mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 21:45:00 +03:00
initial tests
This commit is contained in:
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commit
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@ -230,13 +230,13 @@ extern s32 gCullObjects;
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extern UNK_TYPE F_80161AC0[16];
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extern Scenery gScenery[50];
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extern Sprite gSprites[40];
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extern Actor gActors[60];
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extern Actor gActors[/*60*/ 1000];
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extern Boss gBosses[4];
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extern Effect gEffects[100];
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extern Item gItems[20];
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extern Effect gEffects[/*100*/ 10000];
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extern Item gItems[/*20*/ 1000];
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extern PlayerShot gPlayerShots[16];
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extern TexturedLine gTexturedLines[100];
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extern RadarMark gRadarMarks[65];
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extern RadarMark gRadarMarks[/*65*/ 1005];
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extern BonusText gBonusText[10];
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extern s32 gMeMoraStatus[2];
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extern f32 gMeMoraXpos[2][100];
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@ -278,13 +278,13 @@ UNK_TYPE F_80161AF0[4];
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UNK_TYPE P_800D31A4 = 0;
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Scenery gScenery[50];
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Sprite gSprites[40];
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Actor gActors[60];
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Actor gActors[/*60*/1000];
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Boss gBosses[4];
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Effect gEffects[100];
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Item gItems[20];
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Effect gEffects[/*100*/ 10000];
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Item gItems[/*20*/ 1000];
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PlayerShot gPlayerShots[16];
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TexturedLine gTexturedLines[100];
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RadarMark gRadarMarks[65];
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RadarMark gRadarMarks[/*65*/ 1005];
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BonusText gBonusText[10];
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s32 gMeMoraStatus[2];
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f32 gMeMoraXpos[2][100];
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@ -8,6 +8,8 @@
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#include "global.h"
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#include "assets/ast_katina.h"
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#define INDEPENDENCE if (CVarGetInteger("gModIndependence", 0) == 1)
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Vec3f D_i4_8019F0F0[] = { { 7000.0f, 500.0f, -50 }, { 7700.0f, 550.0f, -50.0f }, { 6000.0f, 300.0f, 1950.0f } };
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Vec3f D_i4_8019F114[] = { { -30.0f, 0.0f, 0.0f }, { -30.0f, 0.0f, 0.0f }, { 0.0f, 5.0f, -40.0f } };
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Vec3f D_i4_8019F138[] = { { 0.0f, -135.0f, -5.0f }, { 0.0f, -135.0f, 15.0f }, { -10.0f, 135.0f, 0.0f } };
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@ -774,50 +776,105 @@ void Katina_BossHandleDamage(KaSaucerer* this) {
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void Katina_BossSpawnEnemies(KaSaucerer* this, Vec3f* pos, f32 arg2) {
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s32 i;
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ActorAllRange* actor = &gActors[20];
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ActorAllRange* actor = &gActors[100];
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for (i = 10; i < 49; i++, actor++) {
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if (actor->obj.status == OBJ_FREE) {
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Actor_Initialize(actor);
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actor->obj.status = OBJ_ACTIVE;
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actor->obj.id = OBJ_ACTOR_ALLRANGE;
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/*INDEPENDENCE {
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for (i = 10; i < 500; i++, actor++) {
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if (actor->obj.status == OBJ_FREE) {
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if ((actor->index == 100) || (actor->index == 200)) {
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continue;
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}
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actor->obj.pos.x = this->obj.pos.x + pos->x;
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actor->obj.pos.y = this->obj.pos.y + pos->y;
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actor->obj.pos.z = this->obj.pos.z + pos->z;
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Actor_Initialize(actor);
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actor->obj.status = OBJ_ACTIVE;
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actor->obj.id = OBJ_ACTOR_ALLRANGE;
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actor->state = 1;
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actor->timer_0BC = 20;
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actor->rot_0F4.y = arg2;
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actor->rot_0F4.x = -30.0f;
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actor->obj.pos.x = this->obj.pos.x + pos->x;
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actor->obj.pos.y = this->obj.pos.y + pos->y;
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actor->obj.pos.z = this->obj.pos.z + pos->z;
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actor->aiType = i + AI360_ENEMY;
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actor->animFrame = D_i4_8019F198[i - 10];
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actor->aiIndex = sEnemySpawnTargets[i - 10];
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actor->state = 1;
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actor->timer_0BC = 20;
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actor->rot_0F4.y = arg2;
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actor->rot_0F4.x = -30.0f;
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actor->health = 24;
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if (actor->animFrame >= 2) {
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actor->health = 1000;
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actor->aiType = i + AI360_ENEMY;
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// actor->animFrame = D_i4_8019F198[i - 10];
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actor->animFrame = 0; // Katina Enemy model for all
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// Enemy targets:
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if (i < 40) {
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actor->aiIndex = sEnemySpawnTargets[i - 10];
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}
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actor->health = 24;
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if (actor->animFrame >= 2) {
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actor->health = 1000;
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}
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actor->drawShadow = true;
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if (D_i4_801A0540 < 9600) {
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actor->itemDrop = (Rand_ZeroOne() < 0.1f) ? DROP_SILVER_RING_10p : DROP_NONE;
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}
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actor->timer_0C2 = 30;
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actor->timer_0C4 = 400;
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Object_SetInfo(&actor->info, actor->obj.id);
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AUDIO_PLAY_SFX(NA_SE_EN_PASS, actor->sfxSource, 4);
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actor->info.action = (ObjectFunc) Katina_EnemyUpdate;
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actor->info.draw = (ObjectFunc) Katina_EnemyDraw;
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break;
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}
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actor->drawShadow = true;
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if (D_i4_801A0540 < 9600) {
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actor->itemDrop = DROP_SILVER_RING_10p;
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}
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actor->timer_0C2 = 30;
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actor->timer_0C4 = 400;
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Object_SetInfo(&actor->info, actor->obj.id);
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AUDIO_PLAY_SFX(NA_SE_EN_PASS, actor->sfxSource, 4);
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actor->info.action = (ObjectFunc) Katina_EnemyUpdate;
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actor->info.draw = (ObjectFunc) Katina_EnemyDraw;
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break;
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}
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}
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else {*/
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for (i = 10; i < 49; i++, actor++) {
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if (actor->obj.status == OBJ_FREE) {
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Actor_Initialize(actor);
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actor->obj.status = OBJ_ACTIVE;
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actor->obj.id = OBJ_ACTOR_ALLRANGE;
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actor->obj.pos.x = this->obj.pos.x + pos->x;
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actor->obj.pos.y = this->obj.pos.y + pos->y;
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actor->obj.pos.z = this->obj.pos.z + pos->z;
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actor->state = 1;
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actor->timer_0BC = 20;
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actor->rot_0F4.y = arg2;
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actor->rot_0F4.x = -30.0f;
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actor->aiType = i + AI360_ENEMY;
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actor->animFrame = D_i4_8019F198[i - 10];
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actor->aiIndex = sEnemySpawnTargets[i - 10];
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actor->health = 24;
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if (actor->animFrame >= 2) {
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actor->health = 1000;
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}
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actor->drawShadow = true;
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if (D_i4_801A0540 < 9600) {
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actor->itemDrop = DROP_SILVER_RING_10p;
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}
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actor->timer_0C2 = 30;
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actor->timer_0C4 = 400;
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Object_SetInfo(&actor->info, actor->obj.id);
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AUDIO_PLAY_SFX(NA_SE_EN_PASS, actor->sfxSource, 4);
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actor->info.action = (ObjectFunc) Katina_EnemyUpdate;
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actor->info.draw = (ObjectFunc) Katina_EnemyDraw;
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break;
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}
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}
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//}
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}
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/**
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@ -1021,7 +1078,12 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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if (this->timer_050 == 0) {
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this->state++;
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this->timer_050 = 100;
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this->timer_052 = 310;
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INDEPENDENCE {
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this->timer_052 = /*310*/ 410;
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}
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else {
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this->timer_052 = 310;
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}
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AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_STOP, this->sfxSource, 0);
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}
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break;
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@ -1035,8 +1097,15 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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AUDIO_PLAY_BGM(NA_BGM_BOSS_KA);
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}
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if ((this->timer_050 == 0) && ((this->timer_052 % 16) == 0)) {
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Katina_SetOutcomingEnemyAngle(this);
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INDEPENDENCE {
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if ((this->timer_050 == 0) && ((this->timer_052 % /*16*/ 2) == 0)) {
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Katina_SetOutcomingEnemyAngle(this);
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}
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}
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else {
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if ((this->timer_050 == 0) && ((this->timer_052 % 16) == 0)) {
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Katina_SetOutcomingEnemyAngle(this);
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}
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}
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if (this->timer_052 == 0) {
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@ -1090,19 +1159,37 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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Math_SmoothStepToF(&this->fwork[BOSS_MOVEMENT_SPEED], 30.0f, 0.1f, 0.5f, 0.0f);
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if ((enemyCount < 30) || (this->timer_056 == 0)) {
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this->state = 7;
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this->timer_050 = 300;
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INDEPENDENCE {
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if ((enemyCount < 400) || (this->timer_056 == 0)) {
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this->state = SAUCERER_SEND_ENEMIES;
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this->timer_050 = 300;
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AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_OPEN, this->sfxSource, 0);
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AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_OPEN, this->sfxSource, 0);
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this->fwork[BOSS_Y_ROT_SPEED_TARGET] = 0.0f;
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this->fwork[BOSS_HATCH_4_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_3_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_2_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_1_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_Y_ROT_SPEED_TARGET] = 0.0f;
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this->fwork[BOSS_HATCH_4_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_3_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_2_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_1_ANGLE_TARGET] = 30.0f;
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Radio_PlayMessage(gMsg_ID_18045, RCID_BILL);
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Radio_PlayMessage(gMsg_ID_18045, RCID_BILL);
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}
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}
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else {
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if ((enemyCount < 30) || (this->timer_056 == 0)) {
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this->state = 7;
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this->timer_050 = 300;
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AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_OPEN, this->sfxSource, 0);
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this->fwork[BOSS_Y_ROT_SPEED_TARGET] = 0.0f;
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this->fwork[BOSS_HATCH_4_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_3_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_2_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_1_ANGLE_TARGET] = 30.0f;
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Radio_PlayMessage(gMsg_ID_18045, RCID_BILL);
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}
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}
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break;
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@ -1112,9 +1199,15 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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*/
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case SAUCERER_SEND_ENEMIES:
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Math_SmoothStepToF(&this->fwork[10], 0.0f, 0.1f, 0.5f, 0.0f);
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if ((this->timer_050 < 200) && ((this->timer_050 % 16) == 0)) {
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Katina_SetOutcomingEnemyAngle(this);
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INDEPENDENCE {
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if ((this->timer_050 < 200) && ((this->timer_050 % /*16*/ 1) == 0)) {
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Katina_SetOutcomingEnemyAngle(this);
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}
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}
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else {
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if ((this->timer_050 < 200) && ((this->timer_050 % 16) == 0)) {
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Katina_SetOutcomingEnemyAngle(this);
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}
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}
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if (this->timer_050 == 240) {
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@ -1419,9 +1512,14 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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AUDIO_PLAY_SFX(NA_SE_KA_UFO_FALLING, this->sfxSource, 0);
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for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
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Object_Kill(&gEffects[i].obj, gEffects[i].sfxSource);
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}
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//INDEPENDENCE {
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// // Nothing for now
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//}
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//else {
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for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
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Object_Kill(&gEffects[i].obj, gEffects[i].sfxSource);
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}
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//}
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}
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break;
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@ -1846,11 +1944,21 @@ void Katina_LevelComplete(Player* player) {
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gCsCamAtX = boss->obj.pos.x;
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gCsCamAtY = 1000.0f;
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gCsCamAtZ = boss->obj.pos.z;
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for (i = 10; i < ARRAY_COUNT(gActors); i++) {
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if (gActors[i].animFrame == 0) {
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Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
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//INDEPENDENCE {
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// for (i = 10; i < ARRAY_COUNT(gActors); i++) {
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// if (gActors[i].animFrame == 0) {
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// gActors[i].state = OBJ_DYING;
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// }
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// }
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//}
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//else {
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for (i = 10; i < ARRAY_COUNT(gActors); i++) {
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if (gActors[i].animFrame == 0) {
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Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
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}
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}
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}
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//}
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player->csState++;
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@ -2045,6 +2153,14 @@ void Katina_LevelComplete(Player* player) {
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} else {
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Radio_PlayMessage(gMsg_ID_18085, RCID_PEPPY);
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}
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// INDEPENDENCE {
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// for (i = 100; i < ARRAY_COUNT(gActors); i++) {
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// if (gActors[i].animFrame == 0) {
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// Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
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// }
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// }
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// }
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break;
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}
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break;
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@ -457,6 +457,17 @@ void DrawEnhancementsMenu() {
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}
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}
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void DrawModsMenu() {
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if (UIWidgets::BeginMenu("Mods")) {
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UIWidgets::CVarCheckbox("Independence", "gModIndependence", {
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.tooltip = "Katina 850 Enemies",
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.defaultValue = false
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});
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ImGui::EndMenu();
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}
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}
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void DrawCheatsMenu() {
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if (UIWidgets::BeginMenu("Cheats")) {
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UIWidgets::CVarCheckbox("Infinite Lives", "gInfiniteLives");
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@ -620,6 +631,10 @@ void GameMenuBar::DrawElement() {
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ImGui::SetCursorPosY(0.0f);
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DrawModsMenu();
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ImGui::SetCursorPosY(0.0f);
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DrawCheatsMenu();
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ImGui::SetCursorPosY(0.0f);
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