.. |
assets
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WIP on script documentation, some cleanup (#194)
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2024-04-01 19:04:22 -03:00 |
libc
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Fixed compilation
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2024-04-06 04:35:56 -06:00 |
libultra
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
PR
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
alignment.h
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sys_audio_C870.c Initial work (#135)
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2024-02-18 12:43:21 -03:00 |
audioseq_cmd.h
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audio_general, audio data import, naming lots of audio functions (#144)
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2024-03-01 15:57:44 -03:00 |
audiothread_cmd.h
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In my nightmares, I see audio_synthesis (#146)
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2024-03-05 19:51:52 -03:00 |
buffers.h
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Decomp audio_load. Add names for audio context fields and audio_heap (#143)
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2024-02-23 22:56:08 -03:00 |
common.h
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func_80189208_EC18C8 matching
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2023-10-18 19:54:19 -03:00 |
dbgdefs.h
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Fully split and name libultra, and also decomp 3404 (#16)
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2023-11-04 19:45:03 -03:00 |
dbgproto.h
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Fully split and name libultra, and also decomp 3404 (#16)
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2023-11-04 19:45:03 -03:00 |
fox_map.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
fox_option.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
functions.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
gfx_dimensions.h
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Added gfx_dimensions.h
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2024-04-06 04:33:13 -06:00 |
gfx.h
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Fixed compilation
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2024-04-06 04:35:56 -06:00 |
global.h
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Attempt to fix math weirdness on Windows
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2024-04-06 04:33:13 -06:00 |
i1.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
i2.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
i3.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
i4.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
i5.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
i6.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
macro.inc
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macro.inc
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2023-10-03 04:20:11 -03:00 |
macros.h
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First ingame boot
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2024-04-06 04:33:13 -06:00 |
mods.h
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Ported mods as enhancements and impl reset button
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2024-04-06 18:33:30 -06:00 |
osint.h
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Non-audio threads. Some data importation. (#17)
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2023-11-07 19:32:09 -03:00 |
piint.h
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Libultra headers and some decomp (#14)
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2023-10-29 18:19:30 -03:00 |
prevent_bss_reordering2.h
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fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71)
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2024-01-10 11:55:08 -06:00 |
prevent_bss_reordering.h
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Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70)
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2024-01-06 19:39:23 -03:00 |
prevent_context_reordering.h
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Event Actor docs that kind of ballooned into a bunch of stuff (#200)
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2024-04-05 17:11:36 -03:00 |
rmonint.h
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Match Libultra (#120)
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2024-02-14 12:24:31 -03:00 |
sf64audio_external.h
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Event Actor docs that kind of ballooned into a bunch of stuff (#200)
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2024-04-05 17:11:36 -03:00 |
sf64audio_provisional.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
sf64context.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
sf64dma.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
sf64level.h
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Event Actor docs that kind of ballooned into a bunch of stuff (#200)
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2024-04-05 17:11:36 -03:00 |
sf64math.h
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Attempt to fix math weirdness on Windows
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2024-04-06 04:33:13 -06:00 |
sf64mesg.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
sf64object.h
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Fixed asset loading on overlays and engine, including switching iwork to uintptr_t
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2024-04-06 15:34:46 -06:00 |
sf64player.h
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Event Actor docs that kind of ballooned into a bunch of stuff (#200)
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2024-04-05 17:11:36 -03:00 |
sf64save.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
sf64thread.h
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The game is fucking running
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2024-04-06 04:33:03 -06:00 |
siint.h
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Libultra headers and some decomp (#14)
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2023-10-29 18:19:30 -03:00 |
structs.h
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First compilation, we just need more stupid assets
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2024-04-06 04:32:13 -06:00 |
sys.h
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Ported mods as enhancements and impl reset button
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2024-04-06 18:33:30 -06:00 |
variables.h
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First compilation running owo
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2024-04-06 04:32:13 -06:00 |