Added support for EU audio
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This commit is contained in:
KiritoDv 2025-01-31 18:20:12 -06:00
parent d4bda98c07
commit d824ec401b
12 changed files with 63 additions and 362 deletions

4
.gitignore vendored
View File

@ -53,4 +53,6 @@ Starship.log
dumps/
_packages/*
*.DS_Store
srcjp/
src/jp/
src/eu/
src/cn/

View File

@ -65,7 +65,7 @@ d8b1088520f7c5f81433292a9258c1184afa1457:
name: Star Fox 64 (JP) (V1.0) (Compressed)
preprocess:
decompress_mio0:
method: mioh0-comptool
method: mio0-comptool
type: decompress
target: d064229a32cc05ab85e2381ce07744eb3ffaf530
restart: true
@ -79,9 +79,9 @@ d064229a32cc05ab85e2381ce07744eb3ffaf530:
logging: INFO
output:
binary: ./mods/sf64jp.o2r
code: srcjp/assets
code: src/jp/assets
headers: include/assets
modding: srcjp/assets
modding: src/jp/assets
# enums:
# - include/sf64object.h
# - include/sf64level.h
@ -95,7 +95,7 @@ d064229a32cc05ab85e2381ce07744eb3ffaf530:
name: Star Fox 64 (EU) (V1.0) (Compressed)
preprocess:
decompress_mio0:
method: mioh0-comptool
method: mio0-comptool
type: decompress
target: 09f5d5c14219fc77a36c5a6ad5e63f7abd8b3385
restart: true
@ -109,9 +109,9 @@ d064229a32cc05ab85e2381ce07744eb3ffaf530:
logging: INFO
output:
binary: ./mods/sf64eu.o2r
code: srceu/assets
code: src/eu/assets
headers: include/assets
modding: srceu/assets
modding: src/eu/assets
# enums:
# - include/sf64object.h
# - include/sf64level.h

View File

@ -6,8 +6,6 @@
#ifndef SF64_AUDIO_H
#define SF64_AUDIO_H
#define AUDIO_EU 0
#include <libultra/types.h>
#include "sf64audio_external.h"
@ -1236,7 +1234,6 @@ extern s16 gD_800DD200[];
extern f32 gHeadsetPanVolume[128];
extern f32 gStereoPanVolume[128];
extern f32 gDefaultPanVolume[128];
extern u8 gVoiceLanguage;
#ifdef __cplusplus
}

View File

@ -33,6 +33,7 @@ void Audio_SetEnvSfxReverb(s8 reverb);
void Audio_PlayPauseSfx(u8 active);
void Audio_PlayMapMenuSfx(u8 active);
void Audio_KillAllSfx(void);
void Audio_SetVoiceLanguage(u8 language);
#define AUDIO_PLAY_SFX(sfxId, srcPos, token) (Audio_PlaySfx((sfxId),(srcPos),(token),&gDefaultMod,&gDefaultMod,&gDefaultReverb))

View File

@ -101,7 +101,6 @@ s16 gAiBuffLengths[3];
u32 gAudioRandom;
u32 D_80155D88;
volatile u32 gAudioResetTimer;
u8 gVoiceLanguage = 0;
u64 gAudioContextEnd[2];
ReverbSettings D_800C74D0[2] = { { 1, 0x30, 0x3000, 0, 0 }, { 1, 0x40, 0x4000, 0xD000, 0x3000 } };

View File

@ -3,6 +3,7 @@
#include "sf64context.h"
#include "audiothread_cmd.h"
#include "audioseq_cmd.h"
#include "port/Engine.h"
void Audio_SetModulationAndPlaySfx(f32* sfxSource, u32 sfxId, f32 freqMod);
s32 Audio_GetCurrentVoice(void);
@ -530,9 +531,9 @@ void Audio_SetSfxProperties(u8 bankId, u8 entryIndex, u8 channelId) {
}
break;
case SFX_BANK_SYSTEM:
if (AUDIO_EU) {
if (GameEngine_HasVersion(SF64_VER_EU)) {
if (entry->state == 2) {
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, channelId, 1, gVoiceLanguage);
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, channelId, 1, CVarGetInteger("gVoiceLanguage", 0));
}
}
if (sSfxChannelLayout == SFXCHAN_3) {
@ -2398,7 +2399,7 @@ void Audio_StopPlayerNoise(u8 playerId) {
break;
case FORM_LANDMASTER:
sfxId = NA_SE_TANK_ENGIN;
if (AUDIO_EU) {
if (GameEngine_HasVersion(SF64_VER_EU)) {
Audio_KillSfxBySourceAndId(gPlayer[playerId].sfx.srcPos, NA_SE_TANK_GO_UP);
}
break;
@ -2728,13 +2729,14 @@ void Audio_KillAllSfx(void) {
}
void Audio_SetVoiceLanguage(u8 language) {
gVoiceLanguage = language;
if (gVoiceLanguage == 0) {
switch (language) {
case 0:
default:
Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO, -1, 1);
} else {
// 0x42 sets voice language to Lylat ?
break;
case 1:
Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO_LYLAT, -1, 1);
break;
}
}
@ -2755,7 +2757,7 @@ void Audio_InitSounds(void) {
Audio_ResetSfxChannelState();
Audio_ResetActiveSequencesAndVolume();
Audio_ResetSfx();
if (AUDIO_EU) {
if (GameEngine_HasVersion(SF64_VER_EU)) {
AUDIOCMD_GLOBAL_SYNC_LOAD_SEQ_PARTS(NA_BGM_VO_LYLAT, 0);
}
Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO, -1, 1);
@ -2767,8 +2769,8 @@ void Audio_RestartSeqPlayers(void) {
s32 pad2;
u16 fadeIn = 1;
if (AUDIO_EU) {
if (gVoiceLanguage == 0) {
if (GameEngine_HasVersion(SF64_VER_EU)) {
if (CVarGetInteger("gVoiceLanguage", 0) == 0) {
Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO, -1, 1);
} else {
Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO_LYLAT, -1, 1);

View File

@ -5,7 +5,6 @@
#include "assets/ast_audio.h"
#include "port/Engine.h"
#include "endianness.h"
#include "port/Engine.h"
#include "port/resource/loaders/AudioLoader.h"
s32 D_80146D80;

View File

@ -542,6 +542,15 @@ int GameEngine::ShowYesNoBox(const char* title, const char* box) {
return ret;
}
bool GameEngine::HasVersion(SF64Version ver){
auto versions = Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions();
return std::find(versions.begin(), versions.end(), ver) != versions.end();
}
extern "C" bool GameEngine_HasVersion(SF64Version ver) {
return GameEngine::HasVersion(ver);
}
extern "C" uint32_t GameEngine_GetSampleRate() {
auto player = Ship::Context::GetInstance()->GetAudio()->GetAudioPlayer();
if (player == nullptr) {

View File

@ -10,6 +10,12 @@ struct GamePool {
void* memory;
};
typedef enum {
SF64_VER_US = 0x94F1D5A7,
SF64_VER_EU = 0x6EE9ADE7,
SF64_VER_JP = 0x3728D3E1
} SF64Version;
#ifdef __cplusplus
#include <vector>
#include <SDL2/SDL.h>
@ -45,6 +51,7 @@ class GameEngine {
static int ShowYesNoBox(const char* title, const char* box);
static void ShowMessage(const char* title, const char* message, SDL_MessageBoxFlags type = SDL_MESSAGEBOX_ERROR);
static bool HasVersion(SF64Version ver);
};
extern "C" void* GameEngine_Malloc(size_t size);
@ -56,6 +63,7 @@ extern "C" void* GameEngine_Malloc(size_t size);
#else
#include <stdint.h>
bool GameEngine_HasVersion(SF64Version ver);
void GameEngine_ProcessGfxCommands(Gfx* commands);
float GameEngine_GetAspectRatio();
uint8_t GameEngine_OTRSigCheck(char* imgData);

View File

@ -14,6 +14,8 @@ std::unordered_map<std::string, std::string> mGameList = {
{ "f7475fb11e7e6830f82883412638e8390791ab87", "Star Fox 64 (U) (V1.1) (Uncompressed)" },
{ "9bd71afbecf4d0a43146e4e7a893395e19bf3220", "Star Fox 64 (J) (V1.0)" },
{ "d064229a32cc05ab85e2381ce07744eb3ffaf530", "Star Fox 64 (J) (V1.0) (Uncompressed)" },
{ "05b307b8804f992af1a1e2fbafbd588501fdf799", "Star Fox 64 (E) (V1.0)" },
{ "09f5d5c14219fc77a36c5a6ad5e63f7abd8b3385", "Star Fox 64 (E) (V1.0) (Uncompressed)" },
};
bool GameExtractor::SelectGameFromUI() {

View File

@ -107,6 +107,10 @@ static const char* filters[3] = {
"Linear", "None"
};
static const char* voiceLangs[] = {
"Original", /*"Japanese",*/ "Lylat"
};
void DrawSettingsMenu(){
if(UIWidgets::BeginMenu("Settings")){
if (UIWidgets::BeginMenu("Audio")) {
@ -166,6 +170,21 @@ void DrawSettingsMenu(){
ImGui::EndMenu();
}
if(GameEngine::HasVersion(SF64_VER_EU)){
UIWidgets::Spacer(0);
if (UIWidgets::BeginMenu("Language")) {
if (UIWidgets::CVarCombobox("Voices", "gVoiceLanguage", voiceLangs,
{
.tooltip = "Changes the language of the voice acting in the game",
.defaultIndex = 0,
})) {
Audio_SetVoiceLanguage(CVarGetInteger("gVoiceLanguage", 0));
};
ImGui::Dummy(ImVec2(ImGui::CalcTextSize(voiceLangs[0]).x + 55, 0.0f));
ImGui::EndMenu();
}
}
UIWidgets::Spacer(0);
if (UIWidgets::BeginMenu("Controller")) {

View File

@ -1,337 +0,0 @@
#include "sys.h"
#include "sf64audio_provisional.h"
// AudioTable gSampleBankTableInit = {
AudioTable D_800C0760 = {
{ 4, 0, 0 },
{
{ 0x000000, 0x0DF120, MEDIUM_CART, CACHEPOLICY_4 },
{ 0x0DF120, 0x0D1D80, MEDIUM_CART, CACHEPOLICY_4 },
{ 0x1B0EA0, 0x48C480, MEDIUM_CART, CACHEPOLICY_4 },
{ 0x63D320, 0x0C3900, MEDIUM_CART, CACHEPOLICY_4 },
},
};
// AudioTable gSeqTableInit = {
AudioTable D_800C07B0 = {
{ SEQ_ID_MAX, 0, 0 },
{
{ 0x00000, 0x3AF0, MEDIUM_CART, CACHEPOLICY_0 }, { 0x03AF0, 0x5990, MEDIUM_CART, CACHEPOLICY_0 },
{ 0x09480, 0x2D80, MEDIUM_CART, CACHEPOLICY_3 }, { 0x0C200, 0x1410, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x0D610, 0x1600, MEDIUM_CART, CACHEPOLICY_3 }, { 0x0EC10, 0xF20, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x0FB30, 0x13A0, MEDIUM_CART, CACHEPOLICY_3 }, { 0x10ED0, 0x1100, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x11FD0, 0x19E0, MEDIUM_CART, CACHEPOLICY_3 }, { 0x139B0, 0x13E0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x14D90, 0x12F0, MEDIUM_CART, CACHEPOLICY_3 }, { SEQ_ID_SECTOR_Y, 0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x16080, 0xB70, MEDIUM_CART, CACHEPOLICY_3 }, { 0x16BF0, 0x2460, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x19050, 0xD40, MEDIUM_CART, CACHEPOLICY_3 }, { SEQ_ID_FORTUNA, 0, MEDIUM_CART, CACHEPOLICY_3 },
{ SEQ_ID_TITANIA, 0, MEDIUM_CART, CACHEPOLICY_3 }, { 0x19D90, 0x7F0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x1A580, 0x1440, MEDIUM_CART, CACHEPOLICY_3 }, { 0x1B9C0, 0x1B20, MEDIUM_CART, CACHEPOLICY_3 },
{ SEQ_ID_BOSS_ME, 0, MEDIUM_CART, CACHEPOLICY_3 }, { SEQ_ID_BOSS_CO_1, 0, MEDIUM_CART, CACHEPOLICY_3 },
{ SEQ_ID_BOSS_CO_1, 0, MEDIUM_CART, CACHEPOLICY_3 }, { SEQ_ID_BOSS_ME, 0, MEDIUM_CART, CACHEPOLICY_3 },
{ SEQ_ID_BOSS_ME, 0, MEDIUM_CART, CACHEPOLICY_3 }, { 0x1D4E0, 0x1B30, MEDIUM_CART, CACHEPOLICY_3 },
{ SEQ_ID_BOSS_CO_1, 0, MEDIUM_CART, CACHEPOLICY_3 }, { SEQ_ID_BOSS_ME, 0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x1F010, 0x10B0, MEDIUM_CART, CACHEPOLICY_3 }, { SEQ_ID_BOSS_BO, 0, MEDIUM_CART, CACHEPOLICY_3 },
{ SEQ_ID_BOSS_ME, 0, MEDIUM_CART, CACHEPOLICY_3 }, { SEQ_ID_BOSS_BO, 0, MEDIUM_CART, CACHEPOLICY_3 },
{ SEQ_ID_BOSS_ME, 0, MEDIUM_CART, CACHEPOLICY_3 }, { 0x200C0, 0x1410, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x214D0, 0xF30, MEDIUM_CART, CACHEPOLICY_3 }, { 0x22400, 0x2B30, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x24F30, 0x7F0, MEDIUM_CART, CACHEPOLICY_3 }, { 0x25720, 0x13B0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x26AD0, 0xC70, MEDIUM_CART, CACHEPOLICY_3 }, { 0x27740, 0x180, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x278C0, 0x5C0, MEDIUM_CART, CACHEPOLICY_3 }, { SEQ_ID_TITLE, 0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x27E80, 0x4E40, MEDIUM_CART, CACHEPOLICY_3 }, { 0x2CCC0, 0x14E0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x2E1A0, 0x400, MEDIUM_CART, CACHEPOLICY_3 }, { 0x2E5A0, 0x800, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x2EDA0, 0x1AB0, MEDIUM_CART, CACHEPOLICY_3 }, { 0x30850, 0x1AA0, MEDIUM_CART, CACHEPOLICY_3 },
{ SEQ_ID_BOSS_ME, 0, MEDIUM_CART, CACHEPOLICY_3 }, { 0x322F0, 0x1370, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x33660, 0xB80, MEDIUM_CART, CACHEPOLICY_3 }, { 0x341E0, 0x5C0, MEDIUM_CART, CACHEPOLICY_3 },
{ SEQ_ID_CO_INTRO, 0, MEDIUM_CART, CACHEPOLICY_3 }, { SEQ_ID_CO_INTRO, 0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x347A0, 0x550, MEDIUM_CART, CACHEPOLICY_3 }, { 0x34CF0, 0x360, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x35050, 0x620, MEDIUM_CART, CACHEPOLICY_3 }, { SEQ_ID_VS_MENU, 0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x35670, 0xA70, MEDIUM_CART, CACHEPOLICY_3 }, { SEQ_ID_STAR_WOLF, 0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x360E0, 0xAB0, MEDIUM_CART, CACHEPOLICY_3 }, { 0x36B90, 0x13D0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x37F60, 0x250, MEDIUM_CART, CACHEPOLICY_3 }, { 0x381B0, 0x6F0, MEDIUM_CART, CACHEPOLICY_3 },
{ 0x388A0, 0xFB0, MEDIUM_CART, CACHEPOLICY_3 }, { 0x39850, 0x1780, MEDIUM_CART, CACHEPOLICY_3 },
},
};
#define SOUNDFONT_ENTRY(offset, size, medium, cachePolicy, bank1, bank2, numInst, numDrums) \
{ \
offset, size, medium, cachePolicy, (((bank1) &0xFF) << 8) | ((bank2) &0xFF), \
(((numInst) &0xFF) << 8) | ((numDrums) &0xFF) \
}
AudioTable gSoundFontTableInit = {
{ 33, 0, 0 },
{
SOUNDFONT_ENTRY(0x0, 0x2f00, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_SFX, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x2f00, 0x820, MEDIUM_CART, CACHEPOLICY_1, SAMPLES_MAP, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x3720, 0x6e0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x3e00, 0x15e0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x53e0, 0xc20, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x6000, 0xfe0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x6fe0, 0x1360, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x8340, 0x1120, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x9460, 0xea0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0xa300, 0xce0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0xafe0, 0x1ba0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0xcb80, 0xac0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0xd640, 0xac0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0xe100, 0xee0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0xefe0, 0xc00, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0xfbe0, 0x10a0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x10c80, 0xf80, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x11c00, 0x10c0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x12cc0, 0x1380, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x14040, 0x2b20, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x16b60, 0x9a0, MEDIUM_CART, CACHEPOLICY_0, SAMPLES_VOICE, SAMPLES_NONE, 127, 0),
SOUNDFONT_ENTRY(0x17500, 0x1220, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 16, 64),
SOUNDFONT_ENTRY(0x18720, 0x180, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 3, 0),
SOUNDFONT_ENTRY(0x188a0, 0x11c0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 16, 64),
SOUNDFONT_ENTRY(0x19a60, 0x940, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
SOUNDFONT_ENTRY(0x1a3a0, 0x9e0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
SOUNDFONT_ENTRY(0x1ad80, 0x920, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
SOUNDFONT_ENTRY(0x1b6a0, 0x9e0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
SOUNDFONT_ENTRY(0x1c080, 0x9e0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
SOUNDFONT_ENTRY(0x1ca60, 0xa10, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
SOUNDFONT_ENTRY(0x1d470, 0x9e0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
SOUNDFONT_ENTRY(0x1de50, 0xa00, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
SOUNDFONT_ENTRY(0x1e850, 0x8d0, MEDIUM_CART, CACHEPOLICY_3, SAMPLES_INST, SAMPLES_NONE, 10, 64),
}
};
#define AS_BYTES(x) (((x) >> 8) & 0xFF), ((x) &0xFF)
u8 gSeqFontTableInit[288] = {
AS_BYTES(132),
AS_BYTES(134),
AS_BYTES(155),
AS_BYTES(157),
AS_BYTES(159),
AS_BYTES(161),
AS_BYTES(163),
AS_BYTES(165),
AS_BYTES(167),
AS_BYTES(169),
AS_BYTES(171),
AS_BYTES(173),
AS_BYTES(175),
AS_BYTES(177),
AS_BYTES(179),
AS_BYTES(181),
AS_BYTES(183),
AS_BYTES(185),
AS_BYTES(187),
AS_BYTES(189),
AS_BYTES(191),
AS_BYTES(193),
AS_BYTES(195),
AS_BYTES(197),
AS_BYTES(199),
AS_BYTES(201),
AS_BYTES(203),
AS_BYTES(205),
AS_BYTES(207),
AS_BYTES(209),
AS_BYTES(211),
AS_BYTES(213),
AS_BYTES(215),
AS_BYTES(217),
AS_BYTES(219),
AS_BYTES(221),
AS_BYTES(223),
AS_BYTES(225),
AS_BYTES(227),
AS_BYTES(229),
AS_BYTES(231),
AS_BYTES(233),
AS_BYTES(235),
AS_BYTES(237),
AS_BYTES(239),
AS_BYTES(241),
AS_BYTES(243),
AS_BYTES(245),
AS_BYTES(247),
AS_BYTES(249),
AS_BYTES(251),
AS_BYTES(253),
AS_BYTES(255),
1,
1,
1,
3,
1,
5,
1,
7,
1,
9,
1,
11,
1,
13,
1,
15,
1,
17,
1,
19,
1,
21,
1,
23,
1,
25,
1,
0,
20,
20,
19,
18,
17,
16,
15,
14,
13,
12,
11,
10,
9,
8,
7,
6,
5,
4,
3,
1,
2,
1,
24,
1,
29,
1,
25,
1,
26,
1,
28,
1,
25,
1,
25,
1,
29,
1,
24,
1,
29,
1,
28,
1,
25,
1,
30,
1,
24,
1,
25,
1,
28,
1,
28,
1,
31,
1,
31,
1,
28,
1,
28,
1,
31,
1,
31,
1,
31,
1,
28,
1,
31,
1,
31,
1,
31,
1,
31,
1,
31,
1,
31,
1,
32,
1,
21,
1,
21,
1,
22,
1,
21,
1,
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