crash bypass

This commit is contained in:
Sonic Dreamcaster 2025-02-01 04:23:30 -03:00
parent 8640e2199a
commit c317bf663d

View File

@ -1281,7 +1281,6 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
}
seqPlayer->tempoAcc = (seqPlayer->tempoAcc - gMaxTempo) & 0xFFFF; // fake?
bool euRunning = GameEngine_HasVersion(SF64_VER_EU);
if (seqPlayer->delay > 1) {
@ -1290,6 +1289,10 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
temp_s0 = &seqPlayer->scriptState;
seqPlayer->recalculateVolume = true;
while (true) {
// LTODO: Needs to be fixed!
if (euRunning && temp_s0->pc == NULL) {
break;
}
temp_s2 = AudioSeq_ScriptReadU8(temp_s0);
if (temp_s2 == 0xFF) {
if (temp_s0->depth == 0) {