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move Disable Gamma option to developer menu
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@ -244,7 +244,7 @@ GameEngine::GameEngine() {
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"SoundFont", static_cast<uint32_t>(SF64::ResourceType::SoundFont), 0);
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prevAltAssets = CVarGetInteger("gEnhancements.Mods.AlternateAssets", 0);
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gEnableGammaBoost = CVarGetInteger("gGraphics.GammaMode", 1) == 1;
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gEnableGammaBoost = CVarGetInteger("gGraphics.GammaMode", 0) == 0;
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context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets);
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}
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@ -395,8 +395,6 @@ void DrawSettingsMenu(){
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}
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UIWidgets::PaddedEnhancementCheckbox("Enable Alternative Assets", "gEnhancements.Mods.AlternateAssets");
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UIWidgets::EnhancementCheckbox("Enable Gamma Boost (Needs reload)", "gGraphics.GammaMode", false, "Gamma Boost is disabled in the current build of the game", UIWidgets::CheckboxGraphics::Cross, true);
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// If more filters are added to LUS, make sure to add them to the filters list here
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ImGui::Text("Texture Filter (Needs reload)");
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UIWidgets::EnhancementCombobox("gTextureFilter", filters, 0);
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@ -667,6 +665,10 @@ void DrawDebugMenu() {
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UIWidgets::CVarCheckbox("Disable Starfield interpolation", "gDisableStarsInterpolation", {
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.tooltip = "Disable starfield interpolation to increase performance on slower CPUs"
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});
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UIWidgets::CVarCheckbox("Disable Gamma Boost (Needs reload)", "gGraphics.GammaMode", {
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.tooltip = "Gamma Boost is disabled in the current build of the game",
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.defaultValue = false
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});
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UIWidgets::CVarCheckbox("Spawner Mod", "gSpawnerMod", {
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.tooltip = "Spawn Scenery, Actors, Bosses, Sprites, Items, Effects and even Event Actors.\n"
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