2024-01-17 18:36:58 +03:00
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#ifndef I2_H
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#define I2_H
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#include "libc/stdbool.h"
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#include "sf64object.h"
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#include "sf64thread.h"
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#include "sf64player.h"
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#include "sf64mesg.h"
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2024-04-23 05:51:20 +03:00
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void Meteo_LevelStart(Player*);
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void Meteo_LevelComplete(Player*);
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2024-04-03 02:20:08 +03:00
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void Meteo_8018ED9C(Actor*);
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2024-04-23 05:51:20 +03:00
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void SectorX_LevelStart(Player*);
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void SectorX_LevelComplete(Player*);
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2024-01-17 18:36:58 +03:00
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2024-04-03 02:20:08 +03:00
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void OvlI2_CallFunction(s32, void*);
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void Meteo_80187B08(Actor *);
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2024-08-12 17:58:54 +03:00
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void Meteo_MeCrusher_Init(Boss *);
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void Meteo_Effect346_Spawn(Actor *);
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2024-01-17 18:36:58 +03:00
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2024-08-12 17:58:54 +03:00
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void Meteo_MeMeteor1_Update(MeMeteor1*);
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void Meteo_MeMeteor2_Update(MeMeteor2*);
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void Meteo_MeLaserCannon1_Update(MeLaserCannon1*);
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void Meteo_MeLaserCannon2_Update(MeLaserCannon2*);
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void Meteo_MeCrusherShield_Update(Boss*);
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void Meteo_MeCrusherShield_Draw(Boss*);
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2024-07-06 15:47:49 +03:00
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void Meteo_Effect369_Update(Effect*);
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void Meteo_Effect370_Update(Effect*);
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void Meteo_Effect371_Update(Effect*);
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2024-08-12 17:58:54 +03:00
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void Meteo_MeCrusher_Update(Boss*);
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void Meteo_MeCrusher_Draw(Boss*);
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void Meteo_MeteorShower_Update(Actor*);
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void Meteo_MeMeteorShower1_Draw(Actor*);
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void Meteo_MeMeteorShower2_Draw(Actor*);
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void Meteo_MeMeteorShower3_Draw(Actor*);
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2024-07-06 15:47:49 +03:00
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void Meteo_Effect370_Draw(Effect*);
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void Meteo_Effect369_Draw(Effect*);
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void Meteo_Effect371_Draw(Effect*);
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2024-08-12 17:58:54 +03:00
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void SectorX_SxSlippy_Update(Actor*);
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void SectorX_SxSlippy_Draw(Actor*);
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void SectorX_SxSpyborgLeftArm_Update(Boss*);
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void SectorX_SxSpyborgRightArm_Update(Boss*);
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void SectorX_SxSpyborgLeftArm_Draw(Boss*);
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void SectorX_SxSpyborgRightArm_Draw(Boss*);
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void SectorX_SxSpyborg_Update(Boss*);
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void SectorX_SxSpyborg_Draw(Boss*);
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2024-01-17 18:36:58 +03:00
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#endif
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