Starship/src/port/Game.cpp

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#include <libultraship.h>
#include <Fast3D/gfx_pc.h>
#include "Engine.h"
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extern "C" {
void Main_SetVIMode(void);
void Main_Initialize(void);
void Main_ThreadEntry(void* arg);
void Lib_FillScreen(u8 setFill);
void Graphics_ThreadUpdate();
}
extern "C"
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void Graphics_PushFrame(Gfx* data) {
GameEngine::ProcessGfxCommands(data);
}
extern "C" void Timer_Update();
void push_frame() {
// GameEngine::StartAudioFrame();
GameEngine::Instance->StartFrame();
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Graphics_ThreadUpdate();
Timer_Update();
// thread5_iteration();
// GameEngine::EndAudioFrame();
}
#ifdef _WIN32
int SDL_main(int argc, char **argv) {
#else
int main(){
#endif
GameEngine::Create();
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Main_SetVIMode();
Lib_FillScreen(1);
Main_Initialize();
Main_ThreadEntry(NULL);
GameEngine::Instance->ProcessFrame(push_frame);
GameEngine::Instance->Destroy();
return 0;
}