petrie911
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0dbbf453f9
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More actor docs. starting on event IDs (#238)
* id start
* stuff
* comp and cam
* add errors
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2024-05-11 17:53:37 -03:00 |
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petrie911
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182eb5c65a
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Use SF3DS BGM names, some other audio-related cleanup. (#235)
* remember to undo mods
* bgm macros
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2024-05-08 12:32:05 -03:00 |
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petrie911
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81291a0c44
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More docs and renames, fox_bg now mostly figured out (#220)
* lights fix
* names
* remove header
* so many names
* format
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2024-04-22 23:51:20 -03:00 |
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petrie911
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b3929bea72
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Docs update, added list of all SFX Ids used in the game. (#217)
* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
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2024-04-20 16:18:31 -03:00 |
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petrie911
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0e54a13433
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Docs relating to fox_360. Also a UB fix in audio_load. (#215)
* docs
* format
* format plz
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2024-04-15 20:38:19 -03:00 |
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petrie911
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52e1b6cb17
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Further docs on script, various other things (#204)
* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
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2024-04-08 19:25:56 -03:00 |
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petrie911
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988a36d03f
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Name functions after their files, also global variables in engine and ovl_i1-6 (#196)
* cleanup
* mass rename
* forgot some
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2024-04-02 20:20:08 -03:00 |
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petrie911
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c651825586
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Name audio files and finish splitting them (#141)
* heapsort
* suff
* load init
* split
* split data
* begone asm
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2024-02-21 19:10:06 -03:00 |
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petrie911
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05747b1b52
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Clean up hardcoded symbols (#139)
* heapsort
* suff
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2024-02-20 15:01:42 -03:00 |
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petrie911
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209b929eda
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Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130)
* stuff
* fixes
* addrs
* new header
* its bss time
* format and such
* fake symbols begone
* whoops forgot pragmas
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2024-02-16 19:04:22 -03:00 |
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