macbeth todos

This commit is contained in:
Sonic Dreamcaster 2024-11-17 01:53:44 -03:00
parent ee353551d9
commit 22637d0c89

View File

@ -434,6 +434,10 @@ void Macbeth_Texture_RotateZ(u8* destTex, u8* srcTex, f32 angle) {
}
void Macbeth_Texture_Scroll(u8* tex, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
// return;
// LTODO: this is causing corruption, overflow.
// Texture at D_MA_6023228 might be the culprit.
u8* texPtr = SEGMENTED_TO_VIRTUAL(tex);
s32 i;
s32 j;
@ -444,7 +448,7 @@ void Macbeth_Texture_Scroll(u8* tex, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
b = texPtr[i];
a = texPtr[i + arg1];
for (j = 1; j < arg2 -2; j += 2) {
for (j = 1; j < arg2; j += 2) {
texPtr[arg1 * (j - 1) + i] = texPtr[arg1 * (j + 1) + i];
texPtr[arg1 * j + i] = texPtr[arg1 * (j + 2) + i];
}
@ -452,7 +456,6 @@ void Macbeth_Texture_Scroll(u8* tex, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
texPtr[((arg2 - 2) * arg1) + i] = b;
texPtr[((arg2 - 1) * arg1) + i] = a;
}
gSPInvalidateTexCache(gMasterDisp++, texPtr);
}
void Macbeth_Texture_Scroll2(u16* tex, s32 arg1, s32 arg2) {
@ -558,7 +561,8 @@ void Macbeth_Train_Init(Actor* this) {
}
void Macbeth_RotateTrainWheels(void) {
Macbeth_Texture_Scroll(D_MA_6023228, 16, 16, 0, 8);
// LTODO: This is broken and crashes the game
// Macbeth_Texture_Scroll(D_MA_6023228, 16, 16, 0, 8);
Macbeth_Texture_RotateZ(D_MA_6023388, D_Tex_800DB4B8, gGameFrameCount * -20.0f);
}