KiritoDv
d107567276
Added volume into imgui
2024-11-16 00:23:55 -06:00
Sonic Dreamcaster
a66816a986
Merge branch 'audio_fixes_v2' of https://github.com/HarbourMasters/Starship into audio_fixes_v2
2024-11-16 01:20:37 -03:00
Sonic Dreamcaster
536967b403
DPAD direction fix
2024-11-16 01:19:59 -03:00
KiritoDv
e3e0a66620
Fixed good luck screen
2024-11-15 21:31:49 -06:00
KiritoDv
2354ee76a3
Another attempt at this thing
2024-10-25 22:39:32 -06:00
Sonic Dreamcaster
e9bf0030ae
d-pad control & option arwing interpolation
2024-10-18 01:41:53 -03:00
Sonic Dreamcaster
684f17c27f
fix merge
2024-09-17 21:07:20 -03:00
KiritoDv
ce9c6d0120
Fixed more wrong textures
2024-09-17 20:27:11 -03:00
KiritoDv
be38e53176
Bump LUS
2024-09-17 20:20:36 -03:00
KiritoDv
7c801d33d9
Repo upstreamed
2024-09-17 20:16:46 -03:00
Sonic Dreamcaster
5b4a8176b8
fix some option textures for versus
2024-09-17 19:17:47 -03:00
KiritoDv
3892bcefa2
Merge branch 'master' into otr
2024-09-17 19:14:09 -03:00
Alejandro Asenjo Nitti
53363d6619
Hud, Title, Map & Option Docs ( #272 )
...
* hud title and option docs
* hud docs
* aspMain vram comment
* more hud docs
* HUD docs
* Hud_ -> HUD_ consistency
* ActorMissileSeekModes
* fox_option docs
* more option docs
* more option docs
* more option docs
* fox_title docs
* more fox_title docs
* fox_map docs
* fix map TLUTs
* more fox_map docs
* jp1 explore
* explore us rev0
* SETUPDL comments
* format
* fox_map docs
* more fox_map docs
2024-09-13 00:59:33 -03:00
Alejandro Asenjo Nitti
bfe2cd1c20
Remove static for file globals because they don't show up in the mapfile ( #271 )
2024-08-27 16:13:18 -03:00
Alejandro Asenjo Nitti
e82019fa2b
Actor Docs ( #270 )
...
* Docs
* actor timer_04C -> work_04C
* Actor & Boss unk_04A -> work_04A
* actor & boss unk_048 -> work_048
* actor & boss unk_046 -> work_046
* boss unk_044 -> work_044
* actor event docs
* ActorEvent docs
* name all Event Actor IDs
* EVID names in EventActorInfo comments
* refactor EVC_PASSED_ALL_RINGS by @inspectredc
* clarification comment
* some option docs
* audio enums and macros
* some audio renamings
2024-08-24 19:36:53 -03:00
petrie911
83c5442915
Improve audio docs and partial audio disassembly support ( #268 )
...
* audiodiasm
* start of sound disasm
* disasm
* source
2024-07-07 14:43:41 -03:00
Alejandro Asenjo Nitti
c348962cab
Sector Z, Fortuna & General Docs ( #261 )
...
* Sector Z Docs initial
* Sector Z docs
* some other things
* correction
* Space Junk
* SectorZ_SetLevelObjects
* rename assets with correct prefix
* aSzBackgroundTex
* details
* pr review
* Sector X initials
* Meteo Initials
* Sector X things I forgot
* fox_tr360 & fox_ve1 & fox_so initials
* fox_so details
* Zones initials
* More Zones initials
* more zones initials
* area 6 initials
* fortuna inits
* fortuna actors
* some more docs
* more docs for Fortuna
* fix mistake in data incorrectly imported
* Fortuna Radars
* BossFO
* Sector Y Initials
* Venom 2 general Docs
* Some Corneria Docs
* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo
* more docs and this usage
* fox_360 this usage
* more actor types and this usages
* fox_effect type usage
* training docs
* some Sector X docs
* fix incorrect usage of "this"
* fix comment
* more docs
* funcNames
* fox_bg spacing
* boolean
* scenery corneria bumbs
* terrain bumps
* corneria arch
* more corneria objects
* hitboxes
* more corneria objects
* more corneria level objects
* more corneria objects
* aCoWaterfallDL
* corneria docs
* more corneria docs
* Granga swork start
* corneria swork
* Corneria
* Corneria Granga docs
* more granga docs
* granga work buffer enum
* CarrierParts enum use
* option
* Corneria Docs
* GRANGA_FWK
* fox_co.h header
* fix Fault_FillRectangle typo
* PR reviews
* sCsTeamInitialPos
* Doodad
2024-07-06 09:47:49 -03:00
petrie911
0f6d7cca33
Player and Vs docs, some improvement to ve1 boss ( #259 )
...
* playerstuff
* stuff
* small fixes
* Torch
* torch update again
2024-05-25 12:17:03 -05:00
petrie911
2c98d106a1
Fix some names, use setup DL enum, add dma offsets to srcjp ( #254 )
...
* cleanup
* buffers
* setupDLs and such
2024-05-17 14:22:51 -03:00
petrie911
cf51ec5332
Updates to sf64Mesg and a couple global names ( #247 )
...
* id start
* stuff
* comp and cam
* add errors
* names and such
* message fixes and names
2024-05-14 13:54:13 -03:00
petrie911
0dbbf453f9
More actor docs. starting on event IDs ( #238 )
...
* id start
* stuff
* comp and cam
* add errors
2024-05-11 17:53:37 -03:00
petrie911
182eb5c65a
Use SF3DS BGM names, some other audio-related cleanup. ( #235 )
...
* remember to undo mods
* bgm macros
2024-05-08 12:32:05 -03:00
petrie911
a864e5ebe2
oh god the docs ( #234 )
2024-05-06 19:45:24 -03:00
Alejandro Asenjo Nitti
44c9eadbc2
3DS VERSION SfxIds applied to code ( #232 )
...
* NA_SE_ARWING_BOOST is everywhere
* man, there's just no end of these sfxIds
* NA_SE_GREATFOX_ENGINE everywhere
* NA_SE_OB_DAMAGE_M, another SfxId with massive usage
* massive usage of NA_SE_EN_REFLECT
* massive usage of NA_SE_EN_EXPLOSION_S
* massive usage of NA_SE_EN_EXPLOSION_M
* NA_SE_ARWING_ENGINE_FG
* save progress
* MISSION ACCOMPLISHED
2024-05-05 22:07:32 -03:00
petrie911
c9df6fda72
More docs ( #226 )
...
* docs
* more docs
* forgot timers
2024-05-02 17:46:51 -03:00
petrie911
926677aa6c
In-game ram watch mod + upgraded jukebox ( #225 )
...
* new mods
* Torch
2024-05-01 21:57:50 -03:00
petrie911
3ab050421e
use array count for collision headers ( #222 )
...
* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
* colheaders
* it's gone too far
* torch
2024-04-25 19:01:25 -03:00
Alejandro Asenjo Nitti
7c2ce8a678
DOCS: ast_text (ex ast_font) ( #223 )
...
* progress of docs
* caiman here, no problems
* Emergency manouvers!
* complete
* rename ast_font to ast_text
2024-04-25 14:08:40 -05:00
petrie911
0c9be776da
Cumulative docs update ( #221 )
...
* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
2024-04-25 01:14:49 -03:00
petrie911
81291a0c44
More docs and renames, fox_bg now mostly figured out ( #220 )
...
* lights fix
* names
* remove header
* so many names
* format
2024-04-22 23:51:20 -03:00
petrie911
95e5f4f07a
Some further docs for audio spec and planet paths ( #219 )
...
* avoid ub
* format
* torch
* more stuff
2024-04-20 17:07:29 -05:00
petrie911
b3929bea72
Docs update, added list of all SFX Ids used in the game. ( #217 )
...
* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
2024-04-20 16:18:31 -03:00
petrie911
0e54a13433
Docs relating to fox_360. Also a UB fix in audio_load. ( #215 )
...
* docs
* format
* format plz
2024-04-15 20:38:19 -03:00
Alejandro Asenjo Nitti
1ee6762797
Initial GCC Support ( #212 )
...
* first try
* progress
* progress
* gcc compiling, rom not booting yet
* format
* restore word compiler
* comment
* fix
* fix
* fix addresses for new splat
* progress
* splat
* we don't need these anymore
* gcc build seems stable now
2024-04-15 20:15:45 -03:00
petrie911
c532f31e24
Script and hitbox docs, update torch ( #210 )
...
* script2
* more docs and such
* torch update
2024-04-11 13:55:32 -03:00
petrie911
52e1b6cb17
Further docs on script, various other things ( #204 )
...
* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
2024-04-08 19:25:56 -03:00
KiritoDv
2518e45bd2
Ported mods as enhancements and impl reset button
2024-04-06 18:33:30 -06:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff ( #200 )
...
* stuff
* too much
* Torch commit
* torch again
2024-04-05 17:11:36 -03:00
petrie911
988a36d03f
Name functions after their files, also global variables in engine and ovl_i1-6 ( #196 )
...
* cleanup
* mass rename
* forgot some
2024-04-02 20:20:08 -03:00
Alejandro Javier Asenjo Nitti
0366bf315b
remove includes for bss reordering that are no longer needed.
2024-04-01 17:32:21 -03:00
petrie911
4255ef5519
finish export on segment 7, rename the versus assets ( #187 )
...
* versus
* ending
* ending
* header
* vs names
* errant header
2024-03-29 20:19:29 -03:00
petrie911
97f544c557
Improved match for fox_ti, add custom gbi macro, some cleanup ( #178 )
...
* splits
* torch
* torch again
* headers
* merges
* format
* matches
* commit
* colpoly
* SY
2024-03-27 17:06:28 -03:00
petrie911
4a572e7e30
Remove assets.h from global.h, some other header adjustments ( #174 )
...
* splits
* torch
* torch again
* headers
* merges
* format
2024-03-21 17:19:38 -03:00
petrie911
df268e3bad
titania boss assets, cleanup pads, update torch, split remaining segments other than 6 ( #173 )
...
* splits
* torch
* torch again
* headers
2024-03-21 15:45:13 -03:00
petrie911
a7aac0753d
torch update, ast_area_6 and ast_vs_player, new names ( #169 )
...
* split up
* format
* torch
* headers
* just keep going
* torch
* names and such
* format
* remove headers
2024-03-17 01:06:28 -03:00
petrie911
11c6a8c7dc
Split headers as much as possible. add unique tags to segment 6 addresses ( #167 )
...
* split up
* format
* torch
2024-03-14 18:31:03 -03:00
petrie911
75bbe0ba6a
torch update, aquas export, some asset cleanup ( #166 )
...
* a start
* some things
* format
* hitboxes
* soon
* fixes and such
* Torch
* one fix
* torch
* formatting
* whoops the math
2024-03-14 12:43:50 -03:00
Alejandro Asenjo Nitti
ec7ece3c61
export configuration for ast_option ( #155 )
...
* initial
* progress so far
* progress
* progress
* progress
* progress
* more progress
* more progress
* progress so far
* comment out BLOB
* comment
* D_8015DF0
* Matchpoint
* matching
* update torch again
* verbose Torch
* remove comments
* fix
2024-03-10 22:38:13 -03:00
petrie911
5152d504b3
audio_general, audio data import, naming lots of audio functions ( #144 )
...
* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
* let's try this
* woo macros
* general
* bgm macro
* names
2024-03-01 15:57:44 -03:00
petrie911
e7fbb38c98
Decomp audio_load. Add names for audio context fields and audio_heap ( #143 )
...
* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
2024-02-23 22:56:08 -03:00