2024-01-17 18:36:58 +03:00
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#ifndef I2_H
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#define I2_H
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#include "libc/stdbool.h"
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#include "sf64object.h"
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#include "sf64thread.h"
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#include "sf64player.h"
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#include "sf64mesg.h"
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2024-04-23 05:51:20 +03:00
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void Meteo_LevelStart(Player*);
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void Meteo_LevelComplete(Player*);
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2024-04-03 02:20:08 +03:00
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void Meteo_8018ED9C(Actor*);
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2024-04-23 05:51:20 +03:00
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void SectorX_LevelStart(Player*);
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void SectorX_LevelComplete(Player*);
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2024-01-17 18:36:58 +03:00
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2024-04-03 02:20:08 +03:00
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void OvlI2_CallFunction(s32, void*);
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void Meteo_80187B08(Actor *);
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2024-04-05 23:11:36 +03:00
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void Meteo_Boss297_Init(Boss *);
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2024-04-03 02:20:08 +03:00
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void Meteo_8018CCF8(Actor *);
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2024-01-17 18:36:58 +03:00
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2024-07-06 15:47:49 +03:00
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void Meteo_Actor181_Update(Actor*);
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void Meteo_Actor182_Update(Actor*);
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void Meteo_Actor187_Update(Actor*);
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void Meteo_Actor186_Update(Actor*);
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void Meteo_Boss298_Update(Boss*);
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void Meteo_Boss298_Draw(Boss*);
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void Meteo_Effect369_Update(Effect*);
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void Meteo_Effect370_Update(Effect*);
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void Meteo_Effect371_Update(Effect*);
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void Meteo_Boss297_Update(Boss*);
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void Meteo_Boss297_Draw(Boss*);
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void Meteo_ActorDoodad_Update(Actor*);
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void Meteo_Actor183_Draw(Actor*);
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void Meteo_Actor184_Draw(Actor*);
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void Meteo_Actor185_Draw(Actor*);
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void Meteo_Effect370_Draw(Effect*);
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void Meteo_Effect369_Draw(Effect*);
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void Meteo_Effect371_Draw(Effect*);
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void SectorX_Slippy_Update(Actor*);
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void SectorX_Slippy_Draw(Actor*);
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void SectorX_Boss304_Update(Boss*);
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void SectorX_Boss305_Update(Boss*);
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void SectorX_Boss304_Draw(Boss*);
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void SectorX_Boss305_Draw(Boss*);
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void SectorX_Boss_Update(Boss*);
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void SectorX_Boss_Draw(Boss*);
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2024-01-17 18:36:58 +03:00
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#endif
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