initial tests

This commit is contained in:
Sonic Dreamcaster 2024-12-03 02:47:27 -03:00
parent bbb96fec8d
commit 4d7c4aa71e
4 changed files with 198 additions and 67 deletions

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@ -230,13 +230,13 @@ extern s32 gCullObjects;
extern UNK_TYPE F_80161AC0[16];
extern Scenery gScenery[50];
extern Sprite gSprites[40];
extern Actor gActors[60];
extern Actor gActors[/*60*/ 1000];
extern Boss gBosses[4];
extern Effect gEffects[100];
extern Item gItems[20];
extern Effect gEffects[/*100*/ 10000];
extern Item gItems[/*20*/ 1000];
extern PlayerShot gPlayerShots[16];
extern TexturedLine gTexturedLines[100];
extern RadarMark gRadarMarks[65];
extern RadarMark gRadarMarks[/*65*/ 1005];
extern BonusText gBonusText[10];
extern s32 gMeMoraStatus[2];
extern f32 gMeMoraXpos[2][100];

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@ -278,13 +278,13 @@ UNK_TYPE F_80161AF0[4];
UNK_TYPE P_800D31A4 = 0;
Scenery gScenery[50];
Sprite gSprites[40];
Actor gActors[60];
Actor gActors[/*60*/1000];
Boss gBosses[4];
Effect gEffects[100];
Item gItems[20];
Effect gEffects[/*100*/ 10000];
Item gItems[/*20*/ 1000];
PlayerShot gPlayerShots[16];
TexturedLine gTexturedLines[100];
RadarMark gRadarMarks[65];
RadarMark gRadarMarks[/*65*/ 1005];
BonusText gBonusText[10];
s32 gMeMoraStatus[2];
f32 gMeMoraXpos[2][100];

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@ -8,6 +8,8 @@
#include "global.h"
#include "assets/ast_katina.h"
#define INDEPENDENCE if (CVarGetInteger("gModIndependence", 0) == 1)
Vec3f D_i4_8019F0F0[] = { { 7000.0f, 500.0f, -50 }, { 7700.0f, 550.0f, -50.0f }, { 6000.0f, 300.0f, 1950.0f } };
Vec3f D_i4_8019F114[] = { { -30.0f, 0.0f, 0.0f }, { -30.0f, 0.0f, 0.0f }, { 0.0f, 5.0f, -40.0f } };
Vec3f D_i4_8019F138[] = { { 0.0f, -135.0f, -5.0f }, { 0.0f, -135.0f, 15.0f }, { -10.0f, 135.0f, 0.0f } };
@ -774,50 +776,105 @@ void Katina_BossHandleDamage(KaSaucerer* this) {
void Katina_BossSpawnEnemies(KaSaucerer* this, Vec3f* pos, f32 arg2) {
s32 i;
ActorAllRange* actor = &gActors[20];
ActorAllRange* actor = &gActors[100];
for (i = 10; i < 49; i++, actor++) {
if (actor->obj.status == OBJ_FREE) {
Actor_Initialize(actor);
actor->obj.status = OBJ_ACTIVE;
actor->obj.id = OBJ_ACTOR_ALLRANGE;
/*INDEPENDENCE {
for (i = 10; i < 500; i++, actor++) {
if (actor->obj.status == OBJ_FREE) {
if ((actor->index == 100) || (actor->index == 200)) {
continue;
}
actor->obj.pos.x = this->obj.pos.x + pos->x;
actor->obj.pos.y = this->obj.pos.y + pos->y;
actor->obj.pos.z = this->obj.pos.z + pos->z;
Actor_Initialize(actor);
actor->obj.status = OBJ_ACTIVE;
actor->obj.id = OBJ_ACTOR_ALLRANGE;
actor->state = 1;
actor->timer_0BC = 20;
actor->rot_0F4.y = arg2;
actor->rot_0F4.x = -30.0f;
actor->obj.pos.x = this->obj.pos.x + pos->x;
actor->obj.pos.y = this->obj.pos.y + pos->y;
actor->obj.pos.z = this->obj.pos.z + pos->z;
actor->aiType = i + AI360_ENEMY;
actor->animFrame = D_i4_8019F198[i - 10];
actor->aiIndex = sEnemySpawnTargets[i - 10];
actor->state = 1;
actor->timer_0BC = 20;
actor->rot_0F4.y = arg2;
actor->rot_0F4.x = -30.0f;
actor->health = 24;
if (actor->animFrame >= 2) {
actor->health = 1000;
actor->aiType = i + AI360_ENEMY;
// actor->animFrame = D_i4_8019F198[i - 10];
actor->animFrame = 0; // Katina Enemy model for all
// Enemy targets:
if (i < 40) {
actor->aiIndex = sEnemySpawnTargets[i - 10];
}
actor->health = 24;
if (actor->animFrame >= 2) {
actor->health = 1000;
}
actor->drawShadow = true;
if (D_i4_801A0540 < 9600) {
actor->itemDrop = (Rand_ZeroOne() < 0.1f) ? DROP_SILVER_RING_10p : DROP_NONE;
}
actor->timer_0C2 = 30;
actor->timer_0C4 = 400;
Object_SetInfo(&actor->info, actor->obj.id);
AUDIO_PLAY_SFX(NA_SE_EN_PASS, actor->sfxSource, 4);
actor->info.action = (ObjectFunc) Katina_EnemyUpdate;
actor->info.draw = (ObjectFunc) Katina_EnemyDraw;
break;
}
actor->drawShadow = true;
if (D_i4_801A0540 < 9600) {
actor->itemDrop = DROP_SILVER_RING_10p;
}
actor->timer_0C2 = 30;
actor->timer_0C4 = 400;
Object_SetInfo(&actor->info, actor->obj.id);
AUDIO_PLAY_SFX(NA_SE_EN_PASS, actor->sfxSource, 4);
actor->info.action = (ObjectFunc) Katina_EnemyUpdate;
actor->info.draw = (ObjectFunc) Katina_EnemyDraw;
break;
}
}
else {*/
for (i = 10; i < 49; i++, actor++) {
if (actor->obj.status == OBJ_FREE) {
Actor_Initialize(actor);
actor->obj.status = OBJ_ACTIVE;
actor->obj.id = OBJ_ACTOR_ALLRANGE;
actor->obj.pos.x = this->obj.pos.x + pos->x;
actor->obj.pos.y = this->obj.pos.y + pos->y;
actor->obj.pos.z = this->obj.pos.z + pos->z;
actor->state = 1;
actor->timer_0BC = 20;
actor->rot_0F4.y = arg2;
actor->rot_0F4.x = -30.0f;
actor->aiType = i + AI360_ENEMY;
actor->animFrame = D_i4_8019F198[i - 10];
actor->aiIndex = sEnemySpawnTargets[i - 10];
actor->health = 24;
if (actor->animFrame >= 2) {
actor->health = 1000;
}
actor->drawShadow = true;
if (D_i4_801A0540 < 9600) {
actor->itemDrop = DROP_SILVER_RING_10p;
}
actor->timer_0C2 = 30;
actor->timer_0C4 = 400;
Object_SetInfo(&actor->info, actor->obj.id);
AUDIO_PLAY_SFX(NA_SE_EN_PASS, actor->sfxSource, 4);
actor->info.action = (ObjectFunc) Katina_EnemyUpdate;
actor->info.draw = (ObjectFunc) Katina_EnemyDraw;
break;
}
}
//}
}
/**
@ -1021,7 +1078,12 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
if (this->timer_050 == 0) {
this->state++;
this->timer_050 = 100;
this->timer_052 = 310;
INDEPENDENCE {
this->timer_052 = /*310*/ 410;
}
else {
this->timer_052 = 310;
}
AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_STOP, this->sfxSource, 0);
}
break;
@ -1035,8 +1097,15 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
AUDIO_PLAY_BGM(NA_BGM_BOSS_KA);
}
if ((this->timer_050 == 0) && ((this->timer_052 % 16) == 0)) {
Katina_SetOutcomingEnemyAngle(this);
INDEPENDENCE {
if ((this->timer_050 == 0) && ((this->timer_052 % /*16*/ 2) == 0)) {
Katina_SetOutcomingEnemyAngle(this);
}
}
else {
if ((this->timer_050 == 0) && ((this->timer_052 % 16) == 0)) {
Katina_SetOutcomingEnemyAngle(this);
}
}
if (this->timer_052 == 0) {
@ -1090,19 +1159,37 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
Math_SmoothStepToF(&this->fwork[BOSS_MOVEMENT_SPEED], 30.0f, 0.1f, 0.5f, 0.0f);
if ((enemyCount < 30) || (this->timer_056 == 0)) {
this->state = 7;
this->timer_050 = 300;
INDEPENDENCE {
if ((enemyCount < 400) || (this->timer_056 == 0)) {
this->state = SAUCERER_SEND_ENEMIES;
this->timer_050 = 300;
AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_OPEN, this->sfxSource, 0);
AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_OPEN, this->sfxSource, 0);
this->fwork[BOSS_Y_ROT_SPEED_TARGET] = 0.0f;
this->fwork[BOSS_HATCH_4_ANGLE_TARGET] = 30.0f;
this->fwork[BOSS_HATCH_3_ANGLE_TARGET] = 30.0f;
this->fwork[BOSS_HATCH_2_ANGLE_TARGET] = 30.0f;
this->fwork[BOSS_HATCH_1_ANGLE_TARGET] = 30.0f;
this->fwork[BOSS_Y_ROT_SPEED_TARGET] = 0.0f;
this->fwork[BOSS_HATCH_4_ANGLE_TARGET] = 30.0f;
this->fwork[BOSS_HATCH_3_ANGLE_TARGET] = 30.0f;
this->fwork[BOSS_HATCH_2_ANGLE_TARGET] = 30.0f;
this->fwork[BOSS_HATCH_1_ANGLE_TARGET] = 30.0f;
Radio_PlayMessage(gMsg_ID_18045, RCID_BILL);
Radio_PlayMessage(gMsg_ID_18045, RCID_BILL);
}
}
else {
if ((enemyCount < 30) || (this->timer_056 == 0)) {
this->state = 7;
this->timer_050 = 300;
AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_OPEN, this->sfxSource, 0);
this->fwork[BOSS_Y_ROT_SPEED_TARGET] = 0.0f;
this->fwork[BOSS_HATCH_4_ANGLE_TARGET] = 30.0f;
this->fwork[BOSS_HATCH_3_ANGLE_TARGET] = 30.0f;
this->fwork[BOSS_HATCH_2_ANGLE_TARGET] = 30.0f;
this->fwork[BOSS_HATCH_1_ANGLE_TARGET] = 30.0f;
Radio_PlayMessage(gMsg_ID_18045, RCID_BILL);
}
}
break;
@ -1112,9 +1199,15 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
*/
case SAUCERER_SEND_ENEMIES:
Math_SmoothStepToF(&this->fwork[10], 0.0f, 0.1f, 0.5f, 0.0f);
if ((this->timer_050 < 200) && ((this->timer_050 % 16) == 0)) {
Katina_SetOutcomingEnemyAngle(this);
INDEPENDENCE {
if ((this->timer_050 < 200) && ((this->timer_050 % /*16*/ 1) == 0)) {
Katina_SetOutcomingEnemyAngle(this);
}
}
else {
if ((this->timer_050 < 200) && ((this->timer_050 % 16) == 0)) {
Katina_SetOutcomingEnemyAngle(this);
}
}
if (this->timer_050 == 240) {
@ -1419,9 +1512,14 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
AUDIO_PLAY_SFX(NA_SE_KA_UFO_FALLING, this->sfxSource, 0);
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
Object_Kill(&gEffects[i].obj, gEffects[i].sfxSource);
}
//INDEPENDENCE {
// // Nothing for now
//}
//else {
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
Object_Kill(&gEffects[i].obj, gEffects[i].sfxSource);
}
//}
}
break;
@ -1846,11 +1944,21 @@ void Katina_LevelComplete(Player* player) {
gCsCamAtX = boss->obj.pos.x;
gCsCamAtY = 1000.0f;
gCsCamAtZ = boss->obj.pos.z;
for (i = 10; i < ARRAY_COUNT(gActors); i++) {
if (gActors[i].animFrame == 0) {
Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
//INDEPENDENCE {
// for (i = 10; i < ARRAY_COUNT(gActors); i++) {
// if (gActors[i].animFrame == 0) {
// gActors[i].state = OBJ_DYING;
// }
// }
//}
//else {
for (i = 10; i < ARRAY_COUNT(gActors); i++) {
if (gActors[i].animFrame == 0) {
Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
}
}
}
//}
player->csState++;
@ -2045,6 +2153,14 @@ void Katina_LevelComplete(Player* player) {
} else {
Radio_PlayMessage(gMsg_ID_18085, RCID_PEPPY);
}
// INDEPENDENCE {
// for (i = 100; i < ARRAY_COUNT(gActors); i++) {
// if (gActors[i].animFrame == 0) {
// Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
// }
// }
// }
break;
}
break;

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@ -457,6 +457,17 @@ void DrawEnhancementsMenu() {
}
}
void DrawModsMenu() {
if (UIWidgets::BeginMenu("Mods")) {
UIWidgets::CVarCheckbox("Independence", "gModIndependence", {
.tooltip = "Katina 850 Enemies",
.defaultValue = false
});
ImGui::EndMenu();
}
}
void DrawCheatsMenu() {
if (UIWidgets::BeginMenu("Cheats")) {
UIWidgets::CVarCheckbox("Infinite Lives", "gInfiniteLives");
@ -620,6 +631,10 @@ void GameMenuBar::DrawElement() {
ImGui::SetCursorPosY(0.0f);
DrawModsMenu();
ImGui::SetCursorPosY(0.0f);
DrawCheatsMenu();
ImGui::SetCursorPosY(0.0f);