Starship/src/sys/sys_main.c
Alejandro Javier Asenjo Nitti 07fbeac7cb torch to main
2024-05-27 13:43:33 -03:00

493 lines
16 KiB
C

#include "sys.h"
#include "sf64audio_external.h"
s32 sGammaMode = 1;
SPTask* gCurrentTask;
SPTask* sAudioTasks[1];
SPTask* sGfxTasks[2];
SPTask* sNewAudioTasks[1];
SPTask* sNewGfxTasks[2];
u32 gSegments[16]; // 800E1FD0
OSMesgQueue gPiMgrCmdQueue; // 800E2010
OSMesg sPiMgrCmdBuff[50]; // 800E2028
OSMesgQueue gDmaMesgQueue;
void* sDmaMsgBuff[1];
OSIoMesg gDmaIOMsg;
OSMesgQueue gSerialEventQueue;
void* sSerialEventBuff[1];
OSMesgQueue gMainThreadMesgQueue;
void* sMainThreadMsgBuff[32];
OSMesgQueue gTaskMesgQueue;
void* sTaskMsgBuff[16];
OSMesgQueue gAudioVImesgQueue;
void* sAudioVImsgBuff[1];
OSMesgQueue gAudioTaskMesgQueue;
void* sAudioTaskMsgBuff[1];
OSMesgQueue gGfxVImesgQueue;
void* sGfxVImsgBuff[4];
OSMesgQueue gGfxTaskMesgQueue;
void* sGfxTaskMsgBuff[2];
OSMesgQueue gSerialThreadMesgQueue;
void* sSerialThreadMsgBuff[8];
OSMesgQueue gControllerMesgQueue;
void* sControllerMsgBuff[1];
OSMesgQueue gSaveMesgQueue;
void* sSaveMsgBuff[1];
OSMesgQueue gTimerTaskMesgQueue;
void* sTimerTaskMsgBuff[16];
OSMesgQueue gTimerWaitMesgQueue;
void* sTimerWaitMsgBuff[1];
GfxPool gGfxPools[2];
GfxPool* gGfxPool;
SPTask* gGfxTask;
Vp* gViewport;
Mtx* gGfxMtx;
Gfx* gUnkDisp1;
Gfx* gMasterDisp;
Gfx* gUnkDisp2;
Lightsn* gLight;
FrameBuffer* gFrameBuffer;
u16* gTextureRender;
u8 gVIsPerFrame;
u32 gSysFrameCount;
u8 gStartNMI;
u8 gStopTasks;
u8 gControllerRumbleFlags[4];
u16 gFillScreenColor;
u16 gFillScreen;
u8 gUnusedStack[0x1000];
OSThread sIdleThread; // 80138E90
u8 sIdleThreadStack[0x1000]; // 801390A0
OSThread gMainThread; // 8013A040
u8 sMainThreadStack[0x1000]; // 8013A1F0
OSThread gAudioThread; // 8013B1F0
u8 gAudioThreadStack[0x1000]; // 800DDAA0
OSThread gGraphicsThread; // 800DEAA0
u8 gGraphicsThreadStack[0x1000]; // 800DEC50
OSThread gTimerThread; // 800DFC50
u8 gTimerThreadStack[0x1000]; // 800DFE00
OSThread gSerialThread; // 800E0E00
u8 gSerialThreadStack[0x1000]; // 800E0FB0
void Main_Initialize(void) {
u8 i;
gVIsPerFrame = 0;
gSysFrameCount = 0;
gStartNMI = false;
gStopTasks = false;
gFillScreenColor = 0;
gFillScreen = false;
gCurrentTask = NULL;
for (i = 0; i < ARRAY_COUNT(sAudioTasks); i += 1) {
sAudioTasks[i] = NULL;
}
for (i = 0; i < ARRAY_COUNT(sGfxTasks); i += 1) {
sGfxTasks[i] = NULL;
}
for (i = 0; i < ARRAY_COUNT(sNewAudioTasks); i += 1) {
sNewAudioTasks[i] = NULL;
}
for (i = 0; i < ARRAY_COUNT(sNewGfxTasks); i += 1) {
sNewGfxTasks[i] = NULL;
}
}
void Audio_ThreadEntry(void* arg0) {
SPTask* task;
AudioLoad_Init();
Audio_InitSounds();
task = AudioThread_CreateTask();
if (task != NULL) {
task->mesgQueue = &gAudioTaskMesgQueue;
task->msg = (OSMesg) TASK_MESG_1;
osWritebackDCacheAll();
osSendMesg(&gTaskMesgQueue, task, OS_MESG_NOBLOCK);
}
while (true) {
task = AudioThread_CreateTask();
if (task != NULL) {
task->mesgQueue = &gAudioTaskMesgQueue;
task->msg = (OSMesg) TASK_MESG_1;
osWritebackDCacheAll();
}
MQ_GET_MESG(&gAudioTaskMesgQueue, NULL);
if (task != NULL) {
osSendMesg(&gTaskMesgQueue, task, OS_MESG_NOBLOCK);
}
MQ_WAIT_FOR_MESG(&gAudioVImesgQueue, NULL);
}
}
void Graphics_SetTask(void) {
gGfxTask->mesgQueue = &gGfxTaskMesgQueue;
gGfxTask->msg = (OSMesg) TASK_MESG_2;
gGfxTask->task.t.type = M_GFXTASK;
gGfxTask->task.t.flags = 0;
gGfxTask->task.t.ucode_boot = rspbootTextStart;
gGfxTask->task.t.ucode_boot_size = (uintptr_t) rspbootTextEnd - (uintptr_t) rspbootTextStart;
gGfxTask->task.t.ucode = gspF3DEX_fifoTextStart;
gGfxTask->task.t.ucode_size = SP_UCODE_SIZE;
gGfxTask->task.t.ucode_data = (u64*) &gspF3DEX_fifoDataStart;
gGfxTask->task.t.ucode_data_size = SP_UCODE_DATA_SIZE;
gGfxTask->task.t.dram_stack = gDramStack;
gGfxTask->task.t.dram_stack_size = SP_DRAM_STACK_SIZE8;
gGfxTask->task.t.output_buff = (u64*) gTaskOutputBuffer;
gGfxTask->task.t.output_buff_size = (u64*) gAudioHeap;
gGfxTask->task.t.data_ptr = (u64*) gGfxPool->masterDL;
gGfxTask->task.t.data_size = (gMasterDisp - gGfxPool->masterDL) * sizeof(Gfx);
gGfxTask->task.t.yield_data_ptr = (u64*) &gOSYieldData;
gGfxTask->task.t.yield_data_size = OS_YIELD_DATA_SIZE;
osWritebackDCacheAll();
osSendMesg(&gTaskMesgQueue, gGfxTask, OS_MESG_NOBLOCK);
}
void Graphics_InitializeTask(u32 frameCount) {
gGfxPool = &gGfxPools[frameCount % 2];
gGfxTask = &gGfxPool->task;
gViewport = gGfxPool->viewports;
gGfxMtx = gGfxPool->mtx;
gUnkDisp1 = gGfxPool->unkDL1;
gMasterDisp = gGfxPool->masterDL;
gUnkDisp2 = gGfxPool->unkDL2;
gLight = gGfxPool->lights;
gFrameBuffer = &gFrameBuffers[frameCount % 3];
gTextureRender = &gTextureRenderBuffer[0];
gGfxMatrix = &sGfxMatrixStack[0];
gCalcMatrix = &sCalcMatrixStack[0];
D_80178710 = &D_80178580[0];
}
void Main_SetVIMode(void) {
if ((gControllerHold[0].button & D_JPAD) && (gControllerHold[1].button & D_JPAD) &&
(gControllerHold[2].button & D_JPAD) && (gControllerHold[3].button & L_TRIG) &&
(gControllerHold[3].button & R_TRIG) && (gControllerHold[3].button & Z_TRIG)) {
sGammaMode = 1 - sGammaMode;
}
switch (osTvType) {
case OS_TV_PAL:
osViSetMode(&osViModePalLan1);
break;
case OS_TV_MPAL:
osViSetMode(&osViModeMpalLan1);
break;
default:
case OS_TV_NTSC:
osViSetMode(&osViModeNtscLan1);
break;
}
if (sGammaMode != 0) {
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_ON | OS_VI_GAMMA_DITHER_ON);
} else {
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_OFF | OS_VI_GAMMA_DITHER_OFF);
}
}
void SerialInterface_ThreadEntry(void* arg0) {
OSMesg sp34;
Controller_Init();
while (true) {
MQ_WAIT_FOR_MESG(&gSerialThreadMesgQueue, &sp34);
switch ((s32) sp34) {
case SI_READ_CONTROLLER:
Controller_ReadData();
break;
case SI_READ_SAVE:
Save_ReadData();
break;
case SI_WRITE_SAVE:
Save_WriteData();
break;
case SI_RUMBLE:
Controller_Rumble();
break;
}
}
}
void Timer_ThreadEntry(void* arg0) {
void* sp24;
while (true) {
MQ_WAIT_FOR_MESG(&gTimerTaskMesgQueue, &sp24);
Timer_CompleteTask(sp24);
}
}
void Graphics_ThreadEntry(void* arg0) {
u8 i;
u8 visPerFrame;
u8 validVIsPerFrame;
Game_Initialize();
osSendMesg(&gSerialThreadMesgQueue, (OSMesg) SI_READ_CONTROLLER, OS_MESG_NOBLOCK);
Graphics_InitializeTask(gSysFrameCount);
{
gSPSegment(gUnkDisp1++, 0, 0);
gSPDisplayList(gMasterDisp++, gGfxPool->unkDL1);
Game_Update();
gSPEndDisplayList(gUnkDisp1++);
gSPEndDisplayList(gUnkDisp2++);
gSPDisplayList(gMasterDisp++, gGfxPool->unkDL2);
gDPFullSync(gMasterDisp++);
gSPEndDisplayList(gMasterDisp++);
}
Graphics_SetTask();
while (true) {
gSysFrameCount++;
Graphics_InitializeTask(gSysFrameCount);
MQ_WAIT_FOR_MESG(&gControllerMesgQueue, NULL);
osSendMesg(&gSerialThreadMesgQueue, (OSMesg) SI_RUMBLE, OS_MESG_NOBLOCK);
Controller_UpdateInput();
osSendMesg(&gSerialThreadMesgQueue, (OSMesg) SI_READ_CONTROLLER, OS_MESG_NOBLOCK);
if (gControllerPress[3].button & U_JPAD) {
Main_SetVIMode();
}
{
gSPSegment(gUnkDisp1++, 0, 0);
gSPDisplayList(gMasterDisp++, gGfxPool->unkDL1);
Game_Update();
if (gStartNMI == 1) {
Graphics_NMIWipe();
}
gSPEndDisplayList(gUnkDisp1++);
gSPEndDisplayList(gUnkDisp2++);
gSPDisplayList(gMasterDisp++, gGfxPool->unkDL2);
gDPFullSync(gMasterDisp++);
gSPEndDisplayList(gMasterDisp++);
}
MQ_WAIT_FOR_MESG(&gGfxTaskMesgQueue, NULL);
Graphics_SetTask();
if (!gFillScreen) {
osViSwapBuffer(&gFrameBuffers[(gSysFrameCount - 1) % 3]);
}
Fault_SetFrameBuffer(&gFrameBuffers[(gSysFrameCount - 1) % 3], SCREEN_WIDTH, 16);
visPerFrame = MIN(gVIsPerFrame, 4);
validVIsPerFrame = MAX(visPerFrame, gGfxVImesgQueue.validCount + 1);
for (i = 0; i < validVIsPerFrame; i += 1) { // Can't be ++
MQ_WAIT_FOR_MESG(&gGfxVImesgQueue, NULL);
}
Audio_Update();
}
}
void Main_InitMesgQueues(void) {
osCreateMesgQueue(&gDmaMesgQueue, sDmaMsgBuff, ARRAY_COUNT(sDmaMsgBuff));
osCreateMesgQueue(&gTaskMesgQueue, sTaskMsgBuff, ARRAY_COUNT(sTaskMsgBuff));
osCreateMesgQueue(&gAudioVImesgQueue, sAudioVImsgBuff, ARRAY_COUNT(sAudioVImsgBuff));
osCreateMesgQueue(&gAudioTaskMesgQueue, sAudioTaskMsgBuff, ARRAY_COUNT(sAudioTaskMsgBuff));
osCreateMesgQueue(&gGfxVImesgQueue, sGfxVImsgBuff, ARRAY_COUNT(sGfxVImsgBuff));
osCreateMesgQueue(&gGfxTaskMesgQueue, sGfxTaskMsgBuff, ARRAY_COUNT(sGfxTaskMsgBuff));
osCreateMesgQueue(&gSerialEventQueue, sSerialEventBuff, ARRAY_COUNT(sSerialEventBuff));
osSetEventMesg(OS_EVENT_SI, &gSerialEventQueue, NULL);
osCreateMesgQueue(&gMainThreadMesgQueue, sMainThreadMsgBuff, ARRAY_COUNT(sMainThreadMsgBuff));
osViSetEvent(&gMainThreadMesgQueue, (OSMesg) EVENT_MESG_VI, 1);
osSetEventMesg(OS_EVENT_SP, &gMainThreadMesgQueue, (OSMesg) EVENT_MESG_SP);
osSetEventMesg(OS_EVENT_DP, &gMainThreadMesgQueue, (OSMesg) EVENT_MESG_DP);
osSetEventMesg(OS_EVENT_PRENMI, &gMainThreadMesgQueue, (OSMesg) EVENT_MESG_PRENMI);
osCreateMesgQueue(&gTimerTaskMesgQueue, sTimerTaskMsgBuff, ARRAY_COUNT(sTimerTaskMsgBuff));
osCreateMesgQueue(&gTimerWaitMesgQueue, sTimerWaitMsgBuff, ARRAY_COUNT(sTimerWaitMsgBuff));
osCreateMesgQueue(&gSerialThreadMesgQueue, sSerialThreadMsgBuff, ARRAY_COUNT(sSerialThreadMsgBuff));
osCreateMesgQueue(&gControllerMesgQueue, sControllerMsgBuff, ARRAY_COUNT(sControllerMsgBuff));
osCreateMesgQueue(&gSaveMesgQueue, sSaveMsgBuff, ARRAY_COUNT(sSaveMsgBuff));
}
void Main_HandleRDP(void) {
SPTask** task = sGfxTasks;
u8 i;
if ((*task)->mesgQueue != NULL) {
osSendMesg((*task)->mesgQueue, (*task)->msg, OS_MESG_NOBLOCK);
}
(*task)->state = SPTASK_STATE_FINISHED_DP;
for (i = 0; i < ARRAY_COUNT(sGfxTasks) - 1; i += 1, task++) {
*task = *(task + 1);
}
*task = NULL;
}
void Main_HandleRSP(void) {
SPTask* task = gCurrentTask;
gCurrentTask = NULL;
if (task->state == SPTASK_STATE_INTERRUPTED) {
if (osSpTaskYielded(&task->task) == 0) {
task->state = SPTASK_STATE_FINISHED;
}
} else {
task->state = SPTASK_STATE_FINISHED;
if (task->task.t.type == M_AUDTASK) {
if (task->mesgQueue != NULL) {
osSendMesg(task->mesgQueue, task->msg, OS_MESG_NOBLOCK);
}
sAudioTasks[0] = NULL;
}
}
}
void Main_GetNewTasks(void) {
u8 i;
SPTask** audioTask;
SPTask** gfxTask;
SPTask** newAudioTask;
SPTask** newGfxTask;
OSMesg spTaskMsg;
SPTask* newTask;
newAudioTask = sNewAudioTasks;
newGfxTask = sNewGfxTasks;
for (i = 0; i < ARRAY_COUNT(sNewAudioTasks); i += 1) {
*(newAudioTask++) = NULL;
}
for (i = 0; i < ARRAY_COUNT(sNewGfxTasks); i += 1) {
*(newGfxTask++) = NULL;
}
newAudioTask = sNewAudioTasks;
newGfxTask = sNewGfxTasks;
while (MQ_GET_MESG(&gTaskMesgQueue, &spTaskMsg)) {
newTask = (SPTask*) spTaskMsg;
newTask->state = SPTASK_STATE_NOT_STARTED;
switch (newTask->task.t.type) {
case M_AUDTASK:
*(newAudioTask++) = newTask;
break;
case M_GFXTASK:
*(newGfxTask++) = newTask;
break;
}
}
newAudioTask = sNewAudioTasks;
newGfxTask = sNewGfxTasks;
audioTask = sAudioTasks;
gfxTask = sGfxTasks;
for (i = 0; i < ARRAY_COUNT(sAudioTasks); i += 1, audioTask++) {
if (*audioTask == NULL) {
break;
}
}
for (i; i < ARRAY_COUNT(sAudioTasks); i += 1) {
*(audioTask++) = *(newAudioTask++);
}
for (i = 0; i < ARRAY_COUNT(sGfxTasks); i += 1, gfxTask++) {
if (*gfxTask == NULL) {
break;
}
}
for (i; i < ARRAY_COUNT(sGfxTasks); i += 1) {
*(gfxTask++) = *(newGfxTask++);
}
}
void Main_StartNextTask(void) {
if (sAudioTasks[0] != NULL) {
if (gCurrentTask != NULL) {
if (gCurrentTask->task.t.type == M_GFXTASK) {
gCurrentTask->state = SPTASK_STATE_INTERRUPTED;
osSpTaskYield();
}
} else {
gCurrentTask = sAudioTasks[0];
osSpTaskLoad(&gCurrentTask->task);
osSpTaskStartGo(&gCurrentTask->task);
gCurrentTask->state = SPTASK_STATE_RUNNING;
}
} else if ((gCurrentTask == NULL) && (sGfxTasks[0] != NULL) && (sGfxTasks[0]->state != SPTASK_STATE_FINISHED)) {
gCurrentTask = sGfxTasks[0];
osDpSetStatus(DPC_CLR_TMEM_CTR | DPC_CLR_PIPE_CTR | DPC_CLR_CMD_CTR | DPC_CLR_CLOCK_CTR);
osSpTaskLoad(&gCurrentTask->task);
osSpTaskStartGo(&gCurrentTask->task);
gCurrentTask->state = SPTASK_STATE_RUNNING;
}
}
void Main_ThreadEntry(void* arg0) {
OSMesg osMesg;
u8 mesg;
osCreateThread(&gAudioThread, THREAD_ID_AUDIO, Audio_ThreadEntry, arg0,
gAudioThreadStack + sizeof(gAudioThreadStack), 80);
osStartThread(&gAudioThread);
osCreateThread(&gGraphicsThread, THREAD_ID_GRAPHICS, Graphics_ThreadEntry, arg0,
gGraphicsThreadStack + sizeof(gGraphicsThreadStack), 40);
osStartThread(&gGraphicsThread);
osCreateThread(&gTimerThread, THREAD_ID_TIMER, Timer_ThreadEntry, arg0,
gTimerThreadStack + sizeof(gTimerThreadStack), 60);
osStartThread(&gTimerThread);
osCreateThread(&gSerialThread, THREAD_ID_SERIAL, SerialInterface_ThreadEntry, arg0,
gSerialThreadStack + sizeof(gSerialThreadStack), 20);
osStartThread(&gSerialThread);
Main_InitMesgQueues();
while (true) {
MQ_WAIT_FOR_MESG(&gMainThreadMesgQueue, &osMesg);
mesg = (u32) osMesg;
switch (mesg) {
case EVENT_MESG_VI:
osSendMesg(&gAudioVImesgQueue, (OSMesg) EVENT_MESG_VI, OS_MESG_NOBLOCK);
osSendMesg(&gGfxVImesgQueue, (OSMesg) EVENT_MESG_VI, OS_MESG_NOBLOCK);
Main_GetNewTasks();
break;
case EVENT_MESG_SP:
Main_HandleRSP();
break;
case EVENT_MESG_DP:
Main_HandleRDP();
break;
case EVENT_MESG_PRENMI:
gStartNMI = 1;
break;
}
if (gStopTasks == 0) {
Main_StartNextTask();
}
}
}
void Idle_ThreadEntry(void* arg0) {
osCreateViManager(OS_PRIORITY_VIMGR);
Main_SetVIMode();
Lib_FillScreen(1);
osCreatePiManager(OS_PRIORITY_PIMGR, &gPiMgrCmdQueue, sPiMgrCmdBuff, ARRAY_COUNT(sPiMgrCmdBuff));
osCreateThread(&gMainThread, THREAD_ID_MAIN, &Main_ThreadEntry, arg0, sMainThreadStack + sizeof(sMainThreadStack),
100);
osStartThread(&gMainThread);
Fault_Init();
osSetThreadPri(NULL, OS_PRIORITY_IDLE);
for (;;) {}
}
void bootproc(void) {
RdRam_CheckIPL3();
osInitialize();
Main_Initialize();
osCreateThread(&sIdleThread, THREAD_ID_IDLE, &Idle_ThreadEntry, NULL, sIdleThreadStack + sizeof(sIdleThreadStack),
255);
osStartThread(&sIdleThread);
}