* Match func_i5_801B49D0
* Match func_i5_801B4A54
* Fix warning
* merge master
* WIP func_i5_801B4AA8
* Stack fixed func_i5_801B4AA8
* Match func_i5_801B4AA8
* Better math for the func
* Match func_i5_801B5110
* Migrate RODATA
* format
* Match func_i5_801B6AEC
* Match func_i5_801B68A8
* Translation update
* WIP func_i5_801B58AC
* header cleanup
* make format
* a start
* match
* ground
---------
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* stuff
* stuff
* temps
* matched
* so complete
* merge and clean
* format
* graphics macros
* aq
* more stuff
* oh god the clam
* limbdraw
* headers?
* format, name changes
* enums
* merge and format
* working file splits
* ovl_i2
* func_E08400_80187520
* working so far
* resolve conflicts
* .
* i2 working
* i1 working
* i1
* ovl_i1
* fox_i2
* i5 split
* i5 good
* ovl_i6
* split bss in ovl_menu
* so far, so good
* maaaan...
* ovl_unused
* ovl_i4 bss split
* ovl_i4
* ovl_i2
* foxmat!
* import more data and bss
* renamings
* Renamed functions and variables related to the option cards
* Fixed format
* Renamed OptionLabel to OptionTexture
* Added more types on fox_option
* Reverted note_data
* Renamed OptionEntryId to OptionId
* Renamed ranking menu
* Added OPTION_COUNT
* Renamed missing declarations on option cards
* Added vars on symbol_addrs_overlays
* Removed hardcoded option count
* Fixed format
* Added missing option state assingments
* Fixed fox_game format
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
* graph complete?
* format and such
* decomp and such
* small cleanup
* 6 and such
* more overlay fixes
* more of them
* again
* and done