Starship/src/port/Engine.h

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#pragma once
#ifdef __cplusplus
#include <vector>
#include <Fast3D/gfx_pc.h>
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#include "libultraship/src/Context.h"
#define SAMPLES_HIGH 544
#define SAMPLES_LOW 528
#define AUDIO_FRAMES_PER_UPDATE 2
#define NUM_AUDIO_CHANNELS 2
#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 2)
class GameEngine {
public:
static GameEngine* Instance;
std::shared_ptr<LUS::Context> context;
GameEngine();
static void Create();
void StartFrame() const;
static void RunCommands(Gfx* Commands);
void ProcessFrame(void (*run_one_game_iter)()) const;
static void Destroy();
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static void ProcessGfxCommands(Gfx* commands);
};
#else
void GameEngine_ProcessGfxCommands(Gfx* commands);
float GameEngine_GetAspectRatio();
int GameEngine_OTRSigCheck(char* imgData);
#endif