Commit Graph

10 Commits

Author SHA1 Message Date
petrie911
0dbbf453f9
More actor docs. starting on event IDs (#238)
* id start

* stuff

* comp and cam

* add errors
2024-05-11 17:53:37 -03:00
petrie911
182eb5c65a
Use SF3DS BGM names, some other audio-related cleanup. (#235)
* remember to undo mods

* bgm macros
2024-05-08 12:32:05 -03:00
petrie911
81291a0c44
More docs and renames, fox_bg now mostly figured out (#220)
* lights fix

* names

* remove header

* so many names

* format
2024-04-22 23:51:20 -03:00
petrie911
b3929bea72
Docs update, added list of all SFX Ids used in the game. (#217)
* docs

* format

* format plz

* stuff

* more stuff

* more names and such

* torch update
2024-04-20 16:18:31 -03:00
petrie911
0e54a13433
Docs relating to fox_360. Also a UB fix in audio_load. (#215)
* docs

* format

* format plz
2024-04-15 20:38:19 -03:00
petrie911
52e1b6cb17
Further docs on script, various other things (#204)
* stuff

* too much

* Torch commit

* torch again

* names and such

* names

* even more stuff

* format

* enums

* whoops on the gbi
2024-04-08 19:25:56 -03:00
petrie911
988a36d03f
Name functions after their files, also global variables in engine and ovl_i1-6 (#196)
* cleanup

* mass rename

* forgot some
2024-04-02 20:20:08 -03:00
petrie911
c651825586
Name audio files and finish splitting them (#141)
* heapsort

* suff

* load init

* split

* split data

* begone asm
2024-02-21 19:10:06 -03:00
petrie911
05747b1b52
Clean up hardcoded symbols (#139)
* heapsort

* suff
2024-02-20 15:01:42 -03:00
petrie911
209b929eda
Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130)
* stuff

* fixes

* addrs

* new header

* its bss time

* format and such

* fake symbols begone

* whoops forgot pragmas
2024-02-16 19:04:22 -03:00