adjust player drawing for widescreen

This commit is contained in:
Sonic Dreamcaster 2024-12-04 14:04:56 -03:00
parent 69dcab6b86
commit ab490e4e17

View File

@ -1361,7 +1361,7 @@ bool Display_CheckPlayerVisible(s32 index, s32 reflectY) {
Matrix_MultVec3f(gGfxMatrix, &src, &dest);
if ((dest.z < 200.0f) && (dest.z > -12000.0f)) {
if (fabsf(dest.x) < (fabsf(dest.z * 0.5f) + 500.0f)) {
if (fabsf(dest.x) < (fabsf(dest.z * /*0.5f*/ 1.5f) + 500.0f)) {
if (fabsf(dest.y) < (fabsf(dest.z * 0.5f) + 500.0f)) {
if (reflectY == 0) {
sPlayersVisible[index] = true;