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https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 05:25:01 +03:00
katt
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parent
34c94df42d
commit
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@ -684,6 +684,97 @@ void Display_ArwingWings(ArwingInfo* arwing) {
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FrameInterpolation_RecordCloseChild();
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}
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void Display_ArwingWings_Katt(ArwingInfo* arwing) {
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Vec3f frameTable[30];
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s32 drawFace;
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Matrix_Push(&gGfxMatrix);
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arwing->laserGunsXpos = 0.0f;
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if (arwing->laserGunsYpos < -7.0f) {
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arwing->laserGunsXpos = (-arwing->laserGunsYpos - 7.0f) * 2.5f;
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}
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if (gGameState == GSTATE_PLAY) {
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// Animation_DrawSkeleton(1, D_arwing_3016610, gPlayer[0].jointTable, Display_ArwingWingsOverrideLimbDraw, NULL,
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// arwing, &gIdentityMatrix);
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gSPDisplayList(gMasterDisp++, aKattShipDL);
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} else {
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if (gGameState == GSTATE_MENU) {
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Animation_GetFrameData(&D_arwing_3015AF4, 0, frameTable);
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} else {
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Animation_GetFrameData(&D_arwing_3015C28, 0, frameTable);
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}
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//Animation_DrawSkeleton(1, D_arwing_3016610, frameTable, Display_ArwingWingsOverrideLimbDraw, NULL, arwing,
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// &gIdentityMatrix);
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gSPDisplayList(gMasterDisp++, aKattShipDL);
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}
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D_display_800CA22C = false;
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drawFace = arwing->drawFace;
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if (D_display_800CA220 != 0) {
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drawFace = true;
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}
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild(arwing, 0);
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if (drawFace != 0) {
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("ArwingCharFace", arwing->drawFace);
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Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, MTXF_APPLY);
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Matrix_RotateY(gGfxMatrix, arwing->teamFaceYrot * M_DTOR, MTXF_APPLY);
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Matrix_RotateX(gGfxMatrix, arwing->teamFaceXrot * M_DTOR, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, 1.0f / 70.925f, 1.0f / 70.925f, 1.0f / 70.925f, MTXF_APPLY);
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if (gGameState == GSTATE_ENDING) {
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Matrix_Scale(gGfxMatrix, 0.95f, 0.95f, 0.95f, MTXF_APPLY);
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}
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Matrix_SetGfxMtx(&gMasterDisp);
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if (gExpertMode) {
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gSPDisplayList(gMasterDisp++, sExpertFaceDL[drawFace - 1]);
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} else {
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gSPDisplayList(gMasterDisp++, sFaceDL[drawFace - 1]);
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}
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, MTXF_APPLY);
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Matrix_RotateX(gGfxMatrix, arwing->cockpitGlassXrot * M_DTOR, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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RCP_SetupDL_64_2();
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if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state == PLAYERSTATE_LEVEL_INTRO) &&
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(gCurrentLevel == LEVEL_CORNERIA)) {
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120);
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gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
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gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
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RCP_SetupDL_46();
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
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gSPDisplayList(gMasterDisp++, D_arwing_30183D0);
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} else {
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RCP_SetupDL_46();
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 140);
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gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
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gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
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}
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gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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void Display_Unused(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) {
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/* Unimplemented. */
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}
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@ -758,7 +849,7 @@ void Display_Arwing(Player* player, s32 reflectY) {
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}
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D_display_800CA22C = true;
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gReflectY = reflectY;
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Display_ArwingWings(&player->arwing);
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Display_ArwingWings_Katt(&player->arwing);
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}
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}
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}
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