->info.cullDistance < scenery->obj.pos.z) {
|
2024-04-23 05:51:20 +03:00
|
|
|
Object_Kill(&scenery->obj, scenery->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-01-21 23:42:06 +03:00
|
|
|
} else if ((gLevelMode == LEVELMODE_ON_RAILS) && (gBossActive != 2)) {
|
2024-04-23 05:51:20 +03:00
|
|
|
f32 temp_fv0 = fabsf(scenery->obj.pos.x - gPlayer[0].cam.eye.x);
|
2023-11-18 18:44:33 +03:00
|
|
|
f32 var_fa0 = 500.0f;
|
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
if ((scenery->obj.id == OBJ_SCENERY_6) || (scenery->obj.id == OBJ_SCENERY_7)) {
|
2023-11-18 18:44:33 +03:00
|
|
|
var_fa0 = 1000.0f;
|
|
|
|
}
|
2024-03-27 23:06:28 +03:00
|
|
|
temp_fv0 = ((temp_fv0 - var_fa0) < 0.0f) ? 0.0f : (temp_fv0 - var_fa0) * 1.7f;
|
2024-05-02 23:46:51 +03:00
|
|
|
if ((fabsf(gPlayer[0].yRot_114) > 1.0f) || (gCurrentLevel == LEVEL_MACBETH)) {
|
2023-11-18 18:44:33 +03:00
|
|
|
temp_fv0 = 0.0f;
|
|
|
|
}
|
2024-04-16 02:38:19 +03:00
|
|
|
temp_fv0 -= gPlayer[0].cam.eye.z;
|
2024-05-02 23:46:51 +03:00
|
|
|
if ((scenery->info.cullDistance - temp_fv0) < (scenery->obj.pos.z + gPathProgress)) {
|
2024-04-23 05:51:20 +03:00
|
|
|
Object_Kill(&scenery->obj, scenery->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Sprite_Move(Sprite* sprite) {
|
2024-05-02 23:46:51 +03:00
|
|
|
if (gCullObjects) {
|
2024-04-16 02:38:19 +03:00
|
|
|
f32 temp_fv0 = fabsf(sprite->obj.pos.x - gPlayer[0].cam.eye.x);
|
2023-11-18 18:44:33 +03:00
|
|
|
f32 var_fa0 = 500.0f;
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
if (((sprite->obj.id == OBJ_SPRITE_FOG_SHADOW) &&
|
2024-04-23 05:51:20 +03:00
|
|
|
((sprite->unk_45 == OBJ_SCENERY_6) || (sprite->unk_45 == OBJ_SCENERY_7))) ||
|
|
|
|
(sprite->obj.id == OBJ_SCENERY_8)) {
|
2023-11-18 18:44:33 +03:00
|
|
|
var_fa0 = 1000.0f;
|
|
|
|
}
|
2024-03-27 23:06:28 +03:00
|
|
|
temp_fv0 = ((temp_fv0 - var_fa0) < 0.0f) ? 0.0f * 1.7f : (temp_fv0 - var_fa0) * 1.7f;
|
2024-04-16 02:38:19 +03:00
|
|
|
temp_fv0 -= gPlayer[0].cam.eye.z;
|
2024-05-02 23:46:51 +03:00
|
|
|
if ((sprite->info.cullDistance - temp_fv0) < (sprite->obj.pos.z + gPathProgress)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
sprite->obj.status = OBJ_FREE;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Effect_Move(Effect* effect) {
|
2024-01-13 16:43:04 +03:00
|
|
|
effect->obj.pos.x += effect->vel.x;
|
|
|
|
effect->obj.pos.y += effect->vel.y;
|
|
|
|
effect->obj.pos.z += effect->vel.z;
|
2024-05-02 23:46:51 +03:00
|
|
|
if (gCullObjects) {
|
|
|
|
if ((gPlayer[0].cam.eye.z + effect->info.cullDistance) < (effect->obj.pos.z + gPathProgress)) {
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&effect->obj, effect->sfxSource);
|
2024-04-16 02:38:19 +03:00
|
|
|
} else if ((fabsf(effect->obj.pos.y - gPlayer[0].cam.eye.y) > 25000.0f) ||
|
|
|
|
(fabsf(effect->obj.pos.x - gPlayer[0].cam.eye.x) > 25000.0f)) {
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&effect->obj, effect->sfxSource);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Item_Move(Item* item) {
|
2024-05-02 23:46:51 +03:00
|
|
|
if (gCullObjects) {
|
2024-04-16 02:38:19 +03:00
|
|
|
f32 temp = (0.0f - gPlayer[0].cam.eye.z);
|
2023-11-18 18:44:33 +03:00
|
|
|
|
2024-05-02 23:46:51 +03:00
|
|
|
if ((item->info.cullDistance - temp) < (item->obj.pos.z + gPathProgress)) {
|
2024-03-01 21:57:44 +03:00
|
|
|
Object_Kill(&item->obj, item->sfxSource);
|
2024-01-24 17:45:55 +03:00
|
|
|
if ((item->obj.id == OBJ_ITEM_METEO_WARP) && (item->state == 0)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
gRingPassCount = -1;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Actor_Update(Actor* this) {
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_0BC != 0) {
|
|
|
|
this->timer_0BC--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_0BE != 0) {
|
|
|
|
this->timer_0BE--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_0C0 != 0) {
|
|
|
|
this->timer_0C0--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_0C2 != 0) {
|
|
|
|
this->timer_0C2--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_0C6 != 0) {
|
|
|
|
this->timer_0C6--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-12-20 22:32:50 +03:00
|
|
|
if (gVersusMode) {
|
2023-12-14 17:41:43 +03:00
|
|
|
for (i = 0; i < gCamCount; i++) {
|
2024-04-23 05:51:20 +03:00
|
|
|
if (this->lockOnTimers[i] != 0) {
|
2023-12-20 22:32:50 +03:00
|
|
|
if (!(gControllerHold[i].button & A_BUTTON)) {
|
2024-04-23 05:51:20 +03:00
|
|
|
this->lockOnTimers[i]--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-12-24 22:28:35 +03:00
|
|
|
gChargeTimers[i] = 0;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-04-25 07:14:49 +03:00
|
|
|
} else if (this->lockOnTimers[TEAM_ID_FOX] != 0) {
|
2023-12-24 22:28:35 +03:00
|
|
|
if (!(gControllerHold[gMainController].button & A_BUTTON)) {
|
2024-04-25 07:14:49 +03:00
|
|
|
this->lockOnTimers[TEAM_ID_FOX]--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-12-24 22:28:35 +03:00
|
|
|
gChargeTimers[0] = 0;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_0C4 != 0) {
|
|
|
|
this->timer_0C4--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
switch (this->obj.status) {
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_INIT:
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.status = OBJ_ACTIVE;
|
|
|
|
Object_Init(this->index, this->obj.id);
|
|
|
|
if (this->obj.id != OBJ_ACTOR_252) {
|
|
|
|
Actor_Move(this);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_ACTIVE:
|
2024-04-09 01:25:56 +03:00
|
|
|
Actor_Move(this);
|
|
|
|
if ((this->obj.status != OBJ_FREE) && (this->info.action != NULL)) {
|
|
|
|
this->info.action(&this->obj);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_DYING:
|
2024-04-09 01:25:56 +03:00
|
|
|
Actor_Move(this);
|
|
|
|
if (this->obj.status != OBJ_FREE) {
|
|
|
|
Object_Dying(this->index, this->obj.id);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Boss_Update(Boss* this) {
|
|
|
|
if (this->timer_050 != 0) {
|
|
|
|
this->timer_050--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_052 != 0) {
|
|
|
|
this->timer_052--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_054 != 0) {
|
|
|
|
this->timer_054--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_056 != 0) {
|
|
|
|
this->timer_056--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_058 != 0) {
|
|
|
|
this->timer_058--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_05A != 0) {
|
|
|
|
this->timer_05A--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_05C != 0) {
|
|
|
|
this->timer_05C--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
switch (this->obj.status) {
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_INIT:
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.status = OBJ_ACTIVE;
|
|
|
|
Object_Init(this->index, this->obj.id);
|
|
|
|
Boss_Move(this);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_ACTIVE:
|
2024-04-09 01:25:56 +03:00
|
|
|
Boss_Move(this);
|
|
|
|
if ((this->obj.status != OBJ_FREE) && (this->info.action != NULL)) {
|
|
|
|
this->info.action(&this->obj);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_DYING:
|
2024-04-09 01:25:56 +03:00
|
|
|
Boss_Move(this);
|
|
|
|
if (this->obj.status != OBJ_FREE) {
|
|
|
|
Object_Dying(this->index, this->obj.id);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
void Scenery_Update(Scenery* this) {
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_4C != 0) {
|
|
|
|
this->timer_4C--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
switch (this->obj.status) {
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_INIT:
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.status = OBJ_ACTIVE;
|
|
|
|
Object_Init(this->index, this->obj.id);
|
2024-04-23 05:51:20 +03:00
|
|
|
Scenery_Move(this);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_ACTIVE:
|
2024-04-23 05:51:20 +03:00
|
|
|
Scenery_Move(this);
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->info.action != NULL) {
|
|
|
|
this->info.action(&this->obj);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Sprite_Update(Sprite* this) {
|
|
|
|
switch (this->obj.status) {
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_INIT:
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.status = OBJ_ACTIVE;
|
|
|
|
Object_Init(this->index, this->obj.id);
|
|
|
|
Sprite_Move(this);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_ACTIVE:
|
2024-04-09 01:25:56 +03:00
|
|
|
Sprite_Move(this);
|
|
|
|
if (this->info.action != NULL) {
|
|
|
|
this->info.action(&this->obj);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_DYING:
|
2024-04-09 01:25:56 +03:00
|
|
|
Sprite_Move(this);
|
|
|
|
Object_Dying(this->index, this->obj.id);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Item_Update(Item* this) {
|
|
|
|
if (this->timer_48 != 0) {
|
|
|
|
this->timer_48--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer_4A != 0) {
|
|
|
|
this->timer_4A--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
switch (this->obj.status) {
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_INIT:
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.status = OBJ_ACTIVE;
|
|
|
|
Object_Init(this->index, this->obj.id);
|
|
|
|
Item_Move(this);
|
2023-11-18 18:44:33 +03:00
|
|
|
break;
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_ACTIVE:
|
2024-04-09 01:25:56 +03:00
|
|
|
Item_Move(this);
|
|
|
|
if (this->info.action != NULL) {
|
|
|
|
this->info.action(&this->obj);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Effect_Update(Effect* this) {
|
|
|
|
if (this->timer_50 != 0) {
|
|
|
|
this->timer_50--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
switch (this->obj.status) {
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_INIT:
|
2024-04-09 01:25:56 +03:00
|
|
|
this->obj.status = OBJ_ACTIVE;
|
|
|
|
Object_Init(this->index, this->obj.id);
|
2023-11-18 18:44:33 +03:00
|
|
|
/* fallthrough */
|
2024-01-21 23:42:06 +03:00
|
|
|
case OBJ_ACTIVE:
|
2024-04-09 01:25:56 +03:00
|
|
|
Effect_Move(this);
|
|
|
|
if ((this->obj.status != OBJ_FREE) && (this->info.action != NULL)) {
|
|
|
|
this->info.action(&this->obj);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void TexturedLine_Update(TexturedLine* this) {
|
2023-11-18 18:44:33 +03:00
|
|
|
Vec3f sp44;
|
|
|
|
Vec3f sp38;
|
2024-05-02 23:46:51 +03:00
|
|
|
f32 dx;
|
|
|
|
f32 dy;
|
|
|
|
f32 dz;
|
2023-11-18 18:44:33 +03:00
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->timer != 0) {
|
|
|
|
this->timer--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
dx = this->posAA.x - this->posBB.x;
|
|
|
|
dy = this->posAA.y - this->posBB.y;
|
|
|
|
dz = this->posAA.z - this->posBB.z;
|
|
|
|
this->yRot = Math_Atan2F(dx, dz);
|
|
|
|
this->xRot = -Math_Atan2F(dy, sqrtf(SQ(dx) + SQ(dz)));
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->mode != 4) {
|
2024-05-02 23:46:51 +03:00
|
|
|
this->zScale = sqrtf(SQ(dx) + SQ(dy) + SQ(dz));
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-07 07:05:58 +03:00
|
|
|
|
2023-12-14 17:41:43 +03:00
|
|
|
if (gGameState == GSTATE_PLAY) {
|
2024-04-09 01:25:56 +03:00
|
|
|
if (((this->mode == 1) || (this->mode == 101) || (this->mode == 50)) &&
|
2024-05-02 23:46:51 +03:00
|
|
|
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (gPlayer[0].hitTimer == 0)) {
|
|
|
|
Matrix_RotateX(gCalcMatrix, -this->xRot, MTXF_NEW);
|
|
|
|
Matrix_RotateY(gCalcMatrix, -this->yRot, MTXF_APPLY);
|
|
|
|
sp44.x = gPlayer[gPlayerNum].pos.x - this->posAA.x;
|
|
|
|
sp44.y = gPlayer[gPlayerNum].pos.y - this->posAA.y;
|
|
|
|
sp44.z = gPlayer[gPlayerNum].trueZpos - this->posAA.z;
|
2023-11-24 22:11:20 +03:00
|
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
|
2024-05-02 23:46:51 +03:00
|
|
|
sp38.x += this->posAA.x;
|
|
|
|
sp38.y += this->posAA.y;
|
|
|
|
sp38.z += this->posAA.z;
|
|
|
|
if ((fabsf(sp38.x - this->posAA.x) < 30.0f) && (fabsf(sp38.y - this->posAA.y) < 30.0f) &&
|
|
|
|
(sp38.z < this->posAA.z) && ((this->posAA.z - this->zScale) < sp38.z)) {
|
2023-12-14 17:41:43 +03:00
|
|
|
if (gCurrentLevel == LEVEL_AQUAS) {
|
2023-12-24 22:28:35 +03:00
|
|
|
Player_ApplyDamage(&gPlayer[0], 0, 30);
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2023-12-24 22:28:35 +03:00
|
|
|
Player_ApplyDamage(&gPlayer[0], 0, 20);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (this->mode < 100) {
|
|
|
|
this->mode = 0;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-05-02 23:46:51 +03:00
|
|
|
if (((this->posAA.z + gPathProgress) > 1000.0f) && (gLevelMode != LEVELMODE_ALL_RANGE)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
this->mode = 0;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
if (((this->mode == 3) || (this->mode == 50)) && (this->timer == 0)) {
|
|
|
|
this->mode = 0;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-03-17 07:06:28 +03:00
|
|
|
void TexturedLine_UpdateAll(void) {
|
|
|
|
TexturedLine* texLine;
|
2024-01-24 17:45:55 +03:00
|
|
|
s32 i;
|
2023-11-18 18:44:33 +03:00
|
|
|
|
2024-03-17 07:06:28 +03:00
|
|
|
for (i = 0, texLine = gTexturedLines; i < ARRAY_COUNT(gTexturedLines); i++, texLine++) {
|
|
|
|
if (texLine->mode != 0) {
|
|
|
|
TexturedLine_Update(texLine);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-09 01:25:56 +03:00
|
|
|
void Object_Update(void) {
|
2023-11-18 18:44:33 +03:00
|
|
|
s32 i;
|
|
|
|
s32 pad;
|
2024-04-23 05:51:20 +03:00
|
|
|
Scenery360* scenery360;
|
2024-01-14 01:45:37 +03:00
|
|
|
Actor* actor;
|
2024-01-07 01:39:23 +03:00
|
|
|
Boss* boss;
|
2024-04-09 01:25:56 +03:00
|
|
|
Sprite* sprite;
|
2024-04-23 05:51:20 +03:00
|
|
|
Scenery* scenery;
|
2023-12-20 22:32:50 +03:00
|
|
|
Item* item;
|
2024-01-13 16:43:04 +03:00
|
|
|
Effect* effect;
|
2023-11-18 18:44:33 +03:00
|
|
|
|
2024-05-02 23:46:51 +03:00
|
|
|
gCullObjects = false;
|
2023-12-24 22:28:35 +03:00
|
|
|
if ((gLevelMode == LEVELMODE_ON_RAILS) &&
|
2024-04-16 02:38:19 +03:00
|
|
|
((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_INIT) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) ||
|
|
|
|
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_DOWN) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ENTER_WARP_ZONE) ||
|
|
|
|
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_START_360) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_NEXT))) {
|
2024-05-02 23:46:51 +03:00
|
|
|
gCullObjects = true;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2023-12-24 22:28:35 +03:00
|
|
|
if (gLevelMode != LEVELMODE_ALL_RANGE) {
|
2024-04-16 02:38:19 +03:00
|
|
|
if ((gLoadLevelObjects != 0) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) {
|
2024-04-26 01:01:25 +03:00
|
|
|
Object_LoadLevelObjects();
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
2024-04-23 05:51:20 +03:00
|
|
|
for (i = 0, scenery = gScenery; i < ARRAY_COUNT(gScenery); i++, scenery++) {
|
|
|
|
if (scenery->obj.status != OBJ_FREE) {
|
|
|
|
scenery->index = i;
|
|
|
|
Scenery_Update(scenery);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-12-20 22:32:50 +03:00
|
|
|
} else if (gVersusMode) {
|
2024-04-23 05:51:20 +03:00
|
|
|
for (i = 0, scenery360 = gScenery360; i < 200; i++, scenery360++) {
|
|
|
|
if ((scenery360->obj.status != OBJ_FREE) && (scenery360->obj.id == OBJ_SCENERY_146)) {
|
2024-04-09 01:25:56 +03:00
|
|
|
if ((i % 2) != 0) {
|
2024-04-23 05:51:20 +03:00
|
|
|
scenery360->obj.rot.y += 0.5f;
|
2023-11-18 18:44:33 +03:00
|
|
|
} else {
|
2024-04-23 05:51:20 +03:00
|
|
|
scenery360->obj.rot.y -= 0.5f;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-04-09 01:25:56 +03:00
|
|
|
for (i = 0, sprite = gSprites; i < ARRAY_COUNT(gSprites); i++, sprite++) {
|
|
|
|
if (sprite->obj.status != OBJ_FREE) {
|
|
|
|
sprite->index = i;
|
|
|
|
Sprite_Update(sprite);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-01-07 01:39:23 +03:00
|
|
|
for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (boss->obj.status != OBJ_FREE) {
|
2024-01-07 01:39:23 +03:00
|
|
|
boss->index = i;
|
|
|
|
Boss_Update(boss);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-01-14 01:45:37 +03:00
|
|
|
for (i = 0, actor = gActors; i < ARRAY_COUNT(gActors); i++, actor++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (actor->obj.status != OBJ_FREE) {
|
2024-01-14 01:45:37 +03:00
|
|
|
actor->index = i;
|
|
|
|
Actor_Update(actor);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2023-12-20 22:32:50 +03:00
|
|
|
for (i = 0, item = gItems; i < ARRAY_COUNT(gItems); i++, item++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (item->obj.status != OBJ_FREE) {
|
2023-12-20 22:32:50 +03:00
|
|
|
item->index = i;
|
|
|
|
Item_Update(item);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-01-13 16:43:04 +03:00
|
|
|
for (i = 0, effect = gEffects; i < ARRAY_COUNT(gEffects); i++, effect++) {
|
2024-01-21 23:42:06 +03:00
|
|
|
if (effect->obj.status != OBJ_FREE) {
|
2024-01-13 16:43:04 +03:00
|
|
|
effect->index = i;
|
|
|
|
Effect_Update(effect);
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
2024-03-17 07:06:28 +03:00
|
|
|
TexturedLine_UpdateAll();
|
2024-04-03 02:20:08 +03:00
|
|
|
for (i = 0; i < ARRAY_COUNT(D_enmy_Timer_80161670); i++) {
|
|
|
|
if (D_enmy_Timer_80161670[i] != 0) {
|
|
|
|
D_enmy_Timer_80161670[i]--;
|
2023-11-18 18:44:33 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|