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macbeth todos
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@ -434,6 +434,10 @@ void Macbeth_Texture_RotateZ(u8* destTex, u8* srcTex, f32 angle) {
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}
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void Macbeth_Texture_Scroll(u8* tex, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
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// return;
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// LTODO: this is causing corruption, overflow.
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// Texture at D_MA_6023228 might be the culprit.
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u8* texPtr = SEGMENTED_TO_VIRTUAL(tex);
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s32 i;
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s32 j;
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@ -444,7 +448,7 @@ void Macbeth_Texture_Scroll(u8* tex, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
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b = texPtr[i];
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a = texPtr[i + arg1];
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for (j = 1; j < arg2 -2; j += 2) {
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for (j = 1; j < arg2; j += 2) {
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texPtr[arg1 * (j - 1) + i] = texPtr[arg1 * (j + 1) + i];
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texPtr[arg1 * j + i] = texPtr[arg1 * (j + 2) + i];
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}
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@ -452,7 +456,6 @@ void Macbeth_Texture_Scroll(u8* tex, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
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texPtr[((arg2 - 2) * arg1) + i] = b;
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texPtr[((arg2 - 1) * arg1) + i] = a;
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}
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gSPInvalidateTexCache(gMasterDisp++, texPtr);
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}
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void Macbeth_Texture_Scroll2(u16* tex, s32 arg1, s32 arg2) {
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@ -558,7 +561,8 @@ void Macbeth_Train_Init(Actor* this) {
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}
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void Macbeth_RotateTrainWheels(void) {
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Macbeth_Texture_Scroll(D_MA_6023228, 16, 16, 0, 8);
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// LTODO: This is broken and crashes the game
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// Macbeth_Texture_Scroll(D_MA_6023228, 16, 16, 0, 8);
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Macbeth_Texture_RotateZ(D_MA_6023388, D_Tex_800DB4B8, gGameFrameCount * -20.0f);
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}
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