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fix Zoness Boss crash
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@ -3212,10 +3212,10 @@ void Zoness_ZoSarumarine_Update(ZoSarumarine* this) {
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}
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void Zoness_801986FC(ZoSarumarine* this, s32 arg1, f32 xOff, f32 yOff, f32 zOff, f32 yRot) {
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ZoBall* actor245;
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ZoBall* actor245 = NULL;
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Vec3f src = { 0.0f, 0.0f, 50.0f };
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Vec3f dest;
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s32 i;
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Vec3f dest = { 0 };
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s32 i = 0;
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if ((sZoSwork[ZO_BSS_0 + arg1] == 0) && (sZoSwork[ZO_BSS_11 + arg1] != 0)) {
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sZoSwork[ZO_BSS_0 + arg1] = 70;
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@ -3268,9 +3268,19 @@ void Zoness_801986FC(ZoSarumarine* this, s32 arg1, f32 xOff, f32 yOff, f32 zOff,
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}
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}
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if (i < ARRAY_COUNT(gActors)) {
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if (i >= ARRAY_COUNT(gActors)) {
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actor245 = NULL;
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}
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if (actor245 != NULL) {
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actor245->obj.status = OBJ_FREE;
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}
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if (i < ARRAY_COUNT(gActors)) {
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if (actor245 != NULL) {
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actor245->obj.status = OBJ_FREE;
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}
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}
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}
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void Zoness_801989FC(ZoSarumarine* this) {
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